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Mass Effect 1 Updated/Improved Textures Mod


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#2076
Blad3Zer0

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I will confess, I was oblivious to the differences until you mentioned what ENB did, exactly. Thanks for that.

#2077
Catechrism

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Blad3Zer0 wrote...

I will confess, I was oblivious to the differences until you mentioned what ENB did, exactly. Thanks for that.


lol, yeah I kept it subtle but it's nice in motion and just adds a touch of quality IMO, atleast that's what I am going for.

#2078
Darziak

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A good place you should test this on is when talking to Kaiden.

See my results - http://sfx.thelazy.n...shot/3535/full/

#2079
Catechrism

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Vanilla:
Image IPB
ENB:
Image IPB

I'm pretty happy with this, this is the worst lighting scenario in the game. The enb softens it a bit and removes a lot of that terrible orange.

Modifié par CDAMJC, 06 octobre 2013 - 05:04 .


#2080
Barkbiten

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Yeah that looks much much better imo.

Modifié par Barkbiten, 06 octobre 2013 - 10:54 .


#2081
Blad3Zer0

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Now *that* is a much more obvious change. Not to mention quite agreeable.

#2082
llllshadowllll

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Nice ENB mod

Modifié par llllshadowllll, 07 octobre 2013 - 10:33 .


#2083
Spuzaw

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 When I apply the LAA patch to the masseffect.exe I get this error when I try to run the game.

http://i.imgur.com/nu2sEk5.png

Any idea what's wrong? I have the Steam version of Mass Effect if that makes any difference.

Modifié par wazups-2x, 08 octobre 2013 - 05:04 .


#2084
Catechrism

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wazups-2x wrote...

 When I apply the LAA patch to the masseffect.exe I get this error when I try to run the game.

http://i.imgur.com/nu2sEk5.png

Any idea what's wrong? I have the Steam version of Mass Effect if that makes any difference.


No clue LAA should work fine with Steam at least it always has in the past.  Did you change anything else?

#2085
Catechrism

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Mass Effect ENB config link: http://social.biowar...ect/5275/#files

ENB download page: http://www.enbdev.co...mod_generic.htm

Modifié par CDAMJC, 08 octobre 2013 - 09:21 .


#2086
Spuzaw

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CDAMJC wrote...

wazups-2x wrote...

 When I apply the LAA patch to the masseffect.exe I get this error when I try to run the game.

http://i.imgur.com/nu2sEk5.png

Any idea what's wrong? I have the Steam version of Mass Effect if that makes any difference.


No clue LAA should work fine with Steam at least it always has in the past.  Did you change anything else?

Apparently it was just a very weird coincedence. The original masseffect.exe wouldn't launch the game either. I decided to delete every config and the masseffect.exe, verifiy integrity of the games cache, and restart my PC. One of those things worked so LAA is running perfect now. Not sure why Mass Effect randomly came up with that error but I really don't care now that it's is working.

I can't wait to try out this mod. Thanks for all of your hard work!

#2087
Greviousian1

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First of all, thank you very much for your hard work and superb efforts with this mod CDAMJC. I haven't played the first ME in a while, and recently I had the urge to start the trilogy again.

After installing the mod etc all fine, I get this weird graphical effect...but i'm not sure how to get rid of it. :(

Here's a pic.

http://www.abload.de...10-1024gu3a.png

Any help would be much appreciated!

Thanks!

#2088
Catechrism

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Not sure, the image is vanilla mass effect with the shadow tweaks to the bioengine.ini I'm guessing you don't like the shadows and the dots that come with them in the vanilla game. Drawing more shadows exposes this effect on the face but it's always there in vanilla Mass Effect.

If you install the mod and follow the readme the image will look completely different. Shepard's face will be more detailed, the N7 armor will be significantly different and the shadows will not contain those results.

#2089
Greviousian1

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CDAMJC wrote...

Not sure, the image is vanilla mass effect with the shadow tweaks to the bioengine.ini I'm guessing you don't like the shadows and the dots that come with them in the vanilla game. Drawing more shadows exposes this effect on the face but it's always there in vanilla Mass Effect.

If you install the mod and follow the readme the image will look completely different. Shepard's face will be more detailed, the N7 armor will be significantly different and the shadows will not contain those results.


The coloured dots certainly weren't in the vanilla game. I've played through it before and never had em. I know the shadows have never looked great. but as you can see in the pic, the blue dots on Shepards face and the brownish ones on his neck (due to lighting) aren't supposed to be there. I never had them before I installed the mod. 

I'll reinstall, perhaps I installed in the wrong place. 

#2090
Catechrism

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Greviousian1 wrote...

CDAMJC wrote...

Not sure, the image is vanilla mass effect with the shadow tweaks to the bioengine.ini I'm guessing you don't like the shadows and the dots that come with them in the vanilla game. Drawing more shadows exposes this effect on the face but it's always there in vanilla Mass Effect.

If you install the mod and follow the readme the image will look completely different. Shepard's face will be more detailed, the N7 armor will be significantly different and the shadows will not contain those results.


The coloured dots certainly weren't in the vanilla game. I've played through it before and never had em. I know the shadows have never looked great. but as you can see in the pic, the blue dots on Shepards face and the brownish ones on his neck (due to lighting) aren't supposed to be there. I never had them before I installed the mod. 

