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"But Thou Must!": The issue of Motivation in DA2 and its impact on RPG content/experience


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#126
jlb524

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aries1001 wrote...

I played as a Dalisf elf becoming a Dalish Warden. And Duncan had to drag me kicking and screaming into the -ehm- order? of the Grey Wardens. Why should I, a Dalish Elf, care about mortal men and their Blights? I'd rather stayed at home with my clan. But such was not my destiny - at least not in the DA:O game. Duncan used the right of conscription to get my Dalish Elf into the wardens.


My Dalish wanted to get her 'cure' and then sneak away from Ostagar to hunt down her clan.

That wasn't an option though.

aries1001 wrote...

As for stopping the Blight, why should you care, as a Warden? Because if you do not, all of Thedas will be destroyed. If you do not stop the Blight as a Dalish Warden, a Human Noble or even a Dwarf, there will be no more aravels, no more hallas, no more keepers, no more Paragons to remember. To me, that's a very strong motivation.


I doubt all of Thedas would have been destroyed if my Dalish Warden did sneak off to rejoin her clan.  Perhaps Ferelden would have been destroyed?  She wouldn't have cared and would have moved north with the rest of her clan.

aries1001 wrote...
Hawke's motivation in DA2 is more personal, I find. The story could indeed have explained it better, I feel. However, we follow Hawke as she rises to no, not power, in Kirkwall, but from a poor refugee to a rich champion, because of her own actions during the game. Hawke finds out something about her family's past during DA2. I think this is the main motivation for Hawke during the game, although the game do not explain this very well. Along the way, some other stuff happens such as the mage/templar conflict. And Hawke gets dragged into this, willingly or unwillingly...


Yes, Hawke's motive is to gain wealth/power and restore the Amell name in Kirkwall again.  In doing so, she gains the respect of various individuals and groups around Kirkwall and ends up getting involved with various conflicts.

Which is really why I like the choice at the end of DA2 (yes, it's a choice)....Hawke can choose to give up everything she's accomplished...title, wealth, the estate, her good name, etc. to defend the mages in Kirkwall for whatever reason she has...or not.

#127
Demx

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Sylvius the Mad wrote...

In Exile wrote...

Of course, this wouldn't be a problem if you could turn down quests (main quests, that is). But they're mandatory.

I dispute that the main quests are mandatory.  The game gets a lot shorter if you won't do some of them, and DA2's heavily gated structure means that this happens pretty abruptly, but you absolutely can turn down main quests.

My single DA2 playthrough ended because I turned down a main quest.  I refused to respond to a letter from Meredith, and the game soon left me with nothing else to do.

I don't really see a problem with that.


If I did that wouldn't have gotten passed Act 1, I didn't want to do Flemeth's bidding but the game wouldn't have progressed without it.

#128
Big I

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DA:O asked players to accept without question that the Warden:
 - various origin plots (doing something about Jowan/getting married/working for Beraht etc)
 - would go with Duncan to Ostagar and become a Grey Warden
 - would seek to stop the Blight after Ostagar
 - would use the treaties to stop the Blight
 - would seek the Urn, a mythical object, to cure Arl Eamon
 - would not use their gathered armies to attack Loghain
 - would not kill Loghain, Howe and Cauthrien when they go to Eamon's estate.
 - would work with Anora, at least initially

DA:O DLC asked players to accept that the Warden:
 - would travel to Amgarrak
 - would seek out Morrigan
 - was interested in becoming Warden-Commander.


DA2 asked players to accept the the following without question:
 - that the Hawkes would flee to the Free Marches
 - that Kirkwall was the only option within the Free Marches
 - that the Hawke siblings would stop working for Meeran or Athenril after a year
 - that the expedition is the only way to get the Hawkes out of poverty
 - that Hawke would complete the "main plot quests" in Act 1 regardless of financial situation
 - that Hawke would work for the Viscount in Act 2
 - that Hawke would not side with the Qunari
 - that Hawke would attack the Qunari instead of fleeing the city
 - that Hawke would wait until 9:37 to try and resolve the Kirkwall political situation
 - that Hawke would not at any point of DA2 decide to leave Kirkwall
 - that at any point of DA2 Hawke wouldn't kill plot integral NPCs before their scripted deaths, not llimited to but
   including Meredith, Orsino, Petrice and Anders.


DA2 DLC has so far asked players to accept that Hawke:
 - would seek to stop the Carta attacks
 - would help Tallis in her heist
 - wouldn't side with Duke Prosper
 - would let Tallis leave with the list
 - wouldn't kill Tallis


EDIT: Edited for more DA:O examples

Modifié par LookingGlass93, 26 octobre 2011 - 10:27 .


