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Dragon Age 3 Teasers from NYCC


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#276
TEWR

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Uhh... no, it doesn't. If you simply need blood of dalish elf, then all you need to obtain some is a dalish elf with blood still in his/her veins. And if you attack a dalish clan then that's going to wind up with plenty donors -- i don't think they have to be willing donors... do they?


your logic was that the humans would gather their troops to drive out the Dalish. This depends on the country and whether the country's rulers would take issue with the Dalish.

a random mob wouldn't stand much of a chance against the Dalish, so therefore it takes the troops of the country to drive them out. Thus it depends on how the country views the Dalish.

#277
LobselVith8

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tmp7704 wrote...

Since all the precautions Merrill took was bringing Hawke with her in case she got possessed, one could say Marethari took the exact same level of precautions...


You mean by letting an ancient demon loose into her body, and telling no one until long after the fact?

#278
tmp7704

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The Ethereal Writer Redux wrote...
your logic was that the humans would gather their troops to drive out the Dalish. This depends on the country and whether the country's rulers would take issue with the Dalish.

Ah, we were thinking about different things. Yes, i suppose whether a country would want to eliminate the dalish in the first place would depend on the country in question. I was instead focusing on the technical aspects relevant for those who would come to such decision.

#279
tmp7704

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LobselVith8 wrote...

tmp7704 wrote...

Since all the precautions Merrill took was bringing Hawke with her in case she got possessed, one could say Marethari took the exact same level of precautions...


You mean by letting an ancient demon loose into her body, and telling no one until long after the fact?

If by "long after the fact" you mean the few minutes of headstart she gets before Hawke's arrival to the cave, then yes.

#280
fdgvdddvdfdfbdfb

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Brockololly wrote...

Seagloom wrote...
Bigfoot is a humorless git. Have you seen those Jack Links commercials? Total ***hat.


Those
people are just harrassing poor Bigfoot. Dude just wants some peace and
quiet and people always got be all up in his buisness. [smilie]../../../images/forum/emoticons/lol.png[/smilie]


Seagloom wrote...
Okay,
seriously now. I saw this video over a week ago and came away feeling
skeptical. Mike Laidlaw suggesting they will build a game that takes
place across three continents is hard to believe unless DA3 or a future
entry sets an area or two in each country. Sort of like how KotOR
brought us to multiple planets but we could only explore a small area of
each. I'm glad they have more irons in the fire ready to surprise us
with, but I'm not impressed by well presented teasers.


Yeah,
he's simply telling people mostly what they want to hear. I could just
as easily do the same. People want MOAR! The question is whether BioWare
can actually execute any of this talk into a good game.

I'm just
wondering if DA3 will be a total kneejerk reaction to DA2 and once
again swing way too far the other way. Like going to multiple countries
per game, I worry/wonder if that isn't just sort of blowing your load
all at once. I'd kind of rather they take an Elder Scrolls type approach
and go in depth and detail with one country or area per game, instead
of going all over the place.

Yeah come to think of it it doesn't seem like a good idea at all unless
they introduce horses. DAO was already stretching my believabilty
marching all over ferelden. Three bloody continents? What people wanted
was more areas/"maps" not for the same number areas to simply be spread
far and wide.

Modifié par fdgvdddvdfdfbdfb, 24 octobre 2011 - 05:07 .


#281
Zanallen

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fdgvdddvdfdfbdfb wrote...

Yeah come to think of it it doesn't seem like a good idea at all unless
they introduce horses. DAO was already stretching my believabilty
marching all over ferelden. Three bloody continents? What people wanted
was more areas/"maps" not for the same number ares to simply be spread
far and wide.


Why? Do we really need to see horses to assume the characters aren't just walking everywhere?

#282
LobselVith8

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tmp7704 wrote...

If by "long after the fact" you mean the few minuets of headstart she gets before Hawke's arrival to the cave, then yes.


Considering Marethari arrives at the cave after Hawke and Merrill, I don't see how she could have a headstart on them.

#283
Rorschachinstein

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I begging Hawke to make an appearance. Hopefully he can show that swamp walking witch what for.


Zanallen wrote...

fdgvdddvdfdfbdfb wrote...

