MerinTB wrote...
I'm so used to being told that my analogies are false
Well, glad I could meet your expectations, lol.
Modifié par Upsettingshorts, 27 octobre 2011 - 09:20 .
MerinTB wrote...
I'm so used to being told that my analogies are false
Modifié par Upsettingshorts, 27 octobre 2011 - 09:20 .
That's often how our discussions go, but that wasn't wnat we were talking about now. We were talking about whether the writers' intent exists within the game.Upsettingshorts wrote...
It'd be more like Sylvius likes to have something for breakfast I can't taste. And there are aspects of my breakfast that he can appreciate, but could and often does do without.
Sylvius doesn't appreciate reactivity the same way I do, I don't appreciate agency the same way he does. That's all it really seems to break down to.
Upsettingshorts wrote...
Well, glad I could meet your expectations, lol.MerinTB wrote...
I'm so used to being told that my analogies are false
Modifié par Upsettingshorts, 27 octobre 2011 - 09:26 .
Upsettingshorts wrote...
On that note, I often find myself in a similar position, if not towards or on the same issues. In the sense that I end up challenging someone's position and their assuming that I am endorsing the opposite, when I am just arguing that the whole argument is based upon a flawed premise.
Sylvius the Mad wrote...We were talking about whether the writers' intent exists within the game.
Modifié par Upsettingshorts, 27 octobre 2011 - 09:39 .
Upsettingshorts wrote...
It'd be more accurate to say, in that context, that if the breakfast doesn't exist then I can't eat it. And by my standards, it does not.
Modifié par MerinTB, 27 octobre 2011 - 09:42 .
Upsettingshorts wrote...
Sylvius seems to concerned only with explicit contradictions of the breakfast he ordered.
Modifié par Upsettingshorts, 27 octobre 2011 - 09:49 .
Upsettingshorts wrote...
But it misses the crux of my argument from my point of view.
I do eat breakfast, but I work within the confines of the menu. If it's not on the menu, I can't order it. Leaving the restaurant doesn't really strike me as a valid option in this scenario, but it does for Sylvius. He has finished his meal. I'd just pick the next closest thing from the menu and keep eating.
Modifié par Upsettingshorts, 27 octobre 2011 - 11:31 .
Modifié par Upsettingshorts, 27 octobre 2011 - 11:44 .
Guest_simfamUP_*
That's a position I could accept. That's not what they've been saying.Upsettingshorts wrote...
Well, either that or they said they never intended for you to make rocket fuel so they aren't sympathetic to your plight of no-longer being able to do so.
simfamSP wrote...
Totally out of topic here, but where is the full clip of that Dog avatar shorts? I keep on giggling at it, and the thought of never seeing what happens next kills me. It's like a never ending cliffhanger!
Il Divo wrote...
Hmm, with all these analogies flying around, I feel like we're beginning to miss the forest for the trees...
Modifié par Upsettingshorts, 27 octobre 2011 - 11:51 .
Guest_Rojahar_*
Sylvius the Mad wrote...
It's as if I've been ordering room service every day for the past several years, and I've been ordering the same thing. But I haven't been eating the food - I've been using the food to synthesize rocket fuel in my hotel room.
Now, the hotel has changed to menu item subtly and I can no longer use it to make rocket fuel. So I complain that they've taken away my ability to make rocket fuel (which they have), but they respond that I never had that ability in the first place. Except I clearly did, because I was doing it every day for years.
Shorts then says that he likes the change, because it makes the meal tastier. But that's not relevant to my concern, because I'm not even evaluating it as food.
Modifié par Rojahar, 27 octobre 2011 - 11:55 .
Guest_Rojahar_*
Sylvius the Mad wrote...
In those remarks of David's to which you linked, he insisted that the tone of PC dialogue was always fixed, and that's clearly not true.
Upsettingshorts wrote...
I see what you did there.
He assumes they've misinterpretted the PC.Rojahar wrote...
Sylvius the Mad wrote...
In those remarks of David's to which you linked, he insisted that the tone of PC dialogue was always fixed, and that's clearly not true.
Characters have always reacted as if your character spoken in a certain tone. If you're able to ignore or mentally rewrite NPC reactions, then why can't you do so with the PC?
Guest_Rojahar_*
Lord Aesir wrote...
He assumes they've misinterpretted the PC.Rojahar wrote...
Sylvius the Mad wrote...
In those remarks of David's to which you linked, he insisted that the tone of PC dialogue was always fixed, and that's clearly not true.
Characters have always reacted as if your character spoken in a certain tone. If you're able to ignore or mentally rewrite NPC reactions, then why can't you do so with the PC?
I've also seen him asked this before, though I forget his response. However, I know he believes RPGs should strive to imitate PnP games as much as possible.Rojahar wrote...
Lord Aesir wrote...
He assumes they've misinterpretted the PC.Rojahar wrote...
Sylvius the Mad wrote...
In those remarks of David's to which you linked, he insisted that the tone of PC dialogue was always fixed, and that's clearly not true.
Characters have always reacted as if your character spoken in a certain tone. If you're able to ignore or mentally rewrite NPC reactions, then why can't you do so with the PC?
And the PC doesn't care to clarify? Nothing at all seems at all odd about the dramatic reactions some people have? If suspension of disbelief is so strong, then I still don't get why he makes no effort to try and make such compensations for the PC. Apparently the PC never had the freedom to be clear.
Frankly though, with the amount of freedom Sylvius demands at times, I honestly wonder why he doesn't just write fanfiction, create his own games, or play D&D by himself - as then he's have absolute freedom. There's always been limitation in computer RPGs. To say they're not RPGs because they have rules is silly. Many games have restrictions, rules, barriers, or some area you have to play within the confines of. In the case of RPGs, you generally roleplay within the confines of the game and setting.