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Dragon Age 3 Teasers from NYCC


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#301
Sir Edric

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Siradix wrote...

So Bioware what's up with the burning buildings lately? In the destiny trailer you had Hawke run and look at a burning building, and now this.

Image IPB

Are we going to interact with said building, or is it there to look pretty and create hype? Cuz you know nothing says suspense like a burning building.


For a moment I actually thought it was the same building and BW put intentionaly that burning building there.

#302
Cobra's_back

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?


Totally agree. The DA2 writing was clumsy and contrive. Image IPB
 

#303
tmp7704

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esper wrote...

Because Mathari are sure the mirrior is a doorway and thus the demon will escape anyway. She is basically changing the demon's prison. (It is still a bad idea). 

Yes, which still poses the question if her ultimate intention is for Hawke to kill the demon while it's imprisoned in her, why would she just carry it around potentially for years without notifying the person intended to put the end to it.

I'm not arguing her reasons for it, but when it took place.

#304
RVNX

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I hope they offer us more freedom in how we can customize our PC.

I want the return of Arcane Warrior, or at least the option to create hybrid classes. Mages should be able to pick up swords!

#305
AlexXIV

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?

Yeah well thinking is not required to play DA2. Actually it's rather harmful. I guess you are just supposed to follow the huge neon signs which point the way. Much like in the dialogue wheel. Want romance? Click here.

#306
Funkjoker

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What Brockololly said.

DA3 will be BioWare's last chance to redeem the DAseries or not. It's all about whom BW wants to appeal to. If it's the DA2-crowd, fine; they'll lose (almost) all old players.
But seeing that Mr. Laidlaw's "vision" is not the vision many players had for the DAseries, i'll just look at it when there are more information; atm, it doesn't look that promising; see the reasons on the first 5 pages.

The thing is, while the DAseries goes downhill, there's the chance for other great series to replace it. Witcher as an excellent example.

Modifié par Jean-Funk Van Damme, 24 octobre 2011 - 05:44 .


#307
John Epler

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AlexXIV wrote...

tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?

Yeah well thinking is not required to play DA2. Actually it's rather harmful. I guess you are just supposed to follow the huge neon signs which point the way. Much like in the dialogue wheel. Want romance? Click here.


Posts like this? Entirely unnecessary. And rather insulting to those who enjoyed DA2.

Let's avoid this kind of pointless condescension altogether.

#308
Lord_Valandil

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Brockololly wrote...

The only scenario I want Morrigan interacting with Hawke is if she promptly melts his loser face off and kicks him down a well.


I'd pay to see that.

Jean-Funk Van Damme wrote...
The thing is, while the DAseries
goes downhill, there's the chance for other great series to replace it.
Witcher as an excellent example.


QFT. It went downhill rather quickly, right?

Modifié par Lord_Valandil, 24 octobre 2011 - 06:28 .


#309
fdgvdddvdfdfbdfb

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JohnEpler you'll have a hell of a time dealing with the individuals in the Mass Effect 3 section.

#310
Funkjoker

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Lord_Valandil wrote...

QFT. It went downhill rather quickly, right?


Well, the first signs of it were in Awakening: instead of doing a quality testing/verifying whatever it came out bugged. And guess what? There was _one_ patch to adress some issues of Awakening. And I'm not satisfied in any way. I think a partial problem to that are the consoles, as companies need to pay for patches or whatever.
I have adressed this in the DAO-tech-forum: some technical issues (slowdowns and CTDs), as well as major import bugs. The only "thing" we get for DAO is some precious DLC-patch (1.05), however seeing that BW didn't tell us anything of DAOplans after that, I wouldn't wonder if the outcome was as disappointing as the support for the game.

As posted before, one of the major marketing plans was to adress the importance of choices. However, for a game to properly use choices, you need to fix bugs at the source game; or else any future import will be buggy right from the start.

And even if DAA/DA2 was able to properly (bugfree) import the decisions of DAO, the result should properly reflect them.

MAJOR mistakes regarding this:

WHY - my gods, WHY - is it possible to import a DEAD warden? Epic Fail! The solution to it would have been a little tiny text informing you ala: "Your Warden is dead. However you will play as an Orlesian Warden commander, while the game imports the decisions your Warden made".