Yeah come to think of it it doesn't seem like a good idea at all unless
they introduce horses. DAO was already stretching my believabilty
marching all over ferelden. Three bloody continents? What people wanted
was more areas/"maps" not for the same number ares to simply be spread
far and wide.


Why? Do we really need to see horses to assume the characters aren't just walking everywhere?

In the time it was taking the characters to move around the DAO map and the expanding Darkspawn, you'd  think they'd made out off Fereldan. They stoped the blight in under two years, and somehow all the walking around all those chunks of land didn't eat more than that.

I think using mounts would seem pretty cool. Calvary charges completely redefined warfare. I

#284
Gemini1179

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Zanallen wrote...

Why? Do we really need to see horses to assume the characters aren't just walking everywhere?


Well in DAO, I can remember at least once, in the cutscene when you get your Mabari, that you are walking along a road. And when you arrive at a new location you are always 'walking up' to the locals, like in Orzamar. Seeing someone tie up a horse in the background just once would have broken the spell that had me thinking they walked everywhere.

#285
fdgvdddvdfdfbdfb

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Zanallen wrote...

fdgvdddvdfdfbdfb wrote...

Yeah come to think of it it doesn't seem like a good idea at all unless
they introduce horses. DAO was already stretching my believabilty
marching all over ferelden. Three bloody continents? What people wanted
was more areas/"maps" not for the same number ares to simply be spread
far and wide.


Why? Do we really need to see horses to assume the characters aren't just walking everywhere?

They are indeed walking everywhere. I could give you countless indications, but why don't you just give me one indication that any other form of transport exists.

#286
Zanallen

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fdgvdddvdfdfbdfb wrote...

They are indeed walking everywhere. I could give you countless indications, but why don't you just give me one indication that any other form of transport exists.


Horses exist. So do oxen and carts. The reason Bioware didn't add horses into the game is because people would whine about how they couldn't ride them. You can't ride them because Bioware didn't want to deal with mounted combat mechanics; and let's face it, group combat while mounted would be terrible. Also, the maps aren't nearly large enough to require mounts.

Besides, do you see all the stuff the Warden is carrying with him in his camp? Do you honestly think they are just lugging that all around on their backs? They obviously have a pack animal of some sort.

#287
lobi

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Zanallen wrote...

fdgvdddvdfdfbdfb wrote...

They are indeed walking everywhere. I could give you countless indications, but why don't you just give me one indication that any other form of transport exists.


Horses exist. So do oxen and carts. The reason Bioware didn't add horses into the game is because people would whine about how they couldn't ride them. You can't ride them because Bioware didn't want to deal with mounted combat mechanics; and let's face it, group combat while mounted would be terrible. Also, the maps aren't nearly large enough to require mounts.

Besides, do you see all the stuff the Warden is carrying with him in his camp? Do you honestly think they are just lugging that all around on their backs? They obviously have a pack animal of some sort.

Or a Golem Image IPB

#288
Demx

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So Bioware what's up with the burning buildings lately? In the destiny trailer you had Hawke run and look at a burning building, and now this.

Image IPB

Are we going to interact with said building, or is it there to look pretty and create hype? Cuz you know nothing says suspense like a burning building.

Modifié par Siradix, 24 octobre 2011 - 08:17 .


#289
culletron1

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Ok this all looks very promising.... but a major concern for me now is whether or not the game is polished !!!

The biggest gripe I had with DA2 was the lack of polish... Most of the design decisions they made could have worked if they had only polished the game properly...

#290
Eternal Phoenix

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I EAT YOU ALL AND SPIT YOU OUT!

#291
Seagloom

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Atakuma wrote...

seraphymon wrote...

Tommyspa wrote...

As much as I like Morrigan I can honestly say her entire purpose was to have sex and get pregnant with a god child.


and save a person life in the process. Either way at least  there was a purpose rather than those who just merly tagged along for the ride.


Morrigan was just along for the ride untill that point. Alistar had a real purpose, Morrigan was just an obnoxious plot contrivance.


I agree with Tommyspa on this. Morrigan reappears to make her ritual pitch to the Warden even if she is booted from the party early on. The way she springs it on the Warden at the 11th hour and avoids explaining her motives makes it feel like a lame plot contrivance, but it still counts as a purpose. It wouldn't have made much sense for her to return under those circumstances if she was just along for the ride.

