I don't agree that DAO asks the player to accept all of those things.LookingGlass93 wrote...
DA:O asked players to accept without question that the Warden:
- various origin plots (doing something about Jowan/getting married/working for Beraht etc)
- would go with Duncan to Ostagar and become a Grey Warden
- would seek to stop the Blight after Ostagar
- would use the treaties to stop the Blight
- would seek the Urn, a mythical object, to cure Arl Eamon
- would not use their gathered armies to attack Loghain
- would not kill Loghain, Howe and Cauthrien when they go to Eamon's estate.
- would work with Anora, at least initially
Specifically:
There's no requirement that the Warden actually think the Urn will cure Eamon. What's important is that Eamon's people think the Urn will cure him, so retrieving the Urn is a way to win their favour. If the Urn doesn't work, they can't blame the Warden for that.- would seek the Urn, a mythical object, to cure Arl Eamon
We have no reason to believe the gathered armies would attack Loghain if asked. The Warden may well ask the armies to attack. They just don't.- would not use their gathered armies to attack Loghain
The game not modelling this conversation is akin to a tabletop DM telling you, out of character, "Dude, that's not going to work."
First, the game has origins. It establishes an immediate background for your character. That's kind of the point of the design. When announced, I complained that the oprigins would limit player agency by limiting him to just 6 possible immediate backgrounds, as opposed to just a starting location (like KotOR - you have to start on the Endar Spire, but there's no explanation at all as to what you're doing.there).- various origin plots (doing something about Jowan/getting married/working for Beraht etc)
It's not worthwhile complaining about a limitation inherent in the game's design. That the Casteless Dwarf is employed by Beraht isn't under your control. What is under your control is how the Dwarf behaves within that employment.
As for Jowan, what other courses of action would you actually want available there? You can help Jowan clandestinely, you can plan to betray him, you can turn him in. What's missing?
There is an element of Jane Austen in the origins, in that the PC is generally assumed to be a slave to social expectations. While I dislike Jane Austen for this exact reason, I don't see how else they could write the origins. Ideally, yes, there wouldn't be any origins, and the game would just drop you in the world without explanation.
But DA2 does this even worse by forcing a background on you, forcing you to maintain relationships throughout the game, forcing you to display concern for those people throughout the game, and only giving you the one origin with which to work.
The only thing that made DAO's fixed backgrounds acceptable was that there were several among which to choose. DA2 took away even that.





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