The most interesting thing (failure perhaps) about the dialog icons was that it betrayed itself... what I mean by this is that it made it appear quite simple but didn't give any indication that it may be more interesting if you took it beyond the obvious. My first playthrough (perhaps couple) I followed along like a good little clicker selecting the icon that represented the general mood of my character. It was ok, but the playthrough where I really created a character who was a bit of a dichotomy, and selected based on this pre-imagined personality regardless of the button, or my eventual want for destination....now THAT playthrough was the one that made me see the fun behind the dialogue choice system.
The buttons gave no indication of it, but if you play with it - some of the options were truly fun to find and watch play out based on "personality".
So, I don't know if I personally like the icons. I do know that I like the differences that weren't so obvious at first with the dialogue system though.
A request regarding dialog options (especially romance!)
Débuté par
Arivle
, oct. 22 2011 11:13
#51
Posté 25 octobre 2011 - 08:21
#52
Posté 30 octobre 2011 - 10:49
Cutlass Jack wrote...
Braindeer wrote...
I'm all for having the icons to set the tone of what you say (no more ninjamance!) but I'd like to see a bit more choice...for example, the heart icon to was really handy to show if I'm flirting or not, but I would have liked there to be maybe two different flirt options - one that's more obvious, and one that's less subtle. Then you'd have to think about the character you're flirting with - eg. for Isabela you'd pick the obvious flirt, but for Anders maybe you'd just say something complimentary (at least to begin with).
The thing is, these options already do exist. The obvious one has the heart icon, but the subtle routes are...more subtle. Meaning you pick options other than the heart. Playing whack-a-mole romance with the heart icons is the least interesting way to go in most cases. And you can miss out on some good dialogue.
A good example is when Isabela shows up at your house. Sure, clicking on the heart icon right from the start gets you to the bedroom. But you get much better romantic/playful dialogue if you resist clicking it right away.
And that's not even getting into that each character has very different friendship & rivalry romances. Sure it could be better, but it had more options than people give it credit for.
True, but I've only realised this from playing through a second time, and attempting a different romance. The first time I played it with the new icons I kind of assumed that you HAD to use the flirt options if you wanted to romance the characters. I didn't realise how easy Anders was to get into bed! In Origins you kind of had to work for it, and so I assumed it would be the same...and that if I missed a flirt option I might not be able to correct the mistake later. But having romanced Fenris this time round I've realised how many nice dialogue options I missed out on with Anders because I was clicking the heart. I don't know, it's a tricky one. I liked the heart, but in some ways it did make me think less about what the character was saying and more about the "hey, I want to get somewhere with this guy".
Kind of makes you wonder what the point of having a flirt button is if you don't want to use it when you're flirting...
Modifié par Braindeer, 30 octobre 2011 - 10:50 .
#53
Posté 30 octobre 2011 - 11:16
Can we get an option to mid romance scene say "Sorry, I have a headache" please?





Retour en haut






