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Mass Effect 1 Updated/Improved Textures Mod


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#601
Catechrism

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The new Performance Pack looks like it's up and running, please let me know how it works for those who were experiencing crashes with the full pack before, thanks :)

#602
Sangrial

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Ok, just tested both packs. Still can´t use high one, I've tried with several savegames, but always the game crashes. However, your new performance pack hit the mark to me! It runs perfectly, and although I can see the quality loss, as you said, it's negligible.
Oh, and the ultra-low tex glitches on Garrus armors have gone away with this pack (tested with several armors).
Thank you so much for making my me1 experience so enjoyable.

#603
blmlozz

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So, I do have a general question that's likely not directly related to your mod.

Using textmod with ME1 results in random texture artificates on the games menus and sometimes on the minimap and loading screens. Is this normal or is there a known fix for this?

Sometimes I'll notice that these 'artifacts' are acutally the unwraped raw face/suit textures (usually on the loading screen)

Modifié par blmlozz, 24 avril 2012 - 09:55 .


#604
Catechrism

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Glad to here the performance pack is working. As for text and other glitches it's a known problem of TexMod where it miss-loads textures once in a while you can force a reload of the textures with alt+enter to get rid of them, but they will creep back in. It's sad TexMod never made it out of the beta phase but I'm glad it exists and there is work being done on Umod which is a TexMod type executable still in development, but currently it's not fully functional with the Mass Effect series yet.

#605
Darziak

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Hey CDAMJC I've been working on Tali textures to make it more closer to the me1 concept.

Posted Image
Posted Image

Made a chain to main body, the talkie hole is fixed from pixelation and I upped the normal map.

Tell me if you want this texture.

Update: Made a second version
Posted Image

Modifié par Darzkai, 25 avril 2012 - 06:25 .


#606
Catechrism

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Those look pretty great , but I'm actually re-doing Tali already now that I have a high-end and low-end pack I can add more detail to the high-end version because now I can use 4096x4096. I do prefer the first version you did IMO and I really like the enthusiasm for the concept art I've never seen that art before, really great.

#607
Darziak

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Thanks, you should check out the other art here.

Edit: I sent you a pm about the tali texture's and concept art.

Modifié par Darzkai, 26 avril 2012 - 01:24 .


#608
pigosso

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have you ever tried SMAA injector ?
It's an AA injector like the fxaa one, but without blurred texture

#609
DCopeland

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Darzkai, there's beauty in subtlety. Try not to over do it.

Modifié par DCopeland, 27 avril 2012 - 07:41 .


#610
Arcataye

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Hey, great work on this. Happy to see that it's worked on even if it's an old game. ^_^

I just grabbed the performance pack first and it looks great already, is there really a huge difference between perf/full version to justify almost double the memory usage?

Modifié par Arcataye, 27 avril 2012 - 07:07 .


#611
Catechrism

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Arcataye wrote...

Hey, great work on this. Happy to see that it's worked on even if it's an old game. Posted Image

I just grabbed the performance pack first and it looks great already, is there really a huge difference between perf/full version to justify almost double the memory usage?



Thanks :)

If your system doesn't crash with the larger pack there is no performance loss just sharper textures so I would recommend the HQ pack if you can run both and had to choose. Tali, Garrus, Saren, the Normandy, and many armors look much better with it.

Modifié par CDAMJC, 28 avril 2012 - 06:32 .


#612
Catechrism

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pigosso wrote...

have you ever tried SMAA injector ?
It's an AA injector like the fxaa one, but without blurred texture


I still have to give it a try, I know FXAA gives blurry textures when you want to force AA but keep AA to a minimum in the program and I use it more for color, contrast, and sharpness tweaks than AA.  But I will try SMAA and report back. Thanks for the recommendation.

#613
Darziak

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pigosso wrote...

have you ever tried SMAA injector ?
It's an AA injector like the fxaa one, but without blurred texture

Well SMAA gives better AA than FXAA but vs using the sharpness, colour I'll stick to using FXAA.

Screenshots I took.
Posted Image


DCopeland wrote...

Darzkai, there's beauty in subtlety. Try not to over do it.

I know I was trying to keep it simple without it sticking out too much which version 2 did, I have faith that CDMAJC will make a better version. Posted Image

Modifié par Darzkai, 28 avril 2012 - 10:35 .


#614
Arcataye

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CDAMJC wrote...