#129
Cobra's_back

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LookingGlass93 wrote...

DA:O asked players to accept three things without question:
 - that the Warden would go with Duncan to Ostagar and become a Grey Warden
 - that the Warden would seek to stop the Blight after Ostagar
 - that the Warden would use the treaties to stop the Blight


DA:O DLC asked players to accept that:
 - that the Warden would travel to Amgarrak
 - that the Warden would seek out Morrigan
 - that the Warden was interested in becoming Warden-Commander.


DA2 asked players to accept the the following without question:
 - that the Hawkes would flee to the Free Marches
 - that Kirkwall was the only option within the Free Marches
 - that the Hawke siblings would stop working for Meeran or Athenril after a year
 - that the expedition is the only way to get the Hawkes out of poverty
 - that Hawke would complete the "main plot quests" in Act 1 regardless of financial situation
 - that Hawke would work for the Viscount in Act 2
 - that Hawke would not side with the Qunari
 - that Hawke would attack the Qunari instead of fleeing the city
 - that Hawke would wait until 9:37 to try and resolve the Kirkwall political situation
 - that Hawke would not at any point of DA2 decide to leave Kirkwall
 - that at any point of DA2 Hawke wouldn't kill plot integral NPCs before their scripted deaths, not llimited to but
   including Meredith, Orsino, Petrice and Anders.


DA2 DLC has so far asked players to accept that:
 - Hawke would seek to stop the Carta attacks
 - Hawke would help Tallis in her heist
 - Hawke wouldn't side with Duke Prosper
 - Hawke would let Tallis leave with the list
 - Hawke wouldn't kill Tallis



Totally agree. I'm wondering if we would enjoy playing Hawke more if we just saw Hawke not as a leader but as a last minute hero type. Hawke likes money and lots of good times only gets serious if there is one other choice.

#130
WhiteKnyght

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In Exile wrote...

As with everything since it's release, the way motivation for the quests was handled in DA2 led to very polar takes.

The tl;dr version is this:

Bioware games all equally fail at creating a satisfying internal motivation for the PC, because they believe that the players should be free to create that motivation. If the narrative is not interrelated, then there's nothing unifying any of the reasons for the quests.

So in DA:O, where quests were ostensibly related to stopping the Blight (even though we find out that that's actually a red herring), inventing one reason for the PC generally fit most quests. In DA2, without a purpose in the narrative, you have to invent multiple reasons for the PC to finish quests. But it's bad design, because the unifying purpose of the plot is not neccesarily something that you ever use to create your PC's personality.

The long version is below:  

Hawke did not have a particular motivation set out, beyond escaping from Lothering in the prologue and actually going on the Expedition in Act I. The years in-between the Acts were unfilled gaps, and its looking like they'll be left that way. Moreover, the kinds of things Hawke can do (and has to do!) are inconsistent (especially in Act I) and almost certainly arbitrary. It's not hard to walk away with the impression that there's no internally satisfying reason to finish the portions of the game labelled "main quest" other than they're the things you need to do to complete the game.

But consider this: ignoring how you've designed your character's personality in DA:O, there's nothing that happens at Ostagar that really requires you ever actually want to stop the Blight. In fact, to go one step further, unless you were the Dalish Warden there is nothing that requires you to even agree to become a Warden at all. When I say requires, I'm using it in the sense of how it was required for the Dalish Warden to become a Warden. Whereas every other PC, when saved by Duncan, could technically walk off into the sunset, the Dalish PC would die/become a ghoul doing so. 

But let's say that you RP your character to only care about the issues in the origin, and have no opinion on the blight at all. Then there's absolutely no in-character reason to go with Duncan, to perform the Joining (other than Duncan threatening to kill you in both cases) or to go after the treaties. While DA:O is about ending the blight, you don't have to have to create a PC for the Origin that cares about this at all. If you don't, then DA:O fails in the same way DA2 fails to provide motivation. 

It comes down to this: it seems that Bioware expects players to invent the motivation to do things. This is, from what I've seen in their games, a core design philosophy of freedom. Remember, DA2 was supposed to be more 'free' than DA:O in that it lacked a primary antagonist. Well, that lack of unification just brought out this design element in detail: Bioware does not create in-character motivations. 

