Aller au contenu

Photo

Mass Effect 1 Updated/Improved Textures Mod


  • Veuillez vous connecter pour répondre
2549 réponses à ce sujet

#2051
pigosso

pigosso
  • Members
  • 77 messages

CDAMJC wrote...

Nooo! I am sorry I ticked a 64-bit option in the compression section of the mod thinking it would use more of my system ram to compress to get the files size down, looks like it was a setting for a 64-bit windows app only i will fix it but I gave to work to day so it should be up in about 12 hours or so.

why you don't use the 7zip idea i said above?
it would give half of the file size wihout crappy installer

#2052
Catechrism

Catechrism
  • Members
  • 937 messages
It uses the same algorithms as 7zip and I could not get the whole mod to a significantly smaller size with 7zip. Plus the installer, when I don't make mistakes :P, is much nicer and more noob friendly.

#2053
Catechrism

Catechrism
  • Members
  • 937 messages
Mod now updated to work on both 64 bit and 32 bit OS man sorry for the screw up everyone :/ Everything should be okay now.

#2054
Blad3Zer0

Blad3Zer0
  • Members
  • 106 messages
Thanks for the updates and fixes! Splendid as always.

Now I'll just have to figure out whether or not I'll need to re-do hash corrections for any of my favorite TexMod packages...

Speaking of which, even if the DLC portions of the mod aren't working properly, is there any chance you could still release them as stand-alone texmod packages until that issue is resolved?

Modifié par Blad3Zer0, 05 septembre 2013 - 08:03 .


#2055
PolBear

PolBear
  • Members
  • 340 messages
Thanks, been seeding for 24 hours now, will keep it on a bit longer.

#2056
Blad3Zer0

Blad3Zer0
  • Members
  • 106 messages
On another note, saw the Avina alteration, and I'm glad you kept the wingdings in there.

#2057
Catechrism

Catechrism
  • Members
  • 937 messages

Blad3Zer0 wrote...

On another note, saw the Avina alteration, and I'm glad you kept the wingdings in there.


lol that's what they were seriously but I did put a filter on them so it wasn't so obvious :P

As to your earlier post, I will upload a TexMod fix for the DLC in the next 24 hours.

#2058
Catechrism

Catechrism
  • Members
  • 937 messages
Here is the dlc fix TexMod use only just scroll down to the "DLC fix" file:

link

Modifié par CDAMJC, 05 septembre 2013 - 09:40 .


#2059
PolBear

PolBear
  • Members
  • 340 messages

CDAMJC wrote...

Here is the dlc fix TexMod use only just scroll down to the "DLC fix" file:

link


Hmm.. is this for when playing Bring down the sky and pinnacle station ?

#2060
pigosso

pigosso
  • Members
  • 77 messages

PolBear wrote...

CDAMJC wrote...

Here is the dlc fix TexMod use only just scroll down to the "DLC fix" file:

link


Hmm.. is this for when playing Bring down the sky and pinnacle station ?

they are the two ME1's DLCs afaik

#2061
Blad3Zer0

Blad3Zer0
  • Members
  • 106 messages

CDAMJC wrote...

Here is the dlc fix TexMod use only just scroll down to the "DLC fix" file:

link


Much appreciated. Now the experience is as complete as it could be. At least, until your next release. ;)

#2062
AgentHydra

AgentHydra
  • Members
  • 2 messages
So I installed the mod and it was working great, then I started getting the general protection fault crash which I believe is unrelated to the mod, so I just reinstalled ME1. But now when I try to reinstall the mod the installation will start but it will end in like 2 seconds and closes and the textures aren't installed.

Is there like some file or flag that the UITM installer looks for to see if it has already been installed which is making it do this? Or is it something else? I also reapplied the LAA.

If it helps, running through Steam, 64 bit Windows 7, 2500K, HD 6870, 8GB RAM.

Thanks!

#2063
Catechrism

Catechrism
  • Members
  • 937 messages

AgentHydra wrote...

So I installed the mod and it was working great, then I started getting the general protection fault crash which I believe is unrelated to the mod, so I just reinstalled ME1. But now when I try to reinstall the mod the installation will start but it will end in like 2 seconds and closes and the textures aren't installed.

Is there like some file or flag that the UITM installer looks for to see if it has already been installed which is making it do this? Or is it something else? I also reapplied the LAA.

If it helps, running through Steam, 64 bit Windows 7, 2500K, HD 6870, 8GB RAM.

Thanks!


First make sure you still have all 9 parts of the installer, if it's all there then I guess try uninstalling ME fully (keep you save games) and then reinstall via Steam.  Then install the mod and make sure Steam is set to NOT keep this game up to date.  I think some people are seeing these problems when steam tries to "correct" the file integrity after the mod has been installed.  Again I am not 100% positive because I haven't experienced it myself.  Let me know if anything I suggested works.

