Lord_Valandil wrote...
QFT. It went downhill rather quickly, right?
Well, the first signs of it were in Awakening: instead of doing a quality testing/verifying whatever it came out bugged. And guess what? There was _one_ patch to adress some issues of Awakening. And I'm not satisfied in any way. I think a partial problem to that are the consoles, as companies need to pay for patches or whatever.
I have adressed this in the DAO-tech-forum: some technical issues (slowdowns and CTDs), as well as major import bugs. The only "thing" we get for DAO is some precious DLC-patch (1.05), however seeing that BW didn't tell us anything of DAOplans
after that, I wouldn't wonder if the outcome was as disappointing as the support for the game.
As posted before, one of the major marketing plans was to adress the importance of choices. However, for a game to properly use choices, you need to fix bugs at the source game; or else any future import will be buggy right from the start.
And even if DAA/DA2 was able to properly (bugfree) import the decisions of DAO, the result should properly reflect them.
MAJOR mistakes regarding this:
WHY - my gods, WHY - is it possible to import a DEAD warden? Epic Fail! The solution to it would have been a little tiny text informing you ala: "Your Warden is dead. However you will play as an Orlesian Warden commander, while the game imports the decisions your Warden made".
Companions dead, -- what?! No way! They are not dead after all! Well, if you chop off Leliana's head in the Urn's quest and she comes back in DA2, I wonder which necromancer restored her properly??
Same with Oghren. If he is dead, he should stay dead. Awakening is not that difficult to not make a solo run without suffering heart attacks.
If a game gives us a
choice, we
should get the 100% outcome of it. Reviving dead characters, for example, is a -100% outcome for a "choice".