Well, they will figure something out
Dragon Age 3 Teasers from NYCC
#26
Posté 23 octobre 2011 - 12:26
Well, they will figure something out
#27
Guest_Guest12345_*
Posté 23 octobre 2011 - 12:26
Guest_Guest12345_*
As for companion outfits, I have never liked the fixed outfits, but I am hopeful that we will get more variations aesthetically and statistically. I don't expect the full paper dolls to return, but I do hope to see at least 3 outfits per companion.
As for consequences, I am growing increasingly ambivalent about the idea of importing data and choices. I used to be very excited for this feature, but I am not so sure it is worth the resources it requires.
#28
Posté 23 octobre 2011 - 12:26
Ju13es wrote...
If all that is said is true, I am very excited.
And is it just me or does that look like Morrigans silhouette at 8:06 ?!
I really hope it is. Really badly.
Ok, that got my attention. It will be interesting to see if Bioware delivers. I also want to see a far more nuanced approach to various factions than what was presented in DA2.
Modifié par Reaverwind, 23 octobre 2011 - 12:38 .
#29
Guest_Puddi III_*
Posté 23 octobre 2011 - 12:27
Guest_Puddi III_*
Oh but in the delightful spirit of this thread I must express my desire that the Warden be seen wasting away in a cage, blight addled and looking like a DA2 hurlock.
#30
Posté 23 octobre 2011 - 12:32
Modifié par Seagloom, 23 octobre 2011 - 12:34 .
#31
Posté 23 octobre 2011 - 12:32
Seagloom wrote...
Bigfoot is a humorless git. Have you seen those Jack Links commercials? Total ***hat.
Those people are just harrassing poor Bigfoot. Dude just wants some peace and quiet and people always got be all up in his buisness.
Seagloom wrote...
Okay, seriously now. I saw this video over a week ago and came away feeling skeptical. Mike Laidlaw suggesting they will build a game that takes place across three continents is hard to believe unless DA3 or a future entry sets an area or two in each country. Sort of like how KotOR brought us to multiple planets but we could only explore a small area of each. I'm glad they have more irons in the fire ready to surprise us with, but I'm not impressed by well presented teasers.
Yeah, he's simply telling people mostly what they want to hear. I could just as easily do the same. People want MOAR! The question is whether BioWare can actually execute any of this talk into a good game.
I'm just wondering if DA3 will be a total kneejerk reaction to DA2 and once again swing way too far the other way. Like going to multiple countries per game, I worry/wonder if that isn't just sort of blowing your load all at once. I'd kind of rather they take an Elder Scrolls type approach and go in depth and detail with one country or area per game, instead of going all over the place.
#32
Posté 23 octobre 2011 - 12:33
Aaleel wrote...
Ju13es wrote...
It can be presumed that Morrigan did the ritual regardless,she could have banged whats his face, (The grey warden that dies trying to kill the archdemon by riding it)
.
I don't think you can though. Because if she had, no one would have died. If someone died the ritual wasn't done.
But even if they did it anyway, it wouldn't be a smart thing to me. They would devaluing the one of the biggest choices from the first game.
People die from injuries in wartime all the time. No reason why the Warden couldn't do the same thing and Morrigan got an OGB some other way that didn't involve a sexy ritual.
Bioware could easily say that the Dark Ritual was the quickest way to have an Old God's soul in a baby, but not the only way that one could acquire said soul.
#33
Posté 23 octobre 2011 - 12:36
Seagloom wrote...
My money's on the gnomes. Bigfoot is a humorless git. Have you seen those Jack Links commercials? Total ***hat. And monkeys don't laugh so much as dance around while screaming. BioWare has a gnome issue given their old site message when the servers were done. My money's on a grand gnomish scheme.
So Bioware's in cahoots with the gnomes! Those fiends!
[Vengeance] They will die! I will have every last gnome and Bioware employee for these abuses! [/Vengeance]
But yea, I'm skeptical. And cynical. Most of my optimism for the series has gone to hell in a handbasket.
#34
Posté 23 octobre 2011 - 12:39
But yeah, it's never been in doubt for me that the Flemeth/Morrigan plotline would return in DA3. Whether the Warden features in that, and to what degree, will be interesting to see. I'm more concerned with how and where Hawke will feature, I want to see the conclusion to his or her story done justice. Preferably not the Anders brand of justice at that.
All in all I'm very excited about the future of the franchise.
#35
Posté 23 octobre 2011 - 12:39
scyphozoa wrote...
As for consequences, I am growing increasingly ambivalent about the idea of importing data and choices. I used to be very excited for this feature, but I am not so sure it is worth the resources it requires.
