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Mass Effect 1 Updated/Improved Textures Mod


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#2251
NyashkaKun

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Some feedback for the shimmering issue on the N7 armour :

 

in my setup this texture dont have even a sign of shimming. :wacko:

http://youtu.be/yyVLpUXuy60


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#2252
Catechrism

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Some feedback for the shimmering issue on the N7 armour :

 

Sheptest2.jpg

 

Interestingly this only occurs on the more curved surfaces such as the forearms and breasts, with the wavy/shimmery effect. On a male Shepard this might have gone unnoticed.

 

I'm running in 1920x1080 ; SweetFX is running but all the effects are off to facilitate analysis and I'm not running the generic ENB for now. Tweaks done in the .ini, though I've also turned postprocessing and depth of field to False because I hate joy. The driver has been forced to the following :

 

Mass_Effect_Nvidia_settings.png

 

Are there further tests I can do for feedback ?

This looks wrong, make sure you installed the newest version, over a fresh install of Mass Effect.  

 

Next sparse grid and multisampling should be set at the same numbers ie:4 and 4 to work effectively. I see you have (0x080000C1) AA bits this may not allow proper SGSSAA for ME, please setup like I have in the screenshot above exactly, bits should be custom (0x000010C1)  I also see you using supersampling, try multisampling instead and again make sure the numbers match.  

 

The screen shot you are showing appears to be from the old version (I know its probably not) but I question if you installed over vanilla Mass Effect?  This very well may happen if you install over the old modded version.  

 

The shimmering should not be that visible with the new version even with all AA off.  Even in the old version with SGSSAA the armor would not look like that.  

 

Also check your negative lod bias in sweetFX or disable sweetfx completely for testing.  

 

So to sum up be sure to install over un-modded ME, set you NVIDIAinspector settings properly.  And disable sweetfx for testing.  Let me know if this helps.


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#2253
Catechrism

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Thanks for Nvidia tips. It almost fully compensated shimming, but...any good thing always contain some sort of ambush. HD textures+Nvidia tweaks make game unplayable, here is link for video of my experience:

 

Running 2540x1440 with Intel core i7 3930, 16 Gb Ram, SSD, GTX 690.

I'm asking anyone who use HD textures+Nvidia Inspector confirm if they got stuttering issues like me or

everything fine and goes smoothly.
 
Hmmm...I run at 2560x1600 with SGSSAA on 1 titan which is slower than 690 however the 690 is 2 2gb 680's in sli and you maybe using over 2gb of VRAM that's available because with SGSSAA @ 4x you are rendering almost a 6k resolution or at 8X 12k. The titan is slower but has 6bg of vram and I can tell you its smooth sailing with very minor hitches and parts of levels load the new textures.
 
Try lowering SGSSAA down from what you have it at ie: 4 or 2, 2 looks very good with barely any shimmer and gives me a constant 60 fps where as 4x gives me zero shimmer and 45-60 fps with vsync on.  Hopefully we'll get some MEExplorer updates soon so I can properly install the problem textures.

 



#2254
Ghostwise

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in my setup this texture dont have even a sign of shimming. :wacko:

http://youtu.be/yyVLpUXuy60

 

You do run a QHD monitor whereas I still have an older FHD monitor, though - logically that should have an impact on this issue as your resolution is considerably higher.

 

I'll run more tests based on CDAMJC's advice, to provide better data about expected performance on rigs like mine.



#2255
NyashkaKun

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Hmmm...I run at 2560x1600 with SGSSAA on 1 titan which is slower than 690 however the 690 is 2 2gb 680's in sli and you maybe using over 2gb of VRAM that's available because with SGSSAA @ 4x you are rendering almost a 6k resolution or at 8X 12k. The titan is slower but has 6bg of vram and I can tell you its smooth sailing with very minor hitches and parts of levels load the new textures.
 
Try lowering SGSSAA down from what you have it at ie: 4 or 2, 2 looks very good with barely any shimmer and gives me a constant 60 fps where as 4x gives me zero shimmer and 45-60 fps with vsync on.  Hopefully we'll get some MEExplorer updates soon so I can properly install the problem textures.

