Mass Effect 1 Updated/Improved Textures Mod
#2151
Posté 07 janvier 2014 - 06:28
Sadly..I really wished to play the game again with this mod..but with this issue it's really pain.
Anyway thanks again to CDAMJC for all your hard work!
#2152
Posté 07 janvier 2014 - 11:35
I'll look for documentation, as I'm sure there is some. CDAMJC may also be able to refer you to it.
So sorry.
Modifié par Blad3Zer0, 07 janvier 2014 - 11:35 .
#2153
Posté 10 janvier 2014 - 11:25
""Saw this in another Post by krissgjeng:
"finally got it to work
found this on the bioware forum
seems to be a problem with openAL
Quote:
After searching a lot I found a way to solve the crashing black screen issue at startup of the game:
1) in /Mass Effect/Binaries locate the OpenAL32.dll and wrap_oal.dll files
2) Rename OpenAL32.dll to OpenAL32.bak
3) Rename wrap_oal.dll to OpenAL32.dll
4) Launch as Admin by using the MassEffect.exe
5) Enjoy
the problem with Vista is the OpenAL dll, which is a sound api. Vista and Windows 7 has split the sound API from directx thus causing some issues.
Now the game plays flawlessly!!!!!!! "
This addresses the audio issues I mention in the readme, so it's definitely worth a shot if you have applied LAA or CFF explorer's large address aware patches and are still getting frequent CTD's.
#2154
Posté 10 janvier 2014 - 11:31
If you have stuttering that's effecting game play look into the audio fix I mention above, because I remember audio being a big performance killer in Mass effect when it first came out. Otherwise I would check your overclocks if you have any, overheating or almost overheating of either the CPU or GPU can cause down clocks in modern hardware which would reveal significant stutter seemingly randomly as those parts try to cool back to optimal temperature. I have seen this heavily on Laptops but if you have power saving modes enabled or are overclocking it could definitely happen to a desktop.
Good luck. Please let me know if any of this helped and if you managed to fix the stuttering problem.
#2155
Posté 11 janvier 2014 - 07:24
Belated Happy holidays and Happy new year everyone!
I took a break from modding as you can guess by my lack of activity here, but I'm back. I have worked with xammat to compile a "master version" of Mass effect which contains all languages available for the game. I am now modding this version and simultaneously building .mods. Soon I will have a version released in three options: direct download, a new torrent, and .mods for full customization.
Also I have taken some constructive criticism seriously and re-worked the femshep faces to tone down the shine and shimmer people are seeing, these were not so obvious in the character creator which is why I missed them but in parts of the game under certain lighting the skin would gleam way too much so I have corrected this. There will also be minor fixes and some new textures like Nhilus's armor etc...I will update more when I have completed the new version, thanks everybody for your support
#2156
Posté 12 janvier 2014 - 03:30
I really appreciate!
I just tried if the sound fix might help..unfortunately it didn't.
Also I didn't do any overclocking..atleast not knowingly. I also just switched the Energy Options to "High Performance" to make sure it's not related to it.
Some things which might be important for thinking about the issue:
- I don't have any stuttering issues with Mass Effect without the mod installed.
- The stutter is not a normal stutter like if you have a bad graphic card and play a game with high settings..the game itself runs very smooth and it also does with the mod. But always when i reach a specific point in a location..let's say I walk ten steps then it might run smooth just till i reach the 9th step. Then there is a stutter and the next steeps are very smooth again. Again after some steps there is one which stutters. If I reload my save point and walk the same way it's again the 9th step which cause a stutter.
Also if the character stays at some specific areas and i move the camera it's smooth but just always when the camera reaches a specific point it's like it's hanging just to go on smooth again as soon as the camera is over this point. However there are also areas I can move the camera freely as I want and there isn't any single stutter.
It's a bit difficult to explain but I hope I managed to make it understandable.
- I play quite alot of other games and didn't experience anything similar to these stutterings so far..so I have really no idea why it happens just in this game with the mod installed..
If you have any other ideas what I could do I would be happy to give it a try.
