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Mass Effect 1 Updated/Improved Textures Mod


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#801
DmxDex

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CDAMJC wrote...

It takes a few minutes to load TexMod is slower with ATI cards for some reason so if you have one give it 5-10 minutes. Once loaded though the game should run as normal. I am sorry for all these inconveniences but its the only way to mod the graphics in unreal games because they are locked down we can't replace files, but with TexMod we can load files on top of the game. This is why the RAM usage and boot time are high. But its all we have to mod the game graphically. If there was another way beleive me I'd use it.


Dont worry mate its not your fault. Your work is brilliant.

#802
DmxDex

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I left it but i got an error telling me to close because im running out of memory, then i got another runtime errror.

#803
Catechrism

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hmmm, try the low resource pack, it's less demanding but still looks pretty good. The hardware requirements for the mod are:

For the Original Full Pack (HQ): 2.5 or more gigs of RAM and 750MB or more VRAM

For the Performance Pack (Low Resource Edition) : 2 or more gigs of RAM and 512MB or more of VRAM

For the Individual files: As you pick and choose the individual files as opposed to the full pack requirements will vary depending on how many textures you choose to load, but should not exceed the requirements of the Original full Pack (HQ).

If you meet these specs let me know and it may be a different issue thank I suspect.

#804
ElectronicPostingInterface

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Yeah, I thought it was actually jusr the filter that hid the differences but upon reflection they do look the same as before.

...

Is it wrong I'm probably most excited about that robot getting a fix over everything else? :V

Modifié par PKchu, 25 août 2012 - 11:28 .


#805
DmxDex

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my card is a geforce 460 plenty of memory. Only thing i can think of is i use an sdd and have my page file turned off.

I also have 6gig of ddr3 memory.

Modifié par DmxDex, 25 août 2012 - 11:43 .


#806
Catechrism

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It must be the page file, I understand having it shut off though to save space, but if you have enough maybe try enabling it and see if it works?

#807
DmxDex

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Ye it loads up now, But im trying to see the difference. So far i noticed only kaidan, the doc onboard the ship looks the same and nihlus, anderson looks improved, i didnt notice a difference with joker.

I got the latest pack, do i need to update alot files manually?

#808
ElectronicPostingInterface

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I keep getting a weird appearance bug with the new Joker update, it looks like his beard is made of mud. Wonder if it's a texture conflict. I'll let you know later, maybe take a screenshot.

EDIT: Ran the game with just the Joker ME2 update. Looks like this, nothing like the high quality in the comments picture:

That's taken from Horizon by the way, after the hack.

http://i.imgur.com/4Zlkt.jpg

EDIT2: Went aboard the Normandy, took another screenshot. Beard looks better, less like mud.

http://i.imgur.com/VeLqp.jpg

Odd. Gonna chalk it up to the fact he's probably rendered off screen or something since you're not on the Normandy and it causes weird bugs with file name placements.

I'm at Horizon by the way so I'll get Ash/Kaidan sooner than later. Then probably a bit better picture of the blues.

Modifié par PKchu, 26 août 2012 - 12:24 .


#809
Catechrism

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DmxDex wrote...

Ye it loads up now, But im trying to see the difference. So far i noticed only kaidan, the doc onboard the ship looks the same and nihlus, anderson looks improved, i didnt notice a difference with joker.

I got the latest pack, do i need to update alot files manually?


Nope nothing needs to be loaded manually but in the readme and in the mod description there are listed several bioengine.ini tweaks to force the correct versions (ultra high textures) to load. Those are the ones I replaced. These ini tweaks also improve the look of un-modded parts of the game. see here:

Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located:

x:\\Users\\xxx\\Documents\\BioWare\\Mass Effect\\Config

Find the following 3 entries:

TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)

And change them to:

TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=256,LODBias=0)

This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.

Dynamic Shadow Fix
Use the Dynamic shadow texture (found in the Full pack or Environment bundle) and combine the following Bioengine.ini tweaks:

Find the following 4 entries:

ShadowFilterRadius=2.000000
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512

And change them to:

ShadowFilterRadius=5.000000
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=1024

These tweaks combined with the texture will give you much better dynamic shadows in game.