Companions dead, -- what?! No way! They are not dead after all! Well, if you chop off Leliana's head in the Urn's quest and she comes back in DA2, I wonder which necromancer restored her properly??
Same with Oghren. If he is dead, he should stay dead. Awakening is not that difficult to not make a solo run without suffering heart attacks.

If a game gives us a choice, we should get the 100% outcome of it. Reviving dead characters, for example, is a -100% outcome for a "choice".

#311
Anyroad2

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If a game gives us a choice, we should get the 100% outcome of it. Reviving dead characters, for example, is a -100% outcome for a "choice".

Don't you think that it would be impossibly hard to write a sequel that fit in with every players possible choices?

What if you gave Anders over to the Templars in Awakening? Youd have no maps of the deeproads, youd have no healer (unless Hawke is one), youd have no one fighting for the Mages in DA2.

Thats just one choice. That one choice would completely change DA2. I think its unreasonable to expect things like that.

#312
Funkjoker

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Anyroad2 wrote...
Don't you think that it would be impossibly hard to write a sequel that fit in with every players possible choices?

What if you gave Anders over to the Templars in Awakening? Youd have no maps of the deeproads, youd have no healer (unless Hawke is one), youd have no one fighting for the Mages in DA2.

Thats just one choice. That one choice would completely change DA2. I think its unreasonable to expect things like that.


- Maybe. That depends on the amount of choices made andor the impact it may have on the storyline and how it's implemented in the engine used.

- To avoid making a new character, one solution was to lay down some Warden maps in some old house of them or whatever. You find it, you can use it for this purpose. It may not be optimal, a solution nontheless. And if you don't have a healer, there's finally a use for potions, no?

-Then why do we have choices in the first place? If we can make them and the result is not satisfying or buggy, then there's something wrong with the entire implementation, isn't it?

Modifié par Jean-Funk Van Damme, 24 octobre 2011 - 07:14 .


#313
Anyroad2

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Jean-Funk Van Damme wrote...

- Maybe. That depends on the amount of choices made andor the impact it may have on the storyline and how it's implemented in the engine used.

- To avoid making a new character, one solution was to lay down some Warden maps in some old house of them or whatever. You find it, you can use it for this purpose. It may not be optimal, a solution nontheless. And if you don't have a healer, there's finally a use for potions, no?

-Then why do we have choices in the first place? If we can make them and the result is not satisfying or buggy, then there's something wrong with the entire implementation, isn't it?


Dont get me wrong. I love choices, and I want them to impact my game(s).

When it comes to killng characters off (especially well developed ones), things will probably get complicated. Not only would the writers have to write out a story without the character in question, but theyd still have to write one with the character. Then the next installment of the game would have to do the same thing (if you still want you choices to matter), the difference in the story would just get greater and greater.

Seems like a lot of resources to make every choice an important, impacting and lasting one.

It would be great if there were a way to make what you want possible, but these are video games. Making a video game cost a lot more than making a pen and paper campaign.

Modifié par Anyroad2, 24 octobre 2011 - 07:44 .


#314
aznricepuff

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Jean-Funk Van Damme wrote...

Anyroad2 wrote...
Don't you think that it would be impossibly hard to write a sequel that fit in with every players possible choices?

What if you gave Anders over to the Templars in Awakening? Youd have no maps of the deeproads, youd have no healer (unless Hawke is one), youd have no one fighting for the Mages in DA2.

Thats just one choice. That one choice would completely change DA2. I think its unreasonable to expect things like that.


- Maybe. That depends on the amount of choices made andor the impact it may have on the storyline and how it's implemented in the engine used.

- To avoid making a new character, one solution was to lay down some Warden maps in some old house of them or whatever. You find it, you can use it for this purpose. It may not be optimal, a solution nontheless. And if you don't have a healer, there's finally a use for potions, no?

-Then why do we have choices in the first place? If we can make them and the result is not satisfying or buggy, then there's something wrong with the entire implementation, isn't it?


