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Mass Effect 1 Updated/Improved Textures Mod


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#726
Endgame22

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It happens to me too it's a texmod overlay issue happens to all three games actually, just save your game before, then alt tab and go back to the game usually fixes the issue.

#727
Gibb_Shepard

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Hey CDAMJC, i'm having a bit of a problem with the FXAA injector. When i put all the files into the Binary folder, it somehow counteracts tex mods i have going, and at the same time makes the textures worse than the vanilla version. Along with this, the menu screen is extremely washed out.

All your other mods are working perfectly, but i seem to be having a problem with this one. Any suggestions?

#728
Catechrism

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I've had this happen too, if you want aa with out the blur use smaa and not fxaa. FXAA is good for sharpening and color. The AA feature in fxaa adds a lot of blur depending on the settings. I disable the AA in FXAA when I use it and I just use the other features. I have a screen shot in the comments section (page 1) of the set up I use.

Modifié par CDAMJC, 23 juillet 2012 - 09:24 .


#729
Gibb_Shepard

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It's not on the first page, from what i can tell. You sure you haven't moved it?

EDIT: Don't worry about it. After screwing around with the settings for a while i got a really good image. Love the bloom and the prominence on metallic blue. Thanks for this man, great work.

Modifié par Gibb_Shepard, 24 juillet 2012 - 05:44 .


#730
Catechrism

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Gibb_Shepard wrote...

It's not on the first page, from what i can tell. You sure you haven't moved it?

EDIT: Don't worry about it. After screwing around with the settings for a while i got a really good image. Love the bloom and the prominence on metallic blue. Thanks for this man, great work.


Yeah I meant to say the first page in the comments section on the project page. But I'm glad you got it going, and thanks for your appreciation :)

Modifié par CDAMJC, 24 juillet 2012 - 03:58 .


#731
Catechrism

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Small updates coming:

Udina, some added fabric texture to his suit, sniper Geth, and the Geth ships will be re-textured. They are hideous up close and I'm trying to fix that but its a long road...:P

#732
zorofoe

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Thanks for the mod, it really makes the game look...not for the xbox 4 years ago =)

But my lappy's been having a huge issue with Texmod and the full pack's ram usage. Without the LAA the game won't even run, but with it on I can only get about 20 minutes of playing in before I run out of virtual memory. I've been running Cleanmem to monitor my ram usage; I'm using every bit of my 4 gb and the commit total rises non-stop until my page file fills up and the game crashes. Increasing the page file to 10 gb gives me 45 minutes of play time. Anything I can do about this? 

Modifié par zorofoe, 28 juillet 2012 - 02:38 .


#733
Catechrism

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zorofoe wrote...

Thanks for the mod, it really makes the game look...not for the xbox 4 years ago =)

But my lappy's been having a huge issue with Texmod and the full pack's ram usage. Without the LAA the game won't even run, but with it on I can only get about 20 minutes of playing in before I run out of virtual memory. I've been running Cleanmem to monitor my ram usage; I'm using every bit of my 4 gb and the commit total rises non-stop until my page file fills up and the game crashes. Increasing the page file to 10 gb gives me 45 minutes of play time. Anything I can do about this? 



Are you running in package mode? This sounds like a memory leak in TexMod, in package mode my RAM usage caps at about 3.5 gigs but if you run in logging mode a memory leak like that happens.  20 minutes and then crash, sometimes less. If you are already in package mode maybe try reinstalling TexMod and if that doesn't help try the low resource edition? It's not the best solution because you will lose some quality, but it still looks better than the original game IMO. Until something better than TexMod comes along (hopefully a fully functional and fast Umod) we have to deal with TexMod being a resource hog. Please let me know how you make out and I'll try to help further.

#734
zorofoe

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I've been running it in package mode, yes, and I think the problem is the game's memory usage + my system resources are using just slightly more than my amount of ram, and all of my background processes are pushing garbage into the page file until it crashes the game. Right now I'm running the game with your environmental textures + a few of JeanLuc's face retextures and my game is running steady at 2.7 gigs. For now I'm going to mix and match the individual textures to push my memory usage as high I can while keeping the game stable. I'm going to boot into diagnostic mode to see if that makes a difference with the game's memory usage with the full pack. I might actually have to go out and buy some more ram now, hah.

Thanks!

#735
Catechrism

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Geth Ship WIP:

Posted Image

Posted Image

Posted Image

Posted Image

#736
Catechrism

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**

Modifié par CDAMJC, 24 avril 2013 - 12:03 .


#737
Catechrism

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**

Modifié par CDAMJC, 24 avril 2013 - 12:03 .


#738
magnusloki

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Fantastic job! Will this updates be available to download? When? Can't wait! :)
Thanks for making Mass Effect an even better experience! Sorry for my poor english.

#739
Catechrism

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Well I just tried to run these textures and the old full pack and....crash. Its a no go because the RAM usage from TexMod is pushing the mod to 3.77 gigs and then it crashes. I am trying to find a way to reformat into dds dxt5 compression to see if that helps, it will take me a while to convert all of the textures. I'm also looking into UMod to see if that will work without crashing, and I'm looking to see if there is anything like they are working on for ME3 that allows you to directly insert the textures into the files and just bypass TexMod completely:

http://me3explorer.w...textures in ME3

So far no luck, but I have a lot more textures I want to do and I am determined to find a way to get them to work without them crashing.

Modifié par CDAMJC, 07 août 2012 - 11:38 .


