Mass Effect 1 Updated/Improved Textures Mod
#701
Posté 01 juillet 2012 - 06:01
Amazing dude, totally improves the ME experience.
#702
Posté 01 juillet 2012 - 09:20
#703
Posté 01 juillet 2012 - 09:26
#704
Posté 01 juillet 2012 - 11:27
#705
Guest_magnetite_*
Posté 02 juillet 2012 - 08:14
Guest_magnetite_*
Mass Effect 1 DDS textures
Wrapped in the TPF file ready for Texmod. Although I did them individually, instead of one huge TPF file.
Modifié par magnetite, 02 juillet 2012 - 10:44 .
#706
Posté 02 juillet 2012 - 11:42
magnetite wrote...
I've converted your files to DDS format. This is a lot less memory intensive than PNG. Using your default files, I'm using around 3.1 GB of RAM, versus with the DDS versions it's around 760 MB or so.
Mass Effect 1 DDS textures
Wrapped in the TPF file ready for Texmod. Although I did them individually, instead of one huge TPF file.
Hello,
I am downloading to check it out now. I have tried dxt in the past and for some reason the mod ran worse, much more stuttering and ram usage. Maybe I changed the format incorrectly. Could you please let me know how you did this what program and what settings you used for the dxt plugin? thanks in advance and thank you for taking the time to do this. If this allows win 32 users the ability to run the high quality version I will be very grateful
#707
Posté 02 juillet 2012 - 11:57
Modifié par CDAMJC, 02 juillet 2012 - 11:57 .
#708
Guest_magnetite_*
Posté 03 juillet 2012 - 02:13
Guest_magnetite_*
1. Open file in GIMP.
2. Save as DDS (DXT5)
3. Repeat for each texture.
4. When a character was complete, I just changed the *.def file from:
0x1481D4E4|MASSEFFECT.EXE_0x1481D4E4.PNG
to this:
0x1481D4E4|MASSEFFECT.EXE_0x1481D4E4.DDS
And save it.
The guys working on the ME3 textures have managed to convert those textures to DDS without any issues.
Modifié par magnetite, 03 juillet 2012 - 02:32 .
#709
Posté 03 juillet 2012 - 02:32
About DDS format, I'm aware that the ME3 mod and JeanLuc's ME2 mods are all in DDS and like I said, I did in the past have this whole pack as dds textures but for some unkown reason it caused me more ram usage and more slowdown than png. I don't know why in fact it makes no sense. Maybe I saved it in the wrong dds format though I tried dxt3 and dxt5 with the same results in slowdown. All the textures did show up in my past dds version though. Also I had to use photoshop conversion when I did this because gimp would only save certain parts of textures when converted.
Modifié par CDAMJC, 03 juillet 2012 - 02:40 .
#710
Guest_magnetite_*
Posté 03 juillet 2012 - 02:53
Guest_magnetite_*
It may even have something to do with ME1's engine. It's an early build of Unreal 3, so maybe it doesn't have all the fancy features that the newer ME2 & ME3 engines do.
Probably save the headache and keep it as is.
#711
Posté 03 juillet 2012 - 03:04
#712
Guest_magnetite_*
Posté 03 juillet 2012 - 03:08
Guest_magnetite_*
#713
Posté 03 juillet 2012 - 03:18
#714
Posté 06 juillet 2012 - 02:40
before it wouldn't start at all and then i ran LAA and now it works but then...... after i loaded up my game as soon as i try to move more than idk 10 metres on the Normandy or go through a door it crash's......... any idea on how to fix it?
PC specs :
i7 2600k 3.5ghz
8GB DDR3 RAM vengeance
Asus P8P67 Pro rev 3.0 (motherboard)
ATI radeon 5770 1GB
Modifié par xeNNN, 06 juillet 2012 - 02:42 .
#715
Posté 06 juillet 2012 - 04:59
xeNNN wrote...
hey i have a slight problem when using texmod.
before it wouldn't start at all and then i ran LAA and now it works but then...... after i loaded up my game as soon as i try to move more than idk 10 metres on the Normandy or go through a door it crash's......... any idea on how to fix it?
