Mass Effect 1 Updated/Improved Textures Mod
#876
Posté 24 octobre 2012 - 06:23
it's only flagged like this, for the mode which it make use to inject the textures in the game executable
you need to allow your antivirus to run both texmod and the patched exe
#877
Posté 24 octobre 2012 - 09:56
You do so many awesome things to keep ME1 fresh.
#878
Posté 25 octobre 2012 - 06:35
pigosso wrote...
texmod isn't a trojan, don't worry
it's only flagged like this, for the mode which it make use to inject the textures in the game executable
you need to allow your antivirus to run both texmod and the patched exe
Thanks for the advice
When i started Texmod the first time everything worked well and so on, i had no problems with the program untill yesterday when i used a program called LAA on Texmod, When i had used LAA on the program my Antivirus program classed it as a trojan. I knew that Texmod hasnt any viruses so i downloaded it again, and it works perfectly with CDAMJC´s Mass effect 1 HD textures performance edition.
Thanks again even tho i knew, but its always good that people are replying to your comments because then you know how great Mass effect´s community is, when i played Call of duty everyone was like duchbags and really didnt have any respect for each other but here everyone is really nice so thanks again for replying
#879
Posté 26 octobre 2012 - 11:51
Great job CDAMJC.
Can't wait for updates ;-)
#880
Posté 26 octobre 2012 - 08:12
Lucas1987Dion wrote...
OMG! ME3 characters in my loved ME1!
Great job CDAMJC.
Can't wait for updates ;-)
Seconded
I especially like the ME3 Anderson and the new Keeper, Sheploo is also good as well,
Though I'm not sure about the Naval uniform changes the Collars fine, but the gloves seem more like something they would wear at dress parades, a formality as it were.
#881
Posté 27 octobre 2012 - 03:52
#882
Posté 29 octobre 2012 - 09:36
the story is always the same:fossilfern ni wrote...
My game still crashes on startup even with the exe being LLA patched! Can anyone help ?
make sure your antivirus explicitly allows both masseffect executable and texmod one
#883
Posté 08 novembre 2012 - 07:29
#884
Posté 10 novembre 2012 - 05:47
Modifié par CDAMJC, 17 février 2014 - 03:27 .
#885
Posté 14 novembre 2012 - 11:09
Also, hideous tearing has appeared from nowhere! This will be unrelated I'm sure. I just got a new graphics card (Nvid 660) and I have noted the odd glitch in older games. Strange considering I have vsync enabled just about everywhere.
#886
Posté 15 novembre 2012 - 03:00
fourfourfun wrote...
How odd. Just booted this up for the first time in ages and I noted the Salarian fellow in charge of Noveria (I forgot his name) had a really low res textured outfit on. I can tell the mod is in effect as Garrus looks fine and the film grain is dialled down. Wondering if I have done anything wrong somehow.
Also, hideous tearing has appeared from nowhere! This will be unrelated I'm sure. I just got a new graphics card (Nvid 660) and I have noted the odd glitch in older games. Strange considering I have vsync enabled just about everywhere.
Yes I'm sorry for the confusion but the latest screens I have posted are from work in process. I am trying to finish up male humans faces and hair lines so i can release all of the new updates. It will hopefully be soon. Until then the Salarian NPC's and many other will still be low res.
As far as v-sync I use NVidia Inspector to have full control over the drivers per game and it gives some great options you don't get with the standard Nvidia control panel. Maybe forcing v-sync and tripple buffering through Nvidia inspector will help you. Good luck
#887
Posté 16 novembre 2012 - 12:52
I haven't played ME1 in a few months, and previously I was using your performance pack without issue. Now, when I use Texmod to load the pack and play the game, certain textures are applied, but others are not. For example, I know for certain that I get the Garrus texture replaced, as it's so obvious, but the volus texture isn't being applied (also obvious). I've even tried re-downloading the pack on the off chance that the file got corrupted somehow. I've tried loading it with other packs, and by itself, with no change. I've also tried downloading and applying the volus pack on it's own, just to be sure, and that isn't working for me either.
What am I missing?
Edit: I kew I'd figure it out once I posted this, lol. For anyone else that has this problem, you must have the texture detail set to Ultra High quality, otherwise the textures don't appear at all. Can't figure out if nVidia messed this up with my most recent driver update or what. Weird.
Modifié par giftfish, 16 novembre 2012 - 01:08 .
#888
Posté 21 novembre 2012 - 06:23
Modifié par CDAMJC, 17 février 2014 - 03:26 .
#889
Posté 22 novembre 2012 - 01:54
I keep getting an virtual memory error when I am about 5 mins into the game with the hq texture pack. Anyone know how to fix this?
My specs:
i5
8GB ram
hd6670 2 gb
#890
Posté 22 novembre 2012 - 05:25
Modifié par CDAMJC, 24 avril 2013 - 12:06 .
#891
Posté 22 novembre 2012 - 05:30
NISMO_GTR wrote...
Hi
I keep getting an virtual memory error when I am about 5 mins into the game with the hq texture pack. Anyone know how to fix this?
My specs:
i5
8GB ram
hd6670 2 gb
Hello there, I hope I can help,
My first thought would be to make sure you have LAA applied the the masseffect.exe. Also I've seen this message if your run in logging mode due to a memory leak. Make sure to use package mode. These are just a couple thoughts please let me know if they are helpful and I'll see what else I can think of if you need more help. If these don't help please post the exact error message and I'll see what I can do.
Modifié par CDAMJC, 22 novembre 2012 - 03:49 .
#892
Posté 22 novembre 2012 - 11:12
#893
Posté 23 novembre 2012 - 05:18
#894
Posté 25 novembre 2012 - 07:12
Bioware Concept art:

WIP (still haven't touched the normal maps, spec maps, or lights. Just the top texture):







Still a lot of work to do
Modifié par CDAMJC, 25 novembre 2012 - 07:15 .
#895
Posté 25 novembre 2012 - 04:18
#896
Posté 25 novembre 2012 - 06:38
#897
Posté 25 novembre 2012 - 06:41
Just popping in to see what's up, and this mod is still going strong. Fantastic work!
#898
Posté 25 novembre 2012 - 06:47
Got two images for you that might help while your working on Saren.
From the book cover
From Dark Horse comics
Modifié par Darzkai, 25 novembre 2012 - 06:48 .
#899
Posté 25 novembre 2012 - 07:59
Right now the link to download the fullk pack ( http://www.moddb.com...nloads/fullpack ) is giving an error message about the file not being on any mirror.
Is that a known problem with an alternate download URL, or a temporary glitch ?
Thanks.
#900
Posté 25 novembre 2012 - 08:19
Ghostwise wrote...
Hello folks,
Right now the link to download the fullk pack ( http://www.moddb.com...nloads/fullpack ) is giving an error message about the file not being on any mirror.
Is that a known problem with an alternate download URL, or a temporary glitch ?
Thanks.
It's probably temporary, that link is to an external file server for non-members of Moddb. Another way besides waiting to have access is to sign up to Moddb.com. It's free and quick. Then you'll have access to there files directly which are almost never down.





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