But in anyway thanks again for the great mod and support!
#2157
Posté 13 janvier 2014 - 10:20
Schother wrote...
Thanks alot for the Feedback, tipps and help Blad3Zer0 and CDAMJC.
I really appreciate!
I just tried if the sound fix might help..unfortunately it didn't.
Also I didn't do any overclocking..atleast not knowingly. I also just switched the Energy Options to "High Performance" to make sure it's not related to it.
Some things which might be important for thinking about the issue:
- I don't have any stuttering issues with Mass Effect without the mod installed.
- The stutter is not a normal stutter like if you have a bad graphic card and play a game with high settings..the game itself runs very smooth and it also does with the mod. But always when i reach a specific point in a location..let's say I walk ten steps then it might run smooth just till i reach the 9th step. Then there is a stutter and the next steeps are very smooth again. Again after some steps there is one which stutters. If I reload my save point and walk the same way it's again the 9th step which cause a stutter.
Also if the character stays at some specific areas and i move the camera it's smooth but just always when the camera reaches a specific point it's like it's hanging just to go on smooth again as soon as the camera is over this point. However there are also areas I can move the camera freely as I want and there isn't any single stutter.
It's a bit difficult to explain but I hope I managed to make it understandable.
- I play quite alot of other games and didn't experience anything similar to these stutterings so far..so I have really no idea why it happens just in this game with the mod installed..
If you have any other ideas what I could do I would be happy to give it a try.
But in anyway thanks again for the great mod and support!
Hmm, I usually only use Windows for the sole purpose of this video game trilogy (yes, I'm that much of a nerd, hang me) but during the early days of Mac OS X, I had a similar problem when running the Classic Emulator to run games that were built for OS 9 and under. In almost every one of these games there was a detectible stutter which sounds very much like the kind you've described. When I fired a gun, the sound would just barely fall behind the animation, but otherwise maintain an expected rhythm. However, at some point there would be a stutter in which the rhythm breaks; It got to the point where I could predict the loops in which this break occurred. Unfortunately, I never found a way around this, and I suspect it may be just as difficult in this scenario.
However, the main difference here is that you said it doesn't happen *without* the mod installed, so you may have better luck resolving your issue than I did mine.
Modifié par Blad3Zer0, 13 janvier 2014 - 10:24 .
#2158
Posté 13 janvier 2014 - 10:55
P.S. did you make your textures work without TexMod using ME1Explorer? I could use some tutorial in replacing ME1 textures.
#2159
Posté 13 janvier 2014 - 11:41
ME3 explorer has a tpf to .mod tool.
1)Run ME3Explorer click open other engines tab
2)From there pick ME1Explorer, then from that new window open Texplorer
3)In the top bar of texplorer is a tab labeled experimental, in this drop down is a toll tpf to .mod generator, select it.
4)From there pick a tpf you want and generate a .mod from it.
5)Once that finishes, go back to ME1Explorer tool list and choose mod generator, now click load jobs, and select the .mod.
6)Run all jobs, and voila the textures you want are now in the game.
Sometimes I have to install a .mod twice for it to take hold I don't know why. You will know if you see black textures or vanilla textures when they should be updated, just try running the .mod again.
I am currently building .mods for my new textures (the ones found in the current installer) plus a few new ones. The old textures are available on the project page here at SBN. You can generate .mods from those tpf, and also JeanLuc's, or any other ME1 mods you may like with the method mentioned above. It requires ME3Explorer look here: link for the file and for troubleshooting and help, they have a ton of tutorials to get you going, if you need more help than what I have given.
Modifié par CDAMJC, 13 janvier 2014 - 11:42 .
#2160
Posté 14 janvier 2014 - 12:03
#2161
Posté 14 janvier 2014 - 01:57
ShepASSassin wrote...
For some reason I can't find a tab 'experimental'. I downloaded the newest ME3Explorer using TortoiseSVN and in texplorer I only have tabs 'Tools' (Package Editor, Mod Maker, Texplorer, Save Game Editor and Save Game Operator), 'Options', 'File', 'Extraction', 'Replacement', 'Properties', 'Start Multi-File Mode' and 'Rebuild Database'. What can be a problem?