 

 

 

I was just checked this, here is what i've found:

1. Memory usage ~ 1000-1400Mb. I was visited all location, never saw more than 1400.

2. Both GPUs using 100% capacity some location (such as a scene in the presidium between the administrator and Avina), but usually 80%.

3. I lowered AA from 4 to 2: now GPUs using 60% instead of 100%, memory using 800-1200 instead of 1000-1400.

Aaaaaaaaaand Garrus face shimmering again :lol: 

 

I have a small suggestion: you said you are using the 2560x1600 monitor, likely it is matt. My 2560x1440 glossy. Matt monitor has less visual clarity and becouse of this less visible image defects, such as shimming.



#2256
NyashkaKun

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You do run a QHD monitor whereas I still have an older FHD monitor, though - logically that should have an impact on this issue as your resolution is considerably higher.

 

I'll run more tests based on CDAMJC's advice, to provide better data about expected performance on rigs like mine.

Just checked on my old FHD monitor - no shimming this texture.

I also think it looks like an old version of armor.


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#2257
Ghostwise

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Also check your negative lod bias in sweetFX or disable sweetfx completely for testing.  

 

It was SweetFX. I'll reproduce the problem tomorrow, so I can be more precise about what is going on, but disabling SweetFX altogether immediately stops the shimmerin'.

 

Thanks for the advice about the sparse grid sampling multiplier matching the main AA, I didn't know that !

 

The AA compatibility bit was taken from http://forums.guru3d...ad.php?t=357956, should we tell them to use a different one for ME1 ?



#2258
Catechrism

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I was just checked this, here is what i've found:

1. Memory usage ~ 1000-1400Mb. I was visited all location, never saw more than 1400.

2. Both GPUs using 100% capacity some location (such as a scene in the presidium between the administrator and Avina), but usually 80%.

3. I lowered AA from 4 to 2: now GPUs using 60% instead of 100%, memory using 800-1200 instead of 1000-1400.

Aaaaaaaaaand Garrus face shimmering again :lol:

 

I have a small suggestion: you said you are using the 2560x1600 monitor, likely it is matt. My 2560x1440 glossy. Matt monitor has less visual clarity and becouse of this less visible image defects, such as shimming.

 

 

By memory do you mean VRAM or system?  I ask because typically system ram hovers around 1.5GB.  Also the shimmer is worse the lower resolution you use I understand that glossy can look better but with shimmer its more about rendering pixel to texture pixel ration.  The closer you are rendering to 4k the less shimmer because Garrus' face is 4k with no lower mips to be swapped in at greater distances thus aliasing at most distances.  SGSSAA is great at rendering at the proper resolution but the downscaling the video card to get it onto screen will re-introduce some shimmer, but for me at 2x it's more than tolerable (albeit not perfect) and at 4x virtually gone.  

 

If you were talking about vram usage then I don't know why you had those slowdowns...other than SGSSAA is just that demanding but I tend to think its VRAM related because my card is slower than yours and runs smoothly at those settings and VRAM is the only thing it has more of.  Or maybe you could check to make sure sli is set up for ME on the 690 maybe its only using one of the dual gpus? Just a thought.

 

Also is the performance better at 2x SGSSAA?



#2259
Catechrism

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It was SweetFX. I'll reproduce the problem tomorrow, so I can be more precise about what is going on, but disabling SweetFX altogether immediately stops the shimmerin'.

 

Thanks for the advice about the sparse grid sampling multiplier matching the main AA, I didn't know that !

 

The AA compatibility bit was taken from http://forums.guru3d...ad.php?t=357956, should we tell them to use a different one for ME1 ?

No need there are multiple codes that will work I just wanted to stick to what I know works on my end for troubleshooting sake, just a test now run the game without SGSSAA to see if the shimmer is back, it should be much better than the last version of the mod.  I have run it with no AA to test and the shimmer was ever so slight, probably just due to the checker pattern, definitely not mipmap related.  If you still have shimmer I would use ME3Explorer to make sure the mips are present because if they are not I may have made a mistake with the installer, I will test tonight again when I get home @ 1080p with zero AA and post screens of what I get on my end.

