Aller au contenu

Photo

Mass Effect 1 Updated/Improved Textures Mod


  • Veuillez vous connecter pour répondre
2542 réponses à ce sujet

#2426
Seel

Seel
  • Members
  • 54 messages

Catechrism, sir, can you please say at least which textures I must replace to fix game crashes? At least 8 crashes at Noveria and there are several other planets having Rachni on them waiting. I was trying to show game to my S.O., she is really liking ME plot and characters so far, but i have so much pain in the ass trying to made game look top notch and adding gamepad support on PC, that seeing how she struggling now through crashes and interface not completely working on gamepad - just killing me  :wacko:

I'm sorry for pressuring you, that's all my ploblems, but can you please tell me how to fix crashes or reliase new version of mod with all those great stuff that you have described? 



#2427
pigosso

pigosso
  • Members
  • 77 messages

Catechrism, sir, can you please say at least which textures I must replace to fix game crashes? At least 8 crashes at Noveria and there are several other planets having Rachni on them waiting. I was trying to show game to my S.O., she is really liking ME plot and characters so far, but i have so much pain in the ass trying to made game look top notch and adding gamepad support on PC, that seeing how she struggling now through crashes and interface not completely working on gamepad - just killing me  :wacko:

I'm sorry for pressuring you, that's all my ploblems, but can you please tell me how to fix crashes or reliase new version of mod with all those great stuff that you have described? 

Did you applied LAA? And did you clear your shader cache?

Also, applying .ini fixes wouldn't be a bad idea


  • Catechrism aime ceci

#2428
Catechrism

Catechrism
  • Members
  • 937 messages

Did you applied LAA? And did you clear your shader cache?

Also, applying .ini fixes wouldn't be a bad idea

 

These are  good questions.  

 

On my setup the only crash I ever got when doing an entire playthrough stopping on every planet with that version of the mod yielded one crash, and it was repeatable.  It's on Altahe when exiting the base.  It would crash every time.  I never had crashes on Noveria or anywhere else, also I have had people post Let's Plays of the game with this version of the mod from start to finish with zero crashes because they skipped Altahe.

 

My point is, aside from Altahe you should be able to play the mod with zero crashes, as myself and many others have.  That said I have still fixed the Altahe crash for the latest version.  I suspect maybe (very skeptically) on some setups the 8k texture for the queen in the current version is causing more crashes than just on Altahe but I won't know for sure until I release this version which will rule it out if people still get the same crashes.  I have a suspicion that most of these crashes people are reporting are due to Mass Effect's shoddy AMD support or improper mod setup.  Please note I am not blaming AMD, just noting that ME in general has many issues with newer AMD hardware because it was programmed for old AMD architectures/instruction sets.

 

And if you have Intel and Nvidia then this isn't relevant lol, but Pigosso's recommendations certainly are whether you do or don't.  I am certain when setup properly and meeting the hardware requirements, the current version of the mod only has 1 known reproducible crash.

 

Sorry for being so long winded, hopefully this will explain a few things on what I see on my end, and also be helpful for people having issues.

 

Recommended hardware 2GB VRAM or more Video card for 1080p and up and 4GB system RAM.



#2429
Seel

Seel
  • Members
  • 54 messages

I applied LAA and cleared shader cache, .ini fixes was also made. I have 2GB of VRAM and 16GB of RAM, Intel and Nvidia. So, well... I haven't seen new crashes outside Noveria, but Altahe is still not completed in this playthrough. Waiting for new release almost religiously. =] Will check LAA again, maybe there was an error and it's not working, but I was sure about that fix, before you asked.

 

Also was wondering about your textures for ME2, is there any plans to port new textures from current version of MEUITM? I already have all of those, obviously.



#2430
pigosso

pigosso
  • Members
  • 77 messages

My point is, aside from Altahe you should be able to play the mod with zero crashes, as myself and many others have.  That said I have still fixed the Altahe crash for the latest version.  I suspect maybe (very skeptically) on some setups the 8k texture for the queen in the current version is causing more crashes than just on Altahe but I won't know for sure until I release this version which will rule it out if people still get the same crashes.  I have a suspicion that most of these crashes people are reporting are due to Mass Effect's shoddy AMD support or improper mod setup.  Please note I am not blaming AMD, just noting that ME in general has many issues with newer AMD hardware because it was programmed for old AMD architectures/instruction sets.

Speaking of which... I asked to a friend to take a look to ME steam executable

He disassembled it and he think to have found the CPUID init instructions...

