I can't make any promises yet, but I may help to playtest the module if I have some time when it's ready. I'll keep a look on this thread if there are news about it.
Modifié par Arkalezth, 08 janvier 2012 - 06:53 .
Modifié par Arkalezth, 08 janvier 2012 - 06:53 .
Dorateen wrote...
M. Rieder wrote...
Good job on the skeletons. It is always more fun to get some variety. Do you have any stumpy skeletal dwarves for me to blast into pieces?
Ha! I did make a high-powered dwarven skeleton near the end of The Halls of Hamhock. Trying to communicate with him and avoid combat was a wiser course of action for most.
Harumph!


Modifié par Dorateen, 04 février 2012 - 10:47 .
Four more ogres and you'd have a combined IQ of 10.Dorateen wrote...
What does someone in a third-level party say when they walk into a room with a circle of six ogres surrounding them?
Guest_Chaos Wielder_*
"You don't need to get the ugly one this time, dwarf, they're all are ugly."Dorateen wrote...
What does someone in a third-level party say when they walk into a room with a circle of six ogres surrounding them?
Modifié par Arkalezth, 05 février 2012 - 07:42 .
Modifié par PJ156, 05 février 2012 - 08:09 .
Modifié par M. Rieder, 06 février 2012 - 02:36 .
nicethugbert wrote...
How did I get surrounded?
Alupinu wrote...
Hey Dorateen, just read your intro and it sounds great. Sorry for taking so long to comment, good luck.
Alupinu wrote...
Hey Dorateen, just read your intro and it sounds great. Sorry for taking so long to comment, good luck.
Omega27 wrote...
Alupinu wrote...
Hey Dorateen, just read your intro and it sounds great. Sorry for taking so long to comment, good luck.
Im with Alupinu on this, im very taken by this. See we are on the same page with the 6 people party system.
The Fred wrote...
I've always like the 6-man party (reminds me of BG) but NWN(2)'s setup doesn't really lend itself to it, IMO. You need wider walkways, and it's harder to control people. If it works though, awesome.