No, it's a big choice first, that what counts, because only one way : to kill Petrice and her faction, then we are railroaded, there are no other words. To Introduce the concept of personality in the choice so much important is absolutely ridiculous, and I hope not to see that again, in light of the little relevance it brings. This limits the possibilities of rp as desired by the player and it is not the purpose of an rpg. It's like saying, that to be with the templars requires " to be agresssive " and forced to save the mage, because the mage don't want to fight and appear to be the victims at the moment. Nonsense.
Because it's a choice, and Hawk must choose a side, and what he considers as a threat,
according to what he thinks, him the player. I repeat, when it's about to choose a side which can play a role further in the next game of the franchise, only the player itself can choose.
That's not because my Hawk is not agressive sometimes, that he can't choose the side of Petrice, since it is what he considers the better for Kirkwall, or his race that count, necessary. It was a political choice, and someone does not need to kill all the time to be able to make the tough decisions, at a specific time. Remember the context, even a kind person can become tough when the situation requires it.
For example to kill the Qunari prisoners
to prove to Ser Varnell that he is in its camps and thus to control fanatics and later, to be able to use them if necessary.. Political ! So much moooore interesting, that to segment choices by category, leading all the time to make people completely blocked in only one possible route and story for their character. ( gooooood character, eviiiiiiil character. And what about grey characters, subtle ?

Sooo, a diplomatic Hawk YEAAAAAH, I AM FORCED TO BE FOR THE PEACE WITH QUNARI, TO CHOOSE THEIR SIDE BECAUSE I AM A KIND PERSON ! What is the relevance of that ?
Bioware has imposed its agenda, pro-qunari on the player, it's never good. Voluntarily or involuntarily.
And I am glad some people have not deposited their brains to see it, to say it, even if they don't like Petrice and chose to kill her. We can decide ourself what is a threat and what is not, what faction could be important for our interest, what couldn't. We can use ourself our brains, thank you.
Or then, if Petrice, is eviiiiiiiiiiil, and the Qunari are kind according to them, don't let some player choose to be with her, to the detriment of others who can't because of this nonsense.
Now, I am forced to play all the time an agressive Hawk because of that, while I often prefer a diplomatic character in my games. What is really annoying, bioware has imposed its agenda about it.
I like to play characters in gray, and being diplomatic does not mean being weak or naive, or kind. Diplomatic doesn't mean not be able to take tough decisions.
DAO was perfect for the decisions, better than mass effect, (
even in mass effect I can choose my side without to be forced to be renegade or parangon ) I hope they won't take this road, or then with improvements.
Modifié par Sylvianus, 29 octobre 2011 - 11:32 .