Mass Effect 1 Updated/Improved Textures Mod
#1976
Posté 20 août 2013 - 08:45
LAA link is in the first post of this thread
You can add JeanLuc's textures if you want but its a pain now that I've ditched TexMod, you'll have to use MEExplorer to add his files to the game after installing my mod for them to show up. I cover all of the textures he has done for ME1 with my own versions but the one people seem want to switch the most is Liara, I chose to keep her vanilla style although adding a lot more detail. JeanLuc ported LOTSB Liara into ME1 and many people like that look instead.
Basically for ME1 JeanLuc has done Default Shepard, Chakwas, and Saren in HD with really nice retexturing work. He has ported Garrus from ME2 no additional texture work, and Liara LOTSB from ME2 with no additional texture work (AFAIK). So there are a few to choose from you'll just need to use MEExplorer to install them if you want them to work with the rest of the textures in this mod.
This mod covers those textures and more, and does not use TexMod.
All texture mods for ME2 need to use TexMod for now since MEExplorer doesn't fully support ME2 yet so we can't build a TexMod free version.
#1977
Posté 20 août 2013 - 09:51
If LAA is absolutely necessary may I suggest updating the 'Readme' on moddb? It did not instruct me to download LAA. What purpose does LAA serve, anyway? From what I read it made it seem like you needed permission to add over 2GB of information to the BioWare files.
I'll just stick to your texture mod. It seems to cover the entire game and there's no need to complicate things further for myself. The game already looks fantastic with just your mod
Thanks a ton for answering my questions, CDA!
#1978
Posté 21 août 2013 - 01:03
#1979
Posté 22 août 2013 - 03:57
I just need to use the LAA and change those lines in the .ini (or whatever they are called, i don't remember now) to gain better graphics!
I mean, i just put those specific numbers and the game changes, the textures get way better.
Am i doing right?
#1980
Posté 22 août 2013 - 04:04
#1981
Posté 23 août 2013 - 12:47
#1982
Posté 23 août 2013 - 02:30
#1983
Posté 23 août 2013 - 03:50
Modifié par CDAMJC, 23 août 2013 - 03:51 .
#1984
Posté 23 août 2013 - 04:50
CDAMJC wrote...
Only the Rachni?
yes so far. Also lots of random crashes happening with general protection faults and I do have LAA apllied was a default vanilla game and my folder is sjut over 20GB everything seemed fine until I hit noveria now game totally unstable even after leaving noveria
#1985
Posté 23 août 2013 - 06:13
CDAMJC, I don't even know what to say. I may not know exactly how you pulled this off, but I do know this must have taken months to do. A tip of my hat and a massive thank you to you and anyone else involved. Unless it was just you. Then damn.
#1986
Posté 23 août 2013 - 07:28
#1987
Posté 23 août 2013 - 09:42
Now, I'm not saying this is the only cause of all crashes for all ppl but if you have a NVIDIA card and experience lots of the mentioned crashes, it doesn't cost much to do some tests, specially because applying LAA alone doesn't necessarily and magicaly solves/fixes all causes of crashes.
Modifié par Antaris, 23 août 2013 - 09:53 .
#1988
Posté 23 août 2013 - 09:42
PR_ wrote...
Hm.. a i3 2310M with GT 540M can run the game well with those textures? Resolution 1366x768.
I run on my surface pro at 1280x720 it uses an intel Hd 4000 I'm pretty sure a 540 is more powerful, I would give it a shot you should be okay. Apply LAA after you install to avoid crashes.
#1989
Posté 23 août 2013 - 09:45
Mstark wrote...
CDAMJC wrote...
Only the Rachni?
yes so far. Also lots of random crashes happening with general protection faults and I do have LAA apllied was a default vanilla game and my folder is sjut over 20GB everything seemed fine until I hit noveria now game totally unstable even after leaving noveria
I just checked my install twice and I don't have black textures, I would install the mod to a new folder and drag and drop the contents of the install into your Mass Effect folder just to be safe and make sure all the textures are there. Also I know AMD CPU's have issues with Mass Effect 1 on Noveria but I haven't heard of the Rachni going black just the characters but maybe it's related?