Of course, this wouldn't be a problem if you could turn down quests (main quests, that is). But they're mandatory. They were mandatory in DA:O (had to get the elves, even if you thought they were useless/too much of a pain!), with the difference being that players just bought into the plot on the box better. But this is bad design.

To put all of my cards on the table, I've said before I was of the opinion that many of DA2's flaws were the result of excessive praise for DA:O. 

Edit:

In replying to a poster, I realized that DA2 did have a unifying theme, of sorts: How did Hawke become Champion, and what was the role of Hawke in whatever Cassandra wanted?

If "I have to do this because the game tells me it will stop the Blight!" is good enough, then "I have to do to this because the game tells me it's how Hawke became Champion!" has to be equally good. 


Wrong.

Hawke was a normal person trying to get by and live his life and got mixed up in a lot of crap because of his career choice.

How many real people have a sole motivation that lasts for ten years? Tell me that?

The point of Dragon Age II is that Cassandra interrogated Varric expecting to hear about a conspiracy, but found out that it wasn't the case. It was just random and unfortunate events that caused a rebellion that had arguably been on the verge of happening for a long time.

Also the point of the Origins character's reason for going with Duncan. It's either go or die, which is plenty of reason. And Duncan takes advantage because he needs a recruit. And if he is never there, they die anyway.

The Human Noble would be killed by Arl Howe's men.
The Circle Mage would be sent to the Aeonar or be executed for assisting a blood mage.
The City Elf would be executed for breaking into the house of and/or murdering a nobleman.
The Dalish Elf would die from the Taint.
The Dwarf Noble would have died in the Deep Roads after Bhelen framed him.
The Dwarf Commoner would have died in the Carta Prison after killing Beraht.(Leske's dialogue in a non-DC origin.)

LookingGlass93 wrote...

DA:O asked players to accept three things without question:
 - that the Warden would go with Duncan to Ostagar and become a Grey Warden
 - that the Warden would seek to stop the Blight after Ostagar
 - that the Warden would use the treaties to stop the Blight


DA:O DLC asked players to accept that:
 - that the Warden would travel to Amgarrak
 - that the Warden would seek out Morrigan
 - that the Warden was interested in becoming Warden-Commander.


DA2 asked players to accept the the following without question:
 - that the Hawkes would flee to the Free Marches
 - that Kirkwall was the only option within the Free Marches
 - that the Hawke siblings would stop working for Meeran or Athenril after a year
 - that the expedition is the only way to get the Hawkes out of poverty
 - that Hawke would complete the "main plot quests" in Act 1 regardless of financial situation
 - that Hawke would work for the Viscount in Act 2
 - that Hawke would not side with the Qunari
 - that Hawke would attack the Qunari instead of fleeing the city
 - that Hawke would wait until 9:37 to try and resolve the Kirkwall political situation
 - that Hawke would not at any point of DA2 decide to leave Kirkwall
 - that at any point of DA2 Hawke wouldn't kill plot integral NPCs before their scripted deaths, not llimited to but
   including Meredith, Orsino, Petrice and Anders.


DA2 DLC has so far asked players to accept that:
 - Hawke would seek to stop the Carta attacks
 - Hawke would help Tallis in her heist
 - Hawke wouldn't side with Duke Prosper
 - Hawke would let Tallis leave with the list
 - Hawke wouldn't kill Tallis


This is a video game. If you want real complete freedom of choice put the freakin controller down and go live your own life. Cause thats the only way to have what you're complaining about the game not having.

If not, clamp it.

Modifié par The Grey Nayr, 25 octobre 2011 - 08:24 .


#131
Demx

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He was just showing the flexibility of each story. I'm sure there might be a few more things that can be added to DA:O's list.

From what I gather it's the overall goal that gave the warden more flexibility. Hawke has no overall goal that needs to be accomplished. So the game needs to funnel the player to follow the storyline that has been established for the game. This means removing some of the player's freedom in order to progress.

Modifié par Siradix, 25 octobre 2011 - 11:05 .


#132
Wulfram

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LookingGlass93 wrote...

DA:O asked players to accept three things without question:
 - that the Warden would go with Duncan to Ostagar and become a Grey Warden
 - that the Warden would seek to stop the Blight after Ostagar
 - that the Warden would use the treaties to stop the Blight


While I broadly agree with your point, you could add quite few things to that list.  Like having to go chase some dead woman's remains on the theory that they might heal Eamon, that annoys a lot of people.  And there's some horrible railroading in the mage origin.

I'd also say that I don't think it's very useful to assume that Hawke is inactive in the 3 year gaps.  Rather than assuming that they didn't try to resolve the situation before 9:37, you can take the lack of detail as an invitation to use your imagination.

