Mass Effect 1 Updated/Improved Textures Mod
#1451
Posté 03 juillet 2013 - 05:12
#1452
Posté 03 juillet 2013 - 05:21
#1453
Posté 03 juillet 2013 - 05:58
#1454
Posté 03 juillet 2013 - 06:32
Crowbar01 wrote...
saltisgood: I just moved the 92 files to 90, i got lazy, haha, does the same system work for ME2 mods yet? Also, aussie time? You're aussie?
Haha, yeah that is the easy solution. And no it doesn't work for ME2 yet. I wanted to finish one game before I moved onto another. Once this thing is fully working I think I should be done with ME1 and then I'll do ME2. Though I may have to do some bug fixes for ME3 first. It just depends on what I feel like doing at the time.
And yeah I'm an aussie. If you're asking what time it is here, then on the east coast it's currently 4:30 a.m.
#1455
Posté 03 juillet 2013 - 06:39
#1456
Posté 04 juillet 2013 - 05:03
Modifié par CDAMJC, 04 juillet 2013 - 05:04 .
#1457
Posté 04 juillet 2013 - 05:43
#1458
Posté 04 juillet 2013 - 06:34
#1459
Posté 04 juillet 2013 - 07:02
#1460
Posté 04 juillet 2013 - 08:27
^^Haha I wish. Glad you like the improvements.CDAMJC wrote...
Just installed the light maps it was so easy!!! 198 textures in a few clicks, saltisgood I hope you are a very rich programmer someday, if you are not already! Two more retextures to go and the new version will be ready to be compiled!
I recreated the mod files after fixing up my files so everything should be cool now. Double-checking the suspect mod scripts shows that they seem to have the files in the right places. Here are the new links:
Part 1
Part 2
Part 3
Part 4
Part 5 (LightMaps)
This time I just did the whole thing in the mod generator, so there aren't lots of separate mod files just 5 large ones. Installation is a breeze though. I chucked all of them in at once and it installed 400 mods in about half an hour, which without multi-threading is very quick. ME3 is much slower.
#1461
Posté 04 juillet 2013 - 10:12
#1462
Posté 04 juillet 2013 - 01:40
#1463
Posté 04 juillet 2013 - 01:51
so it might be something on my endTheEye2108 wrote...
I am getting the same error
#1464
Posté 04 juillet 2013 - 01:58
TheEye2108 wrote...
so it might be something on my endTheEye2108 wrote...
I am getting the same error
well going manual
Try using the SVN version, it's more recent than the stable version, got updated last night with a fix for a few problems
#1465
Posté 04 juillet 2013 - 02:06
This is my .mod prewiew: beetxt.com/Ez0/ADR4G1
This is theone from part 1: beetxt.com/bhj/7bs8th
Modifié par TheEye2108, 04 juillet 2013 - 02:11 .
#1466
Posté 04 juillet 2013 - 02:34
#1467
Posté 04 juillet 2013 - 02:50
And Crowbar do not cnow what you meen by that
Modifié par TheEye2108, 04 juillet 2013 - 02:51 .
#1468
Posté 04 juillet 2013 - 02:53
Actualy yes its the rusian version i had to change the language laterTheEye2108 wrote...
I am using this installation kickass.to/rg-mechanics-mass-effect-galaxy-edition-2008-2012-pc-repack-t7462267.html its rusian and english so it might be different
And Crowbar do not cnow what you meen by that
Modifié par TheEye2108, 04 juillet 2013 - 02:54 .
#1469
Posté 04 juillet 2013 - 02:55
#1470
Posté 04 juillet 2013 - 03:01
And in my post I was referring to the user Crowbar01.
#1471
Posté 04 juillet 2013 - 03:07
#1472
Posté 04 juillet 2013 - 03:09
#1473
Posté 04 juillet 2013 - 03:13
#1474
Posté 04 juillet 2013 - 03:28
#1475
Posté 04 juillet 2013 - 03:43
Yes it is possible to implement a combined system with the Texplorer. But compared to the existing system it would be EXTREMELY slow, not to mention it wouldn't be able to differentiate between textures with identical names, which is a real problem. Given how simple the Mod Generator is, I think you're better off just making it yourself.
As for the lightmaps, I guess that your files only differ from mine in certain areas and actually only in very small ways. Since Crowbar01 is using an english version as well (I assume
Edit: On a final note, I believe that I've got replacement working for single level textures as well. And I've found what should be the final thing to do for ME1. Occasionally there are textures which are identical in game, but show up separately in the Texplorer. I'll just have to make it so that the program gets all the references made into mods, not just the first.
Modifié par saltisgood, 04 juillet 2013 - 03:55 .





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