I'll reinstall, perhaps I installed in the wrong place. 


They are showing up because of shadowdepthbias changes I reccomend in the bioengine.ini.  But the textures (mod) are defintely not isntalled.  The setting in the bioengine.ini increases the shadows drawn which is why you haven't seen them before, but shadows are rendered that way in the vanilla game, they just are removed from faces due to a bioware fix in version 1.02.  No textures in that shot are modded so everything is vanilla just with tweaked settings.  The mod must have installed to the wrong place.

The dots are actually not blue and brown it's the blue and orange highlights that are being occluded by the increased shadow and it seems like colored dots but it's actually the other way around.  Vanilla has a very grainy shadow filter which I have removed in the mod.  Anyway it doesn't really matter, just make sure the mod is installed to the main Mass Effect folder and all of this will be fixed.
 

Modifié par CDAMJC, 10 octobre 2013 - 11:33 .


#2091
vsmvx

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Thank you again CDAMJC. A lot of updated since last time I visited this thread.

I just download torrent file for latest version. It's not require TexMod right?

Modifié par vsmvx, 11 octobre 2013 - 03:17 .


#2092
Catechrism

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vsmvx wrote...

Thank you again CDAMJC. A lot of updated since last time I visited this thread.

I just download torrent file for latest version. It's not require TexMod right?


correct ;)

#2093
Greviousian1

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CDAMJC wrote...

Greviousian1 wrote...

CDAMJC wrote...

Not sure, the image is vanilla mass effect with the shadow tweaks to the bioengine.ini I'm guessing you don't like the shadows and the dots that come with them in the vanilla game. Drawing more shadows exposes this effect on the face but it's always there in vanilla Mass Effect.

If you install the mod and follow the readme the image will look completely different. Shepard's face will be more detailed, the N7 armor will be significantly different and the shadows will not contain those results.


The coloured dots certainly weren't in the vanilla game. I've played through it before and never had em. I know the shadows have never looked great. but as you can see in the pic, the blue dots on Shepards face and the brownish ones on his neck (due to lighting) aren't supposed to be there. I never had them before I installed the mod. 

I'll reinstall, perhaps I installed in the wrong place. 


They are showing up because of shadowdepthbias changes I reccomend in the bioengine.ini.  But the textures (mod) are defintely not isntalled.  The setting in the bioengine.ini increases the shadows drawn which is why you haven't seen them before, but shadows are rendered that way in the vanilla game, they just are removed from faces due to a bioware fix in version 1.02.  No textures in that shot are modded so everything is vanilla just with tweaked settings.  The mod must have installed to the wrong place.

The dots are actually not blue and brown it's the blue and orange highlights that are being occluded by the increased shadow and it seems like colored dots but it's actually the other way around.  Vanilla has a very grainy shadow filter which I have removed in the mod.  Anyway it doesn't really matter, just make sure the mod is installed to the main Mass Effect folder and all of this will be fixed.
 



Thanks dude, I reinstalled into the correct location this time and wallah, it works! 

I was wondering, in your OP, you mentioned a shadow fix download that is available from the link (above) but I can't find it anywhere. The only fix I see is the one you mention that gives better dynamic shadows? Is that what you meant? I tweaked my shadows to your settings anyways, since better dynamic shadows are always welcome.

Cheers!

#2094
Endgame22

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Hey OP what's up, how have you been? I just been having problems with the mass effect mod it ran pretty good and now it just goes completely black can't really see much i am running windows 8, what should i do?

#2095
Endgame22

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Hey OP what's up, how have you been? I just been having problems with the mass effect mod it ran pretty good and now it just goes completely black can't really see much i am running windows 8, what should i do?

#2096
Endgame22

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How about sweet fx that runs circles around enb and well for me it's a preference.

#2097
ThisIsMyPlanet

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Man I can't say enough about how the ENB tweaks you offered make skin look so much more realistic. A++. Torrent also made the download simpler. Many thanks.

#2098
Zanketsu

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CDAMJC, kudos man! Thanks to you I've been able to return to one of my old favourites. It's a great game, but let's face it, it hasn't aged well. Your texture pack hit the spot! Well, that and a nifty key binding to speed up the Mako ;). Also great job on making the textures work without the bloody TexMod - this cannot be under appreciated. We should campaign on your lawn for you to introduce this installation method to your ME2 textures -wink wink nudge nudge-

The single fly in the ointment I've noticed with your mod is that when using the biotic "Barrier" power parts of the characters became invisible - partly glowing blue, partly invisible. I suspect a missing texture to be the culprit.

Anyways, thanks again! You've made my weekend :)

#2099
Blad3Zer0

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Since the ME3Explorer sourceforge version was recently updated, the method I used in my guide for texture extraction from TPF's is no longer viable. The guide has since been updated to recommend a simpler approach for this step.

And in case anyone has yet to find it, it's a rather large post on page 78. I'll probably copy it to a section on my profile somewhere.

#2100
Ghostwise

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Zanketsu wrote...
The single fly in the ointment I've noticed with your mod is that when using the biotic "Barrier" power parts of the characters became invisible - partly glowing blue, partly invisible. I suspect a missing texture to be the culprit.


Like this ?

Image IPB