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Dragon Age 3 Teasers from NYCC


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#226
craigdolphin

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Interesting panel. Lots of things sound positive. But for me the things I'm looking for weren't really addressed.

I'm hoping to see a return to the world feeling like it has 'gravitas' and this applies to combat in particular. I want weapons to swing with a sense of intertia and momentum instead of mass-less turbo-speed ninja swooping and absurd null-gee acrobatics. I'm hoping that Mike's comments about the rogue animations and the 'awesome button' are a hint that this aspect might be sorted out at least.

I also want to see more gravitas in the toughness of opponents/number of opponents balance. Origins had fewer but much tougher enemies, while DA2 had countless wimpy enemies. And since the auto-attack failed to aquire new targets after you killed wimpy-mob #86, this means that you had to click endlessly even when you were using the auto-attack. Which rather defeats the point of having an auto-attack at all.

And if you're going to show the future direction of combat by showing a tactical overhead-view diagram, then all I'm saying is that not bringing back that option for players would be a bad move.

I'd also like to see a move to take the art direction back to a semi-realistic aesthetic: but I don't have my hopes up.

I agree completely that the new face morphs for the DAO characters look terrible by comparison to the originals. Leliana looks significantly worse than in Origins. Zevran is barely recognizable. Isolde looks way better in Origins. And yes, Merril DOES look better in Origins. DA2 elves in general, and Merril in particular, looks like neotany has gone rampant in the elven gene pool since the blight was defeated in Ferelden. They look really, truly bad IMO.

The darkspawn are comedic in appearance now. Combined with their nerfing, they hardly can be taken seriously as a credible opposition that would cause fear in a human populous.

The only retcon that I think works is the qunari. These really do look significantly better than in origins. The only problem is that they all look like clones. I do not know if this is intentional, or more copy and paste syndrome, but some individual variation would be good if it fits with the lore.

It was good to hear some deference to the idea of player agency regarding armor customization. But what I want to hear more about is player agency with regard to companion interactions. DA2 and Awakening both failed relative to Origins in this regard. I understand they still do not wish to sacrifice the suppsed benefits of fully stages cinematic conversations to accomodate this, but I want to hear how they plan to provide more agency to players over conversations with their companions. I really cared little for any of the companions by the end of DA2 because they all felt like they ceased to be 'people' the moment that they left their home base: walk through the door and suddenly they exist only as wisecracking combat statistics on legs.

But overall, bringing back exploration sounds good. Bringing actual consequence for choices made by players sounds brilliant! And extrapolating from the DLC's, reintroducing non-combat mechanisms back to the game would be fantastic (persuasion, coercion, puzzles, stealth etc).

But, I have to say, I really hope that there's a lot more to DA3's story than the endless mage-templar struggle. I was utterly sick and tired of it by the end of the second act of DA2. Even if everything else about DA3 were up to origins standards or better, the subject matter really is a bit of a turn-off. So, I really hope the writers introduce other major themes this time around because the whole chantry-mage thing is getting really stale.

Modifié par craigdolphin, 23 octobre 2011 - 10:27 .


#227
TEWR

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seraphymon wrote...

The Ethereal Writer Redux wrote...

seraphymon wrote...


Yes really. other thigns are act of consequence, but she wasnt banished, she didnt have to go to kirkwall,  She was only banished years later in act 3. You can call it conviction and focused on her task, but its also ignorance and unqillingless to listen to her own people, which i call immature.


why should she listen to them when she's the one following the mantra of the Dalish? Restoring any Elven lore they come across.

If anything, they should be listening to her.



Cause evidently she ended up being wrong? The keeper obviously knew of the danger and tried to warn her her countless times. But no she just had to  pull off a "opening pandoras box thing" Merril doesnt even have any facts that even if she did succeed that it would reveal any lore forgotten.


ah yes, the danger that comes with dealing with a demon that was sundered from the Fade and trapped in a statue for centuries and would continue to be so as Marethari stated in the Merrill short story and could only be freed by powerful magic that the Keeper definitely knew, but we don't know if Merrill knew. That danger? Yea.... that danger didn't exist.

