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Mass Effect 1 Updated/Improved Textures Mod


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#1226
DragonIroh001

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So does this new pack contain the ME3-to-ME1 Anderson and Keeper's or are they upscaled ME1 textures?

#1227
Catechrism

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DragonIroh001 wrote...

So does this new pack contain the ME3-to-ME1 Anderson and Keeper's or are they upscaled ME1 textures?


Yep everything I've shown screens for with some minor improvements I didn't post screens of.

#1228
Endgame22

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Ok awesome! I figured that you had everything put in there and very happy to have the update now, and thank you! Good luck with the rest of your project!

#1229
HellBovine

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This new update is fantastic, especially like the updates to custom Shepards. Finally the shaved head hair option isn't just a receding hairline. If only there were versions of that for ME2 and 3 as well.

#1230
Catechrism

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HellBovine wrote...

This new update is fantastic, especially like the updates to custom Shepards. Finally the shaved head hair option isn't just a receding hairline. If only there were versions of that for ME2 and 3 as well.


I'm glad you like it :) I wasn't sure people would, because it is deviating a little, but I figured it would mak a grea Picard, or any other truly bald characters people may want to make.

#1231
Mr. Eclispe

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Does the pack use the glowing or non-glowing version of Garrus's armor?

#1232
HellBovine

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I don't know if this was intentional or not but the admiral outfit now has what appear to be white gloves and white skin underneath the neck.

#1233
Catechrism

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The full pack contains Garrus's glowing armor. If you want the non-glowing download it from the project page and put it first in the load order in TexMod.

Anderson's uniform was changes so that I could make him actually black like he is in Mass Effect three. I added white gloves and collar like that of a Navy Officer.

#1234
Alucard of the dragon

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PLEASE get the non-texmod version ready D:
I'm DYING to play with these mods, but Texmod keeps crashing on me!

#1235
CaptainCookie

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Will you update Mass effect 2 with these awesomez textures ? :3

#1236
Velvet-Velour

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I originally played ME on Xbox and decided to take my next play-through on PC, when I saw this mod, it was a must have. Followed all instructions with downloading Texmod, applied the LAA patch. Put the full pack in and hit run. Everything still stays as the Vanilla textures. Could there be something Herp Derp that I am doing?

#1237
Catechrism

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Velvet-Velour wrote...

I originally played ME on Xbox and decided to take my next play-through on PC, when I saw this mod, it was a must have. Followed all instructions with downloading Texmod, applied the LAA patch. Put the full pack in and hit run. Everything still stays as the Vanilla textures. Could there be something Herp Derp that I am doing?


unfortunately the mod is not as simple to install as just running texmod and LAA,  you also have to apply a few texture lod tweaks.  There are step by step instructions in the first post on this forum, just follow them like a check list and everything should work.  Let me know if you need more help :)

#1238
Catechrism

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Hey everyone a little off topic, but I found a pretty sweet new way to take on the dynamic shadows. As I've said I'm having trouble editing the shadow texture using MEExplorer. So I got to wondering if I could somehow simulate ME2's shadows. So I started playing with the shaders noting that ME 1 and 2 both use branching pcf shadows but ME2 does not suffer from the ms spray can effect that ME1 does. So I was looking through the shaders in both games in their shaders folders and found many were identical in tittle but no in HLSL. So I copied the following from ME2 and placed into ME1:

BranchingPCFCommon.usf,
BranchingPCFModProjectionPixelShader.usf,
BranchingPCFProjectionPixelShader.usf.
 
Copy these three files from ME2 shaders directory, into the ME1 shaders directory and overwrite (of course back up your 3 original files in case you don't like the results.)

Using these 3 files from ME2 and following bioengine.ini tweaks, I got some pretty nice facial shadows without the spray can effect.

Bioengine.ini settings:

ShadowFilterRadius=5.000000DepthBias=0.012000MinShadowResolution=32MaxShadowResolution=4096
screens:
Posted Image
Posted Image
Posted Image
Posted Image

If you want to try this shadow method feel free but remember to delete the local shader cache for the new shaders to get loaded. Feel free to let me know what you think.