Also just for troubleshooting try deleting your local shader cache and seeing if that helps.
Modifié par CDAMJC, 23 août 2013 - 10:04 .
#1990
Posté 23 août 2013 - 11:42
CDAMJC wrote...
Mstark wrote...
CDAMJC wrote...
Only the Rachni?
yes so far. Also lots of random crashes happening with general protection faults and I do have LAA apllied was a default vanilla game and my folder is sjut over 20GB everything seemed fine until I hit noveria now game totally unstable even after leaving noveria
I just checked my install twice and I don't have black textures, I would install the mod to a new folder and drag and drop the contents of the install into your Mass Effect folder just to be safe and make sure all the textures are there. Also I know AMD CPU's have issues with Mass Effect 1 on Noveria but I haven't heard of the Rachni going black just the characters but maybe it's related?
Also just for troubleshooting try deleting your local shader cache and seeing if that helps.
I'm pretty sure this is not because of your mod, people had this problem with vanilla me before
#1991
Posté 23 août 2013 - 02:08
I had the exe files for the game "fixed" with LAA and installed the mod; and then CD said about doing LAA after installing the mod so based on that I decided to check if the LAA was still applied. It wasn't. I had to repatch the exe file.
So that may be the problem. Not sure. Gonna test now.
EDIT:
Was getting a persistent fault facing off against Benezia. Kept dying and crashing.
Got past that point now with no crashes... So we will see. If it crashes again i'll come back and let you guys know.
EDIT2:
Naw just got another general protection fault crash. *sigh*
Modifié par FitScotGaymer, 23 août 2013 - 03:06 .
#1992
Posté 23 août 2013 - 03:12
If you have a NVIDIA card, read my last post (4 posts above)
Modifié par Antaris, 23 août 2013 - 03:12 .
#1993
Posté 23 août 2013 - 05:28
Barkbiten wrote...
CDAMJC wrote...
Mstark wrote...
CDAMJC wrote...
Only the Rachni?
yes so far. Also lots of random crashes happening with general protection faults and I do have LAA apllied was a default vanilla game and my folder is sjut over 20GB everything seemed fine until I hit noveria now game totally unstable even after leaving noveria
I just checked my install twice and I don't have black textures, I would install the mod to a new folder and drag and drop the contents of the install into your Mass Effect folder just to be safe and make sure all the textures are there. Also I know AMD CPU's have issues with Mass Effect 1 on Noveria but I haven't heard of the Rachni going black just the characters but maybe it's related?
Also just for troubleshooting try deleting your local shader cache and seeing if that helps.
I'm pretty sure this is not because of your mod, people had this problem with vanilla me before
Deleting local shader cache again did fix the black rachni but not eh crashes. shame as I was really liking this mods looks but can't play with so many random crashes. Tried vanilla game runs fine. No problems no crashes at all. This mod and LAA applied still complete crash fest. Weird I never had these problems with texmod at all but texmod gave such horrible performance at end game for me.
#1994
Posté 23 août 2013 - 06:03
#1995
Posté 23 août 2013 - 09:51
CDAMJC wrote...
^^^^ did you try re-installing the mod? Also try deleting your bioengine.ini and running the game, this will generate a new one, see if that helps with the crashes. If you ran Texmod without crashes, this version shouldn't crash at all because it uses much less ram and vram, I'm guessing the install is bad, or there is a weird setting or corruption in the bioengine.ini or somewhere else.
so figured it ou. So when I install this mod the first time I boot it reset all of my settings had to reset all graphics options resolution etc. Then I had to go and make the ini changes again. Turns out it also turned on Hardware sound when this happened. My On-board sound card doesn't play nice with the hardware sound option of the game and this caused the crash. Might want to make a note of this as this may be the problem behind some of the unexplained GPF crashes
#1996
Posté 23 août 2013 - 10:00
Mstark wrote...
CDAMJC wrote...
