Could be another Witch of the Wilds, like the one Alistair is supposed to be hunting in the comic book.Ju13es wrote...
And is it just me or does that look like Morrigans silhouette at 8:06 ?!
Dragon Age 3 Teasers from NYCC
#51
Posté 23 octobre 2011 - 03:53
#52
Posté 23 octobre 2011 - 03:55
#53
Posté 23 octobre 2011 - 04:06
In Exile wrote...
Brockololly wrote...
I admit most of what they said in that panel sounds good (except some of the idiotic reasoning for keeping fixed companion looks for craptastic cosplay? Really?). But if DA2 has taught me anything, its one thing for the devs to talk about their aspirations and something else entirely for them to translate their desires into an enjoyable RPG.
To be fair, you hated most of the aspirations during DA2, so this is a step in the right direction?
I didn't hate all of them- the prospect of the framed narrative and going through 10 years of time still sounds great to me. Problem I have with DA2 is mostly that I don't think they implemented many of the concepts into the end product very well.
In Exile wrote...
Brock, you've built up Morrigain and the DR a lot and especially invested in the Warden/Morrigain relationship. I don't think Bioware could ever deliver in a way that you expect. They never could have, because the Warden could always be dead and the DR would never have happened, so any Morrigain apperance has to be consistent with the two endstates.
I have no expectations they'll do anything with it at this point. I fully expect it to be written off completely or with at most a line or two of dialogue. That ship has sailed. I only have morbid curiosity to see how badly it all gets mucked up.
What I'm saying is that if BioWare wants to put their money where their mouth is in spouting off about choice and consequence, then doing something of note with the DR choice would be an excellent place to start, considering its the biggest choice in DAO, by Gaider's own admission. But BioWare won't, because what BioWare says isn't what BioWare does. BioWare might tell us what happened regarding that choice but they won't show. Thats what I'm sick of- other games like TW2 actually have choice and consequences which are shown in the game. I'm waiting for BioWare to try that out.
I'd be content if they can at least recognize the choice of the DR/OGB and Morrigan/Warden relationship in the future. So far, every single Morrigan related import has been screwed up in some way or another. Every one.
I know. I didn't make it and am too lazy to fix it.yukidama wrote...
Brockololly, can you please fix your signature? The "use to" part is killing me inside.
Modifié par Brockololly, 23 octobre 2011 - 04:10 .
#54
Posté 23 octobre 2011 - 04:06
Brockololly wrote...
Zjarcal wrote...
Brockololly wrote...
I worry/wonder if that isn't just sort of blowing your load all at once.
FILTH!
BioWare just needs to avoid a bad case of premature...
*snip*
e-map-ulation.
I give you credit for that one, hilarious!
Modifié par Zjarcal, 23 octobre 2011 - 04:06 .
#55
Posté 23 octobre 2011 - 04:16
Joy Divison wrote...
They said lots of things we wanted to hear before DA2...
That said, the fact that they poked fun at themselves for some of the biggest complaints is reason for optimism.
This.
Though I wouldn't be too optimistic about it all.
#56
Posté 23 octobre 2011 - 04:38
To be fair, you hated most of the aspirations during DA2, so this is a step in the right direction?[/quote]
I didn't hate all of them- the prospect of the framed narrative and going through 10 years of time still sounds great to me. Problem I have with DA2 is mostly that I don't think they implemented many of the concepts into the end product very well. [/quote]
I always hated the idea the framed narrative. It wasn't as bad as I thought, but probably because it was basically not part of the game.
I was thinking more VO/Hot Rod Samurai.
[quote]I have no expectations they'll do anything with it at this point. I fully expect it to be written off completely or with at most a line or two of dialogue. That ship has sailed. I only have morbid curiosity to see how badly it all gets mucked up.[/quote]
What I'm saying is that ship was never in port. Even if Bioware followed up on DA:O, they could never do justice to what you hope to get.
[quote]What I'm saying is that if BioWare wants to put their money where their mouth is in spouting off about choice and consequence, then doing something of note with the DR choice would be an excellent place to start, considering its the biggest choice in DAO, by Gaider's own admission. But BioWare won't, because what BioWare says isn't what BioWare does. BioWare might tell us what happened regarding that choice but they won't show. Thats what I'm sick of- other games like TW2 actually have choice and consequences which are shown in the game. I'm waiting for BioWare to try that out.[/quote]
I don't think that will happen. Bioware just does not do branching plots. They've never really done it.
[quote]I'd be content if they can at least recognize the choice of the DR/OGB and Morrigan/Warden relationship in the future. So far, every single Morrigan related import has been screwed up in some way or another. Every one.[/quote]
I'd rather they just stop having our PC's be stooges for other, better characters.
#57
Guest_Rojahar_*
Posté 23 octobre 2011 - 04:39
Guest_Rojahar_*
Brockololly wrote...
About your concern...
IMO, the most interesting and exotic places are the ones we won't be exploring. All the chantry states seem to be more or less the same. We won't be visiting Tevinter, Par Vollen, Seheron, Rivain, or the Anderfels. I wouldn't worry about a "burnout" of interesting places and ideas to explore.