Modifié par CDAMJC, 26 mars 2013 - 07:49 .


#1239
CaptainCookie

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Wow looks a lot better than the default shadows. It is possible for you to release these shadow apart from the whole pack of textures replacement ?

#1240
Catechrism

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CaptainCookie wrote...

Wow looks a lot better than the default shadows. It is possible for you to release these shadow apart from the whole pack of textures replacement ?


Actually if you own mass effect 2 just do a drag and drop, clear the shader cash, and apply the bioengine.ini tweaks, no textures required.  You can have these shadows in less than 5 minutes. :)

#1241
Mr. Eclispe

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so do we replace BranchingPCFCommon.usf, BranchingPCFModProjectionPixelShader.usf, and BranchingPCFProjectionPixelShader.usf from ME1 with the ones from ME2 do we need to do anything with the HLSL folder?

Edit: Nevermind. Just read your edited instructions.

Modifié par Mr. Eclispe, 26 mars 2013 - 08:55 .


#1242
HellBovine

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Where is the local shader cache located?

#1243
CaptainCookie

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Wait, can't we do the same with the MAss effect 3 Shader ? So we can have them in Mass effect 1 and 2 ?

#1244
Velvet-Velour

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CDAMJC wrote...
unfortunately the mod is not as simple to install as just running texmod and LAA,  you also have to apply a few texture lod tweaks.  There are step by step instructions in the first post on this forum, just follow them like a check list and everything should work.  Let me know if you need more help :)


Done all this, and still nothing... :crying:
lol I've been trying with this for 3 days now, may have to give up! I don't understand haha
Now I get this when trying to run the pack. The game still loads though.
imageshack.us/photo/my-images/811/bahj.jpg/

Modifié par Velvet-Velour, 27 mars 2013 - 12:54 .


#1245
Catechrism

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CaptainCookie wrote...

Wait, can't we do the same with the MAss effect 3 Shader ? So we can have them in Mass effect 1 and 2 ?


Yeah that was the first thing I thought of, unfortunately ME3 is completely different and heavily modded from default unreal engine 3 by Bioware to get the game to look as nice as it does.  Those files don't exist in ME3 :(.

#1246
Catechrism

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HellBovine wrote...

Where is the local shader cache located?


Its in Mydocuments\\Bioware\\Engine I think.  Try all of the folders in the Bioware folder, one of them has it, I'm away from my home computer right now.  I'll update when I get home.

Also you can use the MassEffectconfig.exe.  Under the repair section is an option to delete local shader cache.  That should work as well.

Modifié par CDAMJC, 27 mars 2013 - 08:35 .


#1247
Catechrism

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Velvet-Velour wrote...

CDAMJC wrote...
unfortunately the mod is not as simple to install as just running texmod and LAA,  you also have to apply a few texture lod tweaks.  There are step by step instructions in the first post on this forum, just follow them like a check list and everything should work.  Let me know if you need more help :)


Done all this, and still nothing... :crying:
lol I've been trying with this for 3 days now, may have to give up! I don't understand haha
Now I get this when trying to run the pack. The game still loads though.
imageshack.us/photo/my-images/811/bahj.jpg/


Well I've never seen that error before, please post your system specs, version of Mass effect (origin, steam, cd, or other digital download)  and I'll see what might be going wrong for you.

#1248
Velvet-Velour

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CDAMJC wrote...
Well I've never seen that error before, please post your system specs, version of Mass effect (origin, steam, cd, or other digital download)  and I'll see what might be going wrong for you.