I think you have to first click start multi-file mode, let the program find and load all of your textures (takes 10-15 minutes) only needs to be run once. Then the experimental tab should be there. You need to generate the file tree to do anything so select multi-file mode and let it do its thing. After 10-15 minutes you should be ready to use the tpf to .mod.
#2162
Posté 16 janvier 2014 - 10:32
#2163
Posté 16 janvier 2014 - 11:51
StoneSwords wrote...
Quick question about the mod CDAMJC (very nice work by the way), I'm currently going through the mission on Feros, and I noticed the textures on the enviroment are really muddy and low res looking, compared to the characters which look great. Did your mod pack touch the enviromental textures at all? I though i remembered seeing it in your list of files on BSN, but just wanted to double check
Just lightmaps so far for environments. I want to finish all characters eventually, them move to weapons and armors, then environment. It's pretty daunting but I like doing it. Lately all my focus has been on formatting, working with MEExplorer to generate .mods and fixed tpfs, and fixing the foreign subtitles issue for installer version. Once these are resolved/finished it will be much easier to get back into actual texturing which is the part I actually enjoy doing.
#2164
Posté 16 janvier 2014 - 11:57
#2165
Posté 17 janvier 2014 - 07:27
CDAMJC wrote...
Lately all my focus has been on formatting, working with MEExplorer to generate .mods and fixed tpfs, and fixing the foreign subtitles issue for installer version. Once these are resolved/finished it will be much easier to get back into actual texturing which is the part I actually enjoy doing.
If you ever need a second hand to manage the .mod generating and fixed tpfs, I'd be happy to help.
#2166
Posté 25 janvier 2014 - 05:48
Got the mod working aok, once you had pointed out that you need to enable "Supersampling" for AMD/ATI cards to remove the shimmer.
So far, I love the change that the mod has made to the game .. I loved ME before but with your mod we can now see what the characters of ME1 in all their true glory and its transformed ME1 for me.
Regards, femshep's face and the changes your going to help should make her look better. Is there any chance the the freckles can be toned down a bit ? I wasn't aware that my fem shep had them until now.
So far no problems at all, both graphics and audio are working without issues - frame rate is a consistent 55fps, although you can hear my 7870's fan kick in full blast and the temp shoots from 37C up to 70C. Need to improve the airflow on the case.
Thanks for the status update on the mod and whats next on the list of things to improve and its good to know what the priorities are as well.
Appreciate all of the hardwork and effor your putting in!
Y0-Y0
Modifié par Y0-Y0Jimb0, 25 janvier 2014 - 06:05 .
#2167
Posté 31 janvier 2014 - 06:53
Any plans on updating Geth as well .. ? Now that the mod's been working flawless the geth seem to stick out with the older low res textures and out of place when compared to Saren, Shep and Co.
#2168
Posté 01 février 2014 - 01:52
#2169
Posté 02 février 2014 - 08:14
#2170
Posté 02 février 2014 - 11:25
#2171
Posté 02 février 2014 - 05:50
#2172
Posté 02 février 2014 - 06:22
Lucas1987Dion wrote...
Nice work! I love how the Geth looks ;-)
Thanks,
I know I added lights aswell as texture, but its because 1 Saren has lights, 2 the husks have lights, and 3 I wanted a hint of Legion's art direction in there. So I added them, they are pretty stubtle glowing string in dark lighting but just visible in direct light. I like the way they came out.
#2173
Posté 02 février 2014 - 06:24
Ghostwise wrote...
Wait, did you remove the dark blue spot on Benezia's chin ? :-)
Nope zoom in they are still there, just added some Asari style texture to her face, most of the texturing was in cleaning up and texturing the out fit and adding shadows where materials combined so everything looks less flat.
#2174
Posté 02 février 2014 - 07:12
Second part of my post isnt so nice...
I have been experiencing crashes with a terrifying rate. Rendering thread exception general protection fault, that sort of crashes.
