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Mass Effect 1 Updated/Improved Textures Mod


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#2101
Zanketsu

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Yup Ghostwise, that's the one. The invisibility is fluid, just like the rest of the barrier.

#2102
Therangabear

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Hey you know that shimmering problem you mentioned in the OP? How exactly do you fix that? Still kinda new to all this modding and I have no idea how to fix it.

#2103
Ghostwise

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Zanketsu wrote...

Yup Ghostwise, that's the one. The invisibility is fluid, just like the rest of the barrier.


That's not in the base game ? Odd. I just assumed that it was a normal side effect of her barrier warping space and thus deviating photons.

#2104
Catechrism

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It is normal from what I can tell, because nothing in the mod touches that texture or shader, it just looks so much better in the newer games its startling when you play ME1 again.

#2105
NyashkaKun

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Hi CDAMJC, are you still planning to release a russian version? or encounter any insurmountable difficulties and it would not be?

#2106
Catechrism

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Therangabear wrote...

Hey you know that shimmering problem you mentioned in the OP? How exactly do you fix that? Still kinda new to all this modding and I have no idea how to fix it.


The readme is referring to 2 different antialiasing types for Nvidia SGSSAA is my favorite AA, for ATI SSAA will work.  Both are very demanding because they filter the entire scene rendering it at a higher resolution 4x if you pick 4x than your in game resolution and then scale it back down.  The super high reolution allows the textures to acheive a 1:1 or greater ratio of textures resoltion to screen resolution allowing there to be little to no shimmering depending on you resolution and SSAA settings.

You need to force this type of AA in driver control panels for nvidia I use Nvidia Inspector, and for ATI you should be able to use the ATI control panel to force SSAA.

I am working on a way to fix it at the texture level, but need some programming wizardry to happen to ME1 Explorer before I can render those problem textures normally.  Something weird in the code of the game makes those textures very picky and if I didn;t force full lod they wouldn't show up, or they would be extremely low res.  At the moment this is the best fix I could think of, and in the case if IQ it is pretty nice, however performance will take a toll on older vid cards :/

#2107
Catechrism

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NyashkaKun wrote...

Hi CDAMJC, are you still planning to release a russian version? or encounter any insurmountable difficulties and it would not be?


I have someone working on it I think, I have to check back.  if they can't succeed I have an alternative method but it require redoing the entire mod in ME1Explorer over a russian install so I am trying to avoid that because I just don;t have the time for that right now.  But if worst comes to worst I will do it that way.

#2108
Therangabear

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Jeez I really wish I understood what you said, I've looked around the Nvidia control panel and in the inspector I can't see a way of changing it to sgssaa. Unless I'm completely blind I don't know how to fix it.

#2109
Catechrism

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Therangabear wrote...

Jeez I really wish I understood what you said, I've looked around the Nvidia control panel and in the inspector I can't see a way of changing it to sgssaa. Unless I'm completely blind I don't know how to fix it.


SGSSAA stands for sparse grid super sampling, it's tricky to set up set your aa compatibility and aa settings exactly like I have in the pic below.  Ambient occlusion and lod bias settings are optional.   But all of the AA settings should be identical, although you cab chosse 2x instead of 4x in the multi sampling and transparency multi sampling sections for performance reasons.

Image IPB

Modifié par CDAMJC, 24 octobre 2013 - 08:34 .


#2110
Therangabear

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Fixed, thanks for the help I appreciate it.

#2111
Catechrism

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Therangabear wrote...

Fixed, thanks for the help I appreciate it.


Glad to help :)

#2112
Spuzaw

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Hey, just so you know.. I LOVE YOU!

Is it possible to donate to you for all of your hard work? You made my all time favorite game even better.

#2113
Rheia

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Heya, CDAMJC!

Thanks a lot for the textures, used to use those back with texmod! :)
Thinking to replay me1 now, and have installed the new version, it looks fabulous! Question, though: I used to use my own texture for Shepard, and back in a day I would just load it on top of your texmod, but now running texmod with the new installation of textures does not seem to work.

What do I have to do to make my texmod texture running on top? Is it even possible?

Thanks much!

#2114
Catechrism

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Rheia wrote...

Heya, CDAMJC!

Thanks a lot for the textures, used to use those back with texmod! :)
Thinking to replay me1 now, and have installed the new version, it looks fabulous! Question, though: I used to use my own texture for Shepard, and back in a day I would just load it on top of your texmod, but now running texmod with the new installation of textures does not seem to work.

What do I have to do to make my texmod texture running on top? Is it even possible?

Thanks much!


It possible no problem, you just need to relog the desired texture(s) with TexMod and buil a new tpf.  This is because the mod add's mip levels due to the higher resolutions and saves them, this changes the file names that TexMod uses.  So if you relog and rebuild the tpf with the mod installed everything will work as it used to.

Modifié par CDAMJC, 03 novembre 2013 - 07:41 .


#2115
Catechrism

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wazups-2x wrote...

Hey, just so you know.. I LOVE YOU!

Is it possible to donate to you for all of your hard work? You made my all time favorite game even better.


Haha thanks, I don't think it's allowed, but thank you for your enthusiasm :)

#2116
Bizantura

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Thank you, replaying ME1 and its grafic super.

#2117
Khaamat

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Hello. I have recently downloadded the mod but the installer crashes  when i open it. I've saw the troubleshooting but none of the solutions worked. I've tried to open as Administrator, do the cmd thing, add exceptions and disable my anti-virus, but didnt work. Can someone please help me to find the solution?:(

#2118
Catechrism

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Khaamat wrote...

Hello. I have recently downloadded the mod but the installer crashes  when i open it. I've saw the troubleshooting but none of the solutions worked. I've tried to open as Administrator, do the cmd thing, add exceptions and disable my anti-virus, but didnt work. Can someone please help me to find the solution?:(


I think it's a corrupt download, did you use Moddb parts 1-9 or the torrent?  I would reccommend the torrent because it will probably be faster, but try redownloading and running the installer again.  I haven't heard of any crashges when the download is good.

#2119
Catechrism

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Bizantura wrote...

Thank you, replaying ME1 and its grafic super.


You're welcome thanks for using the mod :)

#2120
Tinu

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I've been playing the game (with the mod of course) for about 16 hours and it's really wonderfull. All those edits really make the game much more enjoyable. Thank you!

#2121
Deager

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Just finished ME1 with this pack installed. Excellent work. Thank you!

#2122
Ghostwise

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If memory serves, CDAMJC will release an updated pack with more stuff when he's ready to work on this stuff again, correct ?

#2123
Catechrism

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More stuff is coming looks like some great programmers are at work on ME1Explorer again Kfreon, Aquadran, and WarrantyVoider. So I should be able to edit DLC soon :) also this means some new textures Batarians, some more NPC clothes etc...Hope fully I can even get a fix for the LOD issues on some textures causing the aliasing on faces and N7 armor etc...Fun stuff I'll update when I know more.

Modifié par CDAMJC, 11 novembre 2013 - 04:23 .


#2124
Catechrism

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We have DLC support I can confirm it working!!!

Also I am working on making .mods of all textures this is for both troubleshooting (saves me a ton of time) and also for issues with non-English versions who are losing their native subtitles. This will allow installation of the textures only into their game. Also the .mods will be useful for people who want to pick an choose components of the mod.

More updates to come. Making .mods is taking quite some time, and I still have the low res bug to deal with for the N7 armors :/ so I am trying to figure out how to fix and/or get around it.

Modifié par CDAMJC, 11 novembre 2013 - 10:34 .


#2125
Ghostwise

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Neat, thanks. But don't let the Burnout Beast bite. :-)