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Mass Effect 1 Updated/Improved Textures Mod


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#551
Catechrism

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Possible black textures fix (if it's related):

http://forums.steamp....php?p=28094517

http://pcgamingwiki....issing_textures

Anyone having the black texture issue please test and let me know if this helps thanks :)
I would myself but they don't show up for me.

Also if you have an nvidia based card/chipset and have this issue please let me know, so far I have only heard from people with ATI cards having this issue.

and thanks for smaa injector link I'll check it out :)

Modifié par CDAMJC, 06 avril 2012 - 12:21 .


#552
DDLTZHM

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There is also this issue only with garrus' armor....not the one you modded though. Here's the picture
http://i296.photobuc...rusArmorBug.jpg

#553
Hawkeye00Pierce

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awesome work! makes me with i had the PC version to all the games!

#554
Endgame22

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CDAMJC wrote...

Possible black textures fix (if it's related):

http://forums.steamp....php?p=28094517

http://pcgamingwiki....issing_textures

Anyone having the black texture issue please test and let me know if this helps thanks :)
I would myself but they don't show up for me.

Also if you have an nvidia based card/chipset and have this issue please let me know, so far I have only heard from people with ATI cards having this issue.

and thanks for smaa injector link I'll check it out :)

I have Nvidia graphics now i am going to check out to see how your textures run with that, and thanks for the improvement textures for ME2, stuff that others i can't find, but let me ask you this, why is that whenever I load up jean luc's mods and other mods the exe crashes? What i do like about your mods the most is that you optimize them to their best potential.

#555
Catechrism

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JeanLuc's Mods shouldn't crash they just take a while to load because of the file sizes the game seems frozen, but if you wait a few minutes it should load.

#556
Endgame22

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Alright yeah your right, though sometimes they feel like they take longer than usual, anyway Good Job bro! I love the newest textures, you really improved it and performance is better now too, these textures really do work better with nvidia, sadly though. One of the main reasons why i got this new desktop. Are you going to do textures for Mass Effect 3, those will be fun! The community already has done some great improvements so far.

#557
SgtMathias

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Hello,
I'm trying to use this mod's full package with the steam version of my Mass Effect 1. I followed the instructions and the texmod's steam instructions too. When I run the game through the texmod without any package it starts fine, but if I insert the package I only got a black screen and after a while a C++ runtime error message. Any ideas?

#558
naddaya

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This reminded me of how much I miss ME1. Great job.

#559
Catechrism

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SgtMathias wrote...

Hello,
I'm trying to use this mod's full package with the steam version of my Mass Effect 1. I followed the instructions and the texmod's steam instructions too. When I run the game through the texmod without any package it starts fine, but if I insert the package I only got a black screen and after a while a C++ runtime error message. Any ideas?


Hi there,

C++ error in this case means you have run out of resources due to the size of the pack and Texmod's way of loading the textures. If you have windows 64-bit apply the LAA patch I have linked on the first page to the original MassEffect.exe that you have renamed. That will stop this crash. If you have windows 32-bit it can't handle the application using more than 2 gigs of ram and will crash with the full pack everytime. However I do host the files individually so you can choose the textures you want most and load them.

I am also in the process of lowering the file sizes (where possible) after seeing how good some textures can look if I use jpeg format instead of bmp (this makes a 64 megabyte texture become about 6 megabytes).

here: http://social.biowar...index/9735492/1

This should hopefully increase performance, and decrease load time and resource usage. But I have to go through every texture so it will be a little while before the next update. If I am successful I hope that windows 32-bit users can use the full pack :D. There is a chance it won't be enough though because over 75% of the textures I've edited in ME1 have alpha channels which are required to display correctly and jpegs cannot do contain alpha channels so I am looking into DXT3 dds compresion (so far I've had strange artifacts after applying this format). But I remain hopeful that everyone will be able to enjoy this mod in its entirety.

Modifié par CDAMJC, 08 avril 2012 - 01:12 .


#560
SgtMathias

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Thank you for the fast reply. I didn't know the mod requires this much resources. I have only 2gb ram and an older 3850 video card with 256mb ddr3 memory. The base game (along with ME 2 and 3) runs fine with the highest graphics settings on 1920x1080 resolution, so I thought it will be fine with the mod too but as it stands it's better if i wait for my next PC upgrade or at least as you mentioned your next update. Anyways, thank you for the info and for your hard work on this mod.

#561
Catechrism

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Yes TexMod unfortunately requires a ton of resources when you have this many textures edited, and also it's performance on ATI is significantly worse even on the high end ATI cards. I don't know why I think it's a driver architecture issue?

Anyway thank you for your support :) and good luck with your new PC upgrades.  If TexMod is a priority I recommend Nvidia, hell I always recommend Nvidia. I like the depth of their drivers, total control with Nvidia Inspector, and it's a comfort thing as I've used them since 3DFX went out of business :o haha. But I don't hate on ATI so ATI users please don't flame me I realize they are great cards as well and better in some aspects, just not with TexMod :)

Modifié par CDAMJC, 08 avril 2012 - 01:29 .


#562
Darziak

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CDAMJC wrote...
I am also in the process of lowering the file sizes (where possible) after seeing how good some textures can look if I use jpeg format instead of bmp (this makes a 64 megabyte texture become about 6 megabytes).


You should save them as .DDS instead of .BMP if you want to cut down on MB.

I've also sent you a pm but don't know if you read.

#563
Catechrism

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I am trying to convert my .bmps to .dds but I am getting green square artifacts in dark areas and distortion on straight lines :(

#564
Darziak

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What's the program your using?

