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Mass Effect 1 Updated/Improved Textures Mod


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#826
DmxDex

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Which setting so i adjust to 0.3 mate?

#827
DmxDex

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Rachni pictures look very good.

#828
Catechrism

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Shadow restore:

DepthBias=0.030000 that should restore the absence of facial shadows.

Thanks, I hope to upload them soonish? I am still working on a few textures, right now I'm redoing the scientists uniforms because they need some love and finding all color variants of NPC clothing and trying to make them cleaner. Also I am going to re-texture the VI on the citadel, Salarian faces, and I think I found a glitch on Noveria with the Turian faces on the guards, they are strangely blacked out on the bottom half. But underneath this is a nice pattern, so I think it's unintentional and I'm going to play with transparency to see what they may have been going for.

#829
DmxDex

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On the first page you have lightmap pictures, mine still looks ugly. Im sure i done all the require tweaks.

Modifié par DmxDex, 26 août 2012 - 11:33 .


#830
DmxDex

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Why does it say the latest version was from febuary 2012.

#831
ElectronicPostingInterface

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CDAMJC: Could you put up a full pack for your updated ME2 textures? I've had a bit of a performance hit in ME2 since all the files were split up, think I'm almost at the point where I've got Texmod processing too many individual files. (At a certain point, it'll just black screen on me like it does in ME3 if I try to use every gun retexture individually.)

EDIT: Oh, and yeah - that robot's in ME2, so you could put that in your ME1 textures port later.

Modifié par PKchu, 27 août 2012 - 12:41 .


#832
Catechrism

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DmxDex wrote...
On the first page you have lightmap pictures, mine still looks ugly. Im sure i done all the require tweaks.

DmxDex wrote...

Why does it say the latest version was from febuary 2012.


Hmm the February date is when I first made the link at moddb.com the file name should tell you the date, it should say: fullpack081812.zip

As for the light maps, on the Citadel and Normandy they should be all redone, if you are on Noveria Feros or Ilos, I didn't get to those yet. If you are on the Citadel or Normandy and have loaded the fullpack, somethings not loading right? Are you seeing the mod work at all? Quick checks are film grain, Garrus, and Tali. If they still look like mud its not working.

just in case here is the most recent pack download link:
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Modifié par CDAMJC, 27 août 2012 - 01:27 .


#833
Catechrism

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PKchu wrote...

CDAMJC: Could you put up a full pack for your updated ME2 textures? I've had a bit of a performance hit in ME2 since all the files were split up, think I'm almost at the point where I've got Texmod processing too many individual files. (At a certain point, it'll just black screen on me like it does in ME3 if I try to use every gun retexture individually.)

EDIT: Oh, and yeah - that robot's in ME2, so you could put that in your ME1 textures port later.


Yeah I'll upload it to Moddb and post the link. The performance will most likely be worse than the old pack as I am using some higher res textures than before, and there are simply more being loaded than before. That said I really didn't see a frame drop so if you have Nvidia card I think it'll be fine. But with all the mods out for MassEffect2 I can see how TexMod might be overwhelmed. For my personal use in ME2 I use tpf extract for all the mods I like and then create a texmod.log and make one big "fullpack". Oh and  I'll throw in the robot too :)

#834
ElectronicPostingInterface

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Thanks.

I'm using an Nvidia and have pretty good specs all around - it's nothing really bad, just the occasional weird drop in a cutscene or something. Don't mind if the performance is worse because the quality is better - just a hunch on my part because I simply notice the more individual files, the crappier tex mod runs.

I actually tried that before, using tpf extract and texmod.log, and it turned out insanely weird. Usually I'm decent with messing around with mods - maybe I ought to try again. Fullpacks are nicer.

Thanks for the robot, by the way.


EDIT: Yeah, I have at least 50 mods. That may have something to do with it.

Modifié par PKchu, 27 août 2012 - 02:44 .


#835
AnimusAstralis

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Hello, CDAMJC.
I write here to tell you that I appreciate your work, it has totally improved my ME1 experience. Before using your mod I thought that I'm done with ME1, and that in spite of it's great story and everything I wouldn't be able to stand it's outdated graphics. But with your mod, it turns out to be not bad at all. I had some issues with you previous releases, but that last one, with DDS textures, works great and textures load really fast so I have no problems during the cut scenes as I did before. Thanks again, and by the way 08.18.12 was my birthday so your new release happens to be a great birthday present for me. Hooray!

#836
ElectronicPostingInterface

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I didn't have problems so much in cutscenes but I got a significantly larger amount of graphical errors in Mass Effect 1 than 2 - nothing alt tab didn't fix. I wonder if the new fixes and file formats would have fixed that minor issue.