 

Anyhoo, it's great that you found the culprit.  My suspicion is that the sweetfx overlay was disabling AA as ENB will do the same thing.  But my concern is how bad the aliasing was and that it looks like the old version.  I don't want to have mistakenly uploaded the old version of the N7 armors as that was a major feature of this update.



#2260
NyashkaKun

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By memory do you mean VRAM or system?  I ask because typically system ram hovers around 1.5GB.  Also the shimmer is worse the lower resolution you use I understand that glossy can look better but with shimmer its more about rendering pixel to texture pixel ration.  The closer you are rendering to 4k the less shimmer because Garrus' face is 4k with no lower mips to be swapped in at greater distances thus aliasing at most distances.  SGSSAA is great at rendering at the proper resolution but the downscaling the video card to get it onto screen will re-introduce some shimmer, but for me at 2x it's more than tolerable (albeit not perfect) and at 4x virtually gone.  

 

If you were talking about vram usage then I don't know why you had those slowdowns...other than SGSSAA is just that demanding but I tend to think its VRAM related because my card is slower than yours and runs smoothly at those settings and VRAM is the only thing it has more of.  Or maybe you could check to make sure sli is set up for ME on the 690 maybe its only using one of the dual gpus? Just a thought.

 

Also is the performance better at 2x SGSSAA?

 

Yes, i'm talking about VRAM, but it definitely not source of problem. I think SLI doesnt work or work wrong in this game. I turned off SLI and used single GPU with 4 Gb (690 card allow use 4 Gb with single), performance was the same.

Probably it's my monitor, or it's me such pickiest, but a couple of shimmering textures distracting me and i can not concentrate on the game, but only to think about this bug :)

For myself now found the best option - use tpf for problem textures and mod for the rest.

 

Yes, performance at 2x AA better approximately under 50%.



#2261
NyashkaKun

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Thank you for release tpf and mod :lol: Now i can assembly build of my dreams



#2262
Catechrism

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Thank you for release tpf and mod :lol: Now i can assembly build of my dreams

 
 
 
 
Yes you're welcome. However, big disclaimer:
 
Be careful with .mods they are a real pain with ME1 not as simple as ME3. Rebuilding .mods is fine
(that's why I included the tpfs) however, there are a few .mods that contain fixes to remove graphical
glitches and if you rebuild those without applying the same fixes manually those glitches (black textures,
glitched normal maps, and extremely low lods). They will show up again and I really dont want to
troubleshoot that. So here are some pre-troubleshooting tips:
 
1)Make sure you are using the latest version of ME3Explorer through svn not the sourceforge version
 
2)Make sure you have created a fresh version of the file tree
 
3)Install each .mod 2 to 3 times, that's what I did to make sure the changes took in all scenes
( think of scenes directly as .sfm files in the cooked pc folder) ME1 uses multiple scenes to store
the same textures which is a huge waste of space and allows for MEExplorer to fail replacing small
percentages which can cause glitches.
 
4)Be prepared to spend 5-6 hours doing this then testing the game for glitches this if you are trying
to build the entire mod (that's how long it took once I had everything ready to start installing.
 
5) go here http://me3explorer.f...4c8a29167aecc31 for support with .mods as I will not because it would be a
full time job I built the installer so people wouldn't have to go through what I did. Though I utterly
appreciate and am grateful for ME3Explorer it is not easy or particularly user friendly when dealing
with ME1 and takes some serious familiarizing and patience to use effectively.
 
6)Good luck !


#2263
Ghostwise

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Anyhoo, it's great that you found the culprit.  My suspicion is that the sweetfx overlay was disabling AA as ENB will do the same thing.  But my concern is how bad the aliasing was and that it looks like the old version.  I don't want to have mistakenly uploaded the old version of the N7 armors as that was a major feature of this update.

 

Doing a fresh d/l of both Mass Effect and your torrent, then I'll take a shot of Shep in N7 Onyx.

 

My suspicion is that the sweetfx overlay was disabling AA as ENB will do the same thing.

 

 

 

Y'know, now that you mention it, some edges in my first test looked really jagged... Interesting.