I use photoshop CS5 and save DDS options with DXT5 ARGB 8 bpp | interpolated alpha

#565
pigosso

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CDAMJC wrote...

SgtMathias wrote...

Hello,
I'm trying to use this mod's full package with the steam version of my Mass Effect 1. I followed the instructions and the texmod's steam instructions too. When I run the game through the texmod without any package it starts fine, but if I insert the package I only got a black screen and after a while a C++ runtime error message. Any ideas?


Hi there,

C++ error in this case means you have run out of resources due to the size of the pack and Texmod's way of loading the textures. If you have windows 64-bit apply the LAA patch I have linked on the first page to the original MassEffect.exe that you have renamed. That will stop this crash. If you have windows 32-bit it can't handle the application using more than 2 gigs of ram and will crash with the full pack everytime. However I do host the files individually so you can choose the textures you want most and load them.

I am also in the process of lowering the file sizes (where possible) after seeing how good some textures can look if I use jpeg format instead of bmp (this makes a 64 megabyte texture become about 6 megabytes).

here: http://social.biowar...index/9735492/1

This should hopefully increase performance, and decrease load time and resource usage. But I have to go through every texture so it will be a little while before the next update. If I am successful I hope that windows 32-bit users can use the full pack :D. There is a chance it won't be enough though because over 75% of the textures I've edited in ME1 have alpha channels which are required to display correctly and jpegs cannot do contain alpha channels so I am looking into DXT3 dds compresion (so far I've had strange artifacts after applying this format). But I remain hopeful that everyone will be able to enjoy this mod in its entirety.

are PNGs supported by texmod?
because they are smaller than BMPs, and support even alpha channel

and then dds(and jpeg) compression wouldn't decrease textures' quality ?

Darzkai wrote...

What's the program your using?

I use photoshop CS5 and save DDS options with DXT5 ARGB 8 bpp | interpolated alpha

he use GIMP
look at moddb

Modifié par pigosso, 09 avril 2012 - 10:36 .


#566
Catechrism

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OK I'll try dxt5 I was using dxt3

#567
Darziak

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pigosso wrote...
are PNGs supported by texmod?
because they are smaller than BMPs, and support even alpha channel

and then dds(and jpeg) compression wouldn't decrease textures' quality ?

I know that alot of games and mods tend to use .DDS so I think it would be the best option.

CDAMJC wrote...

OK I'll try dxt5 I was using dxt3


Yea I got similar results when using DXT3.

#568
Catechrism

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Ok while I'm working compressing these textures I would like some help from the community as far as telling me textures from Mass Effect 1 that I missed that people would like to see redone. If you told me and I didn't do it please remind me. I will make a new list and try to finish up the mod so I can move on to a few smaller mods, Mass Effect 3 (playing it), and then seeing what still needs texturing as there is some great stuff going on already for ME3.

Current ME1 re-textures done so far:

Shepard
Custom Shepard
Garrus
Tali
Wrex
Ash
Kaiden
Liara
Joker
Dr. Chakwas
Anderson
Udina
Saren
Final Saren
Benezia
Nhilus
Normandy Crew
Scientists
Colonists
Harkin
Council
Volus
Hanar
Elcor
Keepers
Salarian NPCs on Citadel
Krogan NPCs on Citadel
Turian NPCs on Citadel
Human NPCs on Citadel
Geth
Normandy
Mako
Film Grain
Light and Shadow maps Normandy and Citadel
Dynamic Shadow
Turian Colossus Armor light and medium
Ash's Pheonix Armor
N7 Onyx Armor
Garrus's blue armor
Wrex's Mercenary Armor

Modifié par CDAMJC, 14 avril 2012 - 11:10 .


#569
Darziak

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I would have to say the wall by the embassies, it bugs me that there's a ugly sqaure shape around the circle metal thing. I actually found a higher resolution that's used in the human embassy and I applied it to the low resolution. Now there's just the problem at the sides.

Image IPB

If you could work on this I'd be thankful since there's so many textures for this one wall.

Modifié par Darzkai, 15 avril 2012 - 04:47 .


#570
Catechrism

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Nice find! I'll see what I can do with it :)

#571
Darziak

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I found that the custom shepard face tex doesnt work, at least for me anyway. I put multiple lines of colours as a test and it never showed up in the game.

#572
Catechrism

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Weird, is this the full pack or individual files? and is it male or female custom Shepard? Also the bioengine.ini LOD tweaks listed in the mod description are required to see some of my textures because different LOD levels sometimes makes the game use a completely different texture with a different name therefor not loading my texture. Or I made a mistake in the upload :P

I am almost done with a new pack and individual files. I opted to go with .png format since it was the only one which didn't compromise the quality (IMO) and managed to shrink the file size. It seems to be loading faster as well, and I'm hoping this will fix the black texture glitches some people are reporting. I think it has something to do with the alpha channel in the bitmap and I'm hoping its fixed in the new format. I will upload as soon as I'm done and have fully tested.

#573
Darziak

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I used the individual file but even so I coloured lines all over the face and in the alpha and no difference is made at all, this was on the custom male shepard. The one I edited was

MASSEFFECT.EXE_0x72D6575F

#574
Catechrism

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**

Modifié par CDAMJC, 23 avril 2013 - 11:59 .


#575
Darziak

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So I deleted all my .ini to get fresh files and then tried it and no luck.

Used your adujustements and still no luck.

Everything else works but shepard's face. 0_o

Oh and it appears to not work for me in ME2 either.

Modifié par Darzkai, 18 avril 2012 - 04:35 .