Dragon Age 3 Teasers from NYCC
#126
Posté 23 octobre 2011 - 04:04
#127
Posté 23 octobre 2011 - 04:05
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
#128
Posté 23 octobre 2011 - 04:07
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
I support this if it comes to that
I also think Bioware doesn't care about their Dwarven demographic anymore and they are now on an anti-Dwarf agenda, as evidenced by the lack of female Dwarves.
Modifié par The Ethereal Writer Redux, 23 octobre 2011 - 04:07 .
#129
Posté 23 octobre 2011 - 04:08
There was never female dwarfs, they just kept on shaving there beards.The Ethereal Writer Redux wrote...
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
I support this if it comes to that.
I also think Bioware doesn't care about their Dwarven demographic anymore and they are now on an anti-Dwarf agenda, as evidenced by the lack of female Dwarves.
/LotRs joke
#130
Posté 23 octobre 2011 - 04:11
Mr.House wrote...
There was never female dwarfs, they just kept on shaving there beards.The Ethereal Writer Redux wrote...
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
I support this if it comes to that.
I also think Bioware doesn't care about their Dwarven demographic anymore and they are now on an anti-Dwarf agenda, as evidenced by the lack of female Dwarves.
/LotRs joke
*shudders*
that was one of the creepiest things I had ever found out about the Dwarves of Middle Earth.
#131
Posté 23 octobre 2011 - 04:17
But the beard pulling!The Ethereal Writer Redux wrote...
Mr.House wrote...
There was never female dwarfs, they just kept on shaving there beards.The Ethereal Writer Redux wrote...
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
I support this if it comes to that.
I also think Bioware doesn't care about their Dwarven demographic anymore and they are now on an anti-Dwarf agenda, as evidenced by the lack of female Dwarves.
/LotRs joke
*shudders*
that was one of the creepiest things I had ever found out about the Dwarves of Middle Earth.
.......
#132
Posté 23 octobre 2011 - 04:33
Warden, Morrigan, and Urthemiel isn't happening is it?
#133
Posté 23 octobre 2011 - 04:42
Brockololly wrote...
Thats my issue with most of the DA2 faces though- all of the females have that same rounded face, same lips, eyes, features. If you take away the hairstyle or the fact that the first words out of Isolde's mouth are "Who iz diz man Teagan!?" it doesn't seem much like Isolde from DAO. Certainly DAO Isolde isn't anything to write home about, but she at least had some expression in her face as opposed to DA2's Botox version. DA2 Isolde looks like just about every other female in the game.
I can't refute that without having seen many of the minor female characters, but I am fairly confident I would recognize her as Isolde right away. Maybe I'm mentally glossing over minute features you're zeroing in on. Looking at the whole package, I can see it's her.
Brockololly wrote...
Well, I disagree. You take away her sort of trademark hairstyle and put her in different clothing or makeup and that facemorph wouldn't be recognizable as Morrigan. The eyes are totally wrong, as is the nose, the lips and the overall shape of the face. Nevermind that she has angry Uncle Leo style drawn on eyebrows. I don't think its very close at all. I can tell they were maybe trying to get it similar, but it just reminds me of all the countless facemorph mods you have for all the characters in DAO or DA2.
Except for one thing: she is shown with her trademark hairstyle and presumably would be wearing her iconic robes. I care about the whole. The end result. The big picture. If I were in an art class or critiquing her body shape if BioWare decided to suddenly make her super curvy, then I might see examining her features piecemeal as relevant to continuity. If Morrigan has roughly the same shape and approximately the same look, it's good enough. Could you honestly say she reminded you of anyone other than Morrigan if you saw her entire face? Hairstyle and yellow irises included?
Brockololly wrote...
I just think they did a crappy job making the new facemorph system overall and the fact they can't bring over the Origins faces is just another area where the game feels like it was hastily put together. Why they didn't have that functionality built in when they bother with bringing over cameos just seems kind of myopic. It would be one thing if the new system was a great leap forward technology wise with the faces looking and moving much better, but they don't.
Even if they did have the functionality built it, it would be foolish to change the overall aesthetic of every character and leave DAO's returning cast as is. Then there would be two conflicting styles in the same game. It would be jarring and come across as amateur hour art direction. Not too mention there would surely be complaints over how even more assets were recycled.
Brockololly wrote...
Thats my problem with most of the DA2 faces though- they all look like the mods you see for various faces where they all look generically pretty or overly similar. Its the same thing with the DA2 faces by default though, as any of the more unique aspects of the DAO characters were lost in translation and they just adopted the stock Mr. Potato Head features the DA2 facemorph system is stuck with. So everyone has the same bloated jaw, the same eyebrows, the same style of rounded nose, the same Botoxed skin, the same bulging eyes, the same nubby teeth, the same Jay Leno chin... Its a matter of having the same facial structure and features from game to game for a given character, maintaining their unique look in their face. If BioWare is so intent on creating unique looks for companions, they should spend more time ensuring that they have consistency in the actual faces and facial features from game to game.
