CDAMJC wrote...
Thank you for the screen shots, everything except for the black squares is definitely what TexMod is known for. Weird glitches. The large one taking up the entire screen is actually a light map loaded where a glare should be. But the black squares worry me. Are you using the latest files I uploaded yesterday the 18th? I made the Normandy uniforms much more graphics card friendly 1024x1024 instead of 2048x2048. Anyway if you have some patience and time try my suggestion below and see if this helps.
I have found that when I am working on textures in the game I am in logging mode and all of the textures are in a folder in my Masseffect directory and my TexMod.log points to them, they are not in a .tpf so they are not compressed and I NEVER see glitches in this mode. If you want to try this and have the HDD space, Google for "opentpf".
Step 1) Download Opentpf and drag the full pack right into the opentpf executable. It will extract all of the textures into a zip file.
Step2) Then you need to create a folder you want to use and extract the zip into it. Now all of the Textures are uncompressed and in .bmp form and a Texmod.def (opened by notepad) file.
Step3) Now comes the tedious part, you need to create a TexMod.log file that tells TexMod where to find these files. Use the definition file (that was created with your opentpf extraction as a base). It contains all of the file names but is missing the directory of the textures.
For example:
TexMod.def says: "0xA412EC15|MASSEFFECT.EXE_0xA412EC15.bmp"
TexMod.log needs to say:" 0xA412EC15|C:Program Files (x86)Mass EffectBinariesME1 Tex repME 1 PackageMASSEFFECT.EXE_0xA412EC15.bmp"
The middle piece in the directory where you store the files. You need to add that piece for all 303 textures and then name the newly created file to TexMod.log.
Step 4) Finally in logging section where it asks to specify "Def File" point it to your newly created TexMod.log and run the game in logging mode.
The benefits are: zero glitches and much faster getting into the game because no decompression is required.
I hope this is helpful and wish you the best of luck, Also, I have posted this little tutorial in the mod description so it doesn't get lost in the forums.
Thank you very much. I will try to this later today or tomorrow and come back with the outcome. I don't know about which pack I have. I think I downloaded it yesterday or on Friday. Either way, I just want to thank you for making this mod again. I looked at Garrus, and Wrex today and couldn't stop. So much detail. Really grateful for this mod.





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