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Mass Effect 1 Updated/Improved Textures Mod


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#1276
Catechrism

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Screenies of other updates I mentioned earlier:

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#1277
AmyBA

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CDAMJC wrote...

Apply LAA to TexMod to get the fullpack working, apparently the new number of textures, over 400, before it was 380 something requires LAA to be applied with TexMod, or else it loses its place when loading the fullpack and crashes.


Sorry it took so long to get back to you about this, I had a busy last 3 days.

I have tried this and it still isnt working, as a matter of fact, doing that made texmod not launch at all. I had to remove and redownload it. I applied the patch again, texmod launched again, but I still can't get the fullpacks to load. I am not too worried, I have the ones I really wanted working and I really like them, so I it isnt too big of a deal. :D

Also, glad to see that the Anderson texture is supposed to have the white hands, I was worried this was just a problem with me too. His face looks great though.

Modifié par AmyBA, 09 avril 2013 - 06:29 .


#1278
Getorex

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Would the ME3 Explorer mod tool be able to mod ME1 with the bundle if you put them into .mod form instead of .tpf?  Then we could mod ME1 and not have to use Texmod.  Speed up the load.

Modifié par Getorex, 09 avril 2013 - 08:22 .


#1279
etjester

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Getorex wrote...

Would the ME3 Explorer mod tool be able to mod ME1 with the bundle if you put them into .mod form instead of .tpf?  Then we could mod ME1 and not have to use Texmod.  Speed up the load.


There's a ME1 Explorer for this purpose, and CDAMJC is working on the conversion.

Modifié par etjester, 09 avril 2013 - 10:15 .


#1280
Fog.Gene

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@Getorex, as etjester said above, since SVN 396(?) you can create .mod files in ME1Explorer via ModMaker. To install .mod files, however, you have to use the ME3Ex ModMaker in the usual way.

Feel free to experiment with it. I'm really looking forward to see some ME1 .mod releases :) Oh and yes, I believe CDAMJC is working on a big release as well. I have no info on that though, just speculation :P 

Cheers.

Modifié par Fog.Gene, 10 avril 2013 - 03:20 .


#1281
ElectronicPostingInterface

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Pretty.

Psyched for this upcoming update.

#1282
Cain_Novaburn

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I really want to get this working because it looks awesome but when I lauch with the texmod I get the splash screen and then all I get is a full black screen as it pretends to load (but just hangs and says in not responding on my task manager). I've applied the LAA to both MassEffect.exe and to the Texmod. I've also tried both the full HD and prefromance pack. Still nothing.

I have a 2.66 Core Duo 2 with 4 GB of RAM and Windows 7 (running an nvidia card). I don't suppose you have a way to download indivdual files instead of just one big pack? This way I could mess around with it more and see whats causing the issue because I have used texmod before and it works just fine. I'm guessing its a size issue so I wouldn't mind running just a few bits of the pack while I wait for the non-texmod version if thats an option.

#1283
pigosso

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try waiting even something like 15 minutes..

#1284
Cain_Novaburn

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I tried waiting over 10 mins and got nothing. My taskmanager says its not responding so is it common for it to list that and take longer than that to start?

#1285
Catechrism

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Its normal for task manager to say that and a blank screen is normal, but over 10 minutes seems high, what is your video card? Try applying LAA to TexMod.exe and MassEffect.exe or using the individual files linked in the original post.

#1286
Cain_Novaburn

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I tired that already and I've got a EVGA GTX 260. My other specs are on my original post.

#1287
Catechrism

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Yeah with that card (896mb VRAM)I would recommend the performance pack only because TexMod is a hog, since you've already tried the performance pack, try the individual files just pick one and see if you can get into game. If not something is wrong, but I'm not sure what. Let me know how you make out and I'll see what else I can think of in the meantime.

#1288
Cain_Novaburn

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Ok, got ya. How would I get the individual files then. I didn't see a option to download them like that so I'm assuming I can somehow unpack the .tpf using texmod or something?

#1289
Catechrism

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I have a link to the project page in the original post, there they are bundled in .zip form but unzipped, each tpf conatins only 1 mod, some may contain 2 but each tpf shouldn't be demanding.

#1290
Cain_Novaburn

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I just checked the original post and I still don't see the link sorry. Could you link it to me?

