Mass Effect 1 Updated/Improved Textures Mod
#1476
Posté 04 juillet 2013 - 03:46
#1477
Posté 04 juillet 2013 - 05:07
#1478
Posté 04 juillet 2013 - 05:22
#1479
Posté 04 juillet 2013 - 07:21
#1480
Posté 04 juillet 2013 - 08:19
#1481
Posté 04 juillet 2013 - 09:37
I receive a "Texture not in correct format" error. Anyone knows how i can fix that?
#1482
Posté 04 juillet 2013 - 10:04
developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/the-compressonator/
Modifié par TheEye2108, 04 juillet 2013 - 10:05 .
#1483
Posté 04 juillet 2013 - 10:28
Impressive job. Thanks for create give this awesome game a so good aspect now. Thanks CDAMJC for the High-res textures, thanks saltisgood for the ME3Explorer edition and thanks so someone who post this
http://www.writeups....hp?id=5322#900 The last part, Playing Mass Effect in 2013 gives some nice tips for a better looking.
I bought the trilogy a bit ago. Just finished one time, but with this I think I'll create one Shepard of all the classes :-D
Just a question, saltisgood. You put another links in the previous page (4 links and a lightmap). What are the differences with the old version (3 links)? Which of them I need to download or there's no problem in copy them over the others?
Playing Mass Effect in 2013Playing Mass Effect in 2013
TehKaoZ wrote...
Hello, new to this forum, I'm used to modding Skyrim and Mass Effect you can imagine is a drastic change however, I managed to install the textures correctly. I am wondering about the female Shepards armor though, it seems to render for me in really bad quality, I'm uncertain if the armor is suppose to have been re-textured and if so, I have not the slightest clue how to find the name of the texture needed to attempt to re-install. I am of course talking about the default armor at start.Thank You
About that, I had the same issue. Was very frustrated so after a couple days I decided to continue with the game. Surprisingly, the textures worked well, even in the first cinematic. It sseems that the bug only affect the character creation. In fact, you can barely see that female Shepard has her hi-res texture armor before it changes to the lowest version.
So, I can live with that bug, while the rest of the game looks good
#1484
Posté 04 juillet 2013 - 11:37
Indeed you are correct about this, once I actually got into game it did render correctly.
Thanks for the assist!
And thanks to the author and programmers that allowed my Mass Effect to look so awesome, Definitely looks like it was a team effort
#1485
Posté 05 juillet 2013 - 12:35
#1486
Posté 05 juillet 2013 - 01:15
#1487
Posté 05 juillet 2013 - 01:29
#1488
Posté 05 juillet 2013 - 02:08
Endgame22 wrote...
I don't understand where to put the mods though i put it in the cookedpc file folder ran the explorer and i loaded up the game and it didn't go through, what did i do wrong? And yeah man very true these mods are just getting better and more amazing.
If it's the .mod files, they have to be run and inserted through ME3Explorer, it injects them permanently into the game, you don't put them in CookedPC - If you're talking .tpfs, need to run Texmod
#1489
Posté 05 juillet 2013 - 02:26
#1490
Posté 05 juillet 2013 - 02:27
There are a few glitches I've noticed where a really low lod gets loaded when the HD textures are installed, light and medium versions of the N7 armor, only when creating a new character, then they are gone. Also a small dialog with Saren and the council there are two points where Saren;s face just drops to low lod...not sure what's causing it but I found the issue very minor and forgot to report it, of course it would be awesome if anyone knew a fix.
Modifié par CDAMJC, 05 juillet 2013 - 02:27 .
#1491
Posté 05 juillet 2013 - 04:31
Thanks.
I successfully replace NormalMap with texplorer but i still unable to replace it with a .mod
Modifié par Dns42, 05 juillet 2013 - 08:22 .
#1492
Posté 05 juillet 2013 - 08:51
If you mean the .mod from saltisgood they you may have the same issue as me and your game is a different installed language version. My whose russian and than i changed it to english. If you did that the .mod will not work for you because its for the english version only.
#1493
Posté 05 juillet 2013 - 08:57
#1494
Posté 05 juillet 2013 - 09:05
Can't wait until next update.
Modifié par Dns42, 05 juillet 2013 - 09:07 .
#1495
Posté 05 juillet 2013 - 09:15
#1496
Posté 05 juillet 2013 - 10:44
#1497
Posté 05 juillet 2013 - 11:26
#1498
Posté 05 juillet 2013 - 03:08
CDAMJC wrote...
@TswordZ
There are a few glitches I've noticed where a really low lod gets loaded when the HD textures are installed, light and medium versions of the N7 armor, only when creating a new character, then they are gone. Also a small dialog with Saren and the council there are two points where Saren;s face just drops to low lod...not sure what's causing it but I found the issue very minor and forgot to report it, of course it would be awesome if anyone knew a fix.
Yeah, they're minor bugs. The first time with the character creation was a bit of deception, until I decided to continue. No really problem with that, except that one don't know that the textures really worked until the game begins.
And for the Saren's face... let's say it's a problem of communication of the holo
#1499
Posté 05 juillet 2013 - 03:55
In other news, after some detective work and modification to uMod I figure out how to rip the textures' raw data directly from memory and that allowed me to figure out why TexMod gets a different hash to ME3Explorer when it encounters normal maps. As you might have read, the normal maps don't get auto-matched in Texplorer. I can now say that's because of a bug in TexMod not correctly finding the length of the data array and only running the checksum over half the data. And since I now know that, I can do the same thing in Texplorer, which means that normals will now also be auto-matched. Yay!
I'm about to try using the same technique to find the damn film grain texture. I'm a bit more pessimistic about that one though. We shall see.
#1500
Posté 05 juillet 2013 - 05:18
"port" it to mass effect 2 and 3 with the respective scars for each game? It would be greatly appreciated.





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