Its just that for a game which spends as much time in close ups and in conversation as it does, I think the DA2 faces are pretty terrible overall.
Since this is a matter of personal taste there is little I can respond to here. I can only state that as previously noted, I disagree. However uniform face morph design does or does not seem, what matters to me is if I can easily identify a character. That goes for returning cameos and new central personalities alike. Everyone has a right to like or dislike an art style, but I still fail to see how this drastically impacts an overall sense of continuity. It is not as if the entire cast has been reimagined in a super deformed anime art style. The game looks different, but it's close enough to still seem like Dragon Age. The only drastic departures are found among the darkspawn and Qunari; and since I doubt we will see a return to their DAO style, those differences can now be considered the new standard.
Modifié par Seagloom, 23 octobre 2011 - 04:47 .
#134
Posté 23 octobre 2011 - 04:47
Dealing with the consequences of our choices? Really? And if I killed Allistair? Oh, guess he's back thanks to some hand waving. Anders? Leliana? There is no *real* choice in the DA world, only the illusion of it.
Ungh. I grow weary of this. DA3 will come out and I'll buy it and enjoy parts and hate others. It's a tradeoff, but I like the world enough to endure.
#135
Posté 23 octobre 2011 - 04:49
#136
Posté 23 octobre 2011 - 04:50
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
They used to care? If think ancillary characters are bad now, you should have seen KotOR and Jade Empire. And if you have, take another look. JE extras were so lacking in detail they were below Xbox console generation standards.
#137
Posté 23 octobre 2011 - 04:57
I wonder if i should start begging for Hawke and Merrill as partymembers and the return of crossbows now or later...
#138
Posté 23 octobre 2011 - 04:59
Yes, the NPCs in Origins may have been ugly at times, but at least they were of the same model and texture quality as every other character in the game. DA2 went backwards and filled the game with copy pasted PS1 quality furniture people.Seagloom wrote...
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
They used to care? If think ancillary characters are bad now, you should have seen KotOR and Jade Empire. And if you have, take another look. JE extras were so lacking in detail they were below Xbox console generation standards.
Modifié par Atakuma, 23 octobre 2011 - 05:00 .
#139
Posté 23 octobre 2011 - 05:04
Atakuma wrote...
Yes, the NPCs in Origins may have been ugly at times, but at least they were of the same model and texture quality as every other character in the game. DA2 went backwards and filled the game with copy pasted PS1 quality furniture people.
I see. Well, I take that as a return to form. I'm used to that sort of thing in BioWare games. An exception or two can't wash away several games with slipshod ancillary model work.
Modifié par Seagloom, 23 octobre 2011 - 05:05 .
#140
Posté 23 octobre 2011 - 05:11
Gemini1179 wrote...
Ungh. I grow weary of this. DA3 will come out and I'll buy it and enjoy parts and hate others. It's a tradeoff, but I like the world enough to endure.
I don't. Any semblance of quality for me was lost in DA2.
#141
Posté 23 octobre 2011 - 05:17
At least they did not almost give me a heart attack like the pixel wixle elfsSeagloom wrote...
Mr.House wrote...
Bioware no lnoger cares for the random people that just stand there for no reason. GIVE THEM ALL HELEMTSThe Ethereal Writer Redux wrote...
Hey she's not too bad looking! Certainly better than most other NPCs you see in the game (Hanged Man, Night, female guards).
They used to care? If think ancillary characters are bad now, you should have seen KotOR and Jade Empire. And if you have, take another look. JE extras were so lacking in detail they were below Xbox console generation standards.
#142
Posté 23 octobre 2011 - 05:22
#143
Posté 23 octobre 2011 - 05:27
#144
Posté 23 octobre 2011 - 05:37
Teddie Sage wrote...
Hawke haters are as pathetic as the Grey Warden worshippers... Wait...
...how?
#145
Posté 23 octobre 2011 - 05:44
#146
Posté 23 octobre 2011 - 05:46
Atakuma wrote...
Having played The DLC, I do believe they are trying to do exactly what they say with regards to future games with the exception of scope. I don't believe for a second that DA3 would be that expansive. The best situation i could see coming out of covering that much ground would be hanging around in a kirkwall style city in each country and that would still be pretty underwhelming.
I don't know. I agree that the way it was presented there will prove misleading (in that we won't actually be exploring an area that vast), however I could see it being possible to pull off a larger scale version of the Dragon Age Origins map - with our party travelling to different locations in that way. I have a feeling that it'll be more Origins-like than DA2-like anyway, but I guess only time will tell.
They could make travelling too and fro across such large distances more realistic if, for example, once we leave the Free Marches we are unable to return. Seperating the locations we explore into Acts again (essentially) but without the big time jump.
