SSAA was the best and is if you are using non NVidia, but it is more taxing than sweetfx's AA and also introduces blur. SGSSAA is SSAA using sparse grid computation...I don't really know what it is but the results are the AA quality of SSAA without any texture/image blur. To me its like magic, I did some reading up on it a while back before I started using it and apparently it was a driver tweak by NVidia that was discovered by mistake, they removed it in later drivers, but users demanded it back, so they gave it back.
Also FXAA and SSAA can give close results in other engines with far better performance like in Skyrim or Tomb Raider, unfortunately ME is too old to support these techniques in engine so we have to force it externally. So for Mass Effect based on my eyes and performance weighed in with visual quality weighed a little higher than performance I would recommend SGSSAA, then sweetfx SSAA, then driver forced SSAA.
Modifié par CDAMJC, 30 juillet 2013 - 09:27 .