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Mass Effect 1 Updated/Improved Textures Mod


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#751
Didact2401

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I'll be waiting for it. If the new version can cut down my vram usage while playing, it would be fantastic.

#752
ElectronicPostingInterface

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CDAMJC wrote...


I am glad to hear this! Thanks for you appreciation. And with the new pack that occasional crash should be gone ;)

That'll be excellent. What's even cooler is that two of the only three "bad" textures that were in the original game that stuck out to me were the geth ship. Udina's hair, and the reporter's incredibly poorly textured robot. And you're about to release a pack to fix almost all of those.

It's just nice to play without being like, "Wow that Tali neck texture is the worst thing ever."

You should consider posting this in the Mass Effect 3 fan creations to get it more views and traffic.

Modifié par PKchu, 14 août 2012 - 07:46 .


#753
Catechrism

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I don't want to spam them but the moddb site for this mod has over 100,000 hits and it comes up on Google search in the top 3. Thanks again for you appreciation and support. And I am definitely going to tackle that robot next ;)

#754
ElectronicPostingInterface

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Ah, OK. Glad you're getting so many downloads and views. I'm recommending it to my friends as well. And you're welcome - I appreciate all the hard work.

And yeah, thanks for getting that dinky robot - worst texture I've seen in a game since the N64. :V

#755
Catechrism

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Update:

I think I found a way to make the faces more realistic and less shiny/plastic on all humans in the game, so as I apply this technique and test it will take a little longer for the release, but hopefully it will be worth it.

Modifié par CDAMJC, 15 août 2012 - 04:16 .


#756
Arcataye

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Do you have a changelog posted somewhere?
Just curious, the last pack I used was "042012" and the newest one has +120mb more filesize.
(edit: found something)

Thanks again for this. :)

Oh, by the way, do you have this the other way around?

Modifié par Arcataye, 15 août 2012 - 02:42 .


#757
Meix

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I just downloaded the mod today and texmod and the LAA... but it keeps crashing even with the LAA. I can't get past just after the first scene after you go the relay and Joker is talking in the pilot seat. I'm sorry, I haven't read through all the pages... is there something I'm missing? Or am I just SOL because I still keep running out of virtual memory :(

To be specific, it kept crashing so I set up  the LAA.  Then, it worked for me the first time after I initially set up the LAA.  Then, never worked again, just kept crashing in the same spot.  And I set up the LAA everytime before restarting the game to try again...

Or, maybe I am pointing the LAA to the wrong file?  I am playing through Steam.  I selected the masseffect.exe (texmod) file, rather than the original masseffect.exe for the LAA.  Is this correct?

Or... I think I know what it is.  I tweaked the bioinput.ini putting in a line of code. I did this after successfully running the game with texmod/fullpackage/LAA the first and only time. After I tweaked the bioinput.ini, I started crashing.  Could that be causing the crash despite the LAA being used?  If so, that stinks.

Oh, I just read the last few pages...I'm using the full package mod, and you seem to say it has been crashing for you as well?   So it's a known issue to suddenly not be working.. ?  If thats the case, then I guess I'll just wait patiently for the next release/updated package.  Sorry, I'm so clueless when it comes to these things :pinched:

Modifié par Meix, 16 août 2012 - 06:41 .


#758
Arcataye

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Meix wrote...

Or, maybe I am pointing the LAA to the wrong file?  I am playing through Steam.  I selected the masseffect.exe (texmod) file, rather than the original masseffect.exe for the LAA.  Is this correct?

No, don't touch the Texmod program that you renamed to "masseffect.exe" but LAA the "~masseffect.exe" or whatever you renamed the original one to. Texmod only "injects" the textures to the original game exe, so that should be LAA'd.

Modifié par Arcataye, 16 août 2012 - 07:24 .


#759
Catechrism

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Yes this is correct you must patch the original mass effect.exe with LAA. I have a detailed tutorial for set up with steam linked in the first post on this forum. Also the crash was unavoidable in an unreleased pack and will be completely fixed with the next release.

Update on upcoming release:

I have a few more things to do:

1) re-texture reporter robot

2) Create a version that is 2 gigs of ram friendly and 512mb graphics ram friendly as the new performance pack.

3) Upload the new textures to sbn and moddb.

I hope to have this all done on Saturday.

Modifié par CDAMJC, 16 août 2012 - 01:59 .


#760
Meix

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aaah ok, thank you. I will try it tonight pointing to the correct .exe. Thanks!

#761
Meix

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Fantastic, got it working, thank you again! Looks great :) Quick question though - every time I launch the game, do I have to redo the LAA?

edit:  figured it out, seems I don't need to redo it everytime

Modifié par Meix, 17 août 2012 - 05:29 .


#762
Dragon_Claw

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CDAMJC wrote...

