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Mass Effect 1 Updated/Improved Textures Mod


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#2501
Catechrism

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You know, Catech, you could make a Patreon for the project if you wanted to.

 

 

Hmm..It would be a dream come true and I would certainly be making more updates more frequently if this was a possibility, but I'm not sure if it's legal considering the intellectual property is not my own.  

 

I do create other art (it's been modding the last 4 or 5 years but I want to get back into painting and illustration one day), currently with my full-time job there is simply no time.  I will look more into this Patreon as I see some people make what looks like enough to live off of and that would be simply amazing for me.  Thank you for the suggestion and direction.

 

In the meantime I have uploaded screenshots of all of the mods I have worked on to one place, Deviantart.  I just wanted one spot to showcase my texture mods and any future art.  Currently there are shots of: MEUITM, Dragon Age Origins, Super Mario Galaxy HD Texture mod ( some of these make great backgrounds if you like Mario), and DOA5LR (I am currently working on HD textures for all of Hitomi's outfits and fixes for ugly environment textures)

 

I am very close to returning to MEUITM I have a few projects in limbo and I will post screens when they are ready.  The reason I take long breaks is because I do try to mod other games, and also the fact that Mass Effect 1 is just such a pain to create mods for.  The other three games involve drag and drop (DOA5 using Umod but still it's instant and I can turn on and off).  That said working with DOA5LR and Umod gave me some ideas to use Umod when re-texturing and only jump into MEExplorer when the files are ready to be added for release.  I think that way progress will be much faster and I wont need to open and close the game constantly just to see tiny changes.

 

If you are interested please check out screens from all my texture mods here: http://cdamjc.deviantart.com/


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#2502
Ghostwise

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I'm not a fan of the more visible eyes (I guess I'm a purist), so I really appreciate you making those optional. Great call !


  • pigosso piace questo

#2503
Spuzaw

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Hmm..It would be a dream come true and I would certainly be making more updates more frequently if this was a possibility, but I'm not sure if it's legal considering the intellectual property is not my own.  

 

I do create other art (it's been modding the last 4 or 5 years but I want to get back into painting and illustration one day), currently with my full-time job there is simply no time.  I will look more into this Patreon as I see some people make what looks like enough to live off of and that would be simply amazing for me.  Thank you for the suggestion and direction.

 

If you made a Patreon account I would definitely become a patron. I LOVE Mass Effect 1 and MEUITM so I'm down for whatever helps you make more content for MEUITM.


  • Catechrism piace questo

#2504
Alucard of the dragon

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Hmm..It would be a dream come true and I would certainly be making more updates more frequently if this was a possibility, but I'm not sure if it's legal considering the intellectual property is not my own.  

 

I do create other art (it's been modding the last 4 or 5 years but I want to get back into painting and illustration one day), currently with my full-time job there is simply no time.  I will look more into this Patreon as I see some people make what looks like enough to live off of and that would be simply amazing for me.  Thank you for the suggestion and direction.

 

In the meantime I have uploaded screenshots of all of the mods I have worked on to one place, Deviantart.  I just wanted one spot to showcase my texture mods and any future art.  Currently there are shots of: MEUITM, Dragon Age Origins, Super Mario Galaxy HD Texture mod ( some of these make great backgrounds if you like Mario), and DOA5LR (I am currently working on HD textures for all of Hitomi's outfits and fixes for ugly environment textures)

 

I am very close to returning to MEUITM I have a few projects in limbo and I will post screens when they are ready.  The reason I take long breaks is because I do try to mod other games, and also the fact that Mass Effect 1 is just such a pain to create mods for.  The other three games involve drag and drop (DOA5 using Umod but still it's instant and I can turn on and off).  That said working with DOA5LR and Umod gave me some ideas to use Umod when re-texturing and only jump into MEExplorer when the files are ready to be added for release.  I think that way progress will be much faster and I wont need to open and close the game constantly just to see tiny changes.