Modifié par Seagloom, 24 octobre 2011 - 11:16 .


#292
Vanderbilt_Grad

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Joy Divison wrote...

Yes it does make you wrong.  Saying "she acted like it never posed a threat" is patently false.  You might feel she underestimated the threat, but that is not the same thing.  Saying "she was so confident she could handle anything thrown at her" is also wrong, she comes out and flatly admits it when she asks Hawke to accompany her to Sundermont.

It is possible to interpret her as overly-idealistic, obdurate, ill-conceived, or borderline reckless but you are contending something entirely different that is unequivocally refuted by in game evidence.


Merrill's sin is pride.  She is sure that she can restore the mirror.  She's positive that she can protect herself from the demons, even when making a deal with one.  She doesn't listen to others, so sure is she that she's right.  Even when asking Hawk for help, one gets the impression that she's going against her better judgement to do so. 

That's why the Pride Demons are able to get her time and again. 

And honestly, Merrill, cute as she could be is exactly what I don't want in DA 3 in terms of companion relationships.  With her so many of the options ended up comming across as enabling bad behavior.  Killing some blood mages while enabling others just felt wrong to me.  I wanted to be able to be more consistant.  To express my agreement with Merrill's goals while not accepting her means to those ends in no uncertain terms.

#293
TEWR

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tmp7704 wrote...

LobselVith8 wrote...

tmp7704 wrote...

Since all the precautions Merrill took was bringing Hawke with her in case she got possessed, one could say Marethari took the exact same level of precautions...


You mean by letting an ancient demon loose into her body, and telling no one until long after the fact?

If by "long after the fact" you mean the few minutes of headstart she gets before Hawke's arrival to the cave, then yes.



I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

#294
TEWR

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Zanallen wrote...

fdgvdddvdfdfbdfb wrote...

They are indeed walking everywhere. I could give you countless indications, but why don't you just give me one indication that any other form of transport exists.


Horses exist. So do oxen and carts. The reason Bioware didn't add horses into the game is because people would whine about how they couldn't ride them. You can't ride them because Bioware didn't want to deal with mounted combat mechanics; and let's face it, group combat while mounted would be terrible. Also, the maps aren't nearly large enough to require mounts.

Besides, do you see all the stuff the Warden is carrying with him in his camp? Do you honestly think they are just lugging that all around on their backs? They obviously have a pack animal of some sort.



I always assumed that Bodahn was their primary means of transportation. that he had a couple wagons and a couple oxen and the companions just sort of rode in the wagons.

Shale opted to pull one of the wagons for fun though. Image IPB

#295
Annarl

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Gibb_Shepard wrote...

Brockololly wrote...

Seagloom wrote...
I missed this earlier and found it puzzling. Why is her appearance that important as long as she is recognizable as the same character? Morrigan may not even need that sliver of consistency considering she is a shapechanger and could have surpassed her skills in DAO by the time of her next appearance. Are we that shallow? Rhetorical question: of course we are. :P


Its my personal vendetta with all of DA2's face morph system- it sucks.

With every returning character like Alistair, Leliana, Isolde or Teagan they're clearly trying to recreate them as they looked in Origins in terms of their facial structure. And in every instance they end up looking like poorly made fan mods. Whether they just made those faces up really quick, I don't know. But the whole point in cameos to me is having the old characters visually identifiable by their faces- change their outfits, change their hair, whatever- but their facial structure shouldn't change. Yet every Origins cameo has the same bloated jaw, overly rounded noses and Botoxed skin thats endemic to every DA2 facemorph. Its not a matter of them trying to make Alistair look fat after several years, its that DA2 has a ****ty facemorph system that leaves you with craptastic faces and a lighting system that doesn't help matters. And its especially distracting in a game where you're conversing a good portion of the time.

Its not like the new facemorph system is leaps and bounds better than DAO's either. It just gives everyone Mr. Potato Head faces with so many people having the same stock parts slapped on, with various features looking exactly the same. If DA2's system was Frostbite 2 levels of technical prowess, I'd be fine if they looked or animated a little better. But the difference I see in DA2's faces is that they look like they've been coated in plastic, injected with Botox and have gone to the Thomas the Tank Engine school of over emoting.