Briefly, CPUID is one of the mechanism the game might use to detect cpu vendor..

 

I have an intel cpu so I can't test myself. But if you have an amd one (and you know how to use a hex editor) try to:

navigate to D01A5A address, change 74 1F to EB 1F

If this still doesn't produce results, try to go also to D01A83 and change 74 0E to EB 0E

Please report back :D


  • Catechrism aime ceci

#2431
voteDC

voteDC
  • Members
  • 2 505 messages

I didn't like this mod when I first tried it. I found it made things look a little weird.

Playing Mass Effect though at 3840x2160 (on a 1080p monitor with Nvidia's DSR) with this mod is just bloody amazing.

Still not keen on how pockmarked my Shepard's face texture is with the mod but next time I'll start fresh instead of a new game plus.


  • Catechrism et BloodyMares aiment ceci

#2432
Catechrism

Catechrism
  • Members
  • 937 messages

Speaking of which... I asked to a friend to take a look to ME steam executable.

He disassembled it and he think to have found the CPUID init instructions...

Briefly, CPUID is one of the mechanism the game might use to detect cpu vendor..

 

I have an intel cpu so I can't test myself. But if you have an amd one (and you know how to use a hex editor) try to:

navigate to D01A5A address, change 74 1F to EB 1F

If this still doesn't produce results, try to go also to D01A83 and change 74 0E to EB 0E

Please report back :D

 

 

Also if you do this and it works, it may fix the black square bugs of the game on Noveria and Therum for AMD users.  This bug is not the mod it will happen on vanilla because of unsupported old AMD instructions sets, so if forcing Intel mode works it could fix this issue as well.

 

If anyone has an AMD CPU and the know how please report if this works :)



#2433
pigosso

pigosso
  • Members
  • 77 messages

Also if you do this and it works, it may fix the black square bugs of the game on Noveria and Therum for AMD users.  This bug is not the mod it will happen on vanilla because of unsupported old AMD instructions sets, so if forcing Intel mode works it could fix this issue as well.

 

If anyone has an AMD CPU and the know how please report if this works :)

Yes, that was exactly the idea.

 

Anyway, speaking of your 11 Jan 2014 sticky post on the nexusmod mod page..

AFAIK you are misleading there, since openAL has nothing to do with directX.

Even more, dumping the openal wrapper could lead to lower audio quality, especially when a native device would be otherwise available in the system folder

 

If anything, updating it may be a better way to solve this (even though I find hard the problem is openAL)



#2434
Stofsk

Stofsk
  • Members
  • 282 messages

Hey uh, is there an update to this mod? You mentioned having fixed the Altahe crash bug, which I tested just now on my current version as being still a problem. I installed this mod awhile ago (like, months ago) so I doubt I'm up to date with the current version if you've changed things in the last month or so. 



#2435
Catechrism

Catechrism
  • Members
  • 937 messages

New version in testing, will upload when done.

Updates include:

-Rachni crashes resolved on Altahe, should be resolved anywhere they may have cause crashes Altahe was repeatable for me.

(For me the mod is now 100% stable I hope it will be for everyone but there are hardware combinations so no guarantees :/)

-Random NPC Asari faces are now a little more detailed.

-Udina's hair mask was misaligned causing odd coloring along the hairline, this is now corrected.

-Cleaned up some NPC clothings (sheen on Asari dress, and the underline of the breasts on the Consort dress/outfit which many NPC's also use, removed the blatant line and replaced it with more subtle shading.

-More NPC Salarian clothings re-textured

-FemShep face shine while talking to Kaidan on the Normandy has been corrected (minimized as much as I could very pale complexions may see some sheen still but it will at least be lessened), and while making these correction small improvements have been added to femshep faces.

-Kaidan teeth (whitened) and eyebrows(returned more to vanilla look),

-Male eyebrows and facial hair (more definition),

-Some female eyebrows (the ones I felt particularly needed it)

and I'm sure a few more small things I can't recall right now.

 

Also Daemonjax's shadow fix (real soft shadows) now included with full credit to Daemonjax built into the installer just remember to clear the shader cache after running the installer for them to show up in game. Thanks again Daemonjax


  • Stofsk, pigosso, Alucard of the dragon et 1 autre aiment ceci

#2436
Catechrism

Catechrism
  • Members
  • 937 messages

Well I have a black texture bug on human males on Pinnacle station, trying to sort out the DLC is always wonky to mod...will update when fixed.

