Burdokva wrote...
Ah, seeing these makes so nostalgic... can't wait for you to finish these. Too bad nobody managed to figure out how to import textures directly into ME1 (maybe using the UE3 SDK), that would have allowed for a true overhaul, including environmental textures, effect, etc. Still, what you've done is simply amazing.
Garrus is perfect on the last screenshot. Much better than the original and definitely the best re-imagined version.
I know that may be over your head but have you managed to get ME1 running in 5.1 surround without a Soundblaster audio card? I've tried both my onboard RealTek and ASUS DX audio cards, but doesn't work. Only stereo...
Also, when running the entire package with new HD textures, how much RAM does TexMod use? I have a 512mb video (albait DDR5) and only 4gb of DDR2 RAM...
N7 Lisbeth wrote...
Going to apologise right here for going off-topic.
I was hoping for something more Mass Effect-specific out of that tangent (as I've never played it with my STX card and was curious why the alternative driver suggestion was brought up). As for me, I'll pass. Again, there is no latency (the notion that there is defies the basis of hardware-based soundcards), and I've seen no issues with the default drivers (caveat: so far -- always good to keep an open mind) to make me think upgrading is a good idea given the extremely poor track record of alternative drivers (past and present). And no, Asus does not support the alternative drivers. Not even a little bit.
Nonetheless, I want to thank Pigosso for replying. I was just hoping for something more technical/quantifiable I guess.
I found this:
"Thanks to RiotLaFontaine of the forums for this fix.
Getting Surround Sound and Hardware Effects to Work.
This should work for Audigy/Xi-Fi sound cards. It may work for others, but your milage may vary...
1. Install ME and run the config utility, and run ME at least one time.
2. Go to your current User directory C:\\User\\Username\\MyDocuments\\Bioware\\MassEffect\\Config and open up the Bioengine.ini file using notepad
3. Either scroll down, or use the [CTRL]+[F] search function and find ISACTAudio.ISACTAudioDevice
4. Find MaxChannels and set it to = 128 (it may change it down a bit, but this should work) or whatever the max channels your sound card supports
5. Find "DeviceName=" and delete everthing after the equal sign so it looks like this "DeviceName="
6. Add the following line under DeviceName "UseEffectsProcessing=True"
7. Save changes to the file, and run ME and enjoy surround sound with hardware effects!
8. Unless your actualy using it, disable the "SPDIF" sound driver in your audio settings in windows. Most users do not use it anyway. You may also need to disable your video cards audio driver, again if your not using it, and/or your monitors audio driver if applicable. The game will autodetect the SPDIF device, glitch, and defualt to generic software drivers if you don't.
Note: If you ever change anything in game or with the config utility as far as sound goes-i.e. changing the volume controls, it will overwrite the changes and you will have to go back and redelete everthing behind the DeviceName entry again to get all your sound channels and hardware working correctly again. If not it will default to software mode. Also I found that my effects settings were to high, and the echo in the council chambers and other areas was overkill. To fix this I just reduced the efffects level using the sound cards console controls from the desktop. "
I'm not sure if it will work for you but it's worth a shot. It tells MassEffect how to use your drivers, rather than getting new ones.
Modifié par CDAMJC, 14 décembre 2012 - 05:21 .





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