Its not like they've really spent much time/resources on any reactivity to imported data thus far. Its a cool feature that I wish BioWare would invest more in, instead of having consequences amount to a bunch of buggy cameos.
Seagloom wrote...
Each game should tell a new story about a new heroine/hero. It would be nice if they abandon this "and the PC disappears into the sunset never to be seen again" trope, though.
If they want to push an old protagonist off screen forever, force a
retirement on the character or kill them off.
Totally agree- I'm ok with a new PC every game, so long as they've provided closure for the past PC. Obviously you have closure if you went the Ultimate Sacrifice route, but say, if your Warden romanced Morrigan, had the Old God Baby and went through the Eluvian with her, there is closure there only as long as Morrigan isn't showing up. And I'd be fine if they left it at that and never had her show up in another DA game again. But they won't and as soon as she comes back, they'll most likely write off my Warden in some stupid way.
If they're going with a new PC per game, have all new companions per game and make sure the story of the past PC is finished without stupid cliffhangers or lingering plots best resolved by them.
#36
Posté 23 octobre 2011 - 12:44
As for that Devil May Cry picture they put in as a joke, that would actually be a step in the right direction if they are so intent on keeping their action-ey combat system.
#37
Posté 23 octobre 2011 - 12:46
And I too would be all good with new PC, would probably prefer it, just some closer from old PC's would be nice.
#38
Guest_Puddi III_*
Posté 23 octobre 2011 - 12:51
Guest_Puddi III_*
Brockololly wrote...
I'm just wondering if DA3 will be a total kneejerk reaction to DA2 and once again swing way too far the other way. Like going to multiple countries per game, I worry/wonder if that isn't just sort of blowing your load all at once.
It also seems to me that holding up one-country-per-game as The Way Things Should Be based on a few data points where that works out nicely is a bit questionable.
#39
Posté 23 octobre 2011 - 12:51
The Ethereal Writer Redux wrote...
Aaleel wrote...
Ju13es wrote...
It can be presumed that Morrigan did the ritual regardless,she could have banged whats his face, (The grey warden that dies trying to kill the archdemon by riding it)
.
I don't think you can though. Because if she had, no one would have died. If someone died the ritual wasn't done.
But even if they did it anyway, it wouldn't be a smart thing to me. They would devaluing the one of the biggest choices from the first game.
People die from injuries in wartime all the time. No reason why the Warden couldn't do the same thing and Morrigan got an OGB some other way that didn't involve a sexy ritual.
Bioware could easily say that the Dark Ritual was the quickest way to have an Old God's soul in a baby, but not the only way that one could acquire said soul.
You get to pick who dies on the battlefield
Second scenario is a possibly, I don't think people would buy it or be happy with it though. But they've retconned so much stuff, would it really matter at this point.
#40
Posté 23 octobre 2011 - 12:58
Brockololly wrote...
Totally agree- I'm ok with a new PC every game, so long as they've provided closure for the past PC. Obviously you have closure if you went the Ultimate Sacrifice route, but say, if your Warden romanced Morrigan, had the Old God Baby and went through the Eluvian with her, there is closure there only as long as Morrigan isn't showing up. And I'd be fine if they left it at that and never had her show up in another DA game again. But they won't and as soon as she comes back, they'll most likely write off my Warden in some stupid way.
If they're going with a new PC per game, have all new companions per game and make sure the story of the past PC is finished without stupid cliffhangers or lingering plots best resolved by them.
Yes, it would be nice if every PC had closure. While I'm not vehemently against open endings and think they can be pretty cool if done right, it starts to lose luster when that is what happens every single time. There should be a smoother way to write out a character than 'they vanished to parts unknown never to be seen again'.
As far as Morrigan specifically is concerned, I do not think there is any way BioWare could get this right. No matter what they do feathers will be ruffled. Also, I must admit the prospect of Wardens that romanced Morrigan getting real closure irks me a bit after seeing how a romanced Leliana was handled in DA2. It is basically exactly what you do not want to happen to Morrigan. If I have to lose out, everyone should lose out with me! *whinwhinewhinewhine* *SUFFER* *burps* 'k I'm done.
I hope the Morrigan fans are lucky enough to get what they want, as long as they all realize it's as unlikely as my future DA protagonist getting to bury several arrows in her face.
#41
Posté 23 octobre 2011 - 01:01
Kaiser Shepard wrote...