#740
Catechrism

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Haha success! I managed to convert everything to .dds. Though I did this in the past and had terrible performance, I have now come to understand it was not due to the .dds format. It was due rather, to converting the light maps and all non-alpha-channeled textures to jpeg and not generating mip-maps that killed the performance.

This time around I did some research by reading through smartek's forum on ME3 textures and looked into what he did to optimize his textures. From what I gathered there, mip-maps are key to good performance and to only use DXT1 for non-alpha channel textures and DXT5 for alpha channeled textures. I did leave the light maps in .png format however, because they looked horrid with DXT compression, they are just too small to be compressed. Now RAM usage is 1.6 gigs from 3.7 gigs!!

Much better, so a huge thanks out to the texturing community over at smartek's forum and to smartek for putting so much useful information out there to be shared with people like myself and doing the great work they have done!

Now I am going through each texture to check the quality loss from DXT compression and optimizing each one. I originally used the dds plugin for gimp which seemed great but I noticed artifacting in really annoying places, so I tried the .dds plugin for photo shop and got no such artifacting. Now I'm just in the process of tweaking the textures for release, RAM usage may go up but it will only be very slight with the new format.

This means I don't need the low resource pack because this uses the same RAM so now everyone will have access to the HQ version!!! I guess I'm very excited...more to come soon.

Modifié par CDAMJC, 09 août 2012 - 01:06 .


#741
Didact2401

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Now if only there was a way to run this without texmod.

#742
Catechrism

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Yeah I wish there was a Mass Effect 1 explorer...

#743
Didact2401

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Unfortunately I think I'm just going to have to go without since texmod cuts my framerate in half.

#744
Catechrism

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Updates:

I have now converted everything to .dds format, increased the quality of some textures and fixed artifacting in many others. When I tested in the earlier post I had some typos in the TexMod.log and not all the textures were loaded (about 20 missing :P). So it looks like the upcoming version will use 2 gigs of RAM to run the full pack (it hovers between 1950 and 2050 megs steadily). This is still ~1.8 gigs less RAM usage than I was seeing during the crash while trying to load the latest textures before the format switch. With the RAM usage where it is now, I think 2.5 gigs minimum will be required to run the full pack.

I also tested VRAM usage with GPU-Z and then MSI Afterburner. Results were as follows:

@1080p with TexMod and no AA injectors (FXAA or SMAA) and no Ambient Occlusion the mod averaged at ~450 megs of VRAM usage but had a small moment with a maximum peak at ~630 megs of usage.

@1080p with TexMod SMAA and Ambient Occlusion set to high quality forced through Nvidia Inspector VRAM usage averaged ~575 megs and peaked at ~800 megs of RAM

Conclusion:

I think you can run the mod with graphics cards that have 512 megs with no enhancements and a lower resolution (720p but maybe even 1080p?). To run the mod with 1080p and enhancements I would recommend a 1 gig graphics card but at a lower res you could possibly get by with a 750 meg card.

Of course I encourage people to try with all different set-ups, these were just my results based on an hour of playing per test.

Testing rig:

Win7 Ultimate on 120 gig SSD ~550 megs read and write
Mass Effect on 2TB western Digital 7200rpm HDD
Intel i7 3370k@ 3.6GHz
8gigs RAM
GeForce GTX 560 Ti 2gigs VRAM.

Once I upload I look forward to hearing back if it performs as I am predicting, hopefully better?

I will release the files in 36-48 hours as I have some real life matters to tend to first. I think/hope this is great news for many who couldn't run the full pack due to my inexperience, the file format, and poor resource management with the earlier packs.

I will also be updating all the individual files here at SBN so that those with less than 2 gigs of RAM should still be able to use the majority of the textures now thanks to the .dds formating :)

Modifié par CDAMJC, 12 août 2012 - 05:29 .


#745
Endgame22

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Yay! more updates and now even better ME1 won't crash as often because of running out of virtual memory even with the LAA! Hopefully anyway, well i can't wait to see how it performs.Good job sir keep it up! 

Modifié par Endgame22, 11 août 2012 - 11:56 .


#746
Didact2401

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So, any updates?

#747
ElectronicPostingInterface

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Just beat an insanity completion run with this mod. Was a great experience, 45 hours and 39 minutes of a beautiful and revamped ME1. Got every side quest, mineral and codex entry in the game. This really added a new spark of life to it.

I'll probably play ME1 a lot again in the future,, and I'll always be using your mod. Thanks again for making it and the recent updates as well - the performance help isn't needed for my PC, but I did get the rare occasional crash from hitting 3.6+

#748
Catechrism

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I am tweaking away adding some polish to textures already done. Also I re-textured the faces of Udina and Chakwas. Nothing crazy just added a little detail and tweaked the normal maps to show their age slightly more. I hope to upload tonight but it may take till tomorrow. I want to be very thorough with this release and make sure there we no errors in the 382 texture conversion and that things run well with the new additions. I'll have a complete list of updates when I upload.

#749
Catechrism

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PKchu wrote...

Just beat an insanity completion run with this mod. Was a great experience, 45 hours and 39 minutes of a beautiful and revamped ME1. Got every side quest, mineral and codex entry in the game. This really added a new spark of life to it.

I'll probably play ME1 a lot again in the future,, and I'll always be using your mod. Thanks again for making it and the recent updates as well - the performance help isn't needed for my PC, but I did get the rare occasional crash from hitting 3.6+



I am glad to hear this! Thanks for you appreciation. And with the new pack that occasional crash should be gone ;)

#750
Endgame22

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Alright hope you release the newest update soon! Happy you got everything fixed up! When will you work on ME3 textures?