 

Found cause and am fixing.


  • Stofsk aime ceci

#2437
Catechrism

Catechrism
  • Members
  • 937 messages
Everything is uploaded!

Updates are:

-Soft Dynamic Shadows by Daemonjax @ the Nexus sites
-Altahe fully fixed now all rachni related crashes now resolved
-Male HD eyebrows added on humans
-Some female HD eyebrows added (ones I felt needed it)
-More salarian NPC clothing re-textures
-Asari NPC faces more detailed
-Backwards Earth Fix when on moon
-Femshep face shine reduced
-Kaiden teeth whitened, and eyebrows returned to more vanilla look (less bushy)
-Udina's hair mask was misaligned causing odd coloring along the hairline, this is now corrected.
-Cleaned up some NPC clothings (sheen on Asari dress, and the underline of the breasts on the Consort dress/outfit which many NPC's also use, removed the blatant line and replaced it with more subtle shading.
  • Stofsk, Barkbiten, pigosso et 3 autres aiment ceci

#2438
Alucard of the dragon

Alucard of the dragon
  • Members
  • 65 messages

This. Is. Awesome.

 

 

Could you post some pics of the changes on the front page?



#2439
Stofsk

Stofsk
  • Members
  • 282 messages

This may be beyond the scope of your project, but is there any way to change Elanos Haliat's appearance to turian, because there's no way a human would be responsible for organising the Skyllian Blitz. (he both sounds like and has a turian name, and even on the surface of Agebinium he's not even wearing a space suit helmet, which leads me to believe he's a mistake that never got corrected by Bioware)



#2440
Barkbiten

Barkbiten
  • Members
  • 20 messages

This may be beyond the scope of your project, but is there any way to change Elanos Haliat's appearance to turian, because there's no way a human would be responsible for organising the Skyllian Blitz. (he both sounds like and has a turian name, and even on the surface of Agebinium he's not even wearing a space suit helmet, which leads me to believe he's a mistake that never got corrected by Bioware)

What makes you think he should be turian and why couldn't it be a human organizing the Blitz? If anything he should be batarian since it was mostly batarians and humans that launched the Blitz



#2441
Stofsk

Stofsk
  • Members
  • 282 messages

What makes you think he should be turian and why couldn't it be a human organizing the Blitz? If anything he should be batarian since it was mostly batarians and humans that launched the Blitz

His name is Elanos Haliat, which is a turian name (Haliat licences is the name of a turian armory licence you can pick up), and his voice has beed modifed to sound turian (he sure as hell doesn't sound human).

 

A turian makes more sense than a human for organising the Skyllian Blitz, considering that humans fought the turians and 'won' before the turians could finish mobilising. This wouldn't be a turian working for the Hierarchy, but a renegade/criminal. It wouldn't be hard to come up with some backstory about why a turian would organise a bunch of disparate pirate groups including predominantly batarians*, but it would be next to impossible to come up with a backstory for why a human would be involved in that.

 

EDIT *Maybe this Haliat is involved in Haliat armory, and organised the Blitz because he wanted to sell weapons to a bunch of mercs and pirates and make a profit off it. Maybe he was involved in the First Contact War and is bitter about how it ended, or maybe he had family who were involved and killed, so revenge is a motivator. Maybe the name is just a coincidence, and he was just a behind-the-scenes player in the Terminus systems political scene and saw an opportunity for advancement by instigating the pirate groups against humanity. Maybe all the above, or something in between.

 

EDIT2: Check out the trivia section on the wiki: http://masseffect.wi...i/Elanos_Haliat



#2442
BloodyMares

BloodyMares
  • Members
  • 779 messages

It's impossible to make him look like a turian unless there will be an option to replace meshes in ME1Explorer. Since even in ME3explorer it doesn't always work as intended I doubt Meshplorer will be added to ME1explorer any time soon. The only thing that's possible to do is to draw a mask on his face so it would resemble turian. It'd look stupid.



#2443
Stofsk

Stofsk
  • Members
  • 282 messages

Fair enough.



#2444
pigosso

pigosso
  • Members
  • 77 messages

It's impossible to make him look like a turian unless there will be an option to replace meshes in ME1Explorer. Since even in ME3explorer it doesn't always work as intended I doubt Meshplorer will be added to ME1explorer any time soon. The only thing that's possible to do is to draw a mask on his face so it would resemble turian. It'd look stupid.

I thought that adding meshes wasn't possible. But wouldn't replacing just be possible?