The Eluvians were used as a piece of communication between Elven cities, which if recreated multiple times would give each clan a way to maintain communication between clans should something happen. Like say, losing halla? So instead of waiting 6-7 years for a clan to finally receive word about another clan needing halla, you could contact them immediately when it happens!

We also know the Tevinter Imperium used blood magic on the Eluvians and only managed to unlock their powers of communication. Gee... that sounds familiar... blood magic and Eluvians.....

#228
jlb524

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seraphymon wrote...
I meant that as a reply to zan asking about being ripped away and placed somewhere else, not in reference in her choice to follow her own path.


I'll ask again, how does she act that is 'childlike'?

#229
Morroian

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seraphymon wrote...

Cause evidently she ended up being wrong? 


She wasn't wrong, the keeper did the wrong thing.

#230
seraphymon

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Morroian wrote...

seraphymon wrote...

Cause evidently she ended up being wrong? 


She wasn't wrong, the keeper did the wrong thing.



Sacrificing herself to keep Merril from that fate was wrong? If that is wrong then i dont want to be right.

#231
Joy Divison

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seraphymon wrote...


Yes really. other thigns are act of consequence, but she wasnt banished, she didnt have to go to kirkwall,  She was only banished years later in act 3. You can call it conviction and focused on her task, but its also ignorance and unqillingless to listen to her own people, which i call immature.


She is not ignorant regarding her decision.  She is aware of Marethari's perspective and knows the potential consequences of purssuing her study of the Eluvian.

Unwilling to listen?  I think overly-idealistic myself.  Though it is interesting you associate an unwillingless to listen with immaturity and childlike beahvior.  Hmm...

#232
Gemini1179

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craigdolphin wrote...


The only retcon that I think works is the qunari. These really do look significantly better than in origins. The only problem is that they all look like clones. I do not know if this is intentional, or more copy and paste syndrome, but some individual variation would be good if it fits with the lore.


I was thinking about this and technically, Sten (from DAO) doesn't need a retcon. He could very well be a human who was raised among the Qunari for whatever reason.

PS- I loved Merrill's new look and a few of the other elves (NOT Zevran. I honestly didn't recognize him even after he spoke for a few seconds), but that's all a matter of opinion.

#233
Morroian

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craigdolphin wrote...

Interesting panel. Lots of things sound positive. But for me the things I'm looking for weren't really addressed.

I'm hoping to see a return to the world feeling like it has 'gravitas' and this applies to combat in particular. I want weapons to swing with a sense of intertia and momentum instead of mass-less turbo-speed ninja swooping and absurd null-gee acrobatics. I'm hoping that Mike's comments about the rogue animations and the 'awesome button' are a hint that this aspect might be sorted out at least.


Anyone notice David Gaider's reaction to that joke? I think they're really sick of it. 

#234
Morroian

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seraphymon wrote...

Morroian wrote...

seraphymon wrote...

Cause evidently she ended up being wrong? 


She wasn't wrong, the keeper did the wrong thing.


Sacrificing herself to keep Merril from that fate was wrong? If that is wrong then i dont want to be right.


Merrill wasn't going to suffer the same fate, it was unnecessary, thats why she was wrong.

#235
seraphymon

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Joy Divison wrote...

seraphymon wrote...


Yes really. other thigns are act of consequence, but she wasnt banished, she didnt have to go to kirkwall,  She was only banished years later in act 3. You can call it conviction and focused on her task, but its also ignorance and unqillingless to listen to her own people, which i call immature.


She is not ignorant regarding her decision.  She is aware of Marethari's perspective and knows the potential consequences of purssuing her study of the Eluvian.

Unwilling to listen?  I think overly-idealistic myself.  Though it is interesting you associate an unwillingless to listen with immaturity and childlike beahvior.  Hmm...


