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Mass Effect 1 Updated/Improved Textures Mod


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#701
ElectronicPostingInterface

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I just downloaded this. Incredible.

Amazing dude, totally improves the ME experience.

#702
Exozze

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Sorry if I sound stupid, but I dont understand how I should "point" textmod to the MassEffect.exe

#703
Exozze

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Now it worked!

#704
Spuzaw

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Wow, this is great! Glad I ran into this because I was going to do another do another playthrough of ME1. There is no game better than Mass Effect 1. I love it!

#705
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I've converted your files to DDS format. This is a lot less memory intensive than PNG. Using your default files, I'm using around 3.1 GB of RAM, versus with the DDS versions it's around 760 MB or so.

Mass Effect 1 DDS textures

Wrapped in the TPF file ready for Texmod. Although I did them individually, instead of one huge TPF file.

Modifié par magnetite, 02 juillet 2012 - 10:44 .


#706
Catechrism

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magnetite wrote...

I've converted your files to DDS format. This is a lot less memory intensive than PNG. Using your default files, I'm using around 3.1 GB of RAM, versus with the DDS versions it's around 760 MB or so.

Mass Effect 1 DDS textures

Wrapped in the TPF file ready for Texmod. Although I did them individually, instead of one huge TPF file.


Hello,

I am downloading to check it out now. I have tried dxt in the past and for some reason the mod ran worse, much more stuttering and ram usage. Maybe I changed the format incorrectly. Could you please let me know how you did this what program and what settings you used for the dxt plugin? thanks in advance and thank you for taking the time to do this. If this allows win 32 users the ability to run the high quality version I will be very grateful :)

#707
Catechrism

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Ok I just gave it a test run and I was hopeful, but many textures are not displaying: Wrex, Garrus, Tali, the N7 armors, film grain, characters faces, the improved shadow texture, and more. Yet some are displaying like Kaiden's hairline normal map only, but not the skin. This is very strange. Is it possible there are name conflicts when you changed the format? I use the names from the ultra texture setting in game? Also I tried to troubleshoot myself but the tpfs were unextractable by both open tpf and tpf extract.

Modifié par CDAMJC, 02 juillet 2012 - 11:57 .


#708
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The only thing I remember doing was extracting the original files, and saving them as a DDS format (DXT5) in GIMP. Did not change the resolution or anything.

1. Open file in GIMP.
2. Save as DDS (DXT5)
3. Repeat for each texture.
4. When a character was complete, I just changed the *.def file from:

0x1481D4E4|MASSEFFECT.EXE_0x1481D4E4.PNG

to this:

0x1481D4E4|MASSEFFECT.EXE_0x1481D4E4.DDS

And save it.

The guys working on the ME3 textures have managed to convert those textures to DDS without any issues.

Modifié par magnetite, 03 juillet 2012 - 02:32 .


#709
Catechrism

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Okay I see. Could you please test certain textures in your conversion like Tali and Garrus' armor on the Normandy. Garrus' armor should have new lights an details that I added, and Tali should have a much cleaner look to her metal arm and much more fabric detail in her hood. For me these did not show up modified I only saw vanilla. I think the .tpfs or the textures themselves could be corrupted and aren't showing up, at least for me. I had trouble using gimp to create dds textextures in the past myself, when the textures contained alpha channels. I tried loading your conversions 3 times with no luck, and I also found it odd I couldn't extract them from the tpfs.  Only the TexMod.def file would extract and it seemed to be in strange characters, maybe corrupt? Though I suspect maybe it's just not in English and I haven't installed the correct fonts. Anyway if the textures are also not loading for you, that would explain why it freed up so much ram. If they are working for you please let me know because it would be awesome to free up so much resources. Thanks again.

About DDS format, I'm aware that the ME3 mod and JeanLuc's ME2 mods are all in DDS and like I said, I did in the past have this whole pack as dds textures but for some unkown reason it caused me more ram usage and more slowdown than png.  I don't know why in fact it makes no sense.  Maybe I saved it in the wrong dds format though I tried dxt3 and dxt5 with the same results in slowdown. All the textures did show up in my past dds version though. Also I had to use photoshop conversion when I did this because gimp would only save certain parts of textures when converted.

Modifié par CDAMJC, 03 juillet 2012 - 02:40 .


#710
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They're probably corrupt. I did see some weird characters as well with TPFExtract.

It may even have something to do with ME1's engine. It's an early build of Unreal 3, so maybe it doesn't have all the fancy features that the newer ME2 & ME3 engines do.

Probably save the headache and keep it as is.

#711
Catechrism

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Ok I may have a go at it in the future because I really do want dds format perhaps I can play with the mipmap settings or I'll message Smarteck and see exactly what he did for dds formatting. If its the same as what I tried to do, I'm inclined to agree that its an engine issue. I thank you for your effort and support :)

#712
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Your welcome. Strangely enough, I did the same procedure for ME3 on some JPG files, and they were not corrupt, so it's probably an engine issue or something with ME1. I remember hearing about an engine overhaul Bioware did between ME1 & ME2.

#713
Catechrism

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The engine overhaul is very true. Also jpgs are only 1 channel, no transparency/alpha layers so they convert with no problems. It's the other textures which are over 50 percent of my mod (if you don't include the light and shadow maps) that have transparencies and alpha channels and I think those are the culprits.

#714
xeNNN

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hey i have a slight problem when using texmod.

before it wouldn't start at all and then i ran LAA and now it works but then...... after i loaded up my game as soon as i try to move more than idk 10 metres on the Normandy or go through a door it crash's......... any idea on how to fix it?

