The Lord of The Rings War in The North
#1
Posté 23 octobre 2011 - 01:12
#2
Posté 23 octobre 2011 - 01:13
#3
Posté 23 octobre 2011 - 01:18
#4
Posté 23 octobre 2011 - 01:48
I get the sense from watching the gameplay footage that it is more like the Dragon Age games, smaller exploration areas linked by map travel.
#5
Posté 23 octobre 2011 - 05:32
#6
Posté 23 octobre 2011 - 02:18
#7
Posté 23 octobre 2011 - 03:19
#8
Posté 23 octobre 2011 - 07:11
#9
Posté 24 octobre 2011 - 10:10
Why? Seems like the best co-op/loot game of this year. God knows we need one.
#10
Posté 24 octobre 2011 - 10:28
#11
Posté 24 octobre 2011 - 12:12
#12
Posté 24 octobre 2011 - 12:26
#13
Posté 24 octobre 2011 - 04:19
virumor wrote...
I hear Tolkien rolling in his grave, but it does look good.
Tolkien has been doing cartwheels in his grave since Fellowship The Game was released.
#14
Posté 24 octobre 2011 - 04:41
#16
Posté 24 octobre 2011 - 08:37
I thought this might be it, but then I find out the characters are pre-defined, sigh...
#17
Posté 26 octobre 2011 - 09:50
RPGamer13 wrote...
I don't like how the characters are pre-defined. I've been waiting for a LoTR RPG that isn't an MMO and allows you to choose race, class, etc...
I thought this might be it, but then I find out the characters are pre-defined, sigh...
For a reason:
Q: Will there be dialogue specific to each character for particular NPC's? Will that dialogue be connected to each character's backstory?Actually, almost ALL of our dialogues vary based on which character you are playing. The NPCs will recognize you for who you are and speak to you accordingly. We use this as a means to flesh out the player character’s back-story. So rather than loading you up with a long back-story at the start of the game, we use conversations with NPCs as a way to learn not just about the world around you, but also about your place in that world.Personally, I hope this encourages players to play through the game with each of the different player characters. Not only will they get to experience an entirely different play style based on the abilities of the heroes, but they will also get to experience interacting with our NPCs from a whole different perspective.Source.
This sounds very interesting to me. Remember that each character is fully voiced (Norlan North voices Eradan) and thus have their own personality. Since there is dialogue, we can assume that it is possible to influence the character's personailty too. With each NPC reacting differently to who you are...it doesn't sound all that bad. They could have pulled a Dragon Age 2 or Mass Effect but I think they wanted your characters to be called by their first names. You can still customize their faces however.
Before you dismiss War in The North, maybe you'd like to read through this rather positive preview:
Click.
Wielding a two-handed sword (Where's my axe?), slashing apart the denizen forces was instantly rewarding. Melee combat is quick, visceral, and highly satisfying as you watch the blood douse your armor. Though combat is essentially relegated to two buttons -- one for light and another for heavy attacks -- each character also possesses a ranged weapon -- a crossbow, in my case -- to further mix up the offense. If you're familiar with the top-down hack and slash fests that put Snowblind on the map, you'll feel right at home with War in the North.
While War in the North does limit itself to just the three predetermined characters -- forgoing a character creator -- the amount of customization available should provide adequate depth to allow for the play style of choice. After leveling up during combat, I was afforded the opportunity to gander at just how the character progression system works. Typical to this sort of fare, a few points can be allocated to improve certain attributes -- i.e. strength and defense -- followed by the upgrading or purchasing of a new skill.
While The Lord of the Rings: War in the North doesn't bring a whole lot new to the genre, Snowblind has appeared to update its classic gameplay for a modern generation -- engaging, team-focused co-op surrounded by the addiction of loot and hack and slashing. I'm frothing at the bit to get more time with War in the North as it definitely feels like the Tolkien-esque experience gamers have been waiting for.
It sounds very good to me.
#18
Posté 26 octobre 2011 - 11:33
Elton John is dead wrote...
virumor wrote...
I hear Tolkien rolling in his grave, but it does look good.
Tolkien has been doing cartwheels in his grave since Fellowship The Game was released.
