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Mass Effect 1 Updated/Improved Textures Mod


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#1776
JazMac

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I don't think this mod is compatible with the pinnacle station dlc as when I tried to install it and run the game it came up with that error again, soon as I removed it all was fine.

#1777
Catechrism

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fab1qaz wrote...

After installing over vanilla with "Bring Down the Sky" my folder is 20.4GB which seems more like it. This time I installed to an empty folder and then pasted the new extracted textures and shader fix into game dir. No black demon eyes but I agree with Crimson, looking at faces in the squad screen is a bit weird due to the shadowy flickering. I didn't apply LAA this time either, and no crashes for me.


Set shadowdepthbias to 0.03 to turn down the facial shadows.  Many people prefer this look, where as I like the extra shadows cast by 0.006 even if they are a bit funny looking, AO usually blend them well enough to mask the majority of the issues.

#1778
JulesElyot

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CDAMJC wrote...

Black screen could take a few minutes after deleting shader cache but only once not everytime you run the game.  The unrealengine3 part is normal if you alt tab out of the game while its running you can see that every time.  I think I would suggest applying LAA to MassEffect.exe to be safe I had to do this on my surface, but I'm not sure if it was hardware or something wondows 8 needed for the game to launch with the mod.


It doesn't stay as a black screen though, it flickers back to the desktop and ultimately nothing else happened. I'd like to try to apply this LAA thing except I have no idea what it is. Googled it and got bounced back to this mod's page on MODDB but it says the file has been deleted?

Modifié par JulesElyot, 30 juillet 2013 - 09:54 .


#1779
Catechrism

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JulesElyot wrote...

CDAMJC wrote...

Black screen could take a few minutes after deleting shader cache but only once not everytime you run the game.  The unrealengine3 part is normal if you alt tab out of the game while its running you can see that every time.  I think I would suggest applying LAA to MassEffect.exe to be safe I had to do this on my surface, but I'm not sure if it was hardware or something wondows 8 needed for the game to launch with the mod.


It doesn't stay as a black screen though, it flickers back to the desktop and ultimately nothing else happened. I'd like to try to apply this LAA thing though I must admit I have no idea what it is?


LAA link
 
Download, exctract, and run.  Now browse for MassEffect.exe and apply Large Adress Awareness Patch

#1780
JulesElyot

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CDAMJC wrote...

JulesElyot wrote...

CDAMJC wrote...

Black screen could take a few minutes after deleting shader cache but only once not everytime you run the game.  The unrealengine3 part is normal if you alt tab out of the game while its running you can see that every time.  I think I would suggest applying LAA to MassEffect.exe to be safe I had to do this on my surface, but I'm not sure if it was hardware or something wondows 8 needed for the game to launch with the mod.


It doesn't stay as a black screen though, it flickers back to the desktop and ultimately nothing else happened. I'd like to try to apply this LAA thing though I must admit I have no idea what it is?


LAA link
 
Download, exctract, and run.  Now browse for MassEffect.exe and apply Large Adress Awareness Patch


Hah, you're too fast for me. Thank you!

#1781
Catechrism

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No problem, let me know if it helps :)

#1782
Catechrism

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JazMac wrote...

I don't think this mod is compatible with the pinnacle station dlc as when I tried to install it and run the game it came up with that error again, soon as I removed it all was fine.


I think it should be but you have to have all/both of your DLC's downoaded and installed before starting the mod if you plan to play with them, at least it worked for me when I tried.

#1783
IEATPENGUINS

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I noticed this on the Surface Pro playing at a lower resolution (720p) without AA the textures shimmered a bit...is this what you are refering to?

Or it could be bloom hitting the lighter colors? If you are using sweetfx or FXAA I would recommend turning bloom/HDR down or off because it can cause severe bleeding of light on some textures, and just using color tweaks and AA.

[/quote]

Yes that seems to be the issue however i am not using sweetfx or FXAA.

