Modifié par CDAMJC, 23 mars 2012 - 09:40 .
Mass Effect 1 Updated/Improved Textures Mod
#501
Posté 23 mars 2012 - 09:40
#502
Posté 23 mars 2012 - 10:43
This is the error details if you can see anything out of the ordinary: (
MassEffectbak.exe is what i renamed originall masseffect.exe tried others too)
Problem signature: Problem Event Name: APPCRASH Application Name: MassEffectbak.exe Application Version: 1.2.20608.0 Application Timestamp: 4a55fea1 Fault Module Name: MSVCR80.dll Fault Module Version: 8.0.50727.6195 Fault Module Timestamp: 4dcddbf3 Exception Code: 40000015 Exception Offset: 000046b4 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: b862 Additional Information 2: b862312a23019c324c2aa0bd5e8ead1c Additional Information 3: 046c Additional Information 4: 046cda1640fb98d927843708bf29034c
Thanks again for your support, hope i can sort out the problem soon want to try out the series may just do it without the mods
Modifié par Daprosy, 23 mars 2012 - 10:59 .
#503
Posté 24 mars 2012 - 06:51
#504
Posté 25 mars 2012 - 02:55
#505
Posté 25 mars 2012 - 08:32
I can't find anything about texmod with ME1 and origin on the internet so I guess it's working for most people.
Anyone an idea?
#506
Posté 25 mars 2012 - 10:25
#507
Posté 25 mars 2012 - 02:24
CDAMJC wrote...
I think you need to apply the LAA patch, the mod crashes with out it because masseffect can't use more than 2 gigs of ram. The LAA patch applied to the original Masseffect.exe fixes this. You can get it form the link posted in the mod description, and I have it hosted over at moddb under the download section of the mod.
Dude your a legend...didnt see the LAA patch in OP, thanks allot. Its rare for developersto be so active...really appreciate your help mate!
lastly wha setting for filtering mode in game do you use; Linear, point, anisotropic etc? And do you use dynamic shadows and wait for verticle sync?
Thanks again, cant wait to give the series a go, and with amazing graphics too
Modifié par Daprosy, 25 mars 2012 - 02:25 .
#508
Posté 25 mars 2012 - 03:28
#509
Posté 25 mars 2012 - 03:32
jjj0309 wrote...
No matter what i do, game gives me an General Protection Fault error when it's first time loading screen. Steam version and tried LAA patch. My rig is Windows XP 32bit, Radeon HD6850, 4gb ram. Please, give me some advice.
Unfortunately windows 32-bit can't run the full pack. This is because it is limited to 2 gigs per application (a mathematical limitation). With the full pack and LAA applied, the application goes over 2 gigs. People with 32-bit windows have had luck with the individual files picking a choosing based on where they are in the game, or just choosing the iles they like most. I wish there was another solution, but so far I haven't come up with one.
#510
Posté 25 mars 2012 - 03:52
sinister.sinner wrote...
ME with Texmod and Origin doesn't work. MassEffect.exe crashes even before it there are the intro videos.
I can't find anything about texmod with ME1 and origin on the internet so I guess it's working for most people.
Anyone an idea?
Did you try the LAA patch? The mod crashes without it.
#511
Posté 25 mars 2012 - 03:54
Endgame22 wrote...
Thank you for the mods! There great though the break ups in the newer updated one and i just got a partial green screen when the Normandy was hitting the Mass Relay why is that happening? I love the new film grain, lighting scheme makes it way more darker and gives you such a better feel!
That sounds like the occsional TexMod glitchiness, it glitches once in a while. Usually alt enter a few time clears up improperly loaded Textures.
#512
Posté 25 mars 2012 - 07:06
1. Place TexMod in the Binaries folder.
2. Rename MassEffect.exe to anything you want. I use "~MassEffect.exe".
3. Rename Texmod.exe to MassEffect.exe
4. Launch Masseffect.exe (TexMod renamed) through Steam
5. Point TexMod to your original Masseffect.exe (now renamed)
I did that , lanch me by steam , texmod open , point it to v_masseffect.exe , steam lanch masseffect.exe which open texmod => infinite loop
Did i miss something ?
Modifié par Neon67fr3d, 25 mars 2012 - 07:07 .
#513
Posté 25 mars 2012 - 07:35
Modifié par CDAMJC, 25 mars 2012 - 07:36 .
#514
Posté 25 mars 2012 - 07:54
CDAMJC wrote...
A few people have posted this problem and I have no clue what's missing, since I have the disc version of the game I'm not entirely sure, I know this method had worked for many, many people but maybe there is a step I missed in the tutorial or a setting in windows. It makes no sense to me how the renamed original MassEffect could send you to TexMod, yet this has happened to a few people. Any help from steam users who got it working would be greatly appreciated
This happened to me after i chose to run as administrator in Texmod and unchecked read only in masseffect.exe, after dissabling administrator access and checking read only again texmod stoped opening itself, dont know if this helps at all but it did for me
#515
Posté 25 mars 2012 - 08:40
#516
Posté 25 mars 2012 - 08:48
#517
Posté 25 mars 2012 - 10:28
Just need to start quicksaving more haha
EDIT:
Now have got about three bluescreens and had to do a hard reset...report as follows, any ideas? Disabled antivirus and tried to let texmod through firewall too :S
Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057
Additional information about the problem: BCCode: 3b BCP1: 00000000C0000005 BCP2: FFFFF88007EBB20B BCP3: FFFFF8800DEF8BE0 BCP4: 0000000000000000 OS Version: 6_1_7601 Service Pack: 1_0 Product: 256_1
Modifié par Daprosy, 26 mars 2012 - 10:09 .
#518
Posté 26 mars 2012 - 09:58
#519
Posté 26 mars 2012 - 10:14
i have 8gb
Modifié par Neon67fr3d, 26 mars 2012 - 10:14 .
#520
Posté 26 mars 2012 - 11:21
#521
Posté 26 mars 2012 - 12:08
Modifié par Daprosy, 26 mars 2012 - 04:43 .
#522
Posté 26 mars 2012 - 02:36
CDAMJC wrote...
Apply the LAA patch to the original Mass Effect executable its required to prevent crashing.
I used laa , but now i get error msg runtime c++ error E/S , still crashing when it reaches the 1.7gb consumtion
If i get it right , i need to update my c++ library , but i'm looking for a link .
Is it the famous microsoft frameworks ?
Modifié par Neon67fr3d, 26 mars 2012 - 02:37 .
#523
Posté 26 mars 2012 - 07:56
#524
Posté 28 mars 2012 - 02:27
Neon67fr3d wrote...
CDAMJC wrote...
Apply the LAA patch to the original Mass Effect executable its required to prevent crashing.
I used laa , but now i get error msg runtime c++ error E/S , still crashing when it reaches the 1.7gb consumtion
If i get it right , i need to update my c++ library , but i'm looking for a link .
Is it the famous microsoft frameworks ?
I think that error happens with 32-bit windows, which can't handle the full pack due to the ram limitations, if you have 32-bit windows try picking and chhosing from the individual files, people have had better luck with that. the full pack just uses too much ram and pushes the app close to 2 gigs and then crash...C++ error. So far I haven't found a solution for 32-bit windows. LAA works to prevent this in 64-bit windows but I'm hoping UMod will be better than TexMod in the future and need less RAM, right now it's not fully compatible with Mass Effect :/
If you have windows 64-bit try updating direct X and C++ like you mentioned. Also be sure not to run Mass effect as an administrator like metioned above and see if that helps.
Modifié par CDAMJC, 28 mars 2012 - 02:30 .
#525
Posté 28 mars 2012 - 03:55





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