 

If you are interested please check out screens from all my texture mods here: http://cdamjc.deviantart.com/

Well, if you search for "Patreon for modding" you'll see a lot of people having Patreons for Minecraft, Skyrim, and so forth.


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#2505
Catechrism

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Okay thanks for that I think I will consider this. People against modders making money or asking for money please don't freak out, I know this is a hot topic. 
 
I will always provide my mods for free. I am thinking for the Patreon I will have extras for Patreon members along the lines of video tutorials, PSD files, and all of my mods access in one place for direct download. So MEUITM, DAO, Mario Galaxy HD, Mario Galaxy 2 HD, and DOA5LR. Plus whatever future mods...I am going to start drawing and painting again and people will have access to that stuff as well for digital art purposes, I'm not sure if that should be a separate Patreon.
 
I would also like to shed a little light on to the argument I keep seeing online which is:
 
"If a mod is good enough, people will donate and the modder will make the money they deserve" I am paraphrasing here but you get the point.
 
Disclaimer:
 
I agree that the recent efforts by valve to allow paid modding was a botched mess, but I am not opposed to people making money for 1000s of hours of work and I think if Valve went about it differently it could have been a wonderful thing for modders. I am not posting this to ask for money please continue as you always have. I am just happy you like the mod, However I do have a problem with the attitude and entitlement of "the internet" recently.
 
That said, I would like to share some stats for you from this mod alone: 
 
The latest revision of the mod has been downloaded: 158,076 times since December 2014 via torrent and direct link across Moddb and The Nexus (not counting links mirrored or hosted by others). The mod has been out for over 4 years so I imagine the actual downloads is much greater but lets just use the latest number as a general reference. 
 
In 4 years I am extremely grateful to have received 25 donations totaling 130 dollars.
 
The mod has been in the top 100 mods list on Moddb daily for 3 years it is rated 9.7/10 by 207 votes (I would call this well received to earn the "good enough" label. I am also extremely grateful for the rating and that people took the time to vote. However, 207 people took the time on Moddb and 1,747 people took the time to up vote on the Nexus that's 1,954 votes for well over but lets assume the latest 158,076 downloads.
 
Math:
 
People who made Donations: 0.00016% (most likely much lower over 4 years)
People who took the time to Vote or rate: 0.01% (most likely much lower)
 
These numbers are generous estimates. I just wanted to illustrate this not for pity but to clarify reality. I love the users who are active on the forums and I realize most people aren't giving or caring when it comes down to people they have no personal relations with, but to have met and interacted with those that are I am extremely appreciative. These numbers are no surprise to me and support what I've always known. But to see the argument above that modders make money if their mods are "good enough" is ignorant and representative of sadly, as the numbers show, the majority of mod users. 
 
Again please don't hate me, these are just the numbers I have seen over the past 4 years. Every time I get a vote or donation it makes my day, so I have had quite a few days made when you look at it that way. But when I see that argument copy and pasted everywhere it's hard not to be insulted because they are basically saying my work must not be "good enough" and I have obsessively spent over 1000 hours doing it. In general these people are probably 14, or mentally 14 (if you are a well adjusted 14 year old I apologize) and have no idea what they are talking about. Again it's not the argument that I didn't expect it was how many people used the argument and the general hate that fueled the whole controversy. Reading Reddit or the Steam forums on the topic is full of irrational mob mentality and it scares me a little.
 
My view:
 
Valve dropped the ball and I am not defending their approach one bit here.
It's okay for modders to get paid if its voluntary
Modders currently don't make anywhere near enough money for people to be upset with them earning money.
The internet loves to unite and hate, the mob mentality is terrifying.
Patreon seems like a perfect answer to the recent controversy.
 
