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Mass Effect 1 Updated/Improved Textures Mod


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#51
Catechrism

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Edited by CDAMJC, 23 April 2013 - 11:25 PM.


#52
DCopeland

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I would also appreciate your textures to be imported to ME2.

#53
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Haha! I will try to see if they work for ME2 but before I start working on other ME2 textures I want to finish this pack first. I wish Jeanluc had not stopped his work on ME2 as I'm sure he'd do a better job, but like I said I will try, and once this pack is done I may move on to some more mods for ME2 but nothing this big as there are a ton of mods done already and the game looks pretty good vanilla. My ME1 pack is likely 60-70 percent complete. I still want to do Saren, the keepers, maybe more Geth, and anything else I come across...Thank you for your interest in my work.

I should hopefully have a post within the next 24 hours for the finished scientist male and female textures, they have been a pain, like I said, and I've been working and playing Skyrim. But now I'm back on track and should have these done shortly so I can move on to something more fun, like Saren.

#54
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Edited by CDAMJC, 23 April 2013 - 11:24 PM.


#55
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Also I have not forgotten about trying to get these latest textures into ME2, I need the weekend to look into it.

#56
DCopeland

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Very much looking foward to it.

#57
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Edited by CDAMJC, 23 April 2013 - 11:25 PM.


#58
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The screen shots above have been updated

Edited by CDAMJC, 10 December 2011 - 11:09 PM.


#59
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DCopeland wrote...

I would also appreciate your textures to be imported to ME2.


I am working on bringing the scientists textures to ME2 today, also upon image searching I came across this:

Размещенное изображение


**Note the textures around her neck**  I have fixed these in ME1 and seeing this exact same artifacting gives me hope that they just used ME1 textures for ME2 on the colonists and scientists.  Hopefully I can have these imported tonight with out having to do a new texture overhaul.

Edited by CDAMJC, 11 December 2011 - 09:11 PM.


#60
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Edited by CDAMJC, 23 April 2013 - 11:26 PM.


#61
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Edited by CDAMJC, 23 April 2013 - 11:26 PM.


#62
MACharlie1

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Dr. Archer. Overlord should have a male scientist.

I look forward to finishing my papers so I can play with these.

#63
DCopeland

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It would be more convenient to have it as both a seperate Project and as individual files if at all possible.

#64
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Overlord! thank you...and yes, I'll do the same set up I have for the ME1 files, a pack and individual files all under a new project. I'll have a look at overlord when I get home from work, hopefully I'll have this done in the next 24 hours.

#65
Burdokva

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Sorry for the late reply, CDAMJC! I don't currently have Mass Effect installed and probably won't until at least the holidays, but at least judging from the screenshots, the new textures are definately an improvement. Saren's is harder to judge, but the scientist is miles beyond the original.

By the way, here's a (almost) completely unnoticed ME2 high-resolution textures pack. Haven't had the time to test it fully during the summer, but what I saw was an improvement, so maybe you can cross-reference and rather add to what's missing between this and JeanLuc's textures?

#66
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Burdokva wrote...

Sorry for the late reply, CDAMJC! I don't currently have Mass Effect installed and probably won't until at least the holidays, but at least judging from the screenshots, the new textures are definately an improvement. Saren's is harder to judge, but the scientist is miles beyond the original.

By the way, here's a (almost) completely unnoticed ME2 high-resolution textures pack. Haven't had the time to test it fully during the summer, but what I saw was an improvement, so maybe you can cross-reference and rather add to what's missing between this and JeanLuc's textures?


Thanks for your reply, I find you give me some of the best advice.  I am currently working on getting the male scientist texture into ME2 and then I will make a new project page, pack, and seperate downloads specifically for ME2.  Then it will be back to ME1 to finish this project, and then I will move on to ME2. I think that if people combine my updated textures of the low quality objects/clothings (once I finish) and:

Jeanluc's amazing character mods: http://social.biowar...8/index/5314761,
 
HD-Normandy SR2:  http://social.biowar...ect/2109/#files

Mass Effect 2 Textures Improvements:   http://social.biowar...m/project/2070/ (was this the one you are talking about in your post?)  which replaces many many textures

ME2 will look amazing.

Hopefully I can get this done with enough time to play through both games before ME3 is out!! That's my goal anyway.

Oh and with Saren I recommend seeing the re-texture in game, I found it's much better, but maybe that's just me I do see a low number of downloads on his file, but it's one of the re-textures I like most :(.  But that is why I have individual files so people can pick an choose and get their game just like they want it.  Also I'm open to any advice on the Saren textures, maybe I can improve them if I know where I went wrong :)

Edited by CDAMJC, 27 January 2012 - 01:06 AM.


#67
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Edited by CDAMJC, 23 April 2013 - 11:36 PM.


#68
Burdokva

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Silly me, I forgot the post the link...

I meant this project: http://social.biowar...m/project/4775/. Sadly, it went almost completely unnoticed. Definitely check it out, though.

I think you are doing a splendid job and I really like that you're regularly updating the full package. I find that (you're probably aware of this) with Texmod's awful framerate drop on ATI cards, whole packs tend to work somewhat better than many individual textures. Plus, it's far easier for the end-user (although more difficult for you).

Really looking forward to another (final) replay of Mass Effect with all the nice stuff you've made. Especially the new grain filter and shadows/lightmaps.

#69
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Burdokva wrote...

Silly me, I forgot the post the link...

I meant this project: http://social.biowar...m/project/4775/. Sadly, it went almost completely unnoticed. Definitely check it out, though.

I think you are doing a splendid job and I really like that you're regularly updating the full package. I find that (you're probably aware of this) with Texmod's awful framerate drop on ATI cards, whole packs tend to work somewhat better than many individual textures. Plus, it's far easier for the end-user (although more difficult for you).

Really looking forward to another (final) replay of Mass Effect with all the nice stuff you've made. Especially the new grain filter and shadows/lightmaps.


Wow I never saw that mod!  Everyone who wants to improve ME2 should look at it, there is some great stuff, the clothes and armors this person did are really nice, plus he says there are some lanscape fixes!  

As for the full pack age I havent been able to fit the colonists, scientists, geth, or Saren in because they put it over the file size limit.  I may make a rapid share link soon.  So if you want all of the textures I've done you need the pack, plus the four I mentioned above :( .  That will give you 5 files total to load in TexMod.  If you want individuals, skip the pack and load the other 14 files to load in TexMod.  Those are the current options for now.  I will update everyone once I've decided how I want to handle the pack option.  As always thanks for your support!

Edited by CDAMJC, 14 December 2011 - 01:29 PM.


#70
Burdokva

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You could always make it in smaller packs/bundles... "Mass Effect High-Res Pack I", "Pack II", "High-Res Grain/Shadows/Maps" etc. Or, of course, use a file sharing server for all-in-one pack.

#71
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I was thinking along those lines, but maybe by category. ie: main characters, environmental/effects, enemies, allies, nonessential characters, and other...I don't know yet. But something in which people can choose what they want still

#72
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Edited by CDAMJC, 23 April 2013 - 11:36 PM.


#73
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I have created a project page for the ME2 textures: http://social.biowar...m/project/7907/

Edited by CDAMJC, 23 December 2011 - 03:44 AM.


#74
DCopeland

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Looks fantastic.

#75
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Thank you. I will resume ME1 textures starting next week after the Holidays pass. Once I complete the ME1 textures I will see what else I can add to ME2 that people haven't already modded.

Happy Holidays everyone!