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Mass Effect 1 Updated/Improved Textures Mod


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#301
OpDDay2001

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I've been playing around for 10 minutes or so and my Memory Usage seems to have peaked at 734,944 K and seems to run normally at about 688,810 K with 23% of Memory usage. I'll try playing around for another 10-15 minutes and see what happens.

#302
Catechrism

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That's strange...are you using the full pack?

#303
Catechrism

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Man, I can't convert the light maps to dds with out a large quality decrease :/

Modifié par CDAMJC, 22 février 2012 - 03:29 .


#304
OpDDay2001

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I'm using the full pack. Another 10 minutes and it's only gone up about 7,000 K. But I'll try going to other areas.

#305
jmm42991

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You are using the logging method right?

#306
OpDDay2001

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Yeah. Logging method with Draw and Control, and Replace selected but not Show Textures on Upper Left (though these are probably useless anyway). Hmm. Maybe the files aren't loading after all. I'll try the "Steam Fix" and see if there is a noticeable difference.

#307
Catechrism

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turn film grain on and if it looks awful, they aren't working. It's the quickest check.

#308
Catechrism

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I am running logging mode with no additional textures (empty TexMod.log) and the memory leak is still present :/

Modifié par CDAMJC, 22 février 2012 - 03:26 .


#309
OpDDay2001

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It was loading some apparently but not all? Odd. It's doing it now and yeah. Mass Effect always had a memory leak. I know what it's doing though.

Every time you open and close the menu, move or change areas it reloads the textures. Opening and closing the menu several times increased the loaded textures count and with it the RAM being used. Yep. It increases the load quite a bit just by standing in one spot and opening and closing the menu.

#310
jmm42991

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Has someone tested for a memory leak without texmod at all? Maybe its already there in a minor capacity?

#311
jmm42991

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Awesome now whenever I go to start Mass Effect it just reopens Texmod? What in the world?

#312
Catechrism

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TexMod's logging mode must accelerate or amplify the leak.

#313
jmm42991

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So, there is already a leak present?

#314
Catechrism

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Yeah but it's so slow it normally doesn't effect anything.

#315
jmm42991

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ok, So... Its all Bioware's fault... dang

#316
Catechrism

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haha...I guess so, but if TexMod rendered the packages correctly that would be nice too. In package mode I don't see the super fast memory leak.

#317
jmm42991

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SO... We have a perfect looking 20 minutes of Mass Effect, or glitchy hours... hmm decisions decisions...

#318
Catechrism

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I'm tempted to learn programming so I can fix TexMod...:P

#319
jmm42991

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I know right?

#320
Garrus30

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thanks for this great mod.

btw can you tell me how much you increased the texture size, as I get an error with out of memory or sth so I wanna reduce it a bit.

Modifié par Garrus30, 22 février 2012 - 05:16 .


#321
jmm42991

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Did you apply the LAA aware patch to your mass effect exe?

#322
Garrus30

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yep worked, thanks.
I idiot used the wrong 4 gb patch xD

#323
Svv4T2

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Thank you for this awesome package. I've finished my "true" complete playthrough earlier last month (ME1+2) with your textures, and since there are still 2 weeks to go, I'm making a new Shepard. I swear with your textures, it looks at least as good as the ME3 demo, sometimes better. There are some ugly low res textures in the demo, especially clothing.

I've tried the new Logging method, and I have the same issues unfortunately. It plays fine without any glitches for 10min, then it crashes. However, sometimes my PC completely locks up and I have to force restart. I'm now using the old method, loading the full package, and it works perfectly -except the glitches of course. But a quick alt-tab cycle clears them all. (And yes, I've applied the LAA patch and I have 8Gb RAM)

So, thanks again!

#324
OpDDay2001

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This may seem silly but after starting Mass Effect using TexMod in Logging mod and loading my save, I closed TexMod yet the textures still remain and the ram usage seems to have stabilized. I will continue testing but I think once all the textures are loaded they don't been to be reloaded?

#325
jmm42991

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hmm... that makes since, the only issue is entering new areas.. So texmod is loading textures everytime they appear. And by closing it we keep all previously loaded textures without overloading the RAM... Maybe we can make this work?

side note: Does ME2 have the memory leak that ME1 does? Could it still remain a viable solution for it even if we can't find a solution?