Hi,
I created some new spells in spells.2da and they work fine.
So I edited the file iprp_spells.2da to had the new spells on usable items, when I put the .2da all together the new spells disappeared from the PC spell list.
This is not the first time I edited this files to add custom spell in a PW, am I missing something?
Any suggestions.
New Spells
Débuté par
1Ombra1
, oct. 22 2011 05:27
#1
Posté 22 octobre 2011 - 05:27
#2
Posté 22 octobre 2011 - 10:40
check your folders - hak & override for duplicate 2da - also check your tlk is properly placed and associated with the module
#3
Posté 22 octobre 2011 - 10:56
No I work on .2da in a folders out of Documents, when I need to test them i put .2da into a .hak in Dsocuments folder.
#4
Posté 23 octobre 2011 - 06:28
Morbane is probably correct, you may have a 2da somewhere that isn't the one you want while it's tehe one used by the game.
Check in your hacks pack and in yours overide folder.
2da in a hack take priority over those in an override folder.
Check in your hacks pack and in yours overide folder.
2da in a hack take priority over those in an override folder.
#5
Posté 23 octobre 2011 - 01:24
I modify .2da files in a folder in a different Hard Disk from that with Documents & Settings folder (Where the OS is installed), when I need to test them i use only .hak to be sure of compatibility in my PW.
The problem appears only when I add 6 new rows to iprp_spells.2da (the cast spell property of the new 6 spells), when I do this the new spells disappeared. If I delete the new iprp_spells.2da all spells work fine.
The problem appears only when I add 6 new rows to iprp_spells.2da (the cast spell property of the new 6 spells), when I do this the new spells disappeared. If I delete the new iprp_spells.2da all spells work fine.
#6
Posté 23 octobre 2011 - 07:21
Something tells me that you are having a 2da conflict somewhere in your hak files. You need to remove variables and test one thing at a time to confirm this. Here's how I recommend going about it:
Start a brand new MyDocs/NWN2 folder, by using either the -home <path> command in a shortcut or just renaming your MyDocs/NWN2 and starting the game. Now, put in your spells.2da into your Override and (presumably) your custom or dialog tlk file this links to. Test this in a blank module. If everything works as expected, move on to the next step: add your iprp_spells.2da into your Override. Test again.
If you find that the last step above re-creates the problem, that gives you info about what needs fixing. However, I suspect that you might find that it doesn't re-create the problem, and that somewhere in your haks there are conflicting 2da's overriding each other.
Start a brand new MyDocs/NWN2 folder, by using either the -home <path> command in a shortcut or just renaming your MyDocs/NWN2 and starting the game. Now, put in your spells.2da into your Override and (presumably) your custom or dialog tlk file this links to. Test this in a blank module. If everything works as expected, move on to the next step: add your iprp_spells.2da into your Override. Test again.
If you find that the last step above re-creates the problem, that gives you info about what needs fixing. However, I suspect that you might find that it doesn't re-create the problem, and that somewhere in your haks there are conflicting 2da's overriding each other.





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