txgoldrush wrote...
Both Jack and Fenris are psychotic murderous characters who have extreme hatred for those that abused them and made them the way they are. Jack - Cerberus and Fenris - magisters. While they have their differences, this similiarity is striking. ... Sebastian and Leliana were both religious characters with dark amoral pasts.
Again, you're saying ONE ASPECT of the character is similar. I don't disagree. Where you're wrong is that reusing one aspect of a character does not constitute "recycling the character". Your claim that the characters are the same is ridiculous and inaccurate, end of story.
txgoldrush wrote...
They are all the SAME ROLE. Yes, some details from each character are different but the ROLE THEY PLAY ARE THE SAME!!!!! Its the same role where this character will try to lead the character toward a "light" or "good" side from early on. Thats recycling the same archtype over and over. Carth will chide the player for going dark side. Sky hates Closed Fist actions and will attack the player in the end for poisoning the water dragon, if not in romance. Kaiden suggests paragon routes in his dialogues. Alistair approves of most good and moral actions. Jacob approves of less ruthless means and provides some conscience to some memebers of Cereberus.
Your argument has changed here once again. Now you're claiming "they fit the same role" as opposed to "they're recycled characters. Having a "good" moral compass does not make a recycled character. Any accusation that it does is ridiculous.
txgoldrush wrote...
C) Fenris is by far the biggest jerkass of the cast and quite cruel to mage members of the cast. And he even snaps at Hawke even a friendly one. He would definitely fit the archtype if he was female.
Get to know him. Rivalmance him. He's a jackass, but a jackass with reasons, and he's most certainly not the same character as Viconia, Morrigan, Jack, etc, just as they are not the same character. Sharing one characteristic (an antagonist viewpoint towards the protagonist) does not dictate a recycled character. If you knew anything about writing, you would know that conflict is an essential part of plot and character development. Having an NPC with an antagonistic relationship towards the PC is one way of exploring this.
txgoldrush wrote...
D) The entire heist storyline WAS reused nearly wholesale. It involved being enlisted by a female rogue like character to infilitrate a party, find a way inside the point of interest at the party, being caught by the host because he notices something fishy about the female lead character and knows who they are anyway. and then breaks out and kills said host. The ONLY difference was that MotA had a wyvern hunt to get in and Tallis was far more dishonest that Kasumi was (however both Kasumi's greybox and the list of Qunari would be very dangerous in the wrong hands so here is another similiarity). There are way too many points of similarities and its past superficial. Also, the point of the story is the same, stop bad guys from getting hands on dangerous info.
So they're exactly the same apart from a slew of differences in characters, settings, reactions, gameplay... yeah, I can see the recycling now. *sigh* It's recycled because they were both heists. Oh, the inglorious repetition! (Just in case you don't pick up on it, I was being sarcastic there)
txgoldrush wrote...
There is NOTHING superficial about comapring the ROLE the characters play. in fact, you comparison with Fenris and Geralt is laughable because Geralts ROLE was to slay monsters, both human and beastial. Fenris's role isn't, his role is to bring an extreme emotion against a plot element, which is the same as Jacks. The fact of the matter is that Carth, Alistair, Kaiden, Jacob, and Sky play the same ROLE despite some differences in character. That is still recycling.
Obviously you don't understand the concept of exaggeration in order to make a point. You claimed the characters were recycled and make superficial comparisons. I did the same in order to point out the specious nature of your argument.
txgoldrush wrote...
Once again, recycled from THEIR OWN WORK, not from OTHERS. Yes, Wild Flower may be inspired by Japanese works and influences however is she similiar TO OTHER BIOWARE CHARACTERS? No.
Right, so you're going to get all up in arms because of perceived (and inaccurate) claims about wholesale recycling of characters from their own work, but it's okay if they grab from elsewhere. I can vaguely understand where you're coming from on this point, but it's undermined by the fact that the remainder of your arguments here are just inconsistent and riddled with generalisations to the point that they are inaccurate.
I have an exercise for you. Go read "The Writer's Journey" by Christopher Vogler. Now fit all characters in all games into one of those roles. If you do this, you will discover something: If you have a pre-defined set of character generic archetypes and wish to fit everyone in a story into one of those archetypes, you can and will do it. This does not mean that those characters are all the same, or that they are recycled.
As was stated so simply before:
If you generalise enough, everything is recycled. This is as true for BioWare's own work as it is for anyone in the creative arts. You've seemingly got an axe to grind about perceived similarities in BioWare's work and are willing to grossly generalise characters and plots to make this argument, despite that the fact that you're simplified them so much that the comparisons are utterly superficial.
Your blatant inability to understand this, or your denial in accepting it either tells me that you simply can't comprehend the structure and composition of stories and characters, or you're trolling. Either way, it's becoming increasingly apparent that no profound insights into the field of game design and writing shall be gleaned from this discussion with you. Should you choose to engage in some credible debate, I'll be happy to respond.
As a final tip, just coming back and quoting "but Hellforge had their BioWare cliche chart" and "there was that cracked BioWare characters article" are not valid arguments. While amusing and interesting, they're comparisons taken at a general level one specific elements. Yes, some of those elements are reused, but often only partially, and that's nothing on which a solid argument can be based claiming that BioWare "recycle all their plots and characters".
Modifié par AmstradHero, 27 octobre 2011 - 12:19 .