SwitchN7 wrote...
The Lighting is an absolute bliss and for the first time in the last 5 years i'm playing with Film Grain turned on
....dude.....you turned it off? I was bitterly disappointed that it was dropped in ME3...
SwitchN7 wrote...
The Lighting is an absolute bliss and for the first time in the last 5 years i'm playing with Film Grain turned on
Modifié par CDAMJC, 22 décembre 2012 - 07:33 .
Nearlander wrote...
Nice. I'm glad to see the end of the world hasn't impeded your progress.![]()
SwitchN7 wrote...
So i'm having a really big problem with the "big boy" packfullpack081812.tpf The game will not load.It's getting a Not Respoding kaka:/ Any tips on how to get it working? I'm using ver 1.2.Maybe revert to a post patch or?
Modifié par CDAMJC, 23 décembre 2012 - 05:08 .
Burdokva wrote...
Hey CDAMJC, the new face texture looks great! Looking forward to seeing it implemented on other characters. Wrex looks great too.
Do you have any plans to update Ashley's Phoenix armor? The default texture is very bad and, honestly, always bugged me being pink. On the one hand, it's iconic and in many posters, art, etc. but it's still a bad design. Maybe switching pink for saturated red like in the concept art (used initially for Shepard)?
Also, would it be possible to rework Ashley's ME3 armor texture into the default ME1 Phoenix armor? She looks way to different even compared to the plain gray ME1 Alliance marine armors right now.
Modifié par CDAMJC, 23 décembre 2012 - 05:19 .
Modifié par N7 Lisbeth, 24 décembre 2012 - 05:00 .
Modifié par CDAMJC, 24 décembre 2012 - 04:54 .
CDAMJC wrote...
Yeah it would be nice for continuity, but that is the first thing I looked into because I feel they finally did hair pretty well with Mass Effect 3. When I logged the textures I found out why, they use a completely different method that is un-importable into ME1 or 2. So I'm going the long route and trying to improve them, but hair is one of the most difficult things to re-texture, and then there's the plastic helmet hair to deal with, so it's impossible to get it to look real but I figure I can get it to be less immersion breaking at best.
Modifié par N7 Lisbeth, 24 décembre 2012 - 05:02 .
CDAMJC wrote...
Hello, it sounds like you are hanging at a black screen? If so a black screen is normal for up to 10 minutes, but that is rare for me it takes 3-4 minutes to load into the game from there are load times are normal so you just have to wait when first starting the game, it says stopped responding but this is normal just wait, one of two things will happen. You'll get into the game, or you'll get an error message. In short I think it's working it just takes a while to load and the stopped working in task manager is misleading but normal. Also once in game all load times will be normal, it's just the initial boot of the game where TexMod is loading all of the textures into memory that it takes abnormally long.
DivinitY666 wrote...
CDAMJC wrote...
Hello, it sounds like you are hanging at a black screen? If so a black screen is normal for up to 10 minutes, but that is rare for me it takes 3-4 minutes to load into the game from there are load times are normal so you just have to wait when first starting the game, it says stopped responding but this is normal just wait, one of two things will happen. You'll get into the game, or you'll get an error message. In short I think it's working it just takes a while to load and the stopped working in task manager is misleading but normal. Also once in game all load times will be normal, it's just the initial boot of the game where TexMod is loading all of the textures into memory that it takes abnormally long.
I was about to ask the same question about black screen, but you were right, game needs 3-4 minutes indeed. The thing is it crashes after those 3-4 all the time! No successful loading so far(with HQ pack at least, will try perfomance pack as soon as the download is available). Still would like to make full pack working, what do i need to do?
Modifié par DivinitY666, 24 décembre 2012 - 06:41 .
DivinitY666 wrote...
I've done everything by the book, so far 1 successful loading(out of 10-15, i've lost count:) ) but wo game sounds at all! Sounds only worked in cutscenes (e.g. when Normandy is getting propelled by mass relay when traveling from one system to another). But i really like the new look of ME! Just wish i had no issues:)
No problems using mods(way smaller in size ofc) b4. Was not even adding any other mods along with HQ pack so there should be no conflicts whatsoever. Bioengine.ini has no other modifications than were instructed to be made in description.
PC specs are above required, so that's shouldn't be an issue...
Modifié par DivinitY666, 24 décembre 2012 - 09:01 .
DivinitY666 wrote...
Yeap, it was LAA not working properly, now its finaly OK now and game doesn't crash with the mod, thank you:)
Yet now that I have removed FXAA Injector because of some glitches like this:
and the game won't start any more at all, I mean it's not even crashing... you just click exe and not even logo appears. The process appears in processes list though, it consumes only 24mb of ram and thats it. Mb I have removed FXAA Injector incorrectly? I wonder if there were original d3d9.dll in that folder that was replaced with FXAA injector's and now there is none... So game only starts if FXAA Injector is installed, how can I undo this, can you plz help?