#133
Herr Uhl

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Wulfram wrote...

While I broadly agree with your point, you could add quite few things to that list.  Like having to go chase some dead woman's remains on the theory that they might heal Eamon, that annoys a lot of people.


That is my by far largest peeve with DAO.

Stupid questline.

#134
Il Divo

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Herr Uhl wrote...

Wulfram wrote...

While I broadly agree with your point, you could add quite few things to that list.  Like having to go chase some dead woman's remains on the theory that they might heal Eamon, that annoys a lot of people.


That is my by far largest peeve with DAO.

Stupid questline.


Especially considering the improbability of actually finding the Urn. Amazing that just when a Warden needs one, it's there, waiting to be found.

#135
FJVP

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I don't think that fleeing to Orlais or some other country would be a very smart course of action. After all, you are told a few times that the Blight is just beginning (in fact it never escalates to a full Blight) so why would you give the darkspawn a chance to amass and gather more strength when you could just crush them while they're still building up their numbers, potentially triggering a battle that would last for more than a decade and that would otherwise just last a year or less?

#136
Zanallen

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FJVP wrote...

I don't think that fleeing to Orlais or some other country would be a very smart course of action. After all, you are told a few times that the Blight is just beginning (in fact it never escalates to a full Blight) so why would you give the darkspawn a chance to amass and gather more strength when you could just crush them while they're still building up their numbers, potentially triggering a battle that would last for more than a decade and that would otherwise just last a year or less?


Because you have absolutely no reason to think that would would be able to smash the darkspawn horde. A good half of the massed human forces of Ferelden were obliterated. You lost the king and most of the grey wardens in the country. The kingdom is now in the hands of a man you believe to be a traitor who hates grey wardens and believes that the Blight is a ploy for Orlais to take over. There has been no instance of a Blight being ended in anywhere near a year.

#137
FJVP

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Zanallen wrote...

Because you have absolutely no reason to think that would would be able to smash the darkspawn horde. A good half of the massed human forces of Ferelden were obliterated. You lost the king and most of the grey wardens in the country. The kingdom is now in the hands of a man you believe to be a traitor who hates grey wardens and believes that the Blight is a ploy for Orlais to take over. There has been no instance of a Blight being ended in anywhere near a year.


Read again, the darkspawn in Ferelden had not constituted what could be called a Blight, it never was. It was just a horde that were only starting their first assault by the climax of DA:O. You even hear at the end of the game "The Blight had been defeated before it had truly begun", and I was referring to the year span because that it's the game's time span.

You have no way of knowing how powerful a full escalated Blight can be or if you would have been able to defeat the darspawn when you had brought reinforcements after having allowed them to organize and gain some territory.

#138
Zanallen

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FJVP wrote...

Read again, the darkspawn in Ferelden had not constituted what could be called a Blight, it never was. It was just a horde that were only starting their first assault by the climax of DA:O. You even hear at the end of the game "The Blight had been defeated before it had truly begun", and I was referring to the year span because that it's the game's time span.

You have no way of knowing how powerful a full escalated Blight can be or if you would have been able to defeat the darspawn when you had brought reinforcements after having allowed them to organize and gain some territory.


Except Duncan, the only Grey Warden you meet aside from Alistair, says it is a Blight. And then you have a vision very early in the game where you see the Archdemon. And that horde was enough to wipe out half of the combined human armies of Ferelden and kill the king.

You have knowledge of previous Blights, how long they took to be subdued and approximates of the size of army needed to fight such a Blight. The darkspawn horde you face at Ostagar is already organized and, once they smash through the Ferelden forces there, have quite a bit of territory already. At the very least, not attempting to contact the other wardens and tell them what happened is just stupid.

#139
TEWR

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FJVP wrote...

Zanallen wrote...

Because you have absolutely no reason to think that would would be able to smash the darkspawn horde. A good half of the massed human forces of Ferelden were obliterated. You lost the king and most of the grey wardens in the country. The kingdom is now in the hands of a man you believe to be a traitor who hates grey wardens and believes that the Blight is a ploy for Orlais to take over. There has been no instance of a Blight being ended in anywhere near a year.


Read again, the darkspawn in Ferelden had not constituted what could be called a Blight, it never was. It was just a horde that were only starting their first assault by the climax of DA:O. You even hear at the end of the game "The Blight had been defeated before it had truly begun", and I was referring to the year span because that it's the game's time span.