Not sure what to think of this: on one hand they seem to be saying the right things, but on the other hand these are things that should have gone unsaid after Origins, things we took for granted with DA2 (and righteously so). This time, however, I will take every everything from the marketing campaign with a grain of salt. And in the event that they do indeed deliver what we wanted, it better be possible to just import a save from Origins/Awakening/Golems/Witch Hunt and skip DA2 altogether, as I doubt many people want to return to the open-air prison that was Kirkwall just for fun.
As for that Devil May Cry picture they put in as a joke, that would actually be a step in the right direction if they are so intent on keeping their action-ey combat system.
I believe Bioware should do away with the import mechanic, and simply have a menu where the player manually sets flags for the starting world state, if they're even going to go the route of acknowleding key choices from previous games.
#42
Posté 23 octobre 2011 - 01:03
Filament wrote...
Curious diction aside it's only half of the one continent, in one time period... even if they showed all of Thedas, it's not like there wouldn't be new stories to be had, in sequential time periods.
It also seems to me that holding up one-country-per-game as The Way Things Should Be based on a few data points where that works out nicely is a bit questionable.
I'm more thinking in terms of the resources they'd need to flesh things out- if you have a game that spans all of the southern half of Thedas, that presumably includes all this:

Thats all of Orlais, the Dales, the rest of the Free Marches, Nevarra, Kal Sharok... thats alot. And considering how they recycled art resources in DA2 and even DAO, I wouldn't want any one of those locales looking too much alike just because they had a tiny budget. I want Val Royeaux and the rest of Orlais to have a distinct style that sets it apart from Cumberland and Nevarra and so forth. After DA2, I'm skeptical they could pull that off and not have everything just feel too similar visually given the resources needed to create unique art assets.
#43
Posté 23 octobre 2011 - 01:27
That said, the fact that they poked fun at themselves for some of the biggest complaints is reason for optimism.
#44
Posté 23 octobre 2011 - 02:11
Color me intrigued.
As for the dark ritual result, I kinda would like to think that if you didn't do the dirty deed with Morrigan then maybe the soul of the Old God is in the Warden's body...maybe, I mean it could be possible and they do say that Hawke is gone just like the Warden even if your Warden died. So the OG could have played dead and then Flemeth could have swooped down and snatched the body from it's resting place in Weisshaupt saying "We have a plot to do." and flies off to wake the Warden with it's new..."host" or something of this magnitude.
#45
Posté 23 octobre 2011 - 02:22
Apollo Starflare wrote...
I hope Hawke meets Morrigan almost purely because of this thread.
I'd love that.
Brockololly wrote...
I worry/wonder if that isn't just sort of blowing your load all at once.
FILTH!
Modifié par Zjarcal, 23 octobre 2011 - 02:26 .
#46
Posté 23 octobre 2011 - 02:22
#47
Posté 23 octobre 2011 - 03:36
Zjarcal wrote...
Brockololly wrote...
I worry/wonder if that isn't just sort of blowing your load all at once.
FILTH!
BioWare just needs to avoid a bad case of premature...

e-map-ulation.
#48
Posté 23 octobre 2011 - 03:46
Brockololly wrote...
I admit most of what they said in that panel sounds good (except some of the idiotic reasoning for keeping fixed companion looks for craptastic cosplay? Really?). But if DA2 has taught me anything, its one thing for the devs to talk about their aspirations and something else entirely for them to translate their desires into an enjoyable RPG.
To be fair, you hated most of the aspirations during DA2, so this is a step in the right direction?
How they handle Morrigan will show me whether they really give a damn about choice and consequences. Of course, them saying we'll never play as the Warden again is a huge strike against them following through on that, as future Morrigan related events would seemingly have maximum effect if it was the Warden who faced those him/herself, as they're the ones that either declined/accepted the DR, has a past history with Morrigan, potentially had a kid with her and potentially went off into Eluvian Land/ shanked her.
If we're playing as some new chump PC, its pretty easy to just write off most of that with a line or 2 of dialogue. Which would be incredibly cheap and unfulfilling.
Brock, you've built up Morrigain and the DR a lot and especially invested in the Warden/Morrigain relationship. I don't think Bioware could ever deliver in a way that you expect. They never could have, because the Warden could always be dead and the DR would never have happened, so any Morrigain apperance has to be consistent with the two endstates.
#49
Posté 23 octobre 2011 - 03:50
In Exile wrote...
Brock, you've built up Morrigain and the DR a lot and especially invested in the Warden/Morrigain relationship.
No.
#50
Posté 23 octobre 2011 - 03:52
Modifié par yukidama, 23 octobre 2011 - 03:55 .





Retour en haut