#1784
Catechrism

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[quote]IEATPENGUINS wrote...

I noticed this on the Surface Pro playing at a lower resolution (720p) without AA the textures shimmered a bit...is this what you are refering to?

Or it could be bloom hitting the lighter colors? If you are using sweetfx or FXAA I would recommend turning bloom/HDR down or off because it can cause severe bleeding of light on some textures, and just using color tweaks and AA.

[/quote]

Yes that seems to be the issue however i am not using sweetfx or FXAA.

[/quote]

Well I'm not sure how to fix it other than to tell you I use an in game brightness setting of .2 its the default though so most likely you have too.

#1785
Crowbar01

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 I've hit an odd little error, not sure if it's mod related, but I've never seen it before...Mass Effect goes Minecraft. Only started when I entered Peak 15, though. Literally, walked in the door and it happened. Fine outside of it during the Mako run to the facility.

Edit: Liara righted herself after running passed a certain shadow point then reverted to blocks, Rachni are blocky, Mira looks fine...weird.

Edit 2: I've done the shader flush again and whatnot, same result. Possible lighting bug with shadows and nvidia inspector or something? Rift station has the same problem. Is there a command to force a reload of all current textures display?

Fix: Found the problem, It's related to AMD Processors apparently, so if you hit the problem at Peak 15, console > viewmode unlit until you get to around where the rachni first appear, then save and reload.

Posted Image

Modifié par Crowbar01, 30 juillet 2013 - 11:07 .


#1786
JulesElyot

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The LAA doesn't make it work for me unfortunately. I even tried to reinstall Mass Effect beforehand to make sure everything was set to default.

I start the game, the splash page shows, then I get a black screen for a second before it flickers back to the desktop. If I try to click on the ME icon on the taskbar it flickers back and I might get a fragment of what looks like the Bioware logo before it bounces back to the desktop.

It seems like it can't progress through that bit of the start up, I don't know. It's been at it for 5-8 minutes now, something like that, still no change.

What I did during installation was:
- fix the 7 entries in the bioengine.ini file
- extract Shaders into the Engine folder and clear the shader cache with MassEffectConfig
- install the mod by drag-and-dropping files in the Mass Effect folder (installing with the installer, even as administrator, doesn't install all the files for some reason, even though manually dropping in the same files reaches the 20GB mark perfectly)
- then I ran the LAA and pointed it to the MassEffect.exe in the Binaries folder

#1787
Catechrism

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Crowbar01 wrote...

 I've hit an odd little error, not sure if it's mod related, but I've never seen it before...Mass Effect goes Minecraft. Only started when I entered Peak 15, though. Literally, walked in the door and it happened. Fine outside of it during the Mako run to the facility.

Edit: Liara righted herself after running passed a certain shadow point then reverted to blocks, Rachni are blocky, Mira looks fine...weird.

Edit 2: I've done the shader flush again and whatnot, same result. Possible lighting bug with shadows and nvidia inspector or something? Rift station has the same problem. Is there a command to force a reload of all current textures display?

Fix: Found the problem, It's related to AMD Processors apparently, so if you hit the problem at Peak 15, console > viewmode unlit until you get to around where the rachni first appear, then save and reload.

Posted Image


This is a known bug in Mass effect though I thought it was previously only ATI/AMD the solution was to clear the shader cache...its been around for years, the infamous mass effect black texture bug.  It only happens on Noveria and goes away once you leave Noveria, should have nothing to do with the mod, but I'm surprised the shader cache fix didn't work.  

Edit: I see your edits, glad you got it fixed.

Modifié par CDAMJC, 30 juillet 2013 - 11:12 .


#1788
Catechrism

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JulesElyot wrote...

The LAA doesn't make it work for me unfortunately. I even tried to reinstall Mass Effect beforehand to make sure everything was set to default.