Modifié par CDAMJC, 26 août 2012 - 12:26 .


#810
ElectronicPostingInterface

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I really, really hope that one from Horizon isn't ACTUALLY the vanilla texture.

Otherwise ME2 looked a lot worse than I remember.

EDIT: It is the vanilla texture, just loaded vanilla. WOOOOW. How HIDEOUS. The "bug" is that it isn't applying it to Joker in the cutscene off the Normandy. No biggie then, it's only like for 2 seconds. Thought it was a permanent element to this look.

Modifié par PKchu, 26 août 2012 - 12:29 .


#811
Catechrism

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PKchu wrote...

I really, really hope that one from Horizon isn't ACTUALLY the vanilla texture.

Otherwise ME2 looked a lot worse than I remember.


I think they have another texture for Joker on Horizon because I've never seen that one and it is indeed worse than vanilla on the ship. I'll have to investigate. Or maybe the lighting is just really wierd and washing out the texture?

Modifié par CDAMJC, 26 août 2012 - 12:58 .


#812
DmxDex

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I have a question about texmod.

I have few mods that require the use of texmod.

If i select the top mod to load, will texmod load the other mods i have?

Also i did the shadow updates you mentioned and they look very weird now, not smooth.

Modifié par DmxDex, 26 août 2012 - 02:29 .


#813
Catechrism

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yes and it will give priority to the first in the list, if the mods overlap in any textures.

#814
DmxDex

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I find the shadows very weird with the ini tweaks.

#815
AnubisOnly

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Thanks for your updates for ME2!!
Really amazing work!

#816
Catechrism

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Yeah you can restore the shadow settings from 0.006 to 0.03 if you don't like the face shadows.  It was Bioware's solution to deal with the slightly ugly shadow engine when the 1.02 patch was released.

Modifié par CDAMJC, 26 août 2012 - 03:28 .


#817
ElectronicPostingInterface

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Kaidan, Horizon

http://i.imgur.com/rjl8M.jpg
http://i.imgur.com/CfDrM.jpg

#818
Catechrism

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Nice thanks for these. I think it looks alright? I never actually tested this one yet. On a side note his armor looks so bad. Especially next to JeanLuc's textures ;)

Modifié par CDAMJC, 26 août 2012 - 03:48 .


#819
Catechrism

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Rachni progress:

Posted Image
Posted Image
Posted Image
Posted Image

Modifié par CDAMJC, 26 août 2012 - 03:08 .


#820
Catechrism

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Lucas1987Dion wrote...

Thanks for your updates for ME2!!
Really amazing work!


Thanks ;)

#821
ElectronicPostingInterface

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CDAMJC wrote...

Nice thanks for these. I think it looks alright? I never actually tested this one yet. On a side note his armor looks so bad. Especially next to JeanLuc's textures ;)

I like them, particularly what you did with the weird "lump" that used to be his haircut. 

Yeah, I used to never notice bad textures when I used to play vanilla on the Xbox. Now I'm a spoiled, spoiled PC user who cringes at random stuff. :V

Blues, alternate angle (was best one I could find with ease)
http://i.imgur.com/GgczO.jpg

Ash, from another playthrough's old saves I luckily had around
http://i.imgur.com/Hqbkr.jpg
http://i.imgur.com/wsElO.jpg

Man, Ash's armor approaches N64 levels of bad.

...

I think that's everything you didn't have screens of?

P.S. Like your rachni progress.

Modifié par PKchu, 26 août 2012 - 03:35 .


#822
Catechrism

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Thanks for these, its nice to know the face and hair textures worked. When I'm done with ME1 and if no-one else has done so already I'm going to have to tackle those 2 armors, they are just so poorly rendered.

Love the alternate angle lol.

#823
ElectronicPostingInterface

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No problem, it was a minimal amount of effort compared to what you've done.

They'll probably still be there, I think ME2 modding is pretty much non-existant right now.

The Extended Cut of the Alternate Angle: http://i.imgur.com/kGqLu.jpg :V

#824
Catechrism

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:lol: 

#825
DCopeland

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We've all been a little spoilt by all the modding that Smarteck has done with ME3.
And I get the feeling that at some point in the future you'll start doing environment maps as well.
Which is always very welcome.