It's my thinking that Bioware leans more toward offering choices that allow you to role-play your character than those that truly affect the game-world in big ways (all the different dialogue options are an example of this - they almost never have any bearing on gameplay but do allow you to roleplay). Basically, it's just another kind of player agency, different from the kind of choices you find in the witcher, for example. Which is perfectly fine in my opinion. It worked in BG2, it worked in ME1/2, and it worked in DA:O, and you can argue for its purpose it worked just as well in DA2.

It's just that people (including me) were expecting the kind of choices like you have in the witcher after all the fuss Bioware and EA made during DA2's marketing, so I believe they kind of shot themselves in the foot with that one. I was disappointed in the lack of "real" choices with "real" consequences in DA2 at first because of it, but then I realized that Bioware has never really done that and was just providing the type of choices that it traditionally has.

Now if Bioware is really moving toward more witcher-esque type choices with DA3, I think there's pros and cons associated with that, and I hope they can pull it off well. If they aren't planning to, and are just going to stick with the old Bioware-style choices they've been employing for years, then I think they should just either come out and say it or at least stop pretending like they are moving toward the other type, lest they face the same backlash with DA3 as they did in DA2.

Modifié par aznricepuff, 24 octobre 2011 - 07:49 .


#315
TEWR

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That building with the Witch in front of it reminds me of Flemeth's hut for some reason.

#316
TEWR

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.

I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?


Well I wasn't saying that Marethari became possessed years earlier. Just around the same time Merrill realized something was off since Audacity wasn't responding back.

But you're right in that the nature of DAII's writing was clumsy and very forced.

#317
Ju13es

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The Ethereal Writer Redux wrote...

That building with the Witch in front of it reminds me of Flemeth's hut for some reason.


Agreed, but than many of the buildings in Lothering had that same look to them, but there is something about it that looks more like Flemeth's hut.

#318
Reaverwind

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

I don't know. Remember how Merrill says that Audacity hasn't been responding back to Merrill? And remember how the plot of A New Path makes Marethari still become possessed even if one doesn't talk to her about Merrill going to the demon?

I think Marethari was possessed before Hawke even began that quest.


I think it's just the plot delivery being clumsy/contrived thanks to its railroad nature like in the other cases in DA2 -- Marethari tells you she's imprisoned demon in herself so you can kill it so Merrill "can finally be free". So doing it before Merrill actually shows up with intention to go up there and with Hawke to boot... there'd be absolutely no point to it. Alternatively, if Marethari took the demon in herself sooner, then you'd expect Hawke to get notified about her plan in advance so that you could actually get there when it happens and kill it like she says the intention was... because what would be the point of just carrying the demon around potentially for years, instead?


The entire plot was absurd and contrived. The demon is too strong for Marethari to banish - so she gets herself possessed, and then suddenly is strong enough to contain it to ensure its defeat? Sorry, I ain't buying it.

#319
TEWR

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Jean-Funk Van Damme wrote...

Lord_Valandil wrote...

QFT. It went downhill rather quickly, right?


Well, the first signs of it were in Awakening: instead of doing a quality testing/verifying whatever it came out bugged. And guess what? There was _one_ patch to adress some issues of Awakening. And I'm not satisfied in any way. I think a partial problem to that are the consoles, as companies need to pay for patches or whatever.
I have adressed this in the DAO-tech-forum: some technical issues (slowdowns and CTDs), as well as major import bugs. The only "thing" we get for DAO is some precious DLC-patch (1.05), however seeing that BW didn't tell us anything of DAOplans after that, I wouldn't wonder if the outcome was as disappointing as the support for the game.

As posted before, one of the major marketing plans was to adress the importance of choices. However, for a game to properly use choices, you need to fix bugs at the source game; or else any future import will be buggy right from the start.

And even if DAA/DA2 was able to properly (bugfree) import the decisions of DAO, the result should properly reflect them.

MAJOR mistakes regarding this:

WHY - my gods, WHY - is it possible to import a DEAD warden? Epic Fail! The solution to it would have been a little tiny text informing you ala: "Your Warden is dead. However you will play as an Orlesian Warden commander, while the game imports the decisions your Warden made".

Companions dead, -- what?! No way! They are not dead after all! Well, if you chop off Leliana's head in the Urn's quest and she comes back in DA2, I wonder which necromancer restored her properly??
Same with Oghren. If he is dead, he should stay dead. Awakening is not that difficult to not make a solo run without suffering heart attacks.