I mean.. I'm quite sure everything but 3d model is the same between humans and turians

 

Besides, has black texture on human males on Pinnacle station bug been fixed?



#2445
Catechrism

Catechrism
  • Members
  • 937 messages
Quote from wiki:

"Though intended to be a turian, Elanos Haliat was accidentally given a human model in the game itself. His actual species is only hinted at by his "turian-esque" name, the distinctive turian sound processing applied to his dialogue, and his referring to humanity as "Shepard's kind".
Haliat noticeably doesn't wear a helmet despite being outdoors on a planet with an atmosphere comprised of carbon dioxide and krypton and a surface temperature of −72 °C (−97.6 °F).
Haliat states that he assembled the fleet that launched the Skyllian Blitz three years previously, when in fact the Blitz occurred seven years prior to the game.
His name seems to consist of the two turian weapon manifacturers' titles: Elanus Risk Control and Haliat Armory.
Elanos Haliat is voiced by Gary Anthony Williams."

This may be doable with a simple Biogame.ini tweak similar to how the player can swap their model with Saren etc...however we need to know the name of the model he is using and the name of a turian model I'm thinking one of the Guards from Noveria would do. However the human model can't be tied to any other characters otherwise they will all show up Turian. I'm thinking it's probably tied to other characters because if it was this simple you'd think Bioware would have fixed it.

The black texture bug that I saw in my testing has been fixed yes. I wouldn't release the mod if it hadn't been. The only bugs that get released are ones I don't come across or that are unavoidable due to ME3Explorer's and ME1's quirks I would never release them intentionally or knowingly. And a few posts up you can see I said "found the cause and am fixing"
  • Stofsk, Barkbiten, pigosso et 3 autres aiment ceci

#2446
Stofsk

Stofsk
  • Members
  • 282 messages

This may be doable with a simple Biogame.ini tweak similar to how the player can swap their model with Saren etc...however we need to know the name of the model he is using and the name of a turian model I'm thinking one of the Guards from Noveria would do. However the human model can't be tied to any other characters otherwise they will all show up Turian. I'm thinking it's probably tied to other characters because if it was this simple you'd think Bioware would have fixed it.

 

Not necessarily. Just because it's an easy fix doesn't mean bioware would fix it. Dev time is at a premium, they might only support a release for x number of months, and after that move on to the next project (in this case, DLC or even ME2). I'm making some assumptions here, I'll warrant.

 

Another issue which might preclude Bioware fixing it is the issue of console support. See, it's all well and good to support the PC release, but you can't do the same for the console players. There might be some kind of contractual obligation NOT to fix it for that reason, unless the fix can be shared with the console version. And THAT'S assuming it's an easy fix; if it's not, forget about it. Again, I'm just assuming here, I could be wrong. 


  • Blad3Zer0 et Catechrism aiment ceci

#2447
Blad3Zer0

Blad3Zer0
  • Members
  • 106 messages

Not necessarily. Just because it's an easy fix doesn't mean bioware would fix it. Dev time is at a premium, they might only support a release for x number of months, and after that move on to the next project (in this case, DLC or even ME2). I'm making some assumptions here, I'll warrant.

 

Another issue which might preclude Bioware fixing it is the issue of console support. See, it's all well and good to support the PC release, but you can't do the same for the console players. There might be some kind of contractual obligation NOT to fix it for that reason, unless the fix can be shared with the console version. And THAT'S assuming it's an easy fix; if it's not, forget about it. Again, I'm just assuming here, I could be wrong. 

Nevertheless, I hope someone can do something about this.


  • Stofsk aime ceci

#2448
Catechrism

Catechrism
  • Members
  • 937 messages
Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

http://www.nexusmods...les/?id=1&pUp=1

Use this if you find your NPC's are missing eyebrows

#2449
CptFalconPunch

CptFalconPunch
  • Members
  • 466 messages

Nice job so far.

 

Fixed earth too, gj man.

 

Asking dem questions: Are we able to make any adjustments to the way characters are illuminated (shaded) ?

In ME2 everything has way much more contrast and looks nicer that way. Probably not, but just asking....



#2450
DmxDex

DmxDex
  • Members
  • 57 messages

Hi guys. I have installed this mod and it looks very nice, i am very impressed. The issue i have is this game appears very smooth and not sharp even with sweetfx lumasharpen set to 3, which is strong. Anyway of getting the game more sharp and less blurry? I have disabled film grain and motion blur.