I have set the installer to always overwrite under all circumstances so I am not sure why it would finish immediately like that :/

Modifié par CDAMJC, 05 septembre 2013 - 10:11 .


#2064
pigosso

pigosso
  • Members
  • 77 messages

CDAMJC wrote...

It uses the same algorithms as 7zip and I could not get the whole mod to a significantly smaller size with 7zip. Plus the installer, when I don't make mistakes :P, is much nicer and more noob friendly.

i said once, and i'm saying it again
You can more than halve the download size with 7-zip. and compression rate is even higher with .ARC compression in peazip

both can also make self-extractor file (at the cost of some extra megabytes ), if you think that extracting an archive is too difficult for normal user

Modifié par pigosso, 06 septembre 2013 - 08:44 .


#2065
Catechrism

Catechrism
  • Members
  • 937 messages
When I tried 7zip it came out at ~5.5 GB what settings are you using? I should be able to tell the installer to use them, it uses LZMA2 as well. The reason I like the installer is because it looks professional, plays music, and gives credits to the people I am grateful to.

So hopefully I can get the files size down using it should only add 10 MB or so over 7zip because of the mp3 and images it uses during the install.

#2066
PolBear

PolBear
  • Members
  • 340 messages

AgentHydra wrote...

So I installed the mod and it was working great, then I started getting the general protection fault crash which I believe is unrelated to the mod, so I just reinstalled ME1. But now when I try to reinstall the mod the installation will start but it will end in like 2 seconds and closes and the textures aren't installed.

Is there like some file or flag that the UITM installer looks for to see if it has already been installed which is making it do this? Or is it something else? I also reapplied the LAA.

If it helps, running through Steam, 64 bit Windows 7, 2500K, HD 6870, 8GB RAM.

Thanks!


I had the general protection fault crash a lot earlier too, was damn annoying. Was getting it more and more often, so started to try everything to fix it. I have nvidia graphic card and I have installed the autoupdate driver program. There you can select that the autoupdate should include beta drivers as well, and as soon as I installed the nvidia betadriver this crash stopped. I haven't crashed since then. So it is a big chance this has something to do with your drivers. 

But to get back to my question. I only have to run the DLC .tpf file when I plan on playing BDTS or Pinnacle right ? No need to run it outside that ?

#2067
Catechrism

Catechrism
  • Members
  • 937 messages
^^ Correct

#2068
pigosso

pigosso
  • Members
  • 77 messages

CDAMJC wrote...

When I tried 7zip it came out at ~5.5 GB what settings are you using? I should be able to tell the installer to use them, it uses LZMA2 as well. The reason I like the installer is because it looks professional, plays music, and gives credits to the people I am grateful to.

So hopefully I can get the files size down using it should only add 10 MB or so over 7zip because of the mp3 and images it uses during the install.

are you zipping the installer, or the original folders?
because with the firsts, yeah, the size is pretty much the same

but if you take engine and biogame folder.. then the final size is way litter
anyway, i used 256MB dictionary, 273 word and 16GB dictionary

you could further improve the compression ratio by using .arc compression format
inno setup should support this latest and should be able to play a sound while installing

Modifié par pigosso, 06 septembre 2013 - 07:07 .


#2069
AgentHydra

AgentHydra
  • Members
  • 2 messages

CDAMJC wrote...

First make sure you still have all 9 parts of the installer, if it's all there then I guess try uninstalling ME fully (keep you save games) and then reinstall via Steam.  Then install the mod and make sure Steam is set to NOT keep this game up to date.  I think some people are seeing these problems when steam tries to "correct" the file integrity after the mod has been installed.  Again I am not 100% positive because I haven't experienced it myself.  Let me know if anything I suggested works.

I have set the installer to always overwrite under all circumstances so I am not sure why it would finish immediately like that :/


Well I deleted everything ME1 from Docs and Program Files, disabled the Steam auto update and did another reinstall.  UITM installer still finishes without installing anything... bizzare

Fortunately I'm already near the end of this playthrough, thanks anyway though, I really appreciate you maintaining this thread. 

#2070
Catechrism

Catechrism
  • Members
  • 937 messages

AgentHydra wrote...

CDAMJC wrote...

First make sure you still have all 9 parts of the installer, if it's all there then I guess try uninstalling ME fully (keep you save games) and then reinstall via Steam.  Then install the mod and make sure Steam is set to NOT keep this game up to date.  I think some people are seeing these problems when steam tries to "correct" the file integrity after the mod has been installed.  Again I am not 100% positive because I haven't experienced it myself.  Let me know if anything I suggested works.

I have set the installer to always overwrite under all circumstances so I am not sure why it would finish immediately like that :/


Well I deleted everything ME1 from Docs and Program Files, disabled the Steam auto update and did another reinstall.  UITM installer still finishes without installing anything... bizzare

Fortunately I'm already near the end of this playthrough, thanks anyway though, I really appreciate you maintaining this thread. 