Basically no travelling all the way across Thedas to hand in a fetch quest. With appropriate warning being given to the player before you set out on the journey that ends the 'Act' and closes off the area-specific quests.
I'm not explaining it very well I fear, but I still feel in my gut that what they propose is possible so long as you don't expect Elder Scrolls style trekking across a fully realised landscape.
#147
Guest_Cthulhu42_*
Posté 23 octobre 2011 - 05:48
Guest_Cthulhu42_*
Because they're the same people.alex90c wrote...
Teddie Sage wrote...
Hawke haters are as pathetic as the Grey Warden worshippers... Wait...
...how?
#148
Posté 23 octobre 2011 - 05:51
#149
Posté 23 octobre 2011 - 05:51
The trademark hairstyle isn't exactly that much of a trademark anymore...Seagloom wrote...
Except for one thing: she is shown with her trademark hairstyle and presumably would be wearing her iconic robes.
#150
Posté 23 octobre 2011 - 05:51
Seagloom wrote...
Except for one thing: she is shown with her trademark hairstyle and presumably would be wearing her iconic robes. I care about the whole. The end result. The big picture. If I were in an art class or critiquing her body shape if BioWare decided to suddenly make her super curvy, then I might see examining her features piecemeal as relevant to continuity. If Morrigan has roughly the same shape and approximately the same look, it's good enough.
I guess thats my point, is that I really don't care about her hairstyle or "iconic robes" or whatever. Thats the kind of stuff that should change over time. The only "iconic" thing they should be trying to preserve with the characters visually is their faces/facial features/facial structure. Give Morrigan new robes that look different or a new hairstyle, but the underlying face should look the same, maybe just tweak it accoridngly due to age or whatever. Hell, plenty of other NPCs even have that same hairstyle in DA2.
So sure, I get what you're saying about the big picture, but to me, games are a visual medium. The faces and voices are the defining features of a character in a game like DA. The changes made in DA2 to existing characters faces' are just distracting to me- they're clearly trying to replicate the same features, but the new facemorph system either doesn't allow it or they didn't put many resources into them. Either way, as they exist as cameos, they do more to pull me out of the game and annoy than they do at reinforcing any sense of continuity or connectedness between the games.
Seagloom wrote...
Could you honestly say she reminded you of anyone other than Morrigan if
you saw her entire face? Hairstyle and yellow irises included?
I'd do a double take, just as I did every other cameo in DA, where I wasn't quite sure if that was supposed to be some existing character or if they just did a poor job at recreating them. Its not until they speak (assuming they have the same voice actor) that I'm sure who it is. But they so subtly bludgeon you over the head with that sort of thing in DA2 by having the first words out of the mouths of the cameos being recycled lines from DAO ("Who iz diz man Teagan!?" "Swooping is bad."). The new faces just seem like poor fan made morphs trying to replicate DAO's faces but not able to given the limited options in the facemorph system.
Seagloom wrote...
Even if they did have the functionality built it, it would be foolish to change the overall aesthetic of every character and leave DAO's returning cast as is. Then there would be two conflicting styles in the same game. It would be jarring and come across as amateur hour art direction. Not too mention there would surely be complaints over how even more assets were recycled.
But with DA2, I feel thats exactly how it is already. You have certain things like the Qunari or Elves or darkspawn which look radically different. Yet you have a boatload of weapons, armors, creatures and robes recycled from Origins. For the human characters, it would seem they're still trying to go for a realistic look. A human is a human. My issue is that it seems they're trying to make the human DAO characters look the same, but the facemorph system either doesn't allow it or they didn't have the resources to a do a better, more faithful job.
Seagloom wrote...
Everyone has a right to like or dislike an art style, but I still fail to see how this drastically impacts an overall sense of continuity. It is not as if the entire cast has been reimagined in a super deformed anime art style. The game looks different, but it's close enough to still seem like Dragon Age. The only drastic departures are found among the darkspawn and Qunari; and since I doubt we will see a return to their DAO style, those differences can now be considered the new standard.
Thats my issue really- the art style and technical changes make it seem similar yet sufficiently different to be distracting. Its not like they went to some radical anime cel shaded look or some hyperrealistic look, most things seem pretty close to Origins on a technical level. But yet, certain things that I got accustomed to in Origins are inexplicably changed in DA2 for not much of a gain. If the art style was a more radical departure I'd be ok or at least more willing to accept it for what it is. But with DA2, it just seems like a half done job where things are different for the sake of being different- its not a step forward, its a side step. Its just distracting and annoying IMO, cause its not different enough to be clearly different yet its not similar enough to Origins to feel like you're stepping back into that world with those characters. Its just in this wierd middle ground, Bizarro World visually.
Modifié par Brockololly, 23 octobre 2011 - 05:53 .





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