Mass Effect 1 Updated/Improved Textures Mod
#2101
Posté 19 octobre 2013 - 12:06
#2102
Posté 21 octobre 2013 - 04:01
#2103
Posté 21 octobre 2013 - 12:53
Zanketsu wrote...
Yup Ghostwise, that's the one. The invisibility is fluid, just like the rest of the barrier.
That's not in the base game ? Odd. I just assumed that it was a normal side effect of her barrier warping space and thus deviating photons.
#2104
Posté 22 octobre 2013 - 02:24
#2105
Posté 22 octobre 2013 - 03:06
#2106
Posté 23 octobre 2013 - 11:49
Therangabear wrote...
Hey you know that shimmering problem you mentioned in the OP? How exactly do you fix that? Still kinda new to all this modding and I have no idea how to fix it.
The readme is referring to 2 different antialiasing types for Nvidia SGSSAA is my favorite AA, for ATI SSAA will work. Both are very demanding because they filter the entire scene rendering it at a higher resolution 4x if you pick 4x than your in game resolution and then scale it back down. The super high reolution allows the textures to acheive a 1:1 or greater ratio of textures resoltion to screen resolution allowing there to be little to no shimmering depending on you resolution and SSAA settings.
You need to force this type of AA in driver control panels for nvidia I use Nvidia Inspector, and for ATI you should be able to use the ATI control panel to force SSAA.
I am working on a way to fix it at the texture level, but need some programming wizardry to happen to ME1 Explorer before I can render those problem textures normally. Something weird in the code of the game makes those textures very picky and if I didn;t force full lod they wouldn't show up, or they would be extremely low res. At the moment this is the best fix I could think of, and in the case if IQ it is pretty nice, however performance will take a toll on older vid cards :/
#2107
Posté 23 octobre 2013 - 11:54
NyashkaKun wrote...
Hi CDAMJC, are you still planning to release a russian version? or encounter any insurmountable difficulties and it would not be?
I have someone working on it I think, I have to check back. if they can't succeed I have an alternative method but it require redoing the entire mod in ME1Explorer over a russian install so I am trying to avoid that because I just don;t have the time for that right now. But if worst comes to worst I will do it that way.
#2108
Posté 24 octobre 2013 - 07:52
#2109
Posté 24 octobre 2013 - 08:34
Therangabear wrote...
Jeez I really wish I understood what you said, I've looked around the Nvidia control panel and in the inspector I can't see a way of changing it to sgssaa. Unless I'm completely blind I don't know how to fix it.
SGSSAA stands for sparse grid super sampling, it's tricky to set up set your aa compatibility and aa settings exactly like I have in the pic below. Ambient occlusion and lod bias settings are optional. But all of the AA settings should be identical, although you cab chosse 2x instead of 4x in the multi sampling and transparency multi sampling sections for performance reasons.
Modifié par CDAMJC, 24 octobre 2013 - 08:34 .
#2110
Posté 25 octobre 2013 - 07:37
#2111
Posté 28 octobre 2013 - 10:33
Therangabear wrote...
Fixed, thanks for the help I appreciate it.
Glad to help
#2112
Posté 01 novembre 2013 - 03:59
Is it possible to donate to you for all of your hard work? You made my all time favorite game even better.
#2113
Posté 02 novembre 2013 - 02:15
Thanks a lot for the textures, used to use those back with texmod!
Thinking to replay me1 now, and have installed the new version, it looks fabulous! Question, though: I used to use my own texture for Shepard, and back in a day I would just load it on top of your texmod, but now running texmod with the new installation of textures does not seem to work.
What do I have to do to make my texmod texture running on top? Is it even possible?
Thanks much!
#2114
Posté 03 novembre 2013 - 07:38
Rheia wrote...
Heya, CDAMJC!
Thanks a lot for the textures, used to use those back with texmod!
Thinking to replay me1 now, and have installed the new version, it looks fabulous! Question, though: I used to use my own texture for Shepard, and back in a day I would just load it on top of your texmod, but now running texmod with the new installation of textures does not seem to work.
What do I have to do to make my texmod texture running on top? Is it even possible?
Thanks much!
It possible no problem, you just need to relog the desired texture(s) with TexMod and buil a new tpf. This is because the mod add's mip levels due to the higher resolutions and saves them, this changes the file names that TexMod uses. So if you relog and rebuild the tpf with the mod installed everything will work as it used to.
Modifié par CDAMJC, 03 novembre 2013 - 07:41 .
#2115
Posté 03 novembre 2013 - 07:45
wazups-2x wrote...
Hey, just so you know.. I LOVE YOU!
Is it possible to donate to you for all of your hard work? You made my all time favorite game even better.
Haha thanks, I don't think it's allowed, but thank you for your enthusiasm
#2116
Posté 05 novembre 2013 - 02:46
#2117
Posté 07 novembre 2013 - 02:10
#2118
Posté 08 novembre 2013 - 08:29
Khaamat wrote...
Hello. I have recently downloadded the mod but the installer crashes when i open it. I've saw the troubleshooting but none of the solutions worked. I've tried to open as Administrator, do the cmd thing, add exceptions and disable my anti-virus, but didnt work. Can someone please help me to find the solution?
I think it's a corrupt download, did you use Moddb parts 1-9 or the torrent? I would reccommend the torrent because it will probably be faster, but try redownloading and running the installer again. I haven't heard of any crashges when the download is good.
#2119
Posté 08 novembre 2013 - 08:29
Bizantura wrote...
Thank you, replaying ME1 and its grafic super.
You're welcome thanks for using the mod
#2120
Posté 09 novembre 2013 - 11:30
#2121
Posté 09 novembre 2013 - 07:09
#2122
Posté 10 novembre 2013 - 02:52
#2123
Posté 11 novembre 2013 - 03:53
Modifié par CDAMJC, 11 novembre 2013 - 04:23 .
#2124
Posté 11 novembre 2013 - 10:08
Also I am working on making .mods of all textures this is for both troubleshooting (saves me a ton of time) and also for issues with non-English versions who are losing their native subtitles. This will allow installation of the textures only into their game. Also the .mods will be useful for people who want to pick an choose components of the mod.
More updates to come. Making .mods is taking quite some time, and I still have the low res bug to deal with for the N7 armors :/ so I am trying to figure out how to fix and/or get around it.
Modifié par CDAMJC, 11 novembre 2013 - 10:34 .
#2125
Posté 11 novembre 2013 - 07:33





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