It worked, thanks!CDAMJC wrote...
Fifmut wrote...
I'm from Hungary, but that shouldn't be a problem, I have downloaded stuff from there in the past.
Also try logging in to Moddb first, then clicking the download button and use the mirrors link next to the gamefront link. That should give you more options.
Mass Effect 1 Updated/Improved Textures Mod
#926
Posté 01 décembre 2012 - 11:20
#927
Posté 01 décembre 2012 - 11:43
#928
Posté 02 décembre 2012 - 12:15
#929
Posté 02 décembre 2012 - 01:01
#930
Posté 02 décembre 2012 - 01:34
#931
Posté 02 décembre 2012 - 03:33
#933
Posté 02 décembre 2012 - 05:44
Calians wrote...
Well I got everything fixed but I get a File Access Denied Need special permission. I go to the security file tab and I checked boxed everything for every user to access it. uugghhh
I'm sorry to hear of your troubles, I hope they get resolved soon, good luck.
#934
Posté 02 décembre 2012 - 10:21
Maybe you should collaborate and/or communicate if you want to compliment each other's excellent texture work?
#935
Posté 02 décembre 2012 - 10:29
Modifié par CDAMJC, 02 décembre 2012 - 10:37 .
#936
Posté 02 décembre 2012 - 11:03
PCFS vs. VSMS shadows. I did some screenies as u asked and will show u the difference in details. Here you go :
This screenshots were made with default bioengine.ini settings from my backup.
PCFS set to True VSMF false
http://imageshack.us...3/pcfstrue.png/
PCFS false VSMS false
http://imageshack.us.../pcfsfalse.png/
VSMS True PCFS false
http://imageshack.us...1/vsmstrue.png/
Now the difference with ShadowFilterRadius set to 3
PCFS set to True VSMF false
http://imageshack.us...dowfilter3.png/
PCFS false VSMS false
http://imageshack.us...dowfilter3.png/
VSMS True PCFS false
http://imageshack.us...dowfilter3.png/
ShadowFilterRadius 4
http://imageshack.us...owfilter4b.png/
http://imageshack.us...dowfilter4.png/
http://imageshack.us...dowfilter4.png/
ShadowFilterRadius 5
http://imageshack.us...dowfilter5.png/
http://imageshack.us...dowfilter5.png/
http://imageshack.us...dowfilter5.png/
Now with ShadowFilterRadius 2 and ShadowFilterQualityBias 2
http://imageshack.us...wfilter2sh.png/
http://imageshack.us...owfilter2s.png/
http://imageshack.us...wfilter2sh.png/
ShadowFilterRadius 3 and ShadowFilterQualityBias 2
http://imageshack.us...wfilter3sh.png/
http://imageshack.us...owfilter3s.png/
http://imageshack.us...wfilter3sh.png/
ShadowFilterRadius 4 and ShadowFilterQualityBias 2
http://imageshack.us...wfilter4sh.png/
http://imageshack.us...owfilter4s.png/
http://imageshack.us...wfilter4sh.png/
ShadowFilterRadius 5 and ShadowFilterQualityBias 2
http://imageshack.us...wfilter5sh.png/
http://imageshack.us...owfilter5s.png/
http://imageshack.us...wfilter5sh.png/
Now with ShadowFilterQuality set to 8. 8 seems to be a maximum value for this setting in UT3 Engine because raising it to 10 or 15 will result to nothing. Shadows will be the same as with 8
ShadowFilterRadius 2
http://imageshack.us...wfilter2sh.png/
http://imageshack.us...owfilter2s.png/
http://imageshack.us...wfilter2sh.png/
ShadowFilterRadius 3
http://imageshack.us...wfilter3sh.png/
http://imageshack.us...owfilter3s.png/
http://imageshack.us...wfilter3sh.png/
And last 2 screens with maximum settings(for shadows) possible for UT3 Engine which u can set in bioengine.ini
They are
ShadowFilterRadius=3.000000
DepthBias=0.006000
MinShadowResolution=512
MaxShadowResolution=4096
ModShadowFadeDistanceExponent=0.000000
ShadowFilterQualityBias=8
http://imageshack.us...ttingspcfs.png/
http://imageshack.us...ttingsvsms.png/
So as u can see both pcfs and vsms shadows with .ini tweaks looks much better and much more detailed than with default .ini settings. I tried raising maxshadowresolution to 8192 but it seems that such shadowsize is not supported by mass effect cuz I havent noticed any difference. Shadows looks same as with 4096. Personally I dislike PCFS shadows due to sharp edges and with VSMS they look much smoother.
Thanks Misha_007 for all the work you put into organizing this for us
Modifié par CDAMJC, 02 décembre 2012 - 11:17 .
#937
Posté 03 décembre 2012 - 03:09
Modifié par CDAMJC, 24 avril 2013 - 12:07 .
#938
Posté 03 décembre 2012 - 08:57
#939
Posté 03 décembre 2012 - 11:35
Fifmut wrote...
^ Looks very good
Thanks, I still have to get his neck and then armor, plus a few touchups but I think I should be done by the weekend for sure.
#940
Posté 04 décembre 2012 - 07:06
#941
Posté 04 décembre 2012 - 06:21

It's more apparent in-game, looks like he has a mask on
It's not a huge problem, just thought you might wanna know. Sorry if it's been already mentioned.
Modifié par Fifmut, 04 décembre 2012 - 06:22 .
#942
Posté 04 décembre 2012 - 06:35
Modifié par CDAMJC, 04 décembre 2012 - 08:34 .
#943
Posté 04 décembre 2012 - 11:41
Modifié par Calians, 04 décembre 2012 - 11:53 .
#944
Posté 05 décembre 2012 - 01:10
#945
Posté 05 décembre 2012 - 03:22
#946
Posté 05 décembre 2012 - 03:29
#947
Posté 05 décembre 2012 - 03:38
#948
Posté 05 décembre 2012 - 04:23
#949
Posté 05 décembre 2012 - 05:50
Calians wrote...
Yeah I got itfound out I directed the patch to the wrong folder xD it works now ^^
Great I hope you enjoy
#950
Posté 05 décembre 2012 - 08:53





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