Sutekh wrote...
Didn't we have that conversation some months ago, In Ex?
Indirectly, yes. By that, I mean that I was hoping this wouldn't be a debate about DA2's content, but rather on the design principles. But I refuse to be one of those people who tries to police his own thread, so I go where the wind takes me.
I still stand by my position, btw. When you embark on this type of tale, you have to accept the premise. It's like a contract of suspension of disbelief. In this case, as I pointed to you then, it's clearly written on the box / description of the game that you 1. will be a Grey Warden 2. Will stop the Blight which 3. happens in Ferelden.
I think .3 is the issue. Not because there's an issue with it happening in Ferelden, but that the game doesn't give you a reason for it.
It's all in the script. In-game, we actually start
pre- blight. So in-game, we don't have any in-character motivation for any of this. And all of it hinges on meta-gaming.
Well, once Bioware switches out it's theme, the method fails. It's bad design. Look at TW2's way of doing it:
In Act I, you have to leave to Floatsam under penalty of death. At Floatsam
you don't have to stick with any of the parties at all. You can drop it all and just plain leave with Triss. Then something happens
on a personal level with Geralt, and you have another motivation.
Even though Geralt is a fixed character (to a large degree) you can actually have many motivations in TW2 - it's where the RP content comes from at all, because it's one of the few things you do have control over.
The same goes for Hawke, except that in this case, Act III robs you of your "deserved" ending: i.e. You don't get to shape the world (whether it's a bad thing is debatable). You still can enjoy the Rise to Power while it lasts (although Rise to Wealth would be more accurate, IMHO), and find any motivations that suit you for the various subquests. Or not, in which case you won't enjoy the game at all, motivation-wise.
It's simple, really, and over-analysing it will do nothing. Either you buy it, or you don't.
It's a design flaw. That's what it comes down to. That's the point I'm driving.