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Mass Effect 1 Updated/Improved Textures Mod


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#326
TheDragonAce

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Thank you very much for the hard work put into this mod. The textures are just amazing!

#327
OpDDay2001

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Still had the error come up the message was something about file name not found. It happened much later but it still popped up. Character models stayed the same across loading screens for me. At least it appeared that they did. I was on the Normandy in some other system, set course for the Citadel, got interrupted by Hackett's Moon VI Mission dialog, and finally got to the Citadel and landed. The Normandy textures at the dock were the high quality ones and so were the characters. The Citadel itself seemed to be loading the new textures too. Perhaps merely closing TexMod doesn't stop it's process and it continued loading the graphics?

#328
Catechrism

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Thank you everyone for your kind words I'm glad you like the mod. As as for our troubleshooters you have been busy! I'm not sure about the Leak in ME2 I'll have to test it out. If TexMod is just loading them each time they appear that makes sense and maybe isn't too hard to be remedied? I also found alt enter works to clear the screen of glitches in package mode, but it's a bit annoying and causes the game to lag for 10-30 seconds after returning to full screen :/

#329
jmm42991

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We got your back, Actually this mod was mentioned in JeanLuc's thread! I linked to it for people who didnt know. Hope thats alright :D
Maybe we can get a few people who might have more ideas how to fix it that way?

#330
Catechrism

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The more heads on this the better it would be so great if we could run TexMod glitch free and crash free.

#331
jmm42991

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would be amazing

#332
Catechrism

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**

Modifié par CDAMJC, 23 avril 2013 - 11:51 .


#333
DCopeland

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Image IPB

Image IPB

The first screen shot being the pre-optimized, the second being the latter.

When you re-did Wrex, is it just me or is he... less detailed?
I know these are your optimized versions but I find the lack of the 'ultras' a bit of a peeve for those who are able to run them, also I tried to Edit the Bioengine.ini of ME2 with the Min/Max Shadow resultion and yielded no results, just thought you would like to know & as a personal favor to me & i'm sure many others who enjoy your ME2 mods, could you transfer anything that hasn't been done so already like

-Film Grain
-Udina & the Council
-The keeprs
-Jokers face
-Ash/Kaidans face
-Anderson

And any others in the future.
Thanks again. <3

Edit: Also, i'm having my hand at the FXAA injector with both ME1 & 2 but i'm not to sure where to put the files.

Modifié par DCopeland, 23 février 2012 - 11:33 .


#334
Galatean

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CDAMJC wrote...

I'm tempted to learn programming so I can fix TexMod...:P


They're working on a replacement. Unfortunately, it's also still buggy as hell, and currently doesn't work with ME2.

Nonetheless, here's the link:
http://code.google.com/p/texmod/ 

#335
Garrus30

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Edit: Also, i'm having my hand at the FXAA injector with both ME1 & 2 but i'm not to sure where to put the files.


You have to put these in the same folder as where the main .exe is located (*:\\Mass Effect\\Binaries)

#336
Catechrism

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**

Modifié par CDAMJC, 23 avril 2013 - 11:52 .


#337
Garrus30

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(such a shame that BW didn't come up with a High Texture Patch)

Good work CDAMJC.
The vanilla Film Grain (on ME1) was really crap, no wonder that I never used it.

Modifié par Garrus30, 23 février 2012 - 03:34 .


#338
Catechrism

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Thanks Garrus30 ;)

#339
OpDDay2001

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Galatean wrote...

CDAMJC wrote...

I'm tempted to learn programming so I can fix TexMod...:P


They're working on a replacement. Unfortunately, it's also still buggy as hell, and currently doesn't work with ME2.

Nonetheless, here's the link:
http://code.google.com/p/texmod/ 


The annoying thing about that solution is that it green screens loading screens and is a bit confusing on how it wants things.. Otherwise, it works just as well as, perhaps better than, TexMod. I only tried it briefly (have to leave for work soon) but I didn't notice any text issues and the game seemed to run alright.

#340
Catechrism

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Ooh I'll give it a go when I get home from work.

#341
jmm42991

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I tried messing with it, but I couldnt figure it out, but I only messed with it for about 10 minutes.

#342
O3Hundred

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Alright, I have just joined y'all, hahaha. Seems like my game was crashing after all, I thought it was Steam that was the problem. (I would crash once in a while during long play sessions of ME before I used the mod) Turns out it is the mod, eh. So if I use it in Package Mod, the crashes will stop?

Modifié par O3Hundred, 23 février 2012 - 06:46 .


#343
Catechrism

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Yep no crashes in logging mode.

#344
jmm42991

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CDAMJC, you mean package right?

#345
Catechrism

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Yes package Gawd I shouldn't post from work :P

#346
O3Hundred

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CDAMJC wrote...

Yes package Gawd I shouldn't post from work :P


Haha, thanks. I will proceed to Package Mode then.

#347
Catechrism

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Well, with Umod I get green loading screens and it tells me it can't allocate enough memory for the full pack, I tried the individual files and when I got about half way down the list it gave me the same message, but at least it's in development and will hopefully get better.

Edit: I just got in game loading the full pack without the error message, but the only change I could see was film grain, so not everything is loaded.

Modifié par CDAMJC, 23 février 2012 - 11:28 .


#348
jmm42991

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Umod specifically says it doesnt work with ME2 so probably not ME1 either. on a side note. I just finished my ME1 playthrough and am starting ME2 so I'll test logging mode with it.

#349
Catechrism

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Very good then, thank you for all this testing. This weekend I will port over as many of my ME1 textures as are portable over to ME2.

#350
jmm42991

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Hey we want it just as much as you ;)