DuskWarden wrote...
I have also stated my gripes with the paraphrase system many times before, but if paraphrasing must stay, at least get rid of the icons. They really devalue the whole dialogue side of things.
You can't really have paraphrasing without icons to let you know the type of response it is. The reason for paraphrasing is that what comes our of Hawke's mouth is different depending on personality. All of this is a result of the voiced protagonist (an argument for a different thread), which they have stated is here to stay.
I'm not saying that the dialogue wheel couldn't have been done better. I've reloaded many times because I didn't like what Hawke said based on my paraphrased choice. But people need to get it through their heads that the way it was done in DAO is dead. I'm sure they will continue to refine the way spoken dialogue is handled based on player feedback like this thread, buy I highly doubt we will ever see the return of a long list of sentences.
Heather Cline wrote...
You know it's threads like these that make me long for the days when game developers just made games without fan input. You either bought the game based on the advertisements or you didn't. You liked a game or you didn't. Fans didn't get any input in how a game was made or developed or the storyline or the game mechanics. The developers did what they did and no gamers or fans had any say in the matter.
It doesn't necessarily have to be about catering to the fans though. According to Wikipedia, Bioware had around 800 employees in 2010. Think of the various IP Bioware has: Dragon Age, Mass Effect, Warhammer, Star Wars: ToR, and some others. 800 people spread across these properties and some people working on multiple.
Just because the creative team of several dozen people on one game thinks that something is a great idea doesn't mean that it is. You put these ideas out there to the people who not only play your games, but play the games of other companies and there is a potential source for good feedback from an outside (of the company) source that might
provide a fresh perspective on something. Have you ever been working on a project and asked someone to proofread or to bounce off ideas? Well, it's the same principle at work.
The Dragon Age
gameplay feature discussion thread is a fantastic example of this. There are many well written, thought out, insightful posts there. IMO if only one or two posts offer something that the DA team had not considered, or a fresh view on something, it was worth going through the rest of the posts to read it. Unfortunately in this day of the internet you must deal with the whiners as well as the thougtful people.
Modifié par nightscrawl, 22 octobre 2011 - 10:24 .