 I could associate unwillingless to listen with alot of people on this forum. But no i see it as ignorance, because she acted like it never posed a threat. To her it wasnt a risk really. She was so confident she could handle naything thrown at her. She wasnt aware of the tricks of the demon. Part of that could have been Marethari for not fully explaining everything, but then again it may have done no good if all Merril wants to do is stick her fingers in her ear and go la la la la

#236
Tommyspa

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Morroian wrote...

Anyone notice David Gaider's reaction to that joke? I think they're really sick of it. 

Yes, it looked like it caused him physical pain.

#237
seraphymon

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Morroian wrote...

seraphymon wrote...

Morroian wrote...

seraphymon wrote...

Cause evidently she ended up being wrong? 


She wasn't wrong, the keeper did the wrong thing.


Sacrificing herself to keep Merril from that fate was wrong? If that is wrong then i dont want to be right.


Merrill wasn't going to suffer the same fate, it was unnecessary, thats why she was wrong.

 How do you know? It didnt matter to the demon, the fact is Merril was being decieved and made merathari right. Becaus e she knew what would have happened, she took Merrils place instead.  There perhaps could have been a better way certainly, but that doesnt make marethari wrong.

Modifié par seraphymon, 23 octobre 2011 - 10:58 .


#238
ZombieGerbil

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Romantiq wrote...

I hope it's not Morrigan. I don't even want Hawke to cross any paths with her. He is not worthy.


gtfo

That is all and all that matters.
----

It is Morrigan cause people, developers, and everyone else KNOWS for a 
fact and doesn't care what you think, that hawke will cross path.

#239
Zanallen

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I hope its not Morrigan because I hate Morrigan and I hate the OGB and I never want to see either of them again.

#240
seraphymon

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Zanallen wrote...

I hope its not Morrigan because I hate Morrigan and I hate the OGB and I never want to see either of them again.


Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.

#241
Nerdage

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Tommyspa wrote...

Morroian wrote...

Anyone notice David Gaider's reaction to that joke? I think they're really sick of it. 

Yes, it looked like it caused him physical pain.

After the the nuber of times it (and certain other phrases) were thrown around pre-release, I think it's their due to hear it back a few times. I look forward to a less repetitious marketing campaign for DA3. :D

#242
Zanallen

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seraphymon wrote...

Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.


And thus we see the fundamental differences between us. You view Morrigan as one of your favorite video game characters while I view her as an annoying, overly contrary barbarian apostitute thrust into my party and good for nothing more than a quick romp in the hay in order to keep my warden alive without having to sacrifice the new king of Ferelden. She can take her demon spawn child and burn in a fiery pit, for all I care.

#243
seraphymon

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Zanallen wrote...

seraphymon wrote...

Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.


And thus we see the fundamental differences between us. You view Morrigan as one of your favorite video game characters while I view her as an annoying, overly contrary barbarian apostitute thrust into my party and good for nothing more than a quick romp in the hay in order to keep my warden alive without having to sacrifice the new king of Ferelden. She can take her demon spawn child and burn in a fiery pit, for all I care.


Apostitute really?  Anyways i know some hate or cant stand her. Big deal, but more than anything i hate unfinished business.

#244
Zanallen

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seraphymon wrote...

Apostitute really?  Anyways i know some hate or cant stand her. Big deal, but more than anything i hate unfinished business.


I didn't want to say any of the more negative words I had in mind.

#245
Ju13es

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craigdolphin wrote...

Interesting panel. Lots of things sound positive. But for me the things I'm looking for weren't really addressed.

I'm hoping to see a return to the world feeling like it has 'gravitas' and this applies to combat in particular. I want weapons to swing with a sense of intertia and momentum instead of mass-less turbo-speed ninja swooping and absurd null-gee acrobatics. I'm hoping that Mike's comments about the rogue animations and the 'awesome button' are a hint that this aspect might be sorted out at least.