All of the above and the following is why I am considering making a Patreon: 
 
Currently I am a lab leader/supervisor of a Chemistry Lab. I have a degree in Biochemistry and a second degree in fine art. When I went into the working world (beyond customer service jobs I worked through high school and college) I chose chemistry because it was much easier to find a job quickly and life circumstances forced me to need a job suddenly and desperately. Since then, the past 8 years I have gotten by financially but I have had no creative outlet and Chemistry required a lot of overtime and mental exhaustion so non digital art was out the window due to time constraints and lack of energy on my part. The commercial chemical testing industry is surprisingly factory-like and labs are run like production units. If you know anything about chemical reactions and running instrumentation then you know it is very difficult to force these things to behave on a production schedule. Long story short I am asked to do and ensure the impossible happens on a daily basis. I am in hell at my current job, but I am grateful to have it. Modding has been the only thing that has kept me semi-sane. 
 
My dream would be do do art for a living and Patreon may be able to help. 
 
The future of my artistic expression: Hopefully I can make some money doing mods and digital art. The mods will always be free. I fully realize people that are not going to donate are never going to donate and I am fine with it. It is the reality of free things on the internet. I don't expect it and I don't want it if it comes from a negative place. For my supporters (anyone who has left verbal feedback, votes, donations) thank you so much and please stay tuned as I will have some updates in the near future.
 
I hope I did not offend anyone and sorry to rant, I just had some things on my mind today lol ;)


#2506
Darziak

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Since I made the video showing your work in 2013 it has had over 80,000 views, nearly 300 likes and is the most viewed video on my channel and still receives regular views atm.

 

You've done some mighty fine work sir. :)


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#2507
Ghostwise

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There's a ME1 Nexus ? Nobody ever tells me anything !

 

Endorsed there.


  • Catechrism piace questo

#2508
Crusherix

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We need a MEUITM for ME2 & 3 badly. 1 package installs are the best :) Ty for your hard work! If you want donations for MEUITM on ME2/3 i'll gladly put out 100sek(12usd) atleast :). Modders should be payed for great stuff but it being optional may be the best so we dont get crap all over us.



#2509
JRA97

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Hi I'm new to pc gaming and modding so I'm having a bit of trouble with the pre-install for the dynamic shadow fix. I found the depthbias, minshadowresolution, and the maxshadowresolution but I can't find the shadowfilterqualitybias. I did find shadowfilterradius above depthbias but I'm not sure if that has anything to do with the shadowfilterqualitybias. So can somebody help me find the shadowfilterqualitybias?



#2510
SergeTroy

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Hi I'm new to pc gaming and modding so I'm having a bit of trouble with the pre-install for the dynamic shadow fix. I found the depthbias, minshadowresolution, and the maxshadowresolution but I can't find the shadowfilterqualitybias. I did find shadowfilterradius above depthbias but I'm not sure if that has anything to do with the shadowfilterqualitybias. So can somebody help me find the shadowfilterqualitybias?

Hey JRA97, welcome to the fun of PC modding's learning curve!  :)

 

To start off with, I'd recommend just doing a general "Ctrl+F" to find ShadowFilterQualityBias just like so in the document file (bioengine.ini).  Remember to double check yourself and search both up and down in the document when you come to the end / beginning, respectively.  If that's not working, we're probably going to want to confirm your installation of Mass Effect, like is this via Origin or Steam or disc; are you doing it on a PC or on a MAC or via emulator or something; where the game's installed, and some other random stuff.  For example, assumption on my part is that you are installing the full mod for M.E.U.I.T.M, and not just the Soft Shadows stand alone mod (which isn't necessary if you are using the full MEUITM).  IF so, likewise assuming you've already installed the Large Address Aware patch so that ME can use more than 2gigs of mem.

 

As another double check, you might consider repairing / re-installing ME, and making backups of the original files prior to any editing.  I usually do this myself for the main .exe and the the relevant .ini files.

 

All else fails, try launching the game prior to any modding and ensuring it can launch without issue (beyond being fugly prior to the mod).


