Please, at least in DA3 get rid of that stupid "heart" option in dialog choices. What I loved in DAO was that seduction/relationship was a part of _challenge_. That I could win the heart of someone by careful behaviour, not by dumb and totally obvious "LOVE ME" button which on top of that always succeeds. We're mature people we don't need three years old kids help.
And - at least to certain extend - I'd also like to make "paragon/renegade" choices less clear as well. There can be special actions like in ME2, that was cool but in normal dialogs I should again decide what's good and what's evil by the _text_ not the "press me to be good/evil" icon.
Modifié par Arivle, 22 octobre 2011 - 11:28 .





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