I start the game, the splash page shows, then I get a black screen for a second before it flickers back to the desktop. If I try to click on the ME icon on the taskbar it flickers back and I might get a fragment of what looks like the Bioware logo before it bounces back to the desktop.

It seems like it can't progress through that bit of the start up, I don't know. It's been at it for 5-8 minutes now, something like that, still no change.

What I did during installation was:
- fix the 7 entries in the bioengine.ini file
- extract Shaders into the Engine folder and clear the shader cache with MassEffectConfig
- install the mod by drag-and-dropping files in the Mass Effect folder (installing with the installer, even as administrator, doesn't install all the files for some reason, even though manually dropping in the same files reaches the 20GB mark perfectly)
- then I ran the LAA and pointed it to the MassEffect.exe in the Binaries folder


Okay looks like everything is setup great, my questions now point to hardware\\software conflicts, may I ask your version of windows, the game (disc, Origin, Steam), and also RAM Video Card, Processor?

Modifié par CDAMJC, 30 juillet 2013 - 11:14 .


#1789
ThisIsMyPlanet

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I've got this happening.  Fresh install of ME1.  Ran the installer in another folder with AV turned off and merged the folders to avoid the overwriting issues others were having.  CookedPC is exactly 20 gig.  Tweaked the BioEngine as sugested. Edited to add: also ran LAA on ME.exe and cleared shader cache as part of the set u process. The armor texture looks like this.

Posted Image

This is what the mod looked like on the same PC with the TedMod version.

Posted Image

Is there uh... any way to get the TexMod version back?

Modifié par ThisIsMyPlanet, 31 juillet 2013 - 12:39 .


#1790
Catechrism

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ThisIsMyPlanet wrote...

I've got this happening.  Fresh install of ME1.  Ran the installer in another folder with AV turned off and merged the folders to avoid the overwriting issues others were having.  CookedPC is exactly 20 gig.  Tweaked the BioEngine as sugested. Edited to add: also ran LAA on ME.exe and cleared shader cache as part of the set u process. The armor texture looks like this.

Posted Image

This is what the mod looked like on the same PC with the TedMod version.

Posted Image

Is there uh... any way to get the TexMod version back?


For comparisons to be useful and fair you really should use the same shot.  Up close like in your second sreen shot, the new armor should look good as can be seen in the screens I've posted below.

What you are seeing in the first shot is aliasing from the lack of using antialiasing and/or the fact that your resolution is a bit low (like I have on my surface).   Also the camera is zoomed pretty far causing the shimmering from the texture being so detailed and having the mip maps removed for compatibility purposes.

The texture is trying to draw every detail at every distance causing shimmering because there aren't enough pixels to reproduce the image.  Normally and for most textures the game has levels (mip maps) that it scales down to when things hit certain distances and according to your rendering resolution.  However, to get the armor to show up in every scene I had to remove those mips to avoid a black/missing texture bug.  

To fix/help the aliasing you can apply multi sampling AA, super sampling AA, run a higher resolution (not always an option I know), and/or use the old version by using MExplorer to insert the old files directly into the game if you truly prefer that version.

With at a higher res or with MSAA/SSAA your armor should look something like this (I don't have any medium armor uploaded yet but the same texturing techniques were used):

Posted Image
Posted Image


If you truly prefer the old look feel free to use the TexMod files, extract and add them with MEExplorer.

Modifié par CDAMJC, 31 juillet 2013 - 01:28 .


#1791
Darziak

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 Hey CDAMJC, I've made a video showing your textures. :)
Vid Link

#1792
ThisIsMyPlanet

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Just in case anyone else is using the exact same configuration, F.lux was the program causing problems for me - it blocks CCC saving settings and therefore it wasn't implementing MSAA at all despite what it said. This is how it looks now:

Posted Image

♥_♥

Thanks for the help.