Thanks :)
If your system doesn't crash with the larger pack there is no performance loss just sharper textures so I would recommend the HQ pack if you can run both and had to choose. Tali, Garrus, Saren, the Normandy, and many armors look much better with it.

I tried it and it seems to work well, thanks!

Now I have this texture pack, FXAA injector and various FOV/flycam binds.
Any other recommendations?

Modifié par Arcataye, 01 mai 2012 - 08:09 .


#615
ELE08

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Just wanted to say thank you OP for your hard work making and releasing this.  It looks amazing and has added some replayability to ME1 for me.  I'm really enjoying going through the game again.
My own texture improvements are for the female PC specifically, and I thought I'd share here, for others who might be interested. Since texmod loads in priority of order, I just put these above your tpf.

Mass Effect HD Face Texture

Mass Effect Natural looking Eyelashes

Mass Effect HD Eyes

Posted Image

Posted Image
Thanks again
:wizard:

edit - formatting ><

Modifié par ELE08, 04 mai 2012 - 03:19 .


#616
Catechrism

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Thanks for liking the mod and thanks for sharing yours, great job!

#617
Catechrism

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Jeff Rousell wrote...

We have just deployed new BSN project changes to prepare for more project changes coming Friday May 4th. Today’s changes will allow you to set a "Status" on your projects and there are 4 possible statuses to choose from. These are Planning, Building, Testing and Released. As of now all projects have been have been defaulted to the "Planning" status. For now these statuses are only visible while editing or creating a project. Please update your project status to reflect the current state it’s in. On Friday May 4th we will make this field visible to everyone.

Changes coming out Friday May 4th:

  • Status field will be shown on project pages and the browse projects page (http://social.biowar...bw_projects.php)
  • Removing the "Popularity" field.
  • Browsing projects will allow you to filter on the new "Status" field
  • Browsing projects will now default to showing "Released" projects and order by "Downloads"


*** These changes are now live ***



:( no more popularity field...bummer

#618
Catechrism

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**

Modifié par CDAMJC, 24 avril 2013 - 12:00 .


#619
Darziak

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Glad you got that polished metal effect, You expect a quarian to be clean afterall. :P

#620
Catechrism

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**

Modifié par CDAMJC, 24 avril 2013 - 12:00 .


#621
Catechrism

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Darzkai wrote...

Glad you got that polished metal effect, You expect a quarian to be clean afterall. :P


Yeah, it's still a little beat up to try to maintain the art direction, but it was just so ugly in the original that I couldn't fix it.  So I overhauled it, borrowing a little guidance from the concept art you showed me:)  I am also playing a lot with the tone and specular maps that go "under" the main texture they have a different metal texture applied so that in motion the metal gets a sheen/two-tone look.

Modifié par CDAMJC, 05 mai 2012 - 01:00 .


#622
DCopeland

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Lookin better everyday, I'm surprised how quickly this because very popular on Modb.

Modifié par DCopeland, 05 mai 2012 - 10:15 .


#623
Eiergrabscher

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Right after loading a savegame or loading a new game after character creation I'm always getting a bluescreen saying "page fault in nonpaged area" with the full package and the performance package.
I'm running Win7 64bit with a Phenom II X4, Radeon HD 5870 and 12 GB of Ram. And I am using the laa patch. Any ideas?

#624
Darziak

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According to Microsoft, this error can be caused by faulty hardware, anti-virus software, a corrupted NTFS volume or a bad system service.

#625
Catechrism

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I hope I can help,

Usually blues screens are hardware issues and not related to the mod in any way other than it pushes the system because TexMod is so darn demanding. Due to this added stress you could see blue screens if you are overclocking things like the processor, RAM, and GFX card. Also I have heard of crashes but I'm not sure if they were blue screens, when the bioengine.ini is over tweaked and also with corrupt file cache(s) in the steam version which you can use steam to verify and fix your files. So if the game only crashes to blue screen while running TexMod in combination with my mod, it's probably a hardware issue hopefully due to over clocking because it's easily fixed.

My Recommendations:

1: Try to run it with nothing overclocked
2: Delete the Bioware.ini and run the game (this creates a new one) and use only the tweaks I have listed in the mod             description.                 
3: Verify the games files on steam or Origin if you own these versions.( this could be the case because you said it happens when saving and loading.

Modifié par CDAMJC, 05 mai 2012 - 02:31 .