#837
Catechrism

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AnimusAstralis wrote...

Hello, CDAMJC.
I write here to tell you that I appreciate your work, it has totally improved my ME1 experience. Before using your mod I thought that I'm done with ME1, and that in spite of it's great story and everything I wouldn't be able to stand it's outdated graphics. But with your mod, it turns out to be not bad at all. I had some issues with you previous releases, but that last one, with DDS textures, works great and textures load really fast so I have no problems during the cut scenes as I did before. Thanks again, and by the way 08.18.12 was my birthday so your new release happens to be a great birthday present for me. Hooray!


Great news. This is what I was looking to hear. Less glitches and better performance with the dds format. And you're welcome and belated happy birthday. Thank you for your kind words, feedback, and using the mod exactly for the reasons I made it :)

#838
Catechrism

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PKchu wrote...

I didn't have problems so much in cutscenes but I got a significantly larger amount of graphical errors in Mass Effect 1 than 2 - nothing alt tab didn't fix. I wonder if the new fixes and file formats would have fixed that minor issue.


I find there are more Texmod glitches in ME1 aswell but now that I know the formats are the same, dds,  I think it might be the number of textures redone in this mod or just that Texmod is less accurate with the ME1 engine. I think it streams textures different than ME2, maybe that's it? Thank goodness for alt tab though.

#839
ElectronicPostingInterface

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I think it might be partially because there's so much more stuff in the Mass Effect 1 GUI with all the detailed menus., more stuff to "break." I dunno.

#840
ElectronicPostingInterface

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 Hey CDAMJC - playing through Mass Effect 1 again (with your textures of course), but this time with my sister Sydney. I run the game on both my monitor and the TV, so she can comfortably watch me play and direct all of Shepard's choices. :V

Anyway, I was wondering if you had the last download of your fullpack? I'm thinking the current one is probably fine but I've been getting more errors on cutscenes (which I usually don't care about, but I don't want ot screw up the story for her) and I want to see if using the old file would help or if I just got unlucky repeatedly. Test it to see if it's a new error.

Modifié par PKchu, 03 septembre 2012 - 07:14 .


#841
ElectronicPostingInterface

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Also - suggestion, you could put Dr. Kenson in your ME2 pack. I believe she's wearing a barely altered scientist suit. Noticed in my playthrough she has the ugly default texture.

#842
Catechrism

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Hey there, I took a little break but now I'm back. Unfortunately I don't have the old pack any more:( but you could convert all dds to PNG and rebuild. But before you do that I would like to offer my opinion. I think there are actually less errors when it comes to frame stutter and the weird black box textures that were in the old pack because they seem to be gone in this pack. But this new pack has more textures and the more textures loaded the more texmod has a chance to slip up. That has been my experience anyway.

I am currently working on the scientist textures because I missed some variants the first time around. So when I'm done I'll also upload them for ME2.

Modifié par CDAMJC, 05 septembre 2012 - 05:42 .


#843
ElectronicPostingInterface

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Taking breaks is always good.

That's probably true - and no worries about the old pack. I agree with your observations about frame stutter and weird black box-ness. Your conjecture is probably correct.

Ah, cool. Thanks on the scientists.

#844
VonAnsorge

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Love your work CDAMJC. People like you are the reason why I am glad that I have a PC versions of MEs. Just one question. Are you planning on releasing "Liara HD version of Mass Effect 1" for ME3 aswell? I preffer Liara's ME1 look and yours is the only one worthy of being called HD. Keep up the good work

#845
Catechrism

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Yeah I can do that I'll try to have it uploaded this weekend and thanks!

#846
ElectronicPostingInterface

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Bizarre random request: after you finish modding ME1 (i.e., in the distant future), could you do a HD version of the light mechs? They have what seems like 7 close ups and you can literally see the blurry M1 on their foreheads. :V

#847
Endgame22

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That be awesome if he ever finishes up stuff, he's done a wonderful job so far and i can't wait for him to bring out the newest graphic mods! Taking time off always works and i can't wait for when you work on ME3 stuff.

#848
Catechrism

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Sure I'll look into those mechs maybe before I finish with ME1 ;)

Some progress:

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some before and afters of recent progress Salarians, all scientist variants, and the robot. I was missing before shots of the robot, so here they are:

Modifié par CDAMJC, 10 septembre 2012 - 01:43 .


#849
ElectronicPostingInterface

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Robot shots? Time for a party!

#850
Nuke

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I took a hiatus from ME for a few months (I can only play through so many times in one sitting) and also from this mod. Glad to see you're still supporting it! I will review what you've done lately (though I'm sure it is in keeping with your previous, polished work).