^^^^ did you try re-installing the mod? Also try deleting your bioengine.ini and running the game, this will generate a new one, see if that helps with the crashes. If you ran Texmod without crashes, this version shouldn't crash at all because it uses much less ram and vram, I'm guessing the install is bad, or there is a weird setting or corruption in the bioengine.ini or somewhere else.
so figured it ou. So when I install this mod the first time I boot it reset all of my settings had to reset all graphics options resolution etc. Then I had to go and make the ini changes again. Turns out it also turned on Hardware sound when this happened. My On-board sound card doesn't play nice with the hardware sound option of the game and this caused the crash. Might want to make a note of this as this may be the problem behind some of the unexplained GPF crashes
Yes! In the next version and in the readme I am going to try to list all reasons Mass Effect crashes. The most prominent reasons are:
1 Hardware sound issues there are pages and pages online of people with this issue back to 2008.
2 AMD processors (bulldozer or later chipsets) this is because Mass Effect is seeing AMD and looking for 3D now instruction sets that existed when it was made. AMD has ditched these intructions in their latest processors causing miss timings and faults in communication between Mass effect and the CPU. Due to this you will see black textures and have potential crashes.
The problem with making a mod of this scope is that when people have crashes they automatically assume they are because of the mod. Unfortunately Mass Effect was never the most stable game to beigin with, so I am really glad you figured it out because I worry that my mod will be labeled as unstable/faulty when in many/most cases it's the game itself with different hardware configs.
Thank you for taking the time to get down to the answer for the crashes
Modifié par CDAMJC, 23 août 2013 - 10:03 .
#1997
Posté 24 août 2013 - 12:09
CDAMJC wrote...
Mstark wrote...
CDAMJC wrote...
^^^^ did you try re-installing the mod? Also try deleting your bioengine.ini and running the game, this will generate a new one, see if that helps with the crashes. If you ran Texmod without crashes, this version shouldn't crash at all because it uses much less ram and vram, I'm guessing the install is bad, or there is a weird setting or corruption in the bioengine.ini or somewhere else.
so figured it ou. So when I install this mod the first time I boot it reset all of my settings had to reset all graphics options resolution etc. Then I had to go and make the ini changes again. Turns out it also turned on Hardware sound when this happened. My On-board sound card doesn't play nice with the hardware sound option of the game and this caused the crash. Might want to make a note of this as this may be the problem behind some of the unexplained GPF crashes
Yes! In the next version and in the readme I am going to try to list all reasons Mass Effect crashes. The most prominent reasons are:
1 Hardware sound issues there are pages and pages online of people with this issue back to 2008.
2 AMD processors (bulldozer or later chipsets) this is because Mass Effect is seeing AMD and looking for 3D now instruction sets that existed when it was made. AMD has ditched these intructions in their latest processors causing miss timings and faults in communication between Mass effect and the CPU. Due to this you will see black textures and have potential crashes.
The problem with making a mod of this scope is that when people have crashes they automatically assume they are because of the mod. Unfortunately Mass Effect was never the most stable game to beigin with, so I am really glad you figured it out because I worry that my mod will be labeled as unstable/faulty when in many/most cases it's the game itself with different hardware configs.
Thank you for taking the time to get down to the answer for the crashes
No Problem man. I knew it couldn't be just a texture issue as before I reinstalled I had modded the game with the Texplorer once and so new it wasn't that then when your pack came out I reinstalled to use it. Game was always buggy I know the only reason I posted was because I was trying almost everything I could think of and was hoping someone would have a fresh set of eyes on it. Thanks for this your work on this mod is amazing and no way is it buggy.
#1998
Posté 24 août 2013 - 12:46
kaikaichen wrote...
I'm having the same problem described by (only) a couple others on this forum... specifically the annoying "shimmering" effect emanating from the Onyx armor. I'm guessing because the game is zoomed out so far and the texture is super-detailed? It isn't a shader problem or anything, is it?
Very frustrating, because everything else looks absolutely amazing... but the shimmering Onyx armor sticks out like a sore thumb.
I have the same thing going on with mine. I would like to know as well. Can anyone answer this please?
#1999
Posté 24 août 2013 - 01:50
Modifié par CDAMJC, 24 août 2013 - 01:50 .
#2000
Posté 24 août 2013 - 02:52
CDAMJC wrote...
I have updated the readme in the OP and on Moddb the shimmering texture issue is in it...so read it
Thank you very much for taking the time to put this in the Readme. Way less shimmering now! Thanks.





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