PC specs :

i7 2600k 3.5ghz
8GB DDR3  RAM vengeance
Asus P8P67 Pro rev 3.0 (motherboard)
ATI radeon 5770 1GB

Modifié par xeNNN, 06 juillet 2012 - 02:42 .


#715
Catechrism

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xeNNN wrote...

hey i have a slight problem when using texmod.

before it wouldn't start at all and then i ran LAA and now it works but then...... after i loaded up my game as soon as i try to move more than idk 10 metres on the Normandy or go through a door it crash's......... any idea on how to fix it?

PC specs :

i7 2600k 3.5ghz
8GB DDR3  RAM vengeance
Asus P8P67 Pro rev 3.0 (motherboard)
ATI radeon 5770 1GB


Hmm, your system looks more than sufficient to run without problems.  First just to make sure, check that LAA is applied to Masseffect.exe in the binaries folder, not texmod.exe or masseffectlauncher.exe.

If it is applied to masseffect.exe, which I think you have it set up correctly, try loading a different save. Or better yet load the same save without using TexMod and see if the crash still persists, sometimes MassEffect saves get corrupted and this could be a case of that.
 
If all else fails, delete your bioengine.ini file in mydocuments\\bioware\\config and run the game. This will create a fresh bioengine.ini, from there exit the game and make only the modifications I mention in the mod description, and readme and try that. Sometimes the bioengine.ini can cause crashes if miss-tweaked, or corrupt.

I hope this helps, please let me know if you still have issues and I'll see what else I can think of from there. Good luck.

Modifié par CDAMJC, 06 juillet 2012 - 04:59 .


#716
Moreadhiel

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Awesome work CDAMJC... any chance you might have a list of which armors use which texture files? Was wanting to swap a few armor textures around. Thx :)

#717
Catechrism

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Moreadhiel wrote...

Awesome work CDAMJC... any chance you might have a list of which armors use which texture files? Was wanting to swap a few armor textures around. Thx :)


Thanks:)

I unfortunately don't have a list of all the armors in the game, but you can easily extract the armors I did re-texture with tpf extract (just google). From there you'll be able to see the names. As far as armors I didn't mod, those you'll have to log which is fairly easy to do I have a tutorial here: tutorial . When you decide to replace an armor just be sure that they are the same type (light medium or heavy) because it won't map properly if you use a light armor texture for a heavy armor etc...Good luck and I hope this was helpful.

Modifié par CDAMJC, 14 juillet 2012 - 12:40 .


#718
logan054

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The mod looks really great, I have a problem, I load the game up, I create a character but as soon as I try and start the missions I get the blue screen of death. I had the LAA patch installed, I did everything in the readme (also tried both the light and full).

system specs: win7 64bit, 3gigs of ram, 2.8 quad core, Geforce 260 and using the steam version.

Also tried reinstalling the game

Any help would be really appreciated!

#719
Catechrism

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With your specs I think only the light version will work, only because of your ram being 3 gigs. If you had 4 gigs you'd be all set for the higher res version.

First lets just make sure you are only running the light pack and not trying to run both packs at once. Second, as I'm sure you did, but just in case make sure LAA is applied to the original Masseffect.exe not the launcher.exe and not the renamed Texmod.exe.

Also I would like to mention that the only ram crash you should get is a c++ error in windows that is recoverable. It should not be a blue screen forcing a restart. Blue screens are generally the result of overclocking the CPU and or ram and causing a small hardware failure when pushed to very high usage. Unfortunately because of the way Texmod works, its really demanding ram an CPU.

These bluescreens can also be simply a result of hardware failure CPU, ram, power supply, not enough voltage to all components, and rarely video card.

So to troubleshoot make sure you can get past that point in the game with out using Texmod. Run the game vanilla with the original exe and no Texmod, and make sure there is no crash. If it runs fine, check your overclocking and voltages as these can cause blue screens as I mentioned. If you are not overclocking you may want to run stress tests on your ram and CPU such as prime or memtest etc...just use Google.

Also as another resort especally if it is crashin vanilla, delete you bioengine.ini and run the game. This will create a new one. Set up your resolution etc... in game and exit. Now re-enter the game and see of the crash persists. Sometimes a corrupt bioengine.ini can cause crashes.

Please let me know if any of these ideas helped and if not I'll see what else I can recommend for you. Good luck.

Modifié par CDAMJC, 16 juillet 2012 - 02:44 .


#720
logan054

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Honestly, none of those ideas helped, I had a look on google and came across something about replacing the old mass effect config exe with the one with mass effect 2 and running it. Solved the problem and let me run it in 1080p.

Anyways thanks for trying and keep up the great work, any chance you will be making ash more like ME3?

Modifié par logan054, 16 juillet 2012 - 05:21 .


#721
instinctepyon

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I can't get the mod to work at all, when I go to opening the .tpf file with ME 1 it doesn't show up. As in I open up the texmod, set ME1 as the target application then set the fullpack as the package, however when I click the open button after selecting the package, it doesn't show up in TexMod.

#722
instinctepyon

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Finally found out what was wrong with it - http://social.biowar...8/index/5314761

You need to create a sub-folder within the TexMod Folder called "Modifications" and then place your package in that folder so that TexMod recognises it. May be something you might want to point out in your tutorial on moddb.

#723
Catechrism

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Hmm...I've never used that folder. I always pointed texmod to where the tpf was with the browse button. But I'm glad you got it working:)

#724
Endgame22

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Very good job bro, extremely well done!! Huge dramatic improvements over your last mod and really makes everything pop especially on a IPS, RGBLED screen!

#725
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I've been getting this weird graphical error with these textures. Doesn't happen if I don't use them. The user interface gets all messed up. Everything else is fine though.

Image IPB