Considering the places circled are all the chantry states, I'm guessing DA3 will be about the conflict sparked in DA2. Not surprising. There's still other ideas which can be explored in later games, such as Tevinter, the Qunari, the Tevinter/Qunari conflict, Old Gods, Darkspawn, and entirely new things.
Also, as they said, it's not like we'll be visiting every single place within that territory. It's not like we even visited every single place in Ferelden. In the DA games, we tend to visit several locations important to the story within the territory we're located.
We could go to interesting places in Ferelden that we (the player) didn't know about or visit, for example, and even after that, there could still be possible locations there for future games. The only place we might visit in Orlais could be Val Royeux, so if there were another
Even revisiting old locations can be interesting. We haven't seen a post-Hawke Kirkwall, and how it might have changed. We haven't seen the locations in DAO post-Blight, and how they might've changedin the decade since the Blight, or how the Mage/Templar conflict may have affected Ferelden.
As for re-used environments, I think it's safe to say Bioware understands how much of a problem it was to many people, and will likely spend a lot more time addressing that issue.
#58
Posté 23 octobre 2011 - 07:17
#59
Posté 23 octobre 2011 - 07:20
This was already confirmed 1-2 months ago on here. Unique looks with armor able to be equipped for the stats. Which does cover the role playing.SunTzuz wrote...
Companion unique looks like it is staying fully (1 or 2 unique looks seem too little and also appearance packs dlc anyone?)
The Ethereal Writer Redux wrote...
But... will they address Hawke being a reactive idiot who doesn't take advantage of the opportune moments when they present themselves, even if he would still fail to succeed at doing what he wanted to do?
Doesn't choices and consequences cover that?
Modifié par Morroian, 23 octobre 2011 - 07:22 .
#60
Posté 23 octobre 2011 - 07:39
#61
Posté 23 octobre 2011 - 07:46
#62
Posté 23 octobre 2011 - 08:05
Fixed that for you.DeathDragon185 wrote...
MorriganHawke is not worthy of Morrigan'sHawke'sawesomeness
#63
Posté 23 octobre 2011 - 08:05
Morroian wrote...
The Ethereal Writer Redux wrote...
But... will they address Hawke being a reactive idiot who doesn't take advantage of the opportune moments when they present themselves, even if he would still fail to succeed at doing what he wanted to do?
Doesn't choices and consequences cover that?
They are related, but not the same.
A reactive protagonist is one that, simply put, reacts to the plot. A proactive one is one that tries to use the tools at their disposal to leverage situations in their favour.
Having choices & consequences is how you can have both proactive and reactive protagonists in the same story, but the nature of the actual choices & consequences determines whether one is reactive or proactive.
I remember that you enjoyed New Vegas.
For example, getting the Boomers to help you, but deceiving Crocker into thinking that the Boomers will help the NCR. If you're playing say, the Yes Man questline, this can help you talk down Gen. Oliver in the endgame as he realises their loyalty is to you, not the NCR.
Rather than accept the orders and do what you're told, you took matters into your own hands and leveraged the situation in your favour, showing an amount of foresight and thought.
Proactive, though the whole game isn't like that.
Most tend to have a mixture of proactive and reactive choices. Which is fine. For example, the Witcher 2 choice of Iorveth and Roche was a reactive one.
The problem is that in comparison, Hawke is almost completely reactive. Which contradicts with the premise of the narrative (Rise to Power). The Warden wasn't much better, but there were some good moments (helping the Nobles in preparation for Landsmeet).
#64
Posté 23 octobre 2011 - 08:09
Old god baby will figure in heavily, and what better reason for the warden to disappear than going through the eluvian/getting forced through the eluvian.
I figure that the newest DLCs for DA2 are going to be what builds up to Hawke's disappearance. He/She is probably off somewhere looking for something or biding his/her time till some future date.
Just thought of this, but what if the Morrigan transfers are buggy on purpose? So we won't get the full picture until DA3's pre-patch for DA2?
#65
Posté 23 octobre 2011 - 08:29
#66
Posté 23 octobre 2011 - 09:01
Brockololly wrote...
Thankfully (?), they showed the Morrigan concept art when they were talking about the future of DA. Cause I really don't want Morrigan anywhere near the mediocrity that is DA2. The uncovered face morph for her in the DA2 files is mortifying.
I missed this earlier and found it puzzling. Why is her appearance that important as long as she is recognizable as the same character? Morrigan may not even need that sliver of consistency considering she is a shapechanger and could have surpassed her skills in DAO by the time of her next appearance. Are we that shallow? Rhetorical question: of course we are.
Modifié par Seagloom, 23 octobre 2011 - 09:01 .
#67
Posté 23 octobre 2011 - 09:51
And the PC leaves.
That's the cameo that would please and satisfy.
Modifié par mousestalker, 23 octobre 2011 - 12:45 .