At first they were very rare and I decided to chalk it up under "Well I loaded a huge mod into the game, its still more stable than Skyrim." and I just kept playing, enjoying my favorite Turians face in HD.
The problem became worse when I reached Noveria, altho it was just two times before I rode out into the snowy terrain. On the ride to Peak 15, no issues so I calmed down and hoped it was just a hiccup.
Then I reached Peak 15 and the nightmare began, constant crashing as I walked through corridors, took elevators, walked down the stairs.
Time between crashes varied from 1 minute to 20 minutes. Oddly enough I had no problem on Therum or any other planet.
Now what I've done to try and fix the error was the following:
1. Checked if LAA was applied. It is.
2. Checked BioEngine.ini was typos, it was fine but I deleted it and allowed the game to recreate it and then applied the required changes.
3. I renamed the OpenAL32 file as it was suggested.
4. I tried both compatibility mode with WinXP on and off.
5. I am running the game as Administrator and UAC is shut down anyway.
6. I attempted to set affinity to only CPU core in task manager.
The game still crashes at random intervals on Noveria, as it didnt happen on other planets, I'd say its somewhere there that is causing it, at least for me.
I'm running Windows 7 64 bit, Mass Effect one installed from dvd's attached to a gaming mag, as it was mentioned before in the thread, CD-Action version, patch 1.02 applied.
Modifié par Raze4573, 02 février 2014 - 07:13 .
#2175
Posté 02 février 2014 - 07:39
Raze4573 wrote...
Ok so first of all, this mod is just wonderful and replaying Mass Effect turned out to be an amazing experience thanks to these updates and improvements.
Second part of my post isnt so nice...
I have been experiencing crashes with a terrifying rate. Rendering thread exception general protection fault, that sort of crashes.
At first they were very rare and I decided to chalk it up under "Well I loaded a huge mod into the game, its still more stable than Skyrim." and I just kept playing, enjoying my favorite Turians face in HD.
The problem became worse when I reached Noveria, altho it was just two times before I rode out into the snowy terrain. On the ride to Peak 15, no issues so I calmed down and hoped it was just a hiccup.
Then I reached Peak 15 and the nightmare began, constant crashing as I walked through corridors, took elevators, walked down the stairs.
Time between crashes varied from 1 minute to 20 minutes. Oddly enough I had no problem on Therum or any other planet.
Now what I've done to try and fix the error was the following:
1. Checked if LAA was applied. It is.
2. Checked BioEngine.ini was typos, it was fine but I deleted it and allowed the game to recreate it and then applied the required changes.
3. I renamed the OpenAL32 file as it was suggested.
4. I tried both compatibility mode with WinXP on and off.
5. I am running the game as Administrator and UAC is shut down anyway.
6. I attempted to set affinity to only CPU core in task manager.
The game still crashes at random intervals on Noveria, as it didnt happen on other planets, I'd say its somewhere there that is causing it, at least for me.
I'm running Windows 7 64 bit, Mass Effect one installed from dvd's attached to a gaming mag, as it was mentioned before in the thread, CD-Action version, patch 1.02 applied.
Well let's troubleshoot,
1. Try CFF Explorer instead of LAA to apply Large Adress Aware. LAA can give false positive flags and just plain doesn't work for some people even though it says it's working.
2. What is you CPU AMD or Intel? (very relevant on Noveria AMD cpus hate Noveria)
3. What is your GPU and specifically how much VRAM?
4. What is your gaming resolution? i.e.: 1680x1050 etc..
5. Next what settings are you using externally? i.e.: SSAA, SGSSAA, Ambient Occlusion, FXAA, SMAA, ENB etc...
6. Deleting the bioengine.ini is great, but rather than re-adding tweaks go to the problem area and see if they persist with a vanilla bioengine.ini
7. Have you tried reinstalling the enitre game and the mod, sometimes bad installs can mess up the game.
8. Have you tried the area based off of a different save? Mass Effect Occasionally gets corrupt saves that can cause this sort of behavior. This can also be tested by running the game unmodded using the same save and see if the crashes persist.





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