  • Catechrism piace questo

#2511
JRA97

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Hey JRA97, welcome to the fun of PC modding's learning curve!  :)

 

To start off with, I'd recommend just doing a general "Ctrl+F" to find ShadowFilterQualityBias just like so in the document file (bioengine.ini).  Remember to double check yourself and search both up and down in the document when you come to the end / beginning, respectively.  If that's not working, we're probably going to want to confirm your installation of Mass Effect, like is this via Origin or Steam or disc; are you doing it on a PC or on a MAC or via emulator or something; where the game's installed, and some other random stuff.  For example, assumption on my part is that you are installing the full mod for M.E.U.I.T.M, and not just the Soft Shadows stand alone mod (which isn't necessary if you are using the full MEUITM).  IF so, likewise assuming you've already installed the Large Address Aware patch so that ME can use more than 2gigs of mem.

 

As another double check, you might consider repairing / re-installing ME, and making backups of the original files prior to any editing.  I usually do this myself for the main .exe and the the relevant .ini files.

 

All else fails, try launching the game prior to any modding and ensuring it can launch without issue (beyond being fugly prior to the mod).

Thanks SergeTroy I was able to find it. I didn't think the solution would be this simple.



#2512
SergeTroy

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Thanks SergeTroy I was able to find it. I didn't think the solution would be this simple.

NP, the irritating thing is when it IS that simple, heh.  I've currently put my ME1 & 2 playthroughs on hold for a little rerun of Fallout 3 Modded, and THAT is going to be my personal nightmare for today & tomorrow.


  • Catechrism piace questo

#2513
Szeryf1592

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Is it possible move face Sheploo with MEUITM to Mass Effect 2?



#2514
Ghostwise

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Happy Gregorian New Year y'all !

 

Catech, what's up on the modding front ? Did you have time for ME stuff, or are you still focusing on the Super Mario Galaxy project ?


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#2515
Catechrism

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Happy new Year! I took quite a hiatus from modding.  A ton going on IRL.  I am back to some modding though finishing up some DOA5:LR textures I am going to release to the Nexus soon.  I like modding fighters the textures are usually ripped well and it's so simple (not many performance issues and you can get great character detail).

 

I will be getting back into ME soon but I am still mainly waiting on ME3Explorer to hopefully address the LOD issue for some texture in ME1.  I can't be of much help to them because I have no clue how to code but I am hopeful they will figure it out :)

 

Maria Galaxy project is really fun I will also be getting back into that soon Mario Galaxy 1 is almost done but Mario Galaxy 2 has just begun) but first I want to finish these DOA5 textures.  I have done some stages and almost all of Hitomi's costumes.  Doesn't sound like much but it ended up being a ton of textures, I would like to do every character but I just don;t have the time, and I think it would end up being a bigger project than MEUITM lol and I don;t love the game enough sorry to say.

 

Anyhoo that's it for now just a little status update, i hope everyone had a good 2015, I will be back soon!



#2516
Ghostwise

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Anyhoo that's it for now just a little status update, i hope everyone had a good 2015, I will be back soon!

 

Neat. Incidentally, did you have the opportunity to play around with Reshade (http://reshade.me/) now that it's maturing ?

 

Most of the shaders are tad complicated for me, but given your interest in lighting I suppose they're something that'd catch your fancy.


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#2517
Stofsk

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Has anyone had this weird problem I've encountered: windows seems to think Mass Effect is uninstalled but I can see it right there in my hard drive and I can load it up and start a new character. But... I can't load a save. It says Bring Down the Sky is uninstalled. So I click on the BDtS installer... and it says Mass Effect doesn't exist. 

 

Unless there's a simple fix I imagine a reinstall is in store for it. 



#2518
Catechrism

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My guess is the install data is missing from the registry I don't have a .reg file so i think you'll need to reinstall. 


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#2519
Catechrism

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Some modding updates:

 

User CreeperLava over at the Nexus and on ME3Explorer.org is compiling texture mods for ME2 to make "a best of compilation" mod.  He has reached out to me and I JeanLuc.  Also he has reached out to other modders Ottemis and Smartek and more.  So the mod will be a compilation of all of our work, chosen by CreeperLava.  A CreeperLava cut if you will.  

 

Many people have been asking for this for years and I was excited to have someone do this because time has been scarce and texture projects sprawled out for me.