#68
Posté 23 octobre 2011 - 10:04
As I said before, I am done with my Warden and after finishing the DLC I will be done with Hawke (him or her). I enjoy the idea of 'writing' the history of this world and seeing it from the point of view of different characters. My warden will use my own choices, my Hawke will either be a witty male mage that would cross lines to achieve security for the person close to him or a female warrior, always kind to friends and family, protector of the law, but unforgiving to those threating persons close to her. So with time I guess I will have a big bunch of heroes and villains that shaped my Fereldan and surroundings instead of always the same old Warden saving the world for the 10th time while becoming a god.
#69
Posté 23 octobre 2011 - 11:24
mousestalker wrote...
What I want to see of Morri is the following scene. Our hero/heroine strides in to the village. He or she is greeted by a beautiful, if harried looking, young woman wearing CHasing garments. The woman scowls at the PC and in a worn voice asks "I don't suppose you have any spare diapers? No? Drat. I wish Mother had warned me about how many times you have to change a baby..."
And the PC leaves.
That's the cameo that would please and satisfy.
The clerk in the burning building was out of diapers, clearly.
As to the map, methinks a seeker is the next PC, it is all chantry controlled, and it would be hard to find someone else that would have the reason or oppertunity to travel that widely.
#70
Posté 23 octobre 2011 - 12:13
So that would suggest that they have some kind of plan to pull off something of that scope. I think it's possible, especially if they are being given a decent amount of resources in a soon to be post ME3 world.
Disregarding that though, an evolution of the DAO style map travel could work. A 'globe trotting' DA game where we don't actually explore the whole of Nevarra (for example) but visit areas of each place, travelling between them with the old style map to give the impression of actually travelling.
I mean, the idea is hardly out of the realms of possibility - we have traversed a Galaxy in BioWare games before. Other games have pulled off similar 'travel across the world' type stories without becoming overly bland and recycled. It all depends on the execution and the expectation of the fans. I'm going to wait for more info before judging their decision.
#71
Guest_Fiddles_stix_*
Posté 23 octobre 2011 - 01:11
Guest_Fiddles_stix_*

I think this can be great and looking at the whole map there's potential for just about anything. I think the combat's going to improve and the wider implementation of puzzles should be fun. BioWare seem to be looking to Dragon Age for more than a trilogy which I find very intriguing.
Modifié par Fiddles_stix, 23 octobre 2011 - 02:05 .
#72
Posté 23 octobre 2011 - 01:32
There were puzzles in DA:O and DA2.Fiddles_stix wrote...
I think this can be great and looking at the whole map there's potential for just about anything. I think the combat's going to improve and the introduction of puzzles should be fun.
#73
Posté 23 octobre 2011 - 01:46
Seagloom wrote...
I missed this earlier and found it puzzling. Why is her appearance that important as long as she is recognizable as the same character? Morrigan may not even need that sliver of consistency considering she is a shapechanger and could have surpassed her skills in DAO by the time of her next appearance. Are we that shallow? Rhetorical question: of course we are.
Its my personal vendetta with all of DA2's face morph system- it sucks.
With every returning character like Alistair, Leliana, Isolde or Teagan they're clearly trying to recreate them as they looked in Origins in terms of their facial structure. And in every instance they end up looking like poorly made fan mods. Whether they just made those faces up really quick, I don't know. But the whole point in cameos to me is having the old characters visually identifiable by their faces- change their outfits, change their hair, whatever- but their facial structure shouldn't change. Yet every Origins cameo has the same bloated jaw, overly rounded noses and Botoxed skin thats endemic to every DA2 facemorph. Its not a matter of them trying to make Alistair look fat after several years, its that DA2 has a ****ty facemorph system that leaves you with craptastic faces and a lighting system that doesn't help matters. And its especially distracting in a game where you're conversing a good portion of the time.
Its not like the new facemorph system is leaps and bounds better than DAO's either. It just gives everyone Mr. Potato Head faces with so many people having the same stock parts slapped on, with various features looking exactly the same. If DA2's system was Frostbite 2 levels of technical prowess, I'd be fine if they looked or animated a little better. But the difference I see in DA2's faces is that they look like they've been coated in plastic, injected with Botox and have gone to the Thomas the Tank Engine school of over emoting.
So yeah. As for Morrigan, giving her a wholesale new face would just be like what they did with Flemeth which just seems like a cheap copout. It kills any sense of continuity, its like having a character recast in a series of movies. I hate that.
Origins Isolde

DA2 Isolde:

And which Morrigan is not like the others? (Hint, the middle one is Morrigan's facemorph as found in DA2:sick:)
#74
Posté 23 octobre 2011 - 01:47
They might have to bring the warden back in some capacity,otherwise it will be very difficult to tie up loose ends.(Unless you did an US)
#75
Guest_Fiddles_stix_*
Posté 23 octobre 2011 - 01:55
Guest_Fiddles_stix_*
Herr Uhl wrote...
There were puzzles in DA:O and DA2.Fiddles_stix wrote...
I think this can be great and looking at the whole map there's potential for just about anything. I think the combat's going to improve and the introduction of puzzles should be fun.
Mark of the Assassin brought in what I think of when I think puzzles. DAO and DAII had them but not on the same level as MotA, which is what I'm using as a yardstick.
Modifié par Fiddles_stix, 23 octobre 2011 - 01:57 .





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