You have no way of knowing how powerful a full escalated Blight can be or if you would have been able to defeat the darspawn when you had brought reinforcements after having allowed them to organize and gain some territory.



That line is talking about how the Blights lead to devastation and destruction, not how many Darkspawn there are in a Blight.

The only reason the Blight was ended so soon is because of the Wardens knowing fulling well that it was a Blight and Ferelden listened to them (somewhat).

It was a Blight. A Blight is defined as when an Old God is found by the Darkspawn and then subsequently tainted, where the Archdemon leads them. 

In fact, Denerim cannot be called their first assault since they had clearly been on the move for much of the game after Ostagar and Ostagar had full scale battles with the horde. Much of the Bannorn became tainted as the game progressed and the player sees Darkspawn bands almost all the time, most likely serving as scouting bands for the Archdemon.

#140
lobi

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Your justifications, reasons, incentive, whatever grow from your actions when decisions were made for you. Kill a soldier or patch him up, whatever happens to this guy is because you were there and made a choice. Did not choose to be there? big effing deal think that matters to the wounded soldier? Your there, what you do while there is what matters.

Someone said you should have been able to stick Duncan and leg it. Duncan is level 20 dual wield you are level 8 scrubnub, try it knucklehead. Then when you meet Cailen you can tell him where you got the black eye.

What does op want? When Hawk says I'm sure Avaline will take care of it, does op want 'SHE IS YOUR MOTHER!' to flash on screen in huge red letters? How about David Gaider comes to your house and offers you fifty bucks and a ****** to do the Ashes quest. I cannot believe this thread is still open.

What!
(wot do I know I once spent 14 hours jumping on walls and having bowling balls thrown at me for a kiss on the cheek)

Modifié par lobi, 26 octobre 2011 - 06:30 .


#141
WhiteKnyght

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FJVP wrote...

Zanallen wrote...

Because you have absolutely no reason to think that would would be able to smash the darkspawn horde. A good half of the massed human forces of Ferelden were obliterated. You lost the king and most of the grey wardens in the country. The kingdom is now in the hands of a man you believe to be a traitor who hates grey wardens and believes that the Blight is a ploy for Orlais to take over. There has been no instance of a Blight being ended in anywhere near a year.


Read again, the darkspawn in Ferelden had not constituted what could be called a Blight, it never was. It was just a horde that were only starting their first assault by the climax of DA:O. You even hear at the end of the game "The Blight had been defeated before it had truly begun", and I was referring to the year span because that it's the game's time span.

You have no way of knowing how powerful a full escalated Blight can be or if you would have been able to defeat the darspawn when you had brought reinforcements after having allowed them to organize and gain some territory.


You forget that after Ostagar the Darkspawn were systematically attacking several areas of Ferelden during the course of the game. Lothering, Honneleath, West Hills, and more. Denerim was NOT their first strike.

And as a matter of fact. Throughout the game you can see the progress of the darkspawn spreading across the World Map. And by the end of the fifth questline the blackening covers over half of Ferelden.

The darkspawn never raid the surface in large numbers unless there is a blight or something else controlling them. So tens of thousands of them appearing on the surface is a surefire sign.

People just didn't think so because the Darkspawn chose to pop up in the wilds where the Chasind live. If the darkspawn had chosen to pop up in Denerim or in the Bannorn there wouldn't have been any doubts from the start.

That whole "large darkspawn raid" stuff that Howe spews out is biased crap. What is there in the wilds, the middle of NOWHERE, that anybody would want to raid? And why would they need over 10,000 of them to do it? Howe and Loghain are morons!

Also they should take into account that there were four blights in the past and Grey Wardens lead the world to victory each time. If anybody's word was to be trusted when it comes to darkspawn, it's theirs. Howe just hates them because his daddy ran off to join them and never came back. And Loghain hates them because they are Orlesian spies.

Modifié par The Grey Nayr, 26 octobre 2011 - 06:59 .


#142
Big I

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Wulfram wrote...

LookingGlass93 wrote...

DA:O asked players to accept three things without question:
 - that the Warden would go with Duncan to Ostagar and become a Grey Warden
 - that the Warden would seek to stop the Blight after Ostagar
 - that the Warden would use the treaties to stop the Blight


While I broadly agree with your point, you could add quite few things to that list.  Like having to go chase some dead woman's remains on the theory that they might heal Eamon, that annoys a lot of people.



Granted, I should have mentioned the Urn, not killing Loghain at Eamon's estate, working with Anora, and not using the treaty armies to attack Loghain.