PC specs :
i7 2600k 3.5ghz
8GB DDR3 RAM vengeance
Asus P8P67 Pro rev 3.0 (motherboard)
ATI radeon 5770 1GB
Hmm, your system looks more than sufficient to run without problems. First just to make sure, check that LAA is applied to Masseffect.exe in the binaries folder, not texmod.exe or masseffectlauncher.exe.
If it is applied to masseffect.exe, which I think you have it set up correctly, try loading a different save. Or better yet load the same save without using TexMod and see if the crash still persists, sometimes MassEffect saves get corrupted and this could be a case of that.
If all else fails, delete your bioengine.ini file in mydocuments\\bioware\\config and run the game. This will create a fresh bioengine.ini, from there exit the game and make only the modifications I mention in the mod description, and readme and try that. Sometimes the bioengine.ini can cause crashes if miss-tweaked, or corrupt.
I hope this helps, please let me know if you still have issues and I'll see what else I can think of from there. Good luck.
Modifié par CDAMJC, 06 juillet 2012 - 04:59 .
#716
Posté 10 juillet 2012 - 11:12
#717
Posté 14 juillet 2012 - 12:39
Moreadhiel wrote...
Awesome work CDAMJC... any chance you might have a list of which armors use which texture files? Was wanting to swap a few armor textures around. Thx
Thanks:)
I unfortunately don't have a list of all the armors in the game, but you can easily extract the armors I did re-texture with tpf extract (just google). From there you'll be able to see the names. As far as armors I didn't mod, those you'll have to log which is fairly easy to do I have a tutorial here: tutorial . When you decide to replace an armor just be sure that they are the same type (light medium or heavy) because it won't map properly if you use a light armor texture for a heavy armor etc...Good luck and I hope this was helpful.
Modifié par CDAMJC, 14 juillet 2012 - 12:40 .
#718
Posté 15 juillet 2012 - 11:09
system specs: win7 64bit, 3gigs of ram, 2.8 quad core, Geforce 260 and using the steam version.
Also tried reinstalling the game
Any help would be really appreciated!
#719
Posté 16 juillet 2012 - 02:41
First lets just make sure you are only running the light pack and not trying to run both packs at once. Second, as I'm sure you did, but just in case make sure LAA is applied to the original Masseffect.exe not the launcher.exe and not the renamed Texmod.exe.
Also I would like to mention that the only ram crash you should get is a c++ error in windows that is recoverable. It should not be a blue screen forcing a restart. Blue screens are generally the result of overclocking the CPU and or ram and causing a small hardware failure when pushed to very high usage. Unfortunately because of the way Texmod works, its really demanding ram an CPU.
These bluescreens can also be simply a result of hardware failure CPU, ram, power supply, not enough voltage to all components, and rarely video card.
So to troubleshoot make sure you can get past that point in the game with out using Texmod. Run the game vanilla with the original exe and no Texmod, and make sure there is no crash. If it runs fine, check your overclocking and voltages as these can cause blue screens as I mentioned. If you are not overclocking you may want to run stress tests on your ram and CPU such as prime or memtest etc...just use Google.
Also as another resort especally if it is crashin vanilla, delete you bioengine.ini and run the game. This will create a new one. Set up your resolution etc... in game and exit. Now re-enter the game and see of the crash persists. Sometimes a corrupt bioengine.ini can cause crashes.
Please let me know if any of these ideas helped and if not I'll see what else I can recommend for you. Good luck.
Modifié par CDAMJC, 16 juillet 2012 - 02:44 .
#720
Posté 16 juillet 2012 - 05:20
Anyways thanks for trying and keep up the great work, any chance you will be making ash more like ME3?
Modifié par logan054, 16 juillet 2012 - 05:21 .
#721
Posté 17 juillet 2012 - 11:14
#722
Posté 17 juillet 2012 - 11:47
You need to create a sub-folder within the TexMod Folder called "Modifications" and then place your package in that folder so that TexMod recognises it. May be something you might want to point out in your tutorial on moddb.
#723
Posté 18 juillet 2012 - 12:13
#724
Posté 21 juillet 2012 - 09:12
#725
Guest_magnetite_*
Posté 21 juillet 2012 - 09:22
Guest_magnetite_*





Retour en haut






