txgoldrush wrote...
AlexXIV wrote...
We don't forget it, we just think the opinion of people who didn't play ME1/2 doesn't count. Just kidding. Or not. Maybe.nightscrawl wrote...
David Gaider wrote...
I've never played Stolen Memory and don't know much about it beyond the fact it involves Kasumi and a heist. If there are similarities between it and MotA, I'm not certain why I or anyone else should care so long as the tales are enjoyable.
To be honest, I think many people forget that not everyone has played both Mass Effect series and Dragon Age. Sure, I can understand that on these forums full of Bioware fans that many people do play and enjoy both series, but many posts I've seen on these boards just seem to make that assumption.
I don't care one whit that MotA plot is somewhat similar to an ME DLC. I don't play ME, I don't have a very large interest in space games overall.
Just because someone didn't play it doesn't mean it doesn't exist.
I dislike nesting this many, but it's necessary to not lose the context on a post that is a few days old.
Of course I understand that it exists, that the material is out there, and creative effort was put into it from people who work at the same company. My point is that you are acting as if it affects all Dragon Age players that something from a Mass Effect DLC is similar in a Dragon Age DLC. But it's not true for those of us who have not played ME.
To be honest, I'm not sure I would care even if I did play ME. One of the reasons I bought all of the story DLC for DAO, why I bought DA2 and that story DLC, and why I bought the novels is because I enjoy the world and lore that Bioware has created for us. I find it to be an interesting and compelling universe, and I am interested in the future of Thedas. Ultimately for me, it doesn't matter if the next game has Hawke or my Warden as long as I get to see what happens next in the overall story they are telling.
As for individual story units (ie games), there are very few unique ideas anymore. A lot of current work is a rehash of older ideas, or uses the same basic concepts. And we have no further to look for a dearth of creativity than Hollywoodland and the myriad of sequels to show us this. Many new media that comes along, whether it be television, movies, or games, use similar character archetypes. I really have no problem with that. One of the reasons they use those archetypes is to move the plot along in a certain way.
One common archetype (and my favorite) is the person who is a noob in whatever field of knowledge happens to be important: science, law, medicine, alien customs, etc. They put that person in there to ask the ignorant questions on behalf of the audience, who then gets the information through expository dialogue. Involved novel series that do not have such archetypes like Lord of the Rings and Dune have successive books detailing additional lore, as well as appendices in the back of the main novel because there is so much information that to have that character would be tedious. I suppose the ultimate example of this archetype is Harry Potter, the character not the series itself. He starts off as a total noob in the wizard world and every single thing is new to him and has to be explained by people. The reader gets the information along with Harry. In succeeding books, it's taken for granted that you already know some of these things and then new material is presented.
I saw this awesome cave drawing once. There was a great twist at the end, but I won't spoil it for you.lobi wrote...
It's because the Ancient Greeks had all the good story ideas first. Then The Romans stole them and the rest is history.
Modifié par nightscrawl, 29 octobre 2011 - 09:59 .





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