If a game gives us a choice, we should get the 100% outcome of it. Reviving dead characters, for example, is a -100% outcome for a "choice".




Personally -- and I've made this point a few times before -- I'd rather they do away with the option of killing companions to get rid of them since it seems like the companions will be important to the series.

I'd rather see Bioware work on other avenues of removing companions that don't involve killing them. Betrayal, running out in anger, etc.

That way, when they show up again it's not such a shock.

At the very least, if a companion is going to be killed Bioware should leave one line in their codex that casts some doubt or a cutscene showing them bleeding profusely but still alive just incase Bioware says "Well, let's use them again!".

But I'd rather they just do away with killing them to get rid of them and use other options as I said. Betrayal and the like.

Modifié par The Ethereal Writer Redux, 24 octobre 2011 - 08:40 .


#320
RPGamer13

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From the vid:

I got comic, Cassandra is the focus of the Anime! (Awesome!), Disappointment that they aren't going in the DMC/Bayonetta direction...

And that map with the highlited area, was Rivain among it? I hope Rivain was among it, that's the most interesting place we've heard about in my mind.

Then there's the modded image of Merril, armor like that for FemHawke is something I can get excited about.

Oh, and that last image looks most definitely like Morrigan.  I'd be surprised if it isn't.

Modifié par RPGamer13, 24 octobre 2011 - 08:52 .


#321
Demx

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@ RPGamer Rivain is not part of the highlighted area. It's pretty much everywhere but the places that people wanted to go the most.

#322
l0velikeneedles

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Hmm...very transparent. Highlighting more space on the map doesn't mean you're going to give us more than four areas to explore again. I know I've no idea of any of the intricacies of Dragon Age 3, just going off the business ethic you portrayed for yourself through Dragon Age 2. Not trolling, but not being played like a fool, either...

EDIT: Spelling mistake...

Modifié par l0velikeneedles, 24 octobre 2011 - 09:22 .


#323
Anyroad2

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Siradix wrote...

@ RPGamer Rivain is not part of the highlighted area. It's pretty much everywhere but the places that people wanted to go the most.


Not a big deal, imo.
That was presented as an example to my understanding. DA3 could take place anywhere.

#324
Morroian

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aznricepuff wrote...

It's my thinking that Bioware leans more toward offering choices that allow you to role-play your character than those that truly affect the game-world in big ways (all the different dialogue options are an example of this - they almost never have any bearing on gameplay but do allow you to roleplay). Basically, it's just another kind of player agency, different from the kind of choices you find in the witcher, for example. Which is perfectly fine in my opinion. It worked in BG2, it worked in ME1/2, and it worked in DA:O, and you can argue for its purpose it worked just as well in DA2.

This is spot on and why the role playing in DA2 worked well for some like myself.

aznricepuff wrote...

It's just that people (including me) were expecting the kind of choices like you have in the witcher after all the fuss Bioware and EA made during DA2's marketing, so I believe they kind of shot themselves in the foot with that one. I was disappointed in the lack of "real" choices with "real" consequences in DA2 at first because of it, but then I realized that Bioware has never really done that and was just providing the type of choices that it traditionally has.

I'll grant that the game doesn't allow a lot of role playing through significant choices and therefore it doesn't appeal to those who want to role play in that manner. It doesn't mean there is no role playing though as some like to assert.

aznricepuff wrote...

Now if Bioware is really moving toward more witcher-esque type choices with DA3, I think there's pros and cons associated with that, and I hope they can pull it off well. If they aren't planning to, and are just going to stick with the old Bioware-style choices they've been employing for years, then I think they should just either come out and say it or at least stop pretending like they are moving toward the other type, lest they face the same backlash with DA3 as they did in DA2.

I think they'll move back to the illusion of choice DAO had and I don't see why that should cause a backlash. They haven't promised a TW2 like alternate path through the middle of the game.

#325
Morroian

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Siradix wrote...

@ RPGamer Rivain is not part of the highlighted area. It's pretty much everywhere but the places that people wanted to go the most.


It does include Orlais and I think Nevarra that people do want to see.