 

So I think this is a great opportunity for the ME community to have a compilation and I want to give a huge thanks to CreeperLava.

 

I have added MEUITM Garrus to the submission for continuity, and also added a couple textures to JeanLuc's Miranda (with his permission).  Mainly I edited the romance model as we spoke and he mentioned he was intending to go back and finish some things up but never got to it.  So here are some screenies of 2 additions from me: MEUITM Garrus, and "cleaned up" JeanLuc Miranda (consists of some additional face textures (normal map and scalp (diff and spec)-to fix neck clipping on Mirada's head textures and some additive work to JeanLuc's romance re-texture diff, spec, and normal map).  

 

67-0-1455440330.jpg67-9-1455597150.jpg67-8-1455587489.jpg67-6-1455597151.jpg67-5-1455440329.jpgguR4Zqf.jpgbcBeNkh.jpg

More to come I still need to teak some clipping issues in Miranda's neck skin clipping through her black collar (engine bug-but i can cover it up with texturing) and release to CreeperLava

 

If you want to test out Garrus here is the link: link



#2520
Stofsk

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My guess is the install data is missing from the registry I don't have a .reg file so i think you'll need to reinstall. 

Yeah I reinstalled so it's no big deal it's just I've never had this happen before. 

 

Anyway, I think I might replay ME1 soon now that I reinstalled it :)


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#2521
Ghostwise

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User CreeperLava over at the Nexus and on ME3Explorer.org is compiling texture mods for ME2 to make "a best of compilation" mod.  He has reached out to me and I JeanLuc.  Also he has reached out to other modders Ottemis and Smartek and more.  So the mod will be a compilation of all of our work, chosen by CreeperLava.  A CreeperLava cut if you will.  

 

Excellent, thanks for the info. I can't use it right away but I'll download and keep a local copy -- just in case of Nexus drama. Also that'll be one more seeder, y'know ?


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#2522
Mechanic

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IhKH9zX.gif


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#2523
Catechrism

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All set with approvals.  Files here:

 

Miranda http://www.nexusmods...fect2/mods/69/?

 

Garrus http://www.nexusmods...fect2/mods/67/?

 

ME2 HD compilation put together by CreeperLava http://www.nexusmods...fect2/mods/68/?

 

Enjoy!



#2524
Dan.Wash

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Is there by an chance any support for the Origin version? Found some of the key items to change in MassEffect/BioGame/Config/DefaultEngine but can not find ShadowFilterRadius or the Min or MaxShadowResolution. Already did a Control+F but found nothing. Could they be listed under different names in this version? This version does have a command "EnableDynamicShadows=false" already set so idk if that affects anything crucial. Any help would be greatly appreciated.

 

Edit: I think I got it figured out. The other key items to change were in a different folder, under MassEffect/Engine/Config/BaseEngine. I also needed to turn off AA from my GTX 780 to keep the lights from flickering like crazy. Thank you for the mod!



#2525
Almostfaceman

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Happy new Year! I took quite a hiatus from modding.  A ton going on IRL.  I am back to some modding though finishing up some DOA5:LR textures I am going to release to the Nexus soon.  I like modding fighters the textures are usually ripped well and it's so simple (not many performance issues and you can get great character detail).

 

I will be getting back into ME soon but I am still mainly waiting on ME3Explorer to hopefully address the LOD issue for some texture in ME1.  I can't be of much help to them because I have no clue how to code but I am hopeful they will figure it out :)

 

Maria Galaxy project is really fun I will also be getting back into that soon Mario Galaxy 1 is almost done but Mario Galaxy 2 has just begun) but first I want to finish these DOA5 textures.  I have done some stages and almost all of Hitomi's costumes.  Doesn't sound like much but it ended up being a ton of textures, I would like to do every character but I just don;t have the time, and I think it would end up being a bigger project than MEUITM lol and I don;t love the game enough sorry to say.

 

Anyhoo that's it for now just a little status update, i hope everyone had a good 2015, I will be back soon!

 

Welcome back!

 

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