Ugh. Fellowhip the Game. That was just awful...
I'm interested in War in the North, but by now, Tolkien surely has delved deeper and deeper underground after years of rolling in his grave.
#19
Posté 27 octobre 2011 - 04:24
#20
Posté 27 octobre 2011 - 05:58
Elton John is dead wrote...
For a reason:
Q: Will there be dialogue specific to each character for particular NPC's? Will that dialogue be connected to each character's backstory?Actually, almost ALL of our dialogues vary based on which character you are playing. The NPCs will recognize you for who you are and speak to you accordingly. We use this as a means to flesh out the player character’s back-story. So rather than loading you up with a long back-story at the start of the game, we use conversations with NPCs as a way to learn not just about the world around you, but also about your place in that world.Personally, I hope this encourages players to play through the game with each of the different player characters. Not only will they get to experience an entirely different play style based on the abilities of the heroes, but they will also get to experience interacting with our NPCs from a whole different perspective.Source.
This sounds very interesting to me. Remember that each character is fully voiced (Norlan North voices Eradan) and thus have their own personality. Since there is dialogue, we can assume that it is possible to influence the character's personailty too. With each NPC reacting differently to who you are...it doesn't sound all that bad. They could have pulled a Dragon Age 2 or Mass Effect but I think they wanted your characters to be called by their first names. You can still customize their faces however.
Before you dismiss War in The North, maybe you'd like to read through this rather positive preview:
Click.
Wielding a two-handed sword (Where's my axe?), slashing apart the denizen forces was instantly rewarding. Melee combat is quick, visceral, and highly satisfying as you watch the blood douse your armor. Though combat is essentially relegated to two buttons -- one for light and another for heavy attacks -- each character also possesses a ranged weapon -- a crossbow, in my case -- to further mix up the offense. If you're familiar with the top-down hack and slash fests that put Snowblind on the map, you'll feel right at home with War in the North.
While War in the North does limit itself to just the three predetermined characters -- forgoing a character creator -- the amount of customization available should provide adequate depth to allow for the play style of choice. After leveling up during combat, I was afforded the opportunity to gander at just how the character progression system works. Typical to this sort of fare, a few points can be allocated to improve certain attributes -- i.e. strength and defense -- followed by the upgrading or purchasing of a new skill.
While The Lord of the Rings: War in the North doesn't bring a whole lot new to the genre, Snowblind has appeared to update its classic gameplay for a modern generation -- engaging, team-focused co-op surrounded by the addiction of loot and hack and slashing. I'm frothing at the bit to get more time with War in the North as it definitely feels like the Tolkien-esque experience gamers have been waiting for.
It sounds very good to me.
My problem is, the Elf is the only female and just has to use magic, why couldn't she be a melee type character?
No, she has to be the stereotypical Elf/female character...
#21
Posté 27 octobre 2011 - 09:10
Click.
It reminds me of Baldur's Gate: Dark Alliance where the mage could wear heavy armor and use swords. I made the archer into a warrior too. I think War in The North allows for similar customization. For example, you can make Farin into a character who simply uses his crossbow and nothing else.
Modifié par Elton John is dead, 27 octobre 2011 - 09:12 .
#22
Posté 27 octobre 2011 - 11:25
#23
Posté 28 octobre 2011 - 12:06
virumor wrote...
This is another game with a very unfortunate release date.
Truly. Skyrim will run over it without compassion.
#24
Posté 28 octobre 2011 - 01:09
Elton John is dead wrote...
She can focus in melee and one screen showed her wielding a mace and a sword.
Click.
It reminds me of Baldur's Gate: Dark Alliance where the mage could wear heavy armor and use swords. I made the archer into a warrior too. I think War in The North allows for similar customization. For example, you can make Farin into a character who simply uses his crossbow and nothing else.
Well, that's certainly something and at least it's a melee weapon setup. But unless I can find out she can equip two-handed swords, there's other games that have caught my attention first.
It does have an unfortunate release date being in the middle of a bunch of games that are like it and offer more.
#25
Posté 29 octobre 2011 - 03:39





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