#1793
TswordZ

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Fail! Thought I had the backup files yet, but seems I deleted them when the mod worked. Oh, well. The test will be with this data:

- Spanish version (It's just the text, but, well. Don't think the language could create some conflict)
- Installed in a new folder as administrator.
- Copied the files on the modded version of Mass Effect with LAA enabled..
- Applied the shadow fix.
- CookedPC folder: 20,1 GB
. Run MassEffectConfig.exe
- Select "repair2 and then "delete local shader cache"
- Run the game

Well, Seems to use more resources to play (Or maybe I have to try a restart) chawkas suit seems a bit... don't know, her suit show some kinds of ¿Waves? well, an optic effect, but sometimes just in half the suit. The same effect in Garrus face, when I see the inventory. A bit less when I see the skills. It's like too much texture for the engine :-D
Nice: My female Shepard now has freckles (Or maybe always has and just now the detail is enough for see them) Anyway, interesting touch. Remember me the ME3 female Shepard.

[Spoiler]
Other thing I don't remember if it's this way or not, is the access door of the cavern where the nuke-sattelite is (The one Shpeard has to deactivate before go boom. Systems Amazon-Voyager), that metal door has an orange color, like it was nearly at fusion point for heat. Don't know if it's for the atmosphere or it's a bug. Sad I can't take a screenshot :-/
Edit: Seems like is for the light of the star. Sometimes the Mako also get that orange tone. In this case it's not so exaggerated (The other is a door a bit deep), but the change between normal (Behind a big rock) and orange (For get the light of the star) is abrupt, but guess is for the engine, that don't process the light in real time or something like that.
[Spoiler end]

Really like the new login screen. Much better than the original.

#1794
Catechrism

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beautiful, do you mind if I link this over at Moddb?  It will still play through youtube and you get your hits, in fact it may add some traffic for you.  It's just a great showcase I need it.

edit: Scratch that I did some reading and with the new youtube changes from google, sometime last year they aren't playing nice with Moddb at the moment.

Modifié par CDAMJC, 31 juillet 2013 - 02:56 .


#1795
Catechrism

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ThisIsMyPlanet wrote...

Just in case anyone else is using the exact same configuration, F.lux was the program causing problems for me - it blocks CCC saving settings and therefore it wasn't implementing MSAA at all despite what it said. This is how it looks now:

Posted Image

♥_♥

Thanks for the help.


Great news success, I like when I can help :) Great job finding what was stopping the AA!

Modifié par CDAMJC, 31 juillet 2013 - 02:44 .


#1796
Catechrism

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Darzkai I got it to work on Moddb I'll take it down if you tell me to but it looks like you are still getting the hits etc...

#1797
MrRich76

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The quality of the textures is just incredible with this latest release. Though I think what is making my jaw drop the most is how much you have managed to improve the shadowing...

Posted Image

This is my custom shepard, the detail of the shadows and how smooth they are just astounds me, hard to believe it's the same game that by default has those stuttering, jagged, pixellated excuses for shadows.

#1798
MrRich76

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 Posted Image

Modifié par MrRich76, 31 juillet 2013 - 04:59 .


#1799
JulesElyot

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CDAMJC wrote...

Okay looks like everything is setup great, my questions now point to hardwaresoftware conflicts, may I ask your version of windows, the game (disc, Origin, Steam), and also RAM Video Card, Processor?


Of course. Thank you for being so quick to help out. 

- Steam-version Mass Effect 
- Windows 7 Home Premium, 64-bit, Service Pack 1
- Intel® Core™ i5-2400 CPU @ 3.10GHz
- Nvidia GeForce GTX 560
- 8GB RAM

Modifié par JulesElyot, 31 juillet 2013 - 06:27 .


#1800
BloodyMares

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Hey, CDAMJC, I want to ask you about something...Can I somehow improve shadowing without making my game too dark? I kinda like good lighting.Also, can I choose what mods to install? Because I don't need to change every texture. I want to keep my default sheploo face and armor for example.