Well it only did it when I had the "Liara LotSB face" mod in the list beforehand. Otherwise it wouldn't.
I deleted both your mod and that one and re-downloaded them. I got that pop up again with your pack this time. Today I started it up with just yours and even with the Liara mod and it never happened. Odd.. Yet it could still happen again. But even so, your mod isn't working. It's kind of frustrating. I can't tell if the Liara mod is working as I'm not up to that part yet on this PC play-through. I'm also using a disc version.
But are these the specs you're after?
------------------System Information------------------
Time of this report: 3/28/2013, 13:07:16       
Machine name: USER-PC   
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.130104-1437)           
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.       
System Model: EG31MF-S2             
 BIOS: Award Modular BIOS v6.00PG         
Processor: Intel® Core™2 Quad  CPU   Q9550  @ 2.83GHz (4 CPUs), ~2.8GHz           
 Memory: 4094MB RAM         
Page File: 3247MB used, 5164MB available       
Windows Dir: C:\\Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   
 DxDiag Version: 7.00.6002.18107 64bit Unicode
Card name: AMD Radeon HD 7700
Series Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x683D)
DAC type: Internal DAC(400MHz) 
Device Key: Enum\\PCI\\VEN_1002&DEV_683D&SUBSYS_25561458&REV_00
Display Memory: 2800 MB 
Dedicated Memory: 1009 MB 
Shared Memory: 1791 MB

Modifié par Velvet-Velour, 28 mars 2013 - 02:50 .


#1249
Catechrism

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Velvet-Velour wrote...

CDAMJC wrote...
Well I've never seen that error before, please post your system specs, version of Mass effect (origin, steam, cd, or other digital download)  and I'll see what might be going wrong for you.

Well it only did it when I had the "Liara LotSB face" mod in the list beforehand. Otherwise it wouldn't.
I deleted both your mod and that one and re-downloaded them. I got that pop up again with your pack this time. Today I started it up with just yours and even with the Liara mod and it never happened. Odd.. Yet it could still happen again. But even so, your mod isn't working. It's kind of frustrating. I can't tell if the Liara mod is working as I'm not up to that part yet on this PC play-through. I'm also using a disc version.
But are these the specs you're after?
------------------System Information------------------
Time of this report: 3/28/2013, 13:07:16       
Machine name: USER-PC   
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.130104-1437)           
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.       
System Model: EG31MF-S2             
 BIOS: Award Modular BIOS v6.00PG         
Processor: Intel® Core™2 Quad  CPU   Q9550  @ 2.83GHz (4 CPUs), ~2.8GHz           
 Memory: 4094MB RAM         
Page File: 3247MB used, 5164MB available       
Windows Dir: C:Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   
 DxDiag Version: 7.00.6002.18107 64bit Unicode
Card name: AMD Radeon HD 7700
Series Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x683D)
DAC type: Internal DAC(400MHz) 
Device Key: EnumPCIVEN_1002&DEV_683D&SUBSYS_25561458&REV_00
Display Memory: 2800 MB 
Dedicated Memory: 1009 MB 
Shared Memory: 1791 MB


Looks good.  Does the mod take a long time to load, or does it go right into the game?  

Based on what you've said so far it sounds like TexMod isn't working at all.  As for the error message about a winmm.dll has to do with installers, so that is very wacky and should not come up while running texmod as it doesn't install anything .  
Tips:
Makesure you are pointing TexMod to MassEffect.exe and not Masseffectlauncher.exe.  The cd version does not require any run arounds like steam or Origin so there is no need to rename anything and no need to create a .bat file.

Place TexMod into the Mass Effect Biaries folder, run it, navigate to Masseffect.exe also in the binaries folder, select your tpf files make sure they are not still in .zip, and run.  

The mod should sit on a black screen for several minutes before the game loads.  If you are still seeing some vanilla textures that should be modded make sure to apply the Bioengine.ini tweaks listed in the original post.

if it crashes on the blank screen, for vista follow this fix to allow more RAM usage that allows LAA to work:

"Vista x86 (32bit) users only

Now we need to make Windows Vista x86 (32bit) ready to support more than 2 GByte.
Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator".
Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter.
After that restart Windows"

This has worked for many people, it seems to be only a vista issue, but again it's only needed if you experience a crash during the black screen, which lasts for several minutes.

Please let me know if any of this is helpful and I'll see what else I can think of if not.

Modifié par CDAMJC, 28 mars 2013 - 05:06 .


#1250
Velvet-Velour

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Yep, it's all as you've said in the right spots. Still loads up straight away. I've followed all instructions too, sigh!