#2264
Ghostwise

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Took a while, dangit. And of course at first I forgot to reapply LAA.

 

First, a PSA - the latest installer for Bring Down the Sky is at http://help.ea.com/e...dlc-redemption/ . It doesn't require any code or stuff, it's just a straight .exe.

 

Second, a screenshot of what the N7 armour now looks like using a fresh install of ME and the MEUITM torrent, since I don't know what the previous model looked like.

 

N7armour_test_19-3.jpg


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#2265
NyashkaKun

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Can you share list of this few .mods that contain your fixes, please?



#2266
Darziak

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Hey Catechrism I sent you a PM offering my help. :)



#2267
Catechrism

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Can you share list of this few .mods that contain your fixes, please?

 

 

sure:

 

In the femshep pack, all hair mask textures and tang textures have the no render and low res fixes applied because they would glitch real bad without it.

Wrex his head diff has no render and low res fix applied

Garrus hed diff had no render and low res fix applied

Saren (non final) hed diff has now render and low res fix applied

Liara's Normandy uniform/outfit the normal map has no render and low res fix applied

The Turian Councilor's out fit normal map has no render and low res fix applied

Keeper normal map has nor render and low res fix applied

 

I think that's it but basically and time you some across a texture not loading right in game or looking weird and you know you've installed the .mod 3 times or more then that texture probably needs the 2 fixes in combination



#2268
Catechrism

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Darziak,

 

Thank you for the wire frame I'm sorry I didn't respond so busy between trying to get this uploaded troubleshoot and work lol.  But I do appreciate it I'll see if I can use it down the road :)



#2269
Catechrism

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Took a while, dangit. And of course at first I forgot to reapply LAA.

 

First, a PSA - the latest installer for Bring Down the Sky is at http://help.ea.com/e...dlc-redemption/ . It doesn't require any code or stuff, it's just a straight .exe.

 

Second, a screenshot of what the N7 armour now looks like using a fresh install of ME and the MEUITM torrent, since I don't know what the previous model looked like.

 

N7armour_test_19-3.jpg

 

 

Yes much better! I'm assuming this is without AA correct?



#2270
Ghostwise

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Yes much better! I'm assuming this is without AA correct?

 

Your standard Nvidia Inspector Settings, so 4x + 4x sparse grids. No genuine shimmering is apparent even at 1920x1080, though as you can see the curved parts of the armour might (might !) look shinier than you intended due to very low-level shimmering from attempting to render a 4k texture.

 

FWIW I'd add the link to Bring Down the Sky in the thread's intro, since most Google results point toward outdated information -- and people who want to reinstall ME to enjoy your work might thus get frustrated with installing their free DLC.

 

And thanks again for having me realise the AA overwrite between SweetFX and Nvidia drivers, that's mighty useful information for most games I play.


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#2271
Darziak

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Darziak,

 

Thank you for the wire frame I'm sorry I didn't respond so busy between trying to get this uploaded troubleshoot and work lol.  But I do appreciate it I'll see if I can use it down the road :)

 

It's no problem I understand with you being busy. :)

 

 

Here's a Geth Transport ship comparison.

 

This shows the huge quality difference on Nihlus' Armor


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#2272
Ghostwise

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As long as I'm here, the ME1 intro in 1080p shot using the MEIUTM textures and the settings we've been discussing, since I needed to test stuff anyway:

 

 



#2273
Catechrism

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It's no problem I understand with you being busy. :)

 

 

Here's a Geth Transport ship comparison.

 

This shows the huge quality difference on Nihlus' Armor

 

Very nice



#2274
Darziak

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I just realised while testing your mod that Nihlus uses a different head model on the ship and on eden prime. On the ship his eyes are bright green and dirty teeth, on eden prime he has dark eyes and white teeth.  :lol:



#2275
Ghostwise

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I just realised while testing your mod that Nihlus uses a different head model on the ship and on eden prime. On the ship his eyes are bright green and dirty teeth, on eden prime he has dark eyes and white teeth.  :lol:

 

Then obviously the man killed on Eden Prime was a body double and Nihlus Kryik is still alive.

 

IT ALL MAKES SENSE NOW !


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