#1291
Catechrism

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 link

Sorry about that looks like I forgot to add it in the last update

Modifié par CDAMJC, 13 avril 2013 - 04:51 .


#1292
Taki17

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<Here stood a question, until I read back a few pages and found the answer>

Modifié par Captain Proton, 13 avril 2013 - 05:15 .


#1293
Cain_Novaburn

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Thank you! Thats excatly what I was looking for, I'll let you know if it works.

#1294
Art3m

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Hello, pals. I'm trying to create a texmod log file for the unpacked CDAMJ's masterpiece but it turns out the TPFExtract uncompresses .tpf only into .dds format instead of .bmp. Configuring Login Mode option in the TexMode to output files from .dds isn't working so the game crases at launch.

#1295
Catechrism

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Art3mShepard wrote...

Hello, pals. I'm trying to create a texmod log file for the unpacked CDAMJ's masterpiece but it turns out the TPFExtract uncompresses .tpf only into .dds format instead of .bmp. Configuring Login Mode option in the TexMode to output files from .dds isn't working so the game crases at launch.


Running in logging mode contains a memory leak in TexMod and the more textures in your log file the faster it crashes.  It may crash immediately with the latest updates because we are now over 400 textures.  I haven't played with that method for ovewr a year when there were less than 300 textures and back then it would crash in 5-15 minutes, depending on where in game I was.  

Texmod is the devil (but I am greatful it allowed me to start this mod) and I am working hard to get rid of it necessity.  I just have to finish getting the textures in game and then create an installer.  .Mods will work for small pieces which I will do, similar to the individual file section now, but I want a full pack installation option so I am researching how to do this.

#1296
Art3m

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CDAMJC wrote...

Running in logging mode contains a memory leak in TexMod and the more textures in your log file the faster it crashes.  It may crash immediately with the latest updates because we are now over 400 textures.  I haven't played with that method for ovewr a year when there were less than 300 textures and back then it would crash in 5-15 minutes, depending on where in game I was.  

Texmod is the devil (but I am greatful it allowed me to start this mod) and I am working hard to get rid of it necessity.  I just have to finish getting the textures in game and then create an installer.  .Mods will work for small pieces which I will do, similar to the individual file section now, but I want a full pack installation option so I am researching how to do this.


Thanks for clarifications. I read some threads on BSN about your great afforts wth Texplorer, but for now I wanted to try the method with the unpacked files just to evade glitches. Apparently, it's impossible at least for me. I think I'll stuck with the fullpack for now however it bugs me a bit thanks to TexMod. I really hope your endeavor pays out though:)

Modifié par Art3mShepard, 14 avril 2013 - 06:05 .


#1297
Fog.Gene

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CDAMJC wrote...

Texmod is the devil (but I am greatful it allowed me to start this mod) and I am working hard to get rid of it necessity.  I just have to finish getting the textures in game and then create an installer.  .Mods will work for small pieces which I will do, similar to the individual file section now, but I want a full pack installation option so I am researching how to do this.


Currently there's a data cache size limit that allows you to load only so many .mods at once, but from what I last spoke with saltisgood he is likely to fix this in a future revision.

Other than that, I could look into adding a 'Load/Add Jobs' function to ME1 ModMaker, similar to the one in ME3 but with multifile support. That way you'd be able to merge several small.mods into a big.mod.

Bear in mind, though, a big modpack will take a long whilte to install.

#1298
Catechrism

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Sounds really helpful thanks :) But I do however want to make a super easy to use installer for some of the more novice users out there. I don't mind walking people through things, but there are some that just don't read the OP or the readme and I am getting tired of answering the same questions for the 1000th time. Ideally I want to make a double click installer, no technical skills required. I'll be happy to use and host .mod files but I have a feeling I'll be walking people through that as well, so if I can make super easy to use version for non-technical people it will make my life and theirs that much simpler ;). But I appreciate any help /support I can get so thank you fog.gene :)

#1299
Catechrism

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Some more overhauling of Chakwas to look like ME3 almost finished:

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Modifié par CDAMJC, 17 février 2014 - 03:34 .


#1300
Fog.Gene

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That's fair enough. If you're interested, saltisgood uses an installer for his HR mod, perhaps for the same reasons you describe.

And it is I who should thank you for creating all these textures.