DmxDex wrote...
Ye it loads up now, But im trying to see the difference. So far i noticed only kaidan, the doc onboard the ship looks the same and nihlus, anderson looks improved, i didnt notice a difference with joker.
I got the latest pack, do i need to update alot files manually?
Nope nothing needs to be loaded manually but in the readme and in the mod description there are listed several bioengine.ini tweaks to force the correct versions (ultra high textures) to load. Those are the ones I replaced. These ini tweaks also improve the look of un-modded parts of the game. see here:
Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located:
x:\\Users\\xxx\\Documents\\BioWare\\Mass Effect\\Config
Find the following 3 entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
And change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=256,LODBias=0)
This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.
Dynamic Shadow Fix
Use the Dynamic shadow texture (found in the Full pack or Environment bundle) and combine the following Bioengine.ini tweaks:
Find the following 4 entries:
ShadowFilterRadius=2.000000
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
And change them to:
ShadowFilterRadius=5.000000
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=1024
These tweaks combined with the texture will give you much better dynamic shadows in game.
Modifié par CDAMJC, 26 août 2012 - 12:26 .