I don't want to spam them but the moddb
site for this mod has over 100,000 hits and it comes up on Google search
in the top 3. Thanks again for you appreciation and support. And I am
definitely going to tackle that robot next ;)

You´ve earned it!   Image IPB

Modifié par Dragon_Claw, 17 août 2012 - 12:36 .


#763
Catechrism

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Arcataye wrote...

Do you have a changelog posted somewhere?
Just curious, the last pack I used was "042012" and the newest one has +120mb more filesize.
(edit: found something)

Thanks again for this. :)

Oh, by the way, do you have this the other way around?


Thanks,

About Liara the other way around, Jean-Luc has provided this here: forum link

It's towards the bottom of the page.

Modifié par CDAMJC, 18 août 2012 - 08:23 .


#764
Catechrism

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I have uploaded the packs now but I have not yet reformatted the individual files but I will tonight.

Change log:

Added a new description to the readme (which is now included with the full pack):

System Requirements. For the Original Full Pack (HQ): 2.5 or more gigs of RAM and 750MB or more VRAM

For the Performance Pack (Low Resource Edition) : 2 or more gigs of RAM and 512MB or more of VRAM

For Individual files: As you pick and choose the individual files as opposed to the full pack requirements will vary depending on how many textures you choos to load, but should not exceed the requirements of the Original full Pack (HQ).

Re-formatted everything to DDS format.

The performance pack now looks MUCH better than before and uses less resources.

New texture additions:

Udina and the council's outfits all updated to much higher detail.
All human faces have been made to look less shiny/plastic.
Udina's face
Chakwas' Face
Kaidan's hairline was reversed on the normal map so the hairs on his forehead caused indentation rather than popping out (Fixed)
Geth Ship re-textured
Wrex (added more detail)
Re-worked Saren and his normal maps (again)
Re-textured the reporter you can punch in the face (I forget her name lol)
Many Many more subtle quality tweaks and improvements!!

As for the reporter robot I have no play through save near Noveria so I'll have to play up to that point which is fine because I plan on re-texturing the Rachni and the Queen. So I plan to have those in the next update.

Once these are authorized by Moddb I ask if people could please give me feed back on performance so that my system requirement estimations can be validated. Thanks in advance for the support and for all the support up to this point from everyone :)

Original Pack (HQ)
Image IPB

Performance Pack (Low Resource)
Image IPB

Modifié par CDAMJC, 18 août 2012 - 10:30 .


#765
Catechrism

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Individual files are now all uploaded here: http://social.biowar...ect/5275/#files

Modifié par CDAMJC, 19 août 2012 - 12:25 .


#766
Catechrism

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Dragon_Claw wrote...

CDAMJC wrote...

I don't want to spam them but the moddb
site for this mod has over 100,000 hits and it comes up on Google search
in the top 3. Thanks again for you appreciation and support. And I am
definitely going to tackle that robot next ;)

You´ve earned it!   Image IPB


Thanks ;)

#767
Catechrism

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I have uploaded a ton of new screen shots with the latest textures here: link

Modifié par CDAMJC, 19 août 2012 - 04:10 .


#768
flameox

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Many thanks for this CDAMJC, looks awesome am just starting my first ever playthrough now!

Also if anyone is getting "page_fault_in_nonpaged_area" BSODs and have an X-Fi using hardware sound you need the Oct11 beta drivers. Spent ages figuring this out as it only occurred when using the mod. classic creative:blink:

Modifié par flameox, 19 août 2012 - 04:36 .


#769
ElectronicPostingInterface

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Amazing man, you're a ME1 hero. I can get you a save near the robot if you'd like - and one for the queen.

Modifié par PKchu, 20 août 2012 - 05:33 .


#770
Catechrism

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Thanks I just played to those points last night. I have now begun work on the thorian, the rachni, the rachni queen, and the robot. These are pretty challenging textures so it'll take a while but I'll post screens along the way.

Thanks again for the support :)

#771
Catechrism

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Thorian progress:

vanilla
Image IPB

Re-Texture WIP
Image IPB

#772
AnubisOnly

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Looks great again!

#773
ElectronicPostingInterface

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Wow, you're really working hard man. This game is going to look the best out of the three by the time you're done with it!

#774
Catechrism

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Thanks guys :) I don't know if my skills compare to Jean-Luc or Smarteck, but I hope you're right anyway because it's my favorite game of the three and I want it to look the best it can.

#775
ElectronicPostingInterface

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Those guys are both great and have done great work, I think this is probably the most comprehensive and involved of all the rehauls though. Not that a "competition" really matters too much, all the mods really make us all winners. >_>

Odd question: is it possible to recode your "alliance blues" that Shepard wears around the Normandy for ME2? It's unlockable as a casual outfit but looks rather bad given it's the default texture.