Are you using the original version of the installer? That version won't overwrite files that are newer, hence if you just installed ME the files are newer than the files stored in the installer from 07/29/2013.  The latest version is set to always overwrite properly, and should prevent this from happening.

#2071
FifthBeatle

FifthBeatle
  • Members
  • 166 messages
I just wanted to say that your mod is amazing. The game now looks incredible. Thank you.

#2072
mad825

mad825
  • Members
  • 573 messages

PolBear wrote...
I had the general protection fault crash a lot earlier too, was damn annoying. Was getting it more and more often, so started to try everything to fix it. I have nvidia graphic card and I have installed the autoupdate driver program. There you can select that the autoupdate should include beta drivers as well, and as soon as I installed the nvidia betadriver this crash stopped. I haven't crashed since then. So it is a big chance this has something to do with your drivers.


Yeah....Just to add a little more to this for the lukers; I managed to get this working with 320.42 WHQL (might work with .18). Anything less, you'll encounter problems.

So for all you 314.22 lovers, you're either have to wait for decent Nvida drivers or update for this mod.

Nice mod anyhow.

#2073
Toasted Llama

Toasted Llama
  • Members
  • 1 474 messages
*flips table*

ARGHHHH.

Sorry. I've been trying to get ME1 play ready for 2 weeks now. Still no luck. Why isn't it play ready? Because, no offense btw, complexion 3 for femShep SUCKS (crappy unnecessary grain shading) and despite BladeZero's guide on how to use texmod textures with UITM, I still can't get it fixed (considering I don't just need to replace 1 texture and I need to replace normal maps as well).

So here's my question:

Please please please please please PLEASE... Find a way to make (fem)Shep's texture optional. I hate to turn down an otherwise amazing mod (I mean, seriously, that's a hell lotta amazing work, so kudos to you), because I need to look at femShep's face for 25+ hours.

And if that is not possible does anyone have (an easy) way of fixing the grain effect on femShep's complex. 3? It doesn't even have to be a HD texture or something else fancy, the vanilla version is fine, as long as I don't have to look at those annoying pixel cluster****...

PS. If I sound rude; I've been fixing this issue since like... 9 PM and its 3 AM right now (and been trying to fix it in other ways the past week), so I'm not just tired, I'm also frustrated as ****. So yeah, my bad in advance.

#2074
Catechrism

Catechrism
  • Members
  • 937 messages
You'll need to extract face three from vanilla mass effect using TexMod. However, there are quite a few more files you'll need to extract to get the color to match all of the scalps as well, even then faces 1 and 2 will no longer match the skin tones to the neck and scalps. Extract all of those with TexMod from vanilla mass effect, re-size them all to 2048x2048 or they won't overwrite my large textures. Create a .tpf from the logged files. Then use MEExplorer tpf to .mod creator function in ME1Exoplorer's Texplorer to make a .mod to install the textures permanantly. Then run ME3Explorer and install the .mod from ME3Explorers .mod install function.

The reasons the skin tones don't match once you change the face is that they are all based off of ME3 skins which had a slightly different shade of color and then in my editing I had to add a tan tone layer to make them less gray/blue in game on the lighter skin tones. The scalp and skin tones have to be the same shade so if you are adding in a vanilla skin the shade won't match the scalps and there will be a really bad seam. Therefore all female human skins will need to be replaced, off the top of my head it's about 20 textures.

That particular texture (freckles) is heavily based off of Jack from ME2 which is where the graininess you are hating comes from, a ME3 base and then my own touches to freckles, skin, etc...

As far as opinions go, to each there own. I am on a small break from modding so if you don't like it you are going to have to fix it. I just don't have time at the moment, and I've gotten far more people telling me they love the third texture, so again changing it is going to have to be done by someone other than myself because as you can see in the explanation it's not a simple fix, this issue seems to be a matter of personal preference and again, I just don't have the time right now.

Modifié par CDAMJC, 01 octobre 2013 - 02:32 .


#2075
Catechrism

Catechrism
  • Members
  • 937 messages
ENB WIP comparisons
Vanilla:
Image IPB
ENB:
Image IPB

Vanilla:
Image IPB
ENB:
Image IPB

Vanilla:
Image IPB
ENB:
Image IPB

Vanilla:
Image IPB
ENB:
Image IPB

Vanilla:
Image IPB
ENB:
Image IPB

Vanilla:
Image IPB
ENB:
Image IPB

So I've been messing with ENB generic 0.0076 combined with the effect.txt from burnout paradise enb 0.0075c.

For Mass Effect only bloom, color correction, and eye adaptation work. I like the effect enb has on the skin, in my opinion people look better lit and more believable. The Eye adaptation is something that can only be seen in motion but it's a nice touch. I have heavily tweaked the enbseries.ini to achieve the above results, I tried to stay true to Mass effect but add more depth and lighting with out overkill. Feel free to tell me what you think and if you like I can post my enbseries.ini for people to try out.

Modifié par CDAMJC, 04 octobre 2013 - 07:35 .