#143
FedericoV

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LookingGlass93 wrote...

Granted, I should have mentioned the Urn, not killing Loghain at Eamon's estate, working with Anora, and not using the treaty armies to attack Loghain.


Your list is perfect but you are talking of choices when the OP talks about motivations. They are two completely different arguments. A game could have a zillion of different choices. The point is if the player really see the need to choose and if the choices are prepared and developed in the right way.

Btw, @In Exile: I'm still waiting for an explanation :P. In what sense Bioware sees motivation "as game"?

Modifié par FedericoV, 26 octobre 2011 - 12:01 .


#144
WhiteKnyght

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FedericoV wrote...

LookingGlass93 wrote...

Granted, I should have mentioned the Urn, not killing Loghain at Eamon's estate, working with Anora, and not using the treaty armies to attack Loghain.


Your list is perfect but you are talking of choices when the OP talks about motivations. They are two completely different arguments. A game could have a zillion of different choices. The point is if the player really see the need to choose and if the choices are prepared and developed in the right way.

Btw, @In Exile: I'm still waiting for an explanation :P. In what sense Bioware sees motivation "as game"?


You know, if you're gonna make a big freaking deal over every little thing you don't like, quit playing!

You guys are ridiculous. You act like Dragon Age is supposed to give you this godlike control over everything. The point of the game is to end the blight. And they give you choices on how you wish to ally with.

Freaking get over it!

#145
FJVP

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The Ethereal Writer Redux wrote...

That line is talking about how the Blights lead to devastation and destruction, not how many Darkspawn there are in a Blight.

The only reason the Blight was ended so soon is because of the Wardens knowing fulling well that it was a Blight and Ferelden listened to them (somewhat).

It was a Blight. A Blight is defined as when an Old God is found by the Darkspawn and then subsequently tainted, where the Archdemon leads them. 

In fact, Denerim cannot be called their first assault since they had clearly been on the move for much of the game after Ostagar and Ostagar had full scale battles with the horde. Much of the Bannorn became tainted as the game progressed and the player sees Darkspawn bands almost all the time, most likely serving as scouting bands for the Archdemon.


Yes, my bad I forgot that detail. However, I am talking about Denerim being the first assault because they were being led by an archdemon whereas previously they were only start to raid in (I'm guessing) small groups, with Ostagar being a horde because it is where they first began emerging, so they needed to start taking control of the territory if they wanted to move forward into the land. After they seized control of it they could start to spread out in different directions because the was not enough military strength to keep them at bay. 

If you allowed them to build up strength more quicly by leaving to find reinforcements you have no way of knowing how much faster they could have spread and how many more numbers they could have gained. After all several codices metion that it required the joined forces of two nations to defeat the last two Blights so I'm guessing that their forces must be much bigger than what DA:O tried to portray (and failed at). By staying behind you could have at worst stalled them thus giving some people the chance to spread the word to other nations about what was going on and at best you defeated the Archdemon (which always happens).

The Grey Nayr wrote...

Also they should take into account that there were four blights in the past and Grey Wardens lead the world to victory each time. If anybody's word was to be trusted when it comes to darkspawn, it's theirs. Howe just hates them because his daddy ran off to join them and never came back. And Loghain hates them because they are Orlesian spies.


Huh? What does this have to do with what I was trying to say?

#146
FedericoV

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The Grey Nayr wrote...

You know, if you're gonna make a big freaking deal over every little thing you don't like, quit playing!

You guys are ridiculous. You act like Dragon Age is supposed to give you this godlike control over everything. The point of the game is to end the blight. And they give you choices on how you wish to ally with.

Freaking get over it!


Uh? Are you out of your mind :lol:?
Or have you simply quoted the wrong post :innocent:?
Or both... and the former is the cause of the latter :wizard:?

Modifié par FedericoV, 26 octobre 2011 - 02:02 .


#147
Joy Divison

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Wulfram wrote...

And there's some horrible railroading in the mage origin.


By far the worst of DA:O railroading.

#148
Il Divo

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Joy Divison wrote...

Wulfram wrote...

And there's some horrible railroading in the mage origin.


By far the worst of DA:O railroading.


Are you referring to the Jowan plot-line? 

#149
Joy Divison

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Il Divo wrote...

Joy Divison wrote...

Wulfram wrote...

And there's some horrible railroading in the mage origin.


By far the worst of DA:O railroading.


Are you referring to the Jowan plot-line? 


Yep.

#150
Il Divo

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Yeah, that was pretty craptastic from a motivation stand-point.