I've been playing around for 10 minutes or so and my Memory Usage seems to have peaked at 734,944 K and seems to run normally at about 688,810 K with 23% of Memory usage. I'll try playing around for another 10-15 minutes and see what happens.
Mass Effect 1 Updated/Improved Textures Mod
Débuté par
Catechrism
, oct. 23 2011 01:20
#301
Posté 22 février 2012 - 02:41
#302
Posté 22 février 2012 - 02:44
That's strange...are you using the full pack?
#303
Posté 22 février 2012 - 02:46
Man, I can't convert the light maps to dds with out a large quality decrease :/
Modifié par CDAMJC, 22 février 2012 - 03:29 .
#304
Posté 22 février 2012 - 02:54
I'm using the full pack. Another 10 minutes and it's only gone up about 7,000 K. But I'll try going to other areas.
#305
Posté 22 février 2012 - 02:55
You are using the logging method right?
#306
Posté 22 février 2012 - 03:18
Yeah. Logging method with Draw and Control, and Replace selected but not Show Textures on Upper Left (though these are probably useless anyway). Hmm. Maybe the files aren't loading after all. I'll try the "Steam Fix" and see if there is a noticeable difference.
#307
Posté 22 février 2012 - 03:25
turn film grain on and if it looks awful, they aren't working. It's the quickest check.
#308
Posté 22 février 2012 - 03:25
I am running logging mode with no additional textures (empty TexMod.log) and the memory leak is still present :/
Modifié par CDAMJC, 22 février 2012 - 03:26 .
#309
Posté 22 février 2012 - 03:36
It was loading some apparently but not all? Odd. It's doing it now and yeah. Mass Effect always had a memory leak. I know what it's doing though.
Every time you open and close the menu, move or change areas it reloads the textures. Opening and closing the menu several times increased the loaded textures count and with it the RAM being used. Yep. It increases the load quite a bit just by standing in one spot and opening and closing the menu.
Every time you open and close the menu, move or change areas it reloads the textures. Opening and closing the menu several times increased the loaded textures count and with it the RAM being used. Yep. It increases the load quite a bit just by standing in one spot and opening and closing the menu.
#310
Posté 22 février 2012 - 03:43
Has someone tested for a memory leak without texmod at all? Maybe its already there in a minor capacity?
#311
Posté 22 février 2012 - 03:46
Awesome now whenever I go to start Mass Effect it just reopens Texmod? What in the world?
#312
Posté 22 février 2012 - 03:54
TexMod's logging mode must accelerate or amplify the leak.
#313
Posté 22 février 2012 - 03:54
So, there is already a leak present?
#314
Posté 22 février 2012 - 03:55
Yeah but it's so slow it normally doesn't effect anything.
#315
Posté 22 février 2012 - 03:59
ok, So... Its all Bioware's fault... dang
#316
Posté 22 février 2012 - 04:04
haha...I guess so, but if TexMod rendered the packages correctly that would be nice too. In package mode I don't see the super fast memory leak.
#317
Posté 22 février 2012 - 04:18
SO... We have a perfect looking 20 minutes of Mass Effect, or glitchy hours... hmm decisions decisions...
#318
Posté 22 février 2012 - 04:21
I'm tempted to learn programming so I can fix TexMod...
#319
Posté 22 février 2012 - 04:39
I know right?
#320
Posté 22 février 2012 - 05:16
thanks for this great mod.
btw can you tell me how much you increased the texture size, as I get an error with out of memory or sth so I wanna reduce it a bit.
btw can you tell me how much you increased the texture size, as I get an error with out of memory or sth so I wanna reduce it a bit.
Modifié par Garrus30, 22 février 2012 - 05:16 .
#321
Posté 22 février 2012 - 05:49
Did you apply the LAA aware patch to your mass effect exe?
#322
Posté 22 février 2012 - 06:46
yep worked, thanks.
I idiot used the wrong 4 gb patch xD
I idiot used the wrong 4 gb patch xD
#323
Posté 22 février 2012 - 07:56
Thank you for this awesome package. I've finished my "true" complete playthrough earlier last month (ME1+2) with your textures, and since there are still 2 weeks to go, I'm making a new Shepard. I swear with your textures, it looks at least as good as the ME3 demo, sometimes better. There are some ugly low res textures in the demo, especially clothing.
I've tried the new Logging method, and I have the same issues unfortunately. It plays fine without any glitches for 10min, then it crashes. However, sometimes my PC completely locks up and I have to force restart. I'm now using the old method, loading the full package, and it works perfectly -except the glitches of course. But a quick alt-tab cycle clears them all. (And yes, I've applied the LAA patch and I have 8Gb RAM)
So, thanks again!
I've tried the new Logging method, and I have the same issues unfortunately. It plays fine without any glitches for 10min, then it crashes. However, sometimes my PC completely locks up and I have to force restart. I'm now using the old method, loading the full package, and it works perfectly -except the glitches of course. But a quick alt-tab cycle clears them all. (And yes, I've applied the LAA patch and I have 8Gb RAM)
So, thanks again!
#324
Posté 22 février 2012 - 08:54
This may seem silly but after starting Mass Effect using TexMod in Logging mod and loading my save, I closed TexMod yet the textures still remain and the ram usage seems to have stabilized. I will continue testing but I think once all the textures are loaded they don't been to be reloaded?
#325
Posté 22 février 2012 - 08:58
hmm... that makes since, the only issue is entering new areas.. So texmod is loading textures everytime they appear. And by closing it we keep all previously loaded textures without overloading the RAM... Maybe we can make this work?
side note: Does ME2 have the memory leak that ME1 does? Could it still remain a viable solution for it even if we can't find a solution?
side note: Does ME2 have the memory leak that ME1 does? Could it still remain a viable solution for it even if we can't find a solution?





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