So yeah. As for Morrigan, giving her a wholesale new face would just be like what they did with Flemeth which just seems like a cheap copout. It kills any sense of continuity, its like having a character recast in a series of movies. I hate that.


I honestly can't fathom why they changed the facemorph system into this. Every single woman in the game has a rounded face, every guy has an angular jaw, there is no variety. It is so hard to create a unique character. 

Anyway, reason for keeping unique appearences? Cosplay. Possibly the most ****ed excuse to include something in a game ever.


I found that funny.  Some mods are scary but adults dressing as video game characters is a reason to keep unique appearances.

No offense to cosplayers, I just find that excuse well... silly. And I hope it isn't the real one.

Modifié par omearaee, 24 octobre 2011 - 04:20 .


#296
Eternal Phoenix

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I just wish that they reconsidered the art style but alas, the art style of DA2 will be the art style of DA3 (or so it has been said by developers right now but maybe this might change, who knows?).

#297
The Good Hawke

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People complaining about peoples facemorph is just childish. At least when they are over reacting. Oh I forgot, this is the DA2 forum. Carry on people.

#298
aznricepuff

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omearaee wrote...

Gibb_Shepard wrote...

Brockololly wrote...

Seagloom wrote...
I missed this earlier and found it puzzling. Why is her appearance that important as long as she is recognizable as the same character? Morrigan may not even need that sliver of consistency considering she is a shapechanger and could have surpassed her skills in DAO by the time of her next appearance. Are we that shallow? Rhetorical question: of course we are. :P


Its my personal vendetta with all of DA2's face morph system- it sucks.

With every returning character like Alistair, Leliana, Isolde or Teagan they're clearly trying to recreate them as they looked in Origins in terms of their facial structure. And in every instance they end up looking like poorly made fan mods. Whether they just made those faces up really quick, I don't know. But the whole point in cameos to me is having the old characters visually identifiable by their faces- change their outfits, change their hair, whatever- but their facial structure shouldn't change. Yet every Origins cameo has the same bloated jaw, overly rounded noses and Botoxed skin thats endemic to every DA2 facemorph. Its not a matter of them trying to make Alistair look fat after several years, its that DA2 has a ****ty facemorph system that leaves you with craptastic faces and a lighting system that doesn't help matters. And its especially distracting in a game where you're conversing a good portion of the time.

Its not like the new facemorph system is leaps and bounds better than DAO's either. It just gives everyone Mr. Potato Head faces with so many people having the same stock parts slapped on, with various features looking exactly the same. If DA2's system was Frostbite 2 levels of technical prowess, I'd be fine if they looked or animated a little better. But the difference I see in DA2's faces is that they look like they've been coated in plastic, injected with Botox and have gone to the Thomas the Tank Engine school of over emoting.

So yeah. As for Morrigan, giving her a wholesale new face would just be like what they did with Flemeth which just seems like a cheap copout. It kills any sense of continuity, its like having a character recast in a series of movies. I hate that.


I honestly can't fathom why they changed the facemorph system into this. Every single woman in the game has a rounded face, every guy has an angular jaw, there is no variety. It is so hard to create a unique character. 

Anyway, reason for keeping unique appearences? Cosplay. Possibly the most ****ed excuse to include something in a game ever.


I found that funny.  Some mods are scary but adults dressing as video game characters is a reason to keep unique appearances.

No offense to cosplayers, I just find that excuse well... silly. And I hope it isn't the real one.


I don't think cosplay is the reason why they're keeping the unique looks. It seemed to me that Laidlaw just threw in that line in there as a joke or something to get a reaction from the crowd. I think the real reason is the one they gave out during the marketing for DA2: they want the companions to be readily identifiable from one another by their whole visual appearance, and have that appearance reflect their backgrounds/personalities (and the cosplay is just a manifestation of this having the desired effect), and not just their faces.

#299
tmp7704

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The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?

#300
esper

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?


Because Mathari are sure the mirrior is a doorway and thus the demon will escape anyway. She is basically changing the demon's prison. (It is still a bad idea).