I also want to see more gravitas in the toughness of opponents/number of opponents balance. Origins had fewer but much tougher enemies, while DA2 had countless wimpy enemies. And since the auto-attack failed to aquire new targets after you killed wimpy-mob #86, this means that you had to click endlessly even when you were using the auto-attack. Which rather defeats the point of having an auto-attack at all.

And if you're going to show the future direction of combat by showing a tactical overhead-view diagram, then all I'm saying is that not bringing back that option for players would be a bad move.

I'd also like to see a move to take the art direction back to a semi-realistic aesthetic: but I don't have my hopes up.

I agree completely that the new face morphs for the DAO characters look terrible by comparison to the originals. Leliana looks significantly worse than in Origins. Zevran is barely recognizable. Isolde looks way better in Origins. And yes, Merril DOES look better in Origins. DA2 elves in general, and Merril in particular, looks like neotany has gone rampant in the elven gene pool since the blight was defeated in Ferelden. They look really, truly bad IMO.

The darkspawn are comedic in appearance now. Combined with their nerfing, they hardly can be taken seriously as a credible opposition that would cause fear in a human populous.

The only retcon that I think works is the qunari. These really do look significantly better than in origins. The only problem is that they all look like clones. I do not know if this is intentional, or more copy and paste syndrome, but some individual variation would be good if it fits with the lore.

It was good to hear some deference to the idea of player agency regarding armor customization. But what I want to hear more about is player agency with regard to companion interactions. DA2 and Awakening both failed relative to Origins in this regard. I understand they still do not wish to sacrifice the suppsed benefits of fully stages cinematic conversations to accomodate this, but I want to hear how they plan to provide more agency to players over conversations with their companions. I really cared little for any of the companions by the end of DA2 because they all felt like they ceased to be 'people' the moment that they left their home base: walk through the door and suddenly they exist only as wisecracking combat statistics on legs.

But overall, bringing back exploration sounds good. Bringing actual consequence for choices made by players sounds brilliant! And extrapolating from the DLC's, reintroducing non-combat mechanisms back to the game would be fantastic (persuasion, coercion, puzzles, stealth etc).

But, I have to say, I really hope that there's a lot more to DA3's story than the endless mage-templar struggle. I was utterly sick and tired of it by the end of the second act of DA2. Even if everything else about DA3 were up to origins standards or better, the subject matter really is a bit of a turn-off. So, I really hope the writers introduce other major themes this time around because the whole chantry-mage thing is getting really stale.



I agree with pretty much everything you said, particularly on the the points about party interaction and the Mage/Chantry struggle. I like having the struggle in the world, its something that helps define what the dragon age world is, but I dont want it to be the main conflict.

I generally like the direction Bioware has gone with the Art/Design, but I think they tried too hard to make their game unique to others in the genre by the changes they made with the Darkspawn and Elves.

I will agree that alot of the Elves in DA2 look pretty ******* up, but I wouldnt want bioware to abandon their attempts in making them stand apart more from humans. In Origins they were more or less pointy eared short humans. They should refine the design they have now and make it less drastic. Bring them closer to human, but not all the way.

As for the darkspawn, I think they tried to hard to make something unique when they already had something that worked, something they people liked. I agree that in Origins they did have a pretty generic Orc look to them, but it was far enough away from that to be acceptable.

One beef I have with DA2 is some of the menus and general user interface. I liked how in Origins when you selected your party, they were standing in some sort of physical space, rather than be quite literally, standing IN SPACE. 

This is just a personal opinion, but I think the sleek square portraits, the plain area effect spell circles and so on are far very inferior to the stylistic ones of Origins. To me in a game where the world is fanciful, I want that sleek robotic crap out of it. Yet again, Im sure they could find a comprimise between both Sleek and Functional and something that works and looks awesome.

For making this third game, I dont think they should abandon what they have worked on in DA2, or Continue with what they have and abandon what they did in Origins. I think the artists and designers need to find a happy medium, to bring the worlds of the first and second game together, instead of making completely different.

#246
Tommyspa

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Zanallen wrote...

seraphymon wrote...

Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.


And thus we see the fundamental differences between us. You view Morrigan as one of your favorite video game characters while I view her as an annoying, overly contrary barbarian apostitute thrust into my party and good for nothing more than a quick romp in the hay in order to keep my warden alive without having to sacrifice the new king of Ferelden. She can take her demon spawn child and burn in a fiery pit, for all I care.


As much as I like Morrigan I can honestly say her entire purpose was to have sex and get pregnant with a god child.

#247
seraphymon

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Tommyspa wrote...

Zanallen wrote...

seraphymon wrote...

Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.


And thus we see the fundamental differences between us. You view Morrigan as one of your favorite video game characters while I view her as an annoying, overly contrary barbarian apostitute thrust into my party and good for nothing more than a quick romp in the hay in order to keep my warden alive without having to sacrifice the new king of Ferelden. She can take her demon spawn child and burn in a fiery pit, for all I care.


As much as I like Morrigan I can honestly say her entire purpose was to have sex and get pregnant with a god child.


and save a person life in the process. Either way at least  there was a purpose rather than those who just merly tagged along for the ride.

#248
Kreid

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Zanallen wrote...

seraphymon wrote...

Thats actually the thing i want to see more than anything, as Morrigan is one of my favorite video game characters  of all time, plus i would like closure on that subject. But like others have mentioned if they are gonna do it justice with the warden and stuff, then dont even bother.


And thus we see the fundamental differences between us. You view Morrigan as one of your favorite video game characters while I view her as an annoying, overly contrary barbarian apostitute thrust into my party and good for nothing more than a quick romp in the hay in order to keep my warden alive without having to sacrifice the new king of Ferelden. She can take her demon spawn child and burn in a fiery pit, for all I care.

Good for you, just skip/ignore any future content about her and let us, who enjoy her character have a good time, is that okay for you?

#249
Reaverwind

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seraphymon wrote...

Joy Divison wrote...

seraphymon wrote...


Yes really. other thigns are act of consequence, but she wasnt banished, she didnt have to go to kirkwall,  She was only banished years later in act 3. You can call it conviction and focused on her task, but its also ignorance and unqillingless to listen to her own people, which i call immature.


She is not ignorant regarding her decision.  She is aware of Marethari's perspective and knows the potential consequences of purssuing her study of the Eluvian.

Unwilling to listen?  I think overly-idealistic myself.  Though it is interesting you associate an unwillingless to listen with immaturity and childlike beahvior.  Hmm...


 I could associate unwillingless to listen with alot of people on this forum. But no i see it as ignorance, because she acted like it never posed a threat. To her it wasnt a risk really. She was so confident she could handle naything thrown at her. She wasnt aware of the tricks of the demon. Part of that could have been Marethari for not fully explaining everything, but then again it may have done no good if all Merril wants to do is stick her fingers in her ear and go la la la la


Part of the problem with Merrill's story is the illogical inconsistency - a problem which plagues DA2. The keeper wants to protect Merrill so she gets herself possessed - REALLY? The only way I can swallow this garbage is by assuming that said demon has been influencing certain members of the clan for some time, and the smartest thing the keeper did was to get Merrill out of there. This also leads me to the conclusion that Merrill didn't truly understand what she was dealing with and the demon was far more dangerous than anyone gave it credit for. Enough about Merrill, already.

Modifié par Reaverwind, 23 octobre 2011 - 11:27 .


#250
Joy Divison

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seraphymon wrote...

 I could associate unwillingless to listen with alot of people on this forum.


Exacty.  It's an adult behavior.

But no i see it as ignorance, because she acted like it never posed a threat. To her it wasnt a risk really. She was so confident she could handle naything thrown at her. She wasnt aware of the tricks of the demon. Part of that could have been Marethari for not fully explaining everything, but then again it may have done no good if all Merril wants to do is stick her fingers in her ear and go la la la la


This is so wrong I don't even know where to begin.  Did you even play Act III?