Modifié par CDAMJC, 24 avril 2013 - 12:02 .
Mass Effect 1 Updated/Improved Textures Mod
#651
Posté 20 mai 2012 - 01:41
#652
Posté 20 mai 2012 - 11:24
#653
Posté 21 mai 2012 - 03:46
#654
Posté 22 mai 2012 - 12:34
But unfortunatly I've got the same problems as described on the previous page. Mostly interface textures show up wrong, fonts and the minimap and menu tabs and stuff. Is there a solution for this? I also posted a comment on Moddb on this issue with more details. I really hope there is a way to stop this mess because its really annoying when there is a face bumpmap in the back of your minimap.
#655
Posté 22 mai 2012 - 04:13
#656
Posté 22 mai 2012 - 04:26
Modifié par CDAMJC, 22 mai 2012 - 04:27 .
#657
Posté 22 mai 2012 - 06:32
Great job with the mod by the way!
#658
Posté 22 mai 2012 - 06:41
Anyway, has anyone problems with his shadows in ME1? I remember when I first played it the shadows were alright but when I now play they are all little spots instead of clean surfaces. I'm using the ini tweaks as shown on Moddb. May this have something to do with the texture mods? Of course I use anisotropic filtering, toggeled in game options and forced by Nvidia.
Modifié par Darman, 22 mai 2012 - 06:42 .
#659
Posté 22 mai 2012 - 10:09
Darman wrote...
Thx for the information on this. Unfortunatly rerendering just leads to other parts of the interface shown up wrong mostly. But its only getting heavy after 1h of playing so I guess I just have to restart the game from time to time.
Anyway, has anyone problems with his shadows in ME1? I remember when I first played it the shadows were alright but when I now play they are all little spots instead of clean surfaces. I'm using the ini tweaks as shown on Moddb. May this have something to do with the texture mods? Of course I use anisotropic filtering, toggeled in game options and forced by Nvidia.
Thanks for your appreciation in the earlier post and I'm sorry TexMod is so glitchy but at least it allows us to mod the game
About the shadows, unfortunately that's as good as I could get it, I tried an even higher resolution texture for the shadow and a ton of different bioengine.ini configs but they all resulted in weird tiling effects, this was the best result. But just to see the difference load up the same scene you are seeing problems in without TexMod running and the shadow will be a lot worse. The shadows in the vanilla game were so bad the original Bioengine.ini settings after updating the game to version 1.2 didn't include dynamic shadows on the face because so many people complained about how bad it looked. So I know it's not perfect, but it's the engine, it's dated and shadows don't look as nice as in ME2 or ME3 :/
To revert back to Bioware's fix for the facial shadows (which was removing most of them) change the value of the shadow depth bias from 0.006 to 0.03. That should remove the face shadows like bioware did but maintain my higher-res shadows seen cast from bodies and on armor etc... It will look very clean on the faces but also in my opinion slightly less realistic, especially during dialogue scenes
#660
Posté 22 mai 2012 - 10:11
Dragon_Claw wrote...
Or you can just hit esc 2 times, that worked for me.
Great job with the mod by the way!
Thank you very much
#661
Posté 23 mai 2012 - 03:43
#662
Posté 23 mai 2012 - 03:53
#663
Posté 24 mai 2012 - 03:10
Modifié par CDAMJC, 05 août 2013 - 11:16 .
#664
Posté 24 mai 2012 - 11:51
#665
Posté 24 mai 2012 - 04:58
Modifié par CDAMJC, 27 mai 2012 - 01:33 .
#666
Posté 27 mai 2012 - 01:40
Modifié par CDAMJC, 05 août 2013 - 11:16 .
#667
Posté 27 mai 2012 - 06:50
#668
Posté 28 mai 2012 - 05:52
Modifié par CDAMJC, 05 août 2013 - 11:16 .
#669
Posté 29 mai 2012 - 03:23
DCopeland wrote...
All looking fantastic as always.
Thanks
#670
Posté 31 mai 2012 - 08:16
Modifié par CDAMJC, 05 août 2013 - 11:17 .
#671
Posté 01 juin 2012 - 10:58
Modifié par RampaXi, 01 juin 2012 - 10:59 .
#672
Posté 01 juin 2012 - 04:55
RampaXi wrote...
Been using this mod for a while now, but it seems im having some issues with the default N7 armor is anyone else having that black thing ontop of the armor? in certain angles/conversations with characters you can see the armor normally
Hello there,
Yes this issue has been reported and I've seen it, but as far as I knew and as people reported these were fixed in the updated packs from April which can be downloaded at moddb. If you are using the individual files I think it can be fixed by moving the armor higher up in the loading order in TexMod when you are selecting what mods to load. I think it has something do do with TexMod and its occasional glitches, it seems its picky about load order. Please give it a shot and let me know how it works for you.
Also I should have new files available for download this weekend hopefully. So if all else fails try the new files which I will upload fairly soon.
Modifié par CDAMJC, 01 juin 2012 - 04:55 .
#673
Posté 01 juin 2012 - 07:48
Keep up the good work btw.
#674
Posté 03 juin 2012 - 03:46
So, in short, anybody have a fix for running TexMod with the Steam version of Mass Effect 1?
#675
Posté 03 juin 2012 - 04:51
To rule this out try running the game as you mentioned above with no packages loaded if it still crashes, make sure your antivirus is set to allow TexMod as that can also cause crashes. i also have a tutorial over at moddb on how to get it running (steam included): http://www.moddb.com...tting-up-texmod
I hope this helps, if not let me know and we can troubleshoot more. Good luck
Modifié par CDAMJC, 03 juin 2012 - 04:54 .





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