SgtMathias wrote...
Hello,
I'm trying to use this mod's full package with the steam version of my Mass Effect 1. I followed the instructions and the texmod's steam instructions too. When I run the game through the texmod without any package it starts fine, but if I insert the package I only got a black screen and after a while a C++ runtime error message. Any ideas?
Hi there,
C++ error in this case means you have run out of resources due to the size of the pack and Texmod's way of loading the textures. If you have windows 64-bit apply the LAA patch I have linked on the first page to the original MassEffect.exe that you have renamed. That will stop this crash. If you have windows 32-bit it can't handle the application using more than 2 gigs of ram and will crash with the full pack everytime. However I do host the files individually so you can choose the textures you want most and load them.
I am also in the process of lowering the file sizes (where possible) after seeing how good some textures can look if I use jpeg format instead of bmp (this makes a 64 megabyte texture become about 6 megabytes).
here:
http://social.biowar...index/9735492/1This should hopefully increase performance, and decrease load time and resource usage. But I have to go through every texture so it will be a little while before the next update. If I am successful I hope that windows 32-bit users can use the full pack

. There is a chance it won't be enough though because over 75% of the textures I've edited in ME1 have alpha channels which are required to display correctly and jpegs cannot do contain alpha channels so I am looking into DXT3 dds compresion (so far I've had strange artifacts after applying this format). But I remain hopeful that everyone will be able to enjoy this mod in its entirety.